Upstream version 7.36.149.0
[platform/framework/web/crosswalk.git] / src / third_party / WebKit / Source / bindings / v8 / NPV8Object.cpp
1 /*
2  * Copyright (C) 2004, 2006 Apple Computer, Inc.  All rights reserved.
3  * Copyright (C) 2007, 2008, 2009 Google, Inc.  All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions
7  * are met:
8  * 1. Redistributions of source code must retain the above copyright
9  *    notice, this list of conditions and the following disclaimer.
10  * 2. Redistributions in binary form must reproduce the above copyright
11  *    notice, this list of conditions and the following disclaimer in the
12  *    documentation and/or other materials provided with the distribution.
13  *
14  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
15  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
16  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
17  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
18  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
19  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
20  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
21  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
22  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
24  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25  */
26
27 #include "config.h"
28
29 #include "bindings/v8/NPV8Object.h"
30
31 #include "bindings/v8/ScriptController.h"
32 #include "bindings/v8/ScriptSourceCode.h"
33 #include "bindings/v8/V8Binding.h"
34 #include "bindings/v8/V8GCController.h"
35 #include "bindings/v8/V8NPUtils.h"
36 #include "bindings/v8/V8ObjectConstructor.h"
37 #include "bindings/v8/V8ScriptRunner.h"
38 #include "bindings/v8/WrapperTypeInfo.h"
39 #include "bindings/v8/npruntime_impl.h"
40 #include "bindings/v8/npruntime_priv.h"
41 #include "core/frame/DOMWindow.h"
42 #include "core/frame/LocalFrame.h"
43 #include "platform/UserGestureIndicator.h"
44 #include "wtf/OwnPtr.h"
45
46 #include <stdio.h>
47 #include "wtf/StringExtras.h"
48 #include "wtf/text/WTFString.h"
49
50 using namespace WebCore;
51
52 namespace WebCore {
53
54 const WrapperTypeInfo* npObjectTypeInfo()
55 {
56     static const WrapperTypeInfo typeInfo = { gin::kEmbedderBlink, 0, 0, 0, 0, 0, 0, 0, WrapperTypeObjectPrototype, RefCountedObject };
57     return &typeInfo;
58 }
59
60 // FIXME: Comments on why use malloc and free.
61 static NPObject* allocV8NPObject(NPP, NPClass*)
62 {
63     return static_cast<NPObject*>(malloc(sizeof(V8NPObject)));
64 }
65
66 static void freeV8NPObject(NPObject* npObject)
67 {
68     V8NPObject* v8NpObject = reinterpret_cast<V8NPObject*>(npObject);
69     disposeUnderlyingV8Object(npObject, v8::Isolate::GetCurrent());
70     free(v8NpObject);
71 }
72
73 static NPClass V8NPObjectClass = {
74     NP_CLASS_STRUCT_VERSION,
75     allocV8NPObject,
76     freeV8NPObject,
77     0, 0, 0, 0, 0, 0, 0, 0, 0, 0
78 };
79
80 static v8::Local<v8::Context> mainWorldContext(v8::Isolate* isolate, NPP npp, NPObject* npObject)
81 {
82     ASSERT(npObject->_class == &V8NPObjectClass);
83     V8NPObject* object = reinterpret_cast<V8NPObject*>(npObject);
84     DOMWindow* window = object->rootObject;
85     if (!window || !window->isCurrentlyDisplayedInFrame())
86         return v8::Local<v8::Context>();
87     return toV8Context(isolate, object->rootObject->frame(), DOMWrapperWorld::mainWorld());
88 }
89
90 static PassOwnPtr<v8::Handle<v8::Value>[]> createValueListFromVariantArgs(const NPVariant* arguments, uint32_t argumentCount, NPObject* owner, v8::Isolate* isolate)
91 {
92     OwnPtr<v8::Handle<v8::Value>[]> argv = adoptArrayPtr(new v8::Handle<v8::Value>[argumentCount]);
93     for (uint32_t index = 0; index < argumentCount; index++) {
94         const NPVariant* arg = &arguments[index];
95         argv[index] = convertNPVariantToV8Object(arg, owner, isolate);
96     }
97     return argv.release();
98 }
99
100 // Create an identifier (null terminated utf8 char*) from the NPIdentifier.
101 static v8::Local<v8::String> npIdentifierToV8Identifier(NPIdentifier name, v8::Isolate* isolate)
102 {
103     PrivateIdentifier* identifier = static_cast<PrivateIdentifier*>(name);
104     if (identifier->isString)
105         return v8AtomicString(isolate, static_cast<const char*>(identifier->value.string));
106
107     char buffer[32];
108     snprintf(buffer, sizeof(buffer), "%d", identifier->value.number);
109     return v8AtomicString(isolate, buffer);
110 }
111
112 NPObject* v8ObjectToNPObject(v8::Handle<v8::Object> object)
113 {
114     return reinterpret_cast<NPObject*>(object->GetAlignedPointerFromInternalField(v8DOMWrapperObjectIndex));
115 }
116
117 NPObject* npCreateV8ScriptObject(NPP npp, v8::Handle<v8::Object> object, DOMWindow* root, v8::Isolate* isolate)
118 {
119     // Check to see if this object is already wrapped.
120     if (object->InternalFieldCount() == npObjectInternalFieldCount) {
121         const WrapperTypeInfo* typeInfo = static_cast<const WrapperTypeInfo*>(object->GetAlignedPointerFromInternalField(v8DOMWrapperTypeIndex));
122         if (typeInfo == npObjectTypeInfo()) {
123             NPObject* returnValue = v8ObjectToNPObject(object);
124             _NPN_RetainObject(returnValue);
125             return returnValue;
126         }
127     }
128
129     V8NPObjectVector* objectVector = 0;
130     if (V8PerContextData* perContextData = V8PerContextData::from(object->CreationContext())) {
131         int v8ObjectHash = object->GetIdentityHash();
132         ASSERT(v8ObjectHash);
133         V8NPObjectMap* v8NPObjectMap = perContextData->v8NPObjectMap();
134         V8NPObjectMap::iterator iter = v8NPObjectMap->find(v8ObjectHash);
135         if (iter != v8NPObjectMap->end()) {
136             V8NPObjectVector& objects = iter->value;
137             for (size_t index = 0; index < objects.size(); ++index) {
138                 V8NPObject* v8npObject = objects.at(index);
139                 if (v8npObject->v8Object == object && v8npObject->rootObject == root) {
140                     _NPN_RetainObject(&v8npObject->object);
141                     return reinterpret_cast<NPObject*>(v8npObject);
142                 }
143             }
144             objectVector = &iter->value;
145         } else {
146             objectVector = &v8NPObjectMap->set(v8ObjectHash, V8NPObjectVector()).storedValue->value;
147         }
148     }
149
150     V8NPObject* v8npObject = reinterpret_cast<V8NPObject*>(_NPN_CreateObject(npp, &V8NPObjectClass));
151     // This is uninitialized memory, we need to clear it so that
152     // Persistent::Reset won't try to Dispose anything bogus.
153     new (&v8npObject->v8Object) v8::Persistent<v8::Object>();
154     v8npObject->v8Object.Reset(isolate, object);
155     v8npObject->rootObject = root;
156
157     if (objectVector)
158         objectVector->append(v8npObject);
159
160     return reinterpret_cast<NPObject*>(v8npObject);
161 }
162
163 V8NPObject* npObjectToV8NPObject(NPObject* npObject)
164 {
165     if (npObject->_class != &V8NPObjectClass)
166         return 0;
167     V8NPObject* v8NpObject = reinterpret_cast<V8NPObject*>(npObject);
168     if (v8NpObject->v8Object.IsEmpty())
169         return 0;
170     return v8NpObject;
171 }
172
173 void disposeUnderlyingV8Object(NPObject* npObject, v8::Isolate* isolate)
174 {
175     ASSERT(npObject);
176     V8NPObject* v8NpObject = npObjectToV8NPObject(npObject);
177     if (!v8NpObject)
178         return;
179     v8::HandleScope scope(isolate);
180     v8::Handle<v8::Object> v8Object = v8::Local<v8::Object>::New(isolate, v8NpObject->v8Object);
181     ASSERT(!v8Object->CreationContext().IsEmpty());
182     if (V8PerContextData* perContextData = V8PerContextData::from(v8Object->CreationContext())) {
183         V8NPObjectMap* v8NPObjectMap = perContextData->v8NPObjectMap();
184         int v8ObjectHash = v8Object->GetIdentityHash();
185         ASSERT(v8ObjectHash);
186         V8NPObjectMap::iterator iter = v8NPObjectMap->find(v8ObjectHash);
187         if (iter != v8NPObjectMap->end()) {
188             V8NPObjectVector& objects = iter->value;
189             for (size_t index = 0; index < objects.size(); ++index) {
190                 if (objects.at(index) == v8NpObject) {
191                     objects.remove(index);
192                     break;
193                 }
194             }
195             if (objects.isEmpty())
196                 v8NPObjectMap->remove(v8ObjectHash);
197         }
198     }
199     v8NpObject->v8Object.Reset();
200     v8NpObject->rootObject = 0;
201 }
202
203 } // namespace WebCore
204
205 bool _NPN_Invoke(NPP npp, NPObject* npObject, NPIdentifier methodName, const NPVariant* arguments, uint32_t argumentCount, NPVariant* result)
206 {
207     if (!npObject)
208         return false;
209
210     v8::Isolate* isolate = v8::Isolate::GetCurrent();
211
212     V8NPObject* v8NpObject = npObjectToV8NPObject(npObject);
213     if (!v8NpObject) {
214         if (npObject->_class->invoke)
215             return npObject->_class->invoke(npObject, methodName, arguments, argumentCount, result);
216
217         VOID_TO_NPVARIANT(*result);
218         return true;
219     }
220
221     PrivateIdentifier* identifier = static_cast<PrivateIdentifier*>(methodName);
222     if (!identifier->isString)
223         return false;
224
225     if (!strcmp(identifier->value.string, "eval")) {
226         if (argumentCount != 1)
227             return false;
228         if (arguments[0].type != NPVariantType_String)
229             return false;
230         return _NPN_Evaluate(npp, npObject, const_cast<NPString*>(&arguments[0].value.stringValue), result);
231     }
232
233     v8::HandleScope handleScope(isolate);
234     // FIXME: should use the plugin's owner frame as the security context.
235     v8::Handle<v8::Context> context = mainWorldContext(isolate, npp, npObject);
236     if (context.IsEmpty())
237         return false;
238
239     v8::Context::Scope scope(context);
240     ExceptionCatcher exceptionCatcher;
241
242     v8::Handle<v8::Object> v8Object = v8::Local<v8::Object>::New(isolate, v8NpObject->v8Object);
243     v8::Handle<v8::Value> functionObject = v8Object->Get(v8AtomicString(isolate, identifier->value.string));
244     if (functionObject.IsEmpty() || functionObject->IsNull()) {
245         NULL_TO_NPVARIANT(*result);
246         return false;
247     }
248     if (functionObject->IsUndefined()) {
249         VOID_TO_NPVARIANT(*result);
250         return false;
251     }
252
253     LocalFrame* frame = v8NpObject->rootObject->frame();
254     ASSERT(frame);
255
256     // Call the function object.
257     v8::Handle<v8::Function> function = v8::Handle<v8::Function>::Cast(functionObject);
258     OwnPtr<v8::Handle<v8::Value>[]> argv = createValueListFromVariantArgs(arguments, argumentCount, npObject, isolate);
259     v8::Local<v8::Value> resultObject = frame->script().callFunction(function, v8Object, argumentCount, argv.get());
260
261     // If we had an error, return false.  The spec is a little unclear here, but says "Returns true if the method was
262     // successfully invoked".  If we get an error return value, was that successfully invoked?
263     if (resultObject.IsEmpty())
264         return false;
265
266     convertV8ObjectToNPVariant(resultObject, npObject, result, isolate);
267     return true;
268 }
269
270 // FIXME: Fix it same as _NPN_Invoke (HandleScope and such).
271 bool _NPN_InvokeDefault(NPP npp, NPObject* npObject, const NPVariant* arguments, uint32_t argumentCount, NPVariant* result)
272 {
273     if (!npObject)
274         return false;
275
276     v8::Isolate* isolate = v8::Isolate::GetCurrent();
277
278     V8NPObject* v8NpObject = npObjectToV8NPObject(npObject);
279     if (!v8NpObject) {
280         if (npObject->_class->invokeDefault)
281             return npObject->_class->invokeDefault(npObject, arguments, argumentCount, result);
282
283         VOID_TO_NPVARIANT(*result);
284         return true;
285     }
286
287     VOID_TO_NPVARIANT(*result);
288
289     v8::HandleScope handleScope(isolate);
290     v8::Handle<v8::Context> context = mainWorldContext(isolate, npp, npObject);
291     if (context.IsEmpty())
292         return false;
293
294     v8::Context::Scope scope(context);
295     ExceptionCatcher exceptionCatcher;
296
297     // Lookup the function object and call it.
298     v8::Local<v8::Object> functionObject = v8::Local<v8::Object>::New(isolate, v8NpObject->v8Object);
299     if (!functionObject->IsFunction())
300         return false;
301
302     v8::Local<v8::Value> resultObject;
303     v8::Handle<v8::Function> function = v8::Local<v8::Function>::Cast(functionObject);
304     if (!function->IsNull()) {
305         LocalFrame* frame = v8NpObject->rootObject->frame();
306         ASSERT(frame);
307
308         OwnPtr<v8::Handle<v8::Value>[]> argv = createValueListFromVariantArgs(arguments, argumentCount, npObject, isolate);
309         resultObject = frame->script().callFunction(function, functionObject, argumentCount, argv.get());
310     }
311     // If we had an error, return false.  The spec is a little unclear here, but says "Returns true if the method was
312     // successfully invoked".  If we get an error return value, was that successfully invoked?
313     if (resultObject.IsEmpty())
314         return false;
315
316     convertV8ObjectToNPVariant(resultObject, npObject, result, isolate);
317     return true;
318 }
319
320 bool _NPN_Evaluate(NPP npp, NPObject* npObject, NPString* npScript, NPVariant* result)
321 {
322     // FIXME: Give the embedder a way to control this.
323     bool popupsAllowed = false;
324     return _NPN_EvaluateHelper(npp, popupsAllowed, npObject, npScript, result);
325 }
326
327 bool _NPN_EvaluateHelper(NPP npp, bool popupsAllowed, NPObject* npObject, NPString* npScript, NPVariant* result)
328 {
329     VOID_TO_NPVARIANT(*result);
330     if (!npObject)
331         return false;
332
333     V8NPObject* v8NpObject = npObjectToV8NPObject(npObject);
334     if (!v8NpObject)
335         return false;
336
337     v8::Isolate* isolate = v8::Isolate::GetCurrent();
338     v8::HandleScope handleScope(isolate);
339     v8::Handle<v8::Context> context = mainWorldContext(isolate, npp, npObject);
340     if (context.IsEmpty())
341         return false;
342
343     v8::Context::Scope scope(context);
344     ExceptionCatcher exceptionCatcher;
345
346     // FIXME: Is this branch still needed after switching to using UserGestureIndicator?
347     String filename;
348     if (!popupsAllowed)
349         filename = "npscript";
350
351     LocalFrame* frame = v8NpObject->rootObject->frame();
352     ASSERT(frame);
353
354     String script = String::fromUTF8(npScript->UTF8Characters, npScript->UTF8Length);
355
356     UserGestureIndicator gestureIndicator(popupsAllowed ? DefinitelyProcessingNewUserGesture : PossiblyProcessingUserGesture);
357     v8::Local<v8::Value> v8result = frame->script().executeScriptAndReturnValue(context, ScriptSourceCode(script, KURL(ParsedURLString, filename)));
358
359     if (v8result.IsEmpty())
360         return false;
361
362     if (_NPN_IsAlive(npObject))
363         convertV8ObjectToNPVariant(v8result, npObject, result, isolate);
364     return true;
365 }
366
367 bool _NPN_GetProperty(NPP npp, NPObject* npObject, NPIdentifier propertyName, NPVariant* result)
368 {
369     if (!npObject)
370         return false;
371
372     if (V8NPObject* object = npObjectToV8NPObject(npObject)) {
373         v8::Isolate* isolate = v8::Isolate::GetCurrent();
374         v8::HandleScope handleScope(isolate);
375         v8::Handle<v8::Context> context = mainWorldContext(isolate, npp, npObject);
376         if (context.IsEmpty())
377             return false;
378
379         v8::Context::Scope scope(context);
380         ExceptionCatcher exceptionCatcher;
381
382         v8::Handle<v8::Object> obj = v8::Local<v8::Object>::New(isolate, object->v8Object);
383         v8::Local<v8::Value> v8result = obj->Get(npIdentifierToV8Identifier(propertyName, isolate));
384
385         if (v8result.IsEmpty())
386             return false;
387
388         convertV8ObjectToNPVariant(v8result, npObject, result, isolate);
389         return true;
390     }
391
392     if (npObject->_class->hasProperty && npObject->_class->getProperty) {
393         if (npObject->_class->hasProperty(npObject, propertyName))
394             return npObject->_class->getProperty(npObject, propertyName, result);
395     }
396
397     VOID_TO_NPVARIANT(*result);
398     return false;
399 }
400
401 bool _NPN_SetProperty(NPP npp, NPObject* npObject, NPIdentifier propertyName, const NPVariant* value)
402 {
403     if (!npObject)
404         return false;
405
406     if (V8NPObject* object = npObjectToV8NPObject(npObject)) {
407         v8::Isolate* isolate = v8::Isolate::GetCurrent();
408         v8::HandleScope handleScope(isolate);
409         v8::Handle<v8::Context> context = mainWorldContext(isolate, npp, npObject);
410         if (context.IsEmpty())
411             return false;
412
413         v8::Context::Scope scope(context);
414         ExceptionCatcher exceptionCatcher;
415
416         v8::Handle<v8::Object> obj = v8::Local<v8::Object>::New(isolate, object->v8Object);
417         obj->Set(npIdentifierToV8Identifier(propertyName, context->GetIsolate()), convertNPVariantToV8Object(value, object->rootObject->frame()->script().windowScriptNPObject(), context->GetIsolate()));
418         return true;
419     }
420
421     if (npObject->_class->setProperty)
422         return npObject->_class->setProperty(npObject, propertyName, value);
423
424     return false;
425 }
426
427 bool _NPN_RemoveProperty(NPP npp, NPObject* npObject, NPIdentifier propertyName)
428 {
429     if (!npObject)
430         return false;
431
432     V8NPObject* object = npObjectToV8NPObject(npObject);
433     if (!object)
434         return false;
435
436     v8::Isolate* isolate = v8::Isolate::GetCurrent();
437     v8::HandleScope handleScope(isolate);
438     v8::Handle<v8::Context> context = mainWorldContext(isolate, npp, npObject);
439     if (context.IsEmpty())
440         return false;
441     v8::Context::Scope scope(context);
442     ExceptionCatcher exceptionCatcher;
443
444     v8::Handle<v8::Object> obj = v8::Local<v8::Object>::New(isolate, object->v8Object);
445     // FIXME: Verify that setting to undefined is right.
446     obj->Set(npIdentifierToV8Identifier(propertyName, isolate), v8::Undefined(isolate));
447     return true;
448 }
449
450 bool _NPN_HasProperty(NPP npp, NPObject* npObject, NPIdentifier propertyName)
451 {
452     if (!npObject)
453         return false;
454
455     if (V8NPObject* object = npObjectToV8NPObject(npObject)) {
456         v8::Isolate* isolate = v8::Isolate::GetCurrent();
457         v8::HandleScope handleScope(isolate);
458         v8::Handle<v8::Context> context = mainWorldContext(isolate, npp, npObject);
459         if (context.IsEmpty())
460             return false;
461         v8::Context::Scope scope(context);
462         ExceptionCatcher exceptionCatcher;
463
464         v8::Handle<v8::Object> obj = v8::Local<v8::Object>::New(isolate, object->v8Object);
465         return obj->Has(npIdentifierToV8Identifier(propertyName, isolate));
466     }
467
468     if (npObject->_class->hasProperty)
469         return npObject->_class->hasProperty(npObject, propertyName);
470     return false;
471 }
472
473 bool _NPN_HasMethod(NPP npp, NPObject* npObject, NPIdentifier methodName)
474 {
475     if (!npObject)
476         return false;
477
478     if (V8NPObject* object = npObjectToV8NPObject(npObject)) {
479         v8::Isolate* isolate = v8::Isolate::GetCurrent();
480         v8::HandleScope handleScope(isolate);
481         v8::Handle<v8::Context> context = mainWorldContext(isolate, npp, npObject);
482         if (context.IsEmpty())
483             return false;
484         v8::Context::Scope scope(context);
485         ExceptionCatcher exceptionCatcher;
486
487         v8::Handle<v8::Object> obj = v8::Local<v8::Object>::New(isolate, object->v8Object);
488         v8::Handle<v8::Value> prop = obj->Get(npIdentifierToV8Identifier(methodName, isolate));
489         return prop->IsFunction();
490     }
491
492     if (npObject->_class->hasMethod)
493         return npObject->_class->hasMethod(npObject, methodName);
494     return false;
495 }
496
497 void _NPN_SetException(NPObject* npObject, const NPUTF8 *message)
498 {
499     if (!npObject || !npObjectToV8NPObject(npObject)) {
500         // We won't be able to find a proper scope for this exception, so just throw it.
501         // This is consistent with JSC, which throws a global exception all the time.
502         throwError(v8GeneralError, message, v8::Isolate::GetCurrent());
503         return;
504     }
505
506     v8::Isolate* isolate = v8::Isolate::GetCurrent();
507     v8::HandleScope handleScope(isolate);
508     v8::Handle<v8::Context> context = mainWorldContext(isolate, 0, npObject);
509     if (context.IsEmpty())
510         return;
511
512     v8::Context::Scope scope(context);
513     ExceptionCatcher exceptionCatcher;
514
515     throwError(v8GeneralError, message, context->GetIsolate());
516 }
517
518 bool _NPN_Enumerate(NPP npp, NPObject* npObject, NPIdentifier** identifier, uint32_t* count)
519 {
520     if (!npObject)
521         return false;
522
523     if (V8NPObject* object = npObjectToV8NPObject(npObject)) {
524         v8::Isolate* isolate = v8::Isolate::GetCurrent();
525         v8::HandleScope handleScope(isolate);
526         v8::Local<v8::Context> context = mainWorldContext(isolate, npp, npObject);
527         if (context.IsEmpty())
528             return false;
529         v8::Context::Scope scope(context);
530         ExceptionCatcher exceptionCatcher;
531
532         v8::Handle<v8::Object> obj = v8::Local<v8::Object>::New(isolate, object->v8Object);
533
534         // FIXME: http://b/issue?id=1210340: Use a v8::Object::Keys() method when it exists, instead of evaluating javascript.
535
536         // FIXME: Figure out how to cache this helper function.  Run a helper function that collects the properties
537         // on the object into an array.
538         const char enumeratorCode[] =
539             "(function (obj) {"
540             "  var props = [];"
541             "  for (var prop in obj) {"
542             "    props[props.length] = prop;"
543             "  }"
544             "  return props;"
545             "});";
546         v8::Handle<v8::String> source = v8AtomicString(isolate, enumeratorCode);
547         v8::Handle<v8::Value> result = V8ScriptRunner::compileAndRunInternalScript(source, context->GetIsolate());
548         ASSERT(!result.IsEmpty());
549         ASSERT(result->IsFunction());
550         v8::Handle<v8::Function> enumerator = v8::Handle<v8::Function>::Cast(result);
551         v8::Handle<v8::Value> argv[] = { obj };
552         v8::Local<v8::Value> propsObj = V8ScriptRunner::callInternalFunction(enumerator, v8::Handle<v8::Object>::Cast(result), WTF_ARRAY_LENGTH(argv), argv, context->GetIsolate());
553         if (propsObj.IsEmpty())
554             return false;
555
556         // Convert the results into an array of NPIdentifiers.
557         v8::Handle<v8::Array> props = v8::Handle<v8::Array>::Cast(propsObj);
558         *count = props->Length();
559         *identifier = static_cast<NPIdentifier*>(calloc(*count, sizeof(NPIdentifier)));
560         for (uint32_t i = 0; i < *count; ++i) {
561             v8::Local<v8::Value> name = props->Get(v8::Integer::New(context->GetIsolate(), i));
562             (*identifier)[i] = getStringIdentifier(v8::Local<v8::String>::Cast(name));
563         }
564         return true;
565     }
566
567     if (NP_CLASS_STRUCT_VERSION_HAS_ENUM(npObject->_class) && npObject->_class->enumerate)
568        return npObject->_class->enumerate(npObject, identifier, count);
569
570     return false;
571 }
572
573 bool _NPN_Construct(NPP npp, NPObject* npObject, const NPVariant* arguments, uint32_t argumentCount, NPVariant* result)
574 {
575     if (!npObject)
576         return false;
577
578     v8::Isolate* isolate = v8::Isolate::GetCurrent();
579
580     if (V8NPObject* object = npObjectToV8NPObject(npObject)) {
581         v8::HandleScope handleScope(isolate);
582         v8::Handle<v8::Context> context = mainWorldContext(isolate, npp, npObject);
583         if (context.IsEmpty())
584             return false;
585         v8::Context::Scope scope(context);
586         ExceptionCatcher exceptionCatcher;
587
588         // Lookup the constructor function.
589         v8::Handle<v8::Object> ctorObj = v8::Local<v8::Object>::New(isolate, object->v8Object);
590         if (!ctorObj->IsFunction())
591             return false;
592
593         // Call the constructor.
594         v8::Local<v8::Value> resultObject;
595         v8::Handle<v8::Function> ctor = v8::Handle<v8::Function>::Cast(ctorObj);
596         if (!ctor->IsNull()) {
597             LocalFrame* frame = object->rootObject->frame();
598             ASSERT(frame);
599             OwnPtr<v8::Handle<v8::Value>[]> argv = createValueListFromVariantArgs(arguments, argumentCount, npObject, isolate);
600             resultObject = V8ObjectConstructor::newInstanceInDocument(isolate, ctor, argumentCount, argv.get(), frame ? frame->document() : 0);
601         }
602
603         if (resultObject.IsEmpty())
604             return false;
605
606         convertV8ObjectToNPVariant(resultObject, npObject, result, isolate);
607         return true;
608     }
609
610     if (NP_CLASS_STRUCT_VERSION_HAS_CTOR(npObject->_class) && npObject->_class->construct)
611         return npObject->_class->construct(npObject, arguments, argumentCount, result);
612
613     return false;
614 }