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32 #include "bindings/v8/ScriptObject.h"
34 #include "bindings/v8/ScriptState.h"
36 #include "V8InspectorFrontendHost.h"
42 ScriptObject::ScriptObject(ScriptState* scriptState, v8::Handle<v8::Object> v8Object)
43 : ScriptValue(scriptState, v8Object)
44 , m_scriptState(scriptState)
48 ScriptObject::ScriptObject(ScriptState* scriptState, const ScriptValue& scriptValue)
49 : ScriptValue(scriptValue)
50 , m_scriptState(scriptState)
54 ScriptObject::ScriptObject()
55 : m_scriptState(nullptr)
59 ScriptObject::~ScriptObject()
63 v8::Handle<v8::Object> ScriptObject::v8Object() const
65 ASSERT(v8Value()->IsObject());
66 return v8::Handle<v8::Object>::Cast(v8Value());
69 bool ScriptGlobalObject::set(ScriptState* scriptState, const char* name, InspectorFrontendHost* value)
71 ScriptState::Scope scope(scriptState);
72 v8::TryCatch tryCatch;
73 scriptState->context()->Global()->Set(v8AtomicString(scriptState->isolate(), name), toV8(value, v8::Handle<v8::Object>(), scriptState->isolate()));
74 return !tryCatch.HasCaught();
77 bool ScriptGlobalObject::get(ScriptState* scriptState, const char* name, ScriptObject& value)
79 ScriptState::Scope scope(scriptState);
80 v8::Local<v8::Value> v8Value = scriptState->context()->Global()->Get(v8AtomicString(scriptState->isolate(), name));
81 if (v8Value.IsEmpty())
84 if (!v8Value->IsObject())
87 value = ScriptObject(scriptState, v8::Handle<v8::Object>::Cast(v8Value));
91 } // namespace WebCore