Upstream version 9.37.197.0
[platform/framework/web/crosswalk.git] / src / third_party / WebKit / Source / bindings / v8 / NPV8Object.cpp
1 /*
2  * Copyright (C) 2004, 2006 Apple Computer, Inc.  All rights reserved.
3  * Copyright (C) 2007, 2008, 2009 Google, Inc.  All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions
7  * are met:
8  * 1. Redistributions of source code must retain the above copyright
9  *    notice, this list of conditions and the following disclaimer.
10  * 2. Redistributions in binary form must reproduce the above copyright
11  *    notice, this list of conditions and the following disclaimer in the
12  *    documentation and/or other materials provided with the distribution.
13  *
14  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
15  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
16  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
17  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
18  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
19  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
20  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
21  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
22  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
24  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25  */
26
27 #include "config.h"
28
29 #include "bindings/v8/NPV8Object.h"
30
31 #include "bindings/v8/ScriptController.h"
32 #include "bindings/v8/ScriptSourceCode.h"
33 #include "bindings/v8/V8Binding.h"
34 #include "bindings/v8/V8GCController.h"
35 #include "bindings/v8/V8NPUtils.h"
36 #include "bindings/v8/V8ObjectConstructor.h"
37 #include "bindings/v8/V8ScriptRunner.h"
38 #include "bindings/v8/WrapperTypeInfo.h"
39 #include "bindings/v8/npruntime_impl.h"
40 #include "bindings/v8/npruntime_priv.h"
41 #include "core/frame/LocalDOMWindow.h"
42 #include "core/frame/LocalFrame.h"
43 #include "platform/UserGestureIndicator.h"
44 #include "wtf/OwnPtr.h"
45
46 #include <stdio.h>
47 #include "wtf/StringExtras.h"
48 #include "wtf/text/WTFString.h"
49
50 using namespace WebCore;
51
52 namespace WebCore {
53
54 const WrapperTypeInfo* npObjectTypeInfo()
55 {
56     static const WrapperTypeInfo typeInfo = { gin::kEmbedderBlink, 0, 0, 0, 0, 0, 0, 0, WrapperTypeObjectPrototype, RefCountedObject };
57     return &typeInfo;
58 }
59
60 // FIXME: Comments on why use malloc and free.
61 static NPObject* allocV8NPObject(NPP, NPClass*)
62 {
63     return static_cast<NPObject*>(malloc(sizeof(V8NPObject)));
64 }
65
66 static void freeV8NPObject(NPObject* npObject)
67 {
68     V8NPObject* v8NpObject = reinterpret_cast<V8NPObject*>(npObject);
69     disposeUnderlyingV8Object(npObject, v8::Isolate::GetCurrent());
70     free(v8NpObject);
71 }
72
73 static NPClass V8NPObjectClass = {
74     NP_CLASS_STRUCT_VERSION,
75     allocV8NPObject,
76     freeV8NPObject,
77     0, 0, 0, 0, 0, 0, 0, 0, 0, 0
78 };
79
80 static ScriptState* mainWorldScriptState(v8::Isolate* isolate, NPP npp, NPObject* npObject)
81 {
82     ASSERT(npObject->_class == &V8NPObjectClass);
83     V8NPObject* object = reinterpret_cast<V8NPObject*>(npObject);
84     LocalDOMWindow* window = object->rootObject;
85     if (!window || !window->isCurrentlyDisplayedInFrame())
86         return 0;
87     v8::HandleScope handleScope(isolate);
88     v8::Handle<v8::Context> context = toV8Context(object->rootObject->frame(), DOMWrapperWorld::mainWorld());
89     return ScriptState::from(context);
90 }
91
92 static PassOwnPtr<v8::Handle<v8::Value>[]> createValueListFromVariantArgs(const NPVariant* arguments, uint32_t argumentCount, NPObject* owner, v8::Isolate* isolate)
93 {
94     OwnPtr<v8::Handle<v8::Value>[]> argv = adoptArrayPtr(new v8::Handle<v8::Value>[argumentCount]);
95     for (uint32_t index = 0; index < argumentCount; index++) {
96         const NPVariant* arg = &arguments[index];
97         argv[index] = convertNPVariantToV8Object(arg, owner, isolate);
98     }
99     return argv.release();
100 }
101
102 // Create an identifier (null terminated utf8 char*) from the NPIdentifier.
103 static v8::Local<v8::String> npIdentifierToV8Identifier(NPIdentifier name, v8::Isolate* isolate)
104 {
105     PrivateIdentifier* identifier = static_cast<PrivateIdentifier*>(name);
106     if (identifier->isString)
107         return v8AtomicString(isolate, static_cast<const char*>(identifier->value.string));
108
109     char buffer[32];
110     snprintf(buffer, sizeof(buffer), "%d", identifier->value.number);
111     return v8AtomicString(isolate, buffer);
112 }
113
114 NPObject* v8ObjectToNPObject(v8::Handle<v8::Object> object)
115 {
116     return reinterpret_cast<NPObject*>(object->GetAlignedPointerFromInternalField(v8DOMWrapperObjectIndex));
117 }
118
119 NPObject* npCreateV8ScriptObject(NPP npp, v8::Handle<v8::Object> object, LocalDOMWindow* root, v8::Isolate* isolate)
120 {
121     // Check to see if this object is already wrapped.
122     if (object->InternalFieldCount() == npObjectInternalFieldCount) {
123         const WrapperTypeInfo* typeInfo = static_cast<const WrapperTypeInfo*>(object->GetAlignedPointerFromInternalField(v8DOMWrapperTypeIndex));
124         if (typeInfo == npObjectTypeInfo()) {
125             NPObject* returnValue = v8ObjectToNPObject(object);
126             _NPN_RetainObject(returnValue);
127             return returnValue;
128         }
129     }
130
131     V8NPObjectVector* objectVector = 0;
132     if (V8PerContextData* perContextData = V8PerContextData::from(object->CreationContext())) {
133         int v8ObjectHash = object->GetIdentityHash();
134         ASSERT(v8ObjectHash);
135         V8NPObjectMap* v8NPObjectMap = perContextData->v8NPObjectMap();
136         V8NPObjectMap::iterator iter = v8NPObjectMap->find(v8ObjectHash);
137         if (iter != v8NPObjectMap->end()) {
138             V8NPObjectVector& objects = iter->value;
139             for (size_t index = 0; index < objects.size(); ++index) {
140                 V8NPObject* v8npObject = objects.at(index);
141                 if (v8npObject->v8Object == object && v8npObject->rootObject == root) {
142                     _NPN_RetainObject(&v8npObject->object);
143                     return reinterpret_cast<NPObject*>(v8npObject);
144                 }
145             }
146             objectVector = &iter->value;
147         } else {
148             objectVector = &v8NPObjectMap->set(v8ObjectHash, V8NPObjectVector()).storedValue->value;
149         }
150     }
151
152     V8NPObject* v8npObject = reinterpret_cast<V8NPObject*>(_NPN_CreateObject(npp, &V8NPObjectClass));
153     // This is uninitialized memory, we need to clear it so that
154     // Persistent::Reset won't try to Dispose anything bogus.
155     new (&v8npObject->v8Object) v8::Persistent<v8::Object>();
156     v8npObject->v8Object.Reset(isolate, object);
157     v8npObject->rootObject = root;
158
159     if (objectVector)
160         objectVector->append(v8npObject);
161
162     return reinterpret_cast<NPObject*>(v8npObject);
163 }
164
165 V8NPObject* npObjectToV8NPObject(NPObject* npObject)
166 {
167     if (npObject->_class != &V8NPObjectClass)
168         return 0;
169     V8NPObject* v8NpObject = reinterpret_cast<V8NPObject*>(npObject);
170     if (v8NpObject->v8Object.IsEmpty())
171         return 0;
172     return v8NpObject;
173 }
174
175 void disposeUnderlyingV8Object(NPObject* npObject, v8::Isolate* isolate)
176 {
177     ASSERT(npObject);
178     V8NPObject* v8NpObject = npObjectToV8NPObject(npObject);
179     if (!v8NpObject)
180         return;
181     v8::HandleScope scope(isolate);
182     v8::Handle<v8::Object> v8Object = v8::Local<v8::Object>::New(isolate, v8NpObject->v8Object);
183     ASSERT(!v8Object->CreationContext().IsEmpty());
184     if (V8PerContextData* perContextData = V8PerContextData::from(v8Object->CreationContext())) {
185         V8NPObjectMap* v8NPObjectMap = perContextData->v8NPObjectMap();
186         int v8ObjectHash = v8Object->GetIdentityHash();
187         ASSERT(v8ObjectHash);
188         V8NPObjectMap::iterator iter = v8NPObjectMap->find(v8ObjectHash);
189         if (iter != v8NPObjectMap->end()) {
190             V8NPObjectVector& objects = iter->value;
191             for (size_t index = 0; index < objects.size(); ++index) {
192                 if (objects.at(index) == v8NpObject) {
193                     objects.remove(index);
194                     break;
195                 }
196             }
197             if (objects.isEmpty())
198                 v8NPObjectMap->remove(v8ObjectHash);
199         }
200     }
201     v8NpObject->v8Object.Reset();
202     v8NpObject->rootObject = 0;
203 }
204
205 } // namespace WebCore
206
207 bool _NPN_Invoke(NPP npp, NPObject* npObject, NPIdentifier methodName, const NPVariant* arguments, uint32_t argumentCount, NPVariant* result)
208 {
209     if (!npObject)
210         return false;
211
212     v8::Isolate* isolate = v8::Isolate::GetCurrent();
213
214     V8NPObject* v8NpObject = npObjectToV8NPObject(npObject);
215     if (!v8NpObject) {
216         if (npObject->_class->invoke)
217             return npObject->_class->invoke(npObject, methodName, arguments, argumentCount, result);
218
219         VOID_TO_NPVARIANT(*result);
220         return true;
221     }
222
223     PrivateIdentifier* identifier = static_cast<PrivateIdentifier*>(methodName);
224     if (!identifier->isString)
225         return false;
226
227     if (!strcmp(identifier->value.string, "eval")) {
228         if (argumentCount != 1)
229             return false;
230         if (arguments[0].type != NPVariantType_String)
231             return false;
232         return _NPN_Evaluate(npp, npObject, const_cast<NPString*>(&arguments[0].value.stringValue), result);
233     }
234
235     // FIXME: should use the plugin's owner frame as the security context.
236     ScriptState* scriptState = mainWorldScriptState(isolate, npp, npObject);
237     if (!scriptState)
238         return false;
239
240     ScriptState::Scope scope(scriptState);
241     ExceptionCatcher exceptionCatcher;
242
243     v8::Handle<v8::Object> v8Object = v8::Local<v8::Object>::New(isolate, v8NpObject->v8Object);
244     v8::Handle<v8::Value> functionObject = v8Object->Get(v8AtomicString(isolate, identifier->value.string));
245     if (functionObject.IsEmpty() || functionObject->IsNull()) {
246         NULL_TO_NPVARIANT(*result);
247         return false;
248     }
249     if (functionObject->IsUndefined()) {
250         VOID_TO_NPVARIANT(*result);
251         return false;
252     }
253
254     LocalFrame* frame = v8NpObject->rootObject->frame();
255     ASSERT(frame);
256
257     // Call the function object.
258     v8::Handle<v8::Function> function = v8::Handle<v8::Function>::Cast(functionObject);
259     OwnPtr<v8::Handle<v8::Value>[]> argv = createValueListFromVariantArgs(arguments, argumentCount, npObject, isolate);
260     v8::Local<v8::Value> resultObject = frame->script().callFunction(function, v8Object, argumentCount, argv.get());
261
262     // If we had an error, return false.  The spec is a little unclear here, but says "Returns true if the method was
263     // successfully invoked".  If we get an error return value, was that successfully invoked?
264     if (resultObject.IsEmpty())
265         return false;
266
267     convertV8ObjectToNPVariant(resultObject, npObject, result, isolate);
268     return true;
269 }
270
271 // FIXME: Fix it same as _NPN_Invoke (HandleScope and such).
272 bool _NPN_InvokeDefault(NPP npp, NPObject* npObject, const NPVariant* arguments, uint32_t argumentCount, NPVariant* result)
273 {
274     if (!npObject)
275         return false;
276
277     v8::Isolate* isolate = v8::Isolate::GetCurrent();
278
279     V8NPObject* v8NpObject = npObjectToV8NPObject(npObject);
280     if (!v8NpObject) {
281         if (npObject->_class->invokeDefault)
282             return npObject->_class->invokeDefault(npObject, arguments, argumentCount, result);
283
284         VOID_TO_NPVARIANT(*result);
285         return true;
286     }
287
288     VOID_TO_NPVARIANT(*result);
289
290     ScriptState* scriptState = mainWorldScriptState(isolate, npp, npObject);
291     if (!scriptState)
292         return false;
293
294     ScriptState::Scope scope(scriptState);
295     ExceptionCatcher exceptionCatcher;
296
297     // Lookup the function object and call it.
298     v8::Local<v8::Object> functionObject = v8::Local<v8::Object>::New(isolate, v8NpObject->v8Object);
299     if (!functionObject->IsFunction())
300         return false;
301
302     v8::Local<v8::Value> resultObject;
303     v8::Handle<v8::Function> function = v8::Local<v8::Function>::Cast(functionObject);
304     if (!function->IsNull()) {
305         LocalFrame* frame = v8NpObject->rootObject->frame();
306         ASSERT(frame);
307
308         OwnPtr<v8::Handle<v8::Value>[]> argv = createValueListFromVariantArgs(arguments, argumentCount, npObject, isolate);
309         resultObject = frame->script().callFunction(function, functionObject, argumentCount, argv.get());
310     }
311     // If we had an error, return false.  The spec is a little unclear here, but says "Returns true if the method was
312     // successfully invoked".  If we get an error return value, was that successfully invoked?
313     if (resultObject.IsEmpty())
314         return false;
315
316     convertV8ObjectToNPVariant(resultObject, npObject, result, isolate);
317     return true;
318 }
319
320 bool _NPN_Evaluate(NPP npp, NPObject* npObject, NPString* npScript, NPVariant* result)
321 {
322     // FIXME: Give the embedder a way to control this.
323     bool popupsAllowed = false;
324     return _NPN_EvaluateHelper(npp, popupsAllowed, npObject, npScript, result);
325 }
326
327 bool _NPN_EvaluateHelper(NPP npp, bool popupsAllowed, NPObject* npObject, NPString* npScript, NPVariant* result)
328 {
329     VOID_TO_NPVARIANT(*result);
330     if (!npObject)
331         return false;
332
333     V8NPObject* v8NpObject = npObjectToV8NPObject(npObject);
334     if (!v8NpObject)
335         return false;
336
337     v8::Isolate* isolate = v8::Isolate::GetCurrent();
338     ScriptState* scriptState = mainWorldScriptState(isolate, npp, npObject);
339     if (!scriptState)
340         return false;
341
342     ScriptState::Scope scope(scriptState);
343     ExceptionCatcher exceptionCatcher;
344
345     // FIXME: Is this branch still needed after switching to using UserGestureIndicator?
346     String filename;
347     if (!popupsAllowed)
348         filename = "npscript";
349
350     LocalFrame* frame = v8NpObject->rootObject->frame();
351     ASSERT(frame);
352
353     String script = String::fromUTF8(npScript->UTF8Characters, npScript->UTF8Length);
354
355     UserGestureIndicator gestureIndicator(popupsAllowed ? DefinitelyProcessingNewUserGesture : PossiblyProcessingUserGesture);
356     v8::Local<v8::Value> v8result = frame->script().executeScriptAndReturnValue(scriptState->context(), ScriptSourceCode(script, KURL(ParsedURLString, filename)));
357
358     if (v8result.IsEmpty())
359         return false;
360
361     if (_NPN_IsAlive(npObject))
362         convertV8ObjectToNPVariant(v8result, npObject, result, isolate);
363     return true;
364 }
365
366 bool _NPN_GetProperty(NPP npp, NPObject* npObject, NPIdentifier propertyName, NPVariant* result)
367 {
368     if (!npObject)
369         return false;
370
371     if (V8NPObject* object = npObjectToV8NPObject(npObject)) {
372         v8::Isolate* isolate = v8::Isolate::GetCurrent();
373         ScriptState* scriptState = mainWorldScriptState(isolate, npp, npObject);
374         if (!scriptState)
375             return false;
376
377         ScriptState::Scope scope(scriptState);
378         ExceptionCatcher exceptionCatcher;
379
380         v8::Handle<v8::Object> obj = v8::Local<v8::Object>::New(isolate, object->v8Object);
381         v8::Local<v8::Value> v8result = obj->Get(npIdentifierToV8Identifier(propertyName, isolate));
382
383         if (v8result.IsEmpty())
384             return false;
385
386         convertV8ObjectToNPVariant(v8result, npObject, result, isolate);
387         return true;
388     }
389
390     if (npObject->_class->hasProperty && npObject->_class->getProperty) {
391         if (npObject->_class->hasProperty(npObject, propertyName))
392             return npObject->_class->getProperty(npObject, propertyName, result);
393     }
394
395     VOID_TO_NPVARIANT(*result);
396     return false;
397 }
398
399 bool _NPN_SetProperty(NPP npp, NPObject* npObject, NPIdentifier propertyName, const NPVariant* value)
400 {
401     if (!npObject)
402         return false;
403
404     if (V8NPObject* object = npObjectToV8NPObject(npObject)) {
405         v8::Isolate* isolate = v8::Isolate::GetCurrent();
406         ScriptState* scriptState = mainWorldScriptState(isolate, npp, npObject);
407         if (!scriptState)
408             return false;
409
410         ScriptState::Scope scope(scriptState);
411         ExceptionCatcher exceptionCatcher;
412
413         v8::Handle<v8::Object> obj = v8::Local<v8::Object>::New(isolate, object->v8Object);
414         obj->Set(npIdentifierToV8Identifier(propertyName, isolate), convertNPVariantToV8Object(value, object->rootObject->frame()->script().windowScriptNPObject(), isolate));
415         return true;
416     }
417
418     if (npObject->_class->setProperty)
419         return npObject->_class->setProperty(npObject, propertyName, value);
420
421     return false;
422 }
423
424 bool _NPN_RemoveProperty(NPP npp, NPObject* npObject, NPIdentifier propertyName)
425 {
426     if (!npObject)
427         return false;
428
429     V8NPObject* object = npObjectToV8NPObject(npObject);
430     if (!object)
431         return false;
432
433     v8::Isolate* isolate = v8::Isolate::GetCurrent();
434     ScriptState* scriptState = mainWorldScriptState(isolate, npp, npObject);
435     if (!scriptState)
436         return false;
437     ScriptState::Scope scope(scriptState);
438     ExceptionCatcher exceptionCatcher;
439
440     v8::Handle<v8::Object> obj = v8::Local<v8::Object>::New(isolate, object->v8Object);
441     // FIXME: Verify that setting to undefined is right.
442     obj->Set(npIdentifierToV8Identifier(propertyName, isolate), v8::Undefined(isolate));
443     return true;
444 }
445
446 bool _NPN_HasProperty(NPP npp, NPObject* npObject, NPIdentifier propertyName)
447 {
448     if (!npObject)
449         return false;
450
451     if (V8NPObject* object = npObjectToV8NPObject(npObject)) {
452         v8::Isolate* isolate = v8::Isolate::GetCurrent();
453         ScriptState* scriptState = mainWorldScriptState(isolate, npp, npObject);
454         if (!scriptState)
455             return false;
456         ScriptState::Scope scope(scriptState);
457         ExceptionCatcher exceptionCatcher;
458
459         v8::Handle<v8::Object> obj = v8::Local<v8::Object>::New(isolate, object->v8Object);
460         return obj->Has(npIdentifierToV8Identifier(propertyName, isolate));
461     }
462
463     if (npObject->_class->hasProperty)
464         return npObject->_class->hasProperty(npObject, propertyName);
465     return false;
466 }
467
468 bool _NPN_HasMethod(NPP npp, NPObject* npObject, NPIdentifier methodName)
469 {
470     if (!npObject)
471         return false;
472
473     if (V8NPObject* object = npObjectToV8NPObject(npObject)) {
474         v8::Isolate* isolate = v8::Isolate::GetCurrent();
475         ScriptState* scriptState = mainWorldScriptState(isolate, npp, npObject);
476         if (!scriptState)
477             return false;
478         ScriptState::Scope scope(scriptState);
479         ExceptionCatcher exceptionCatcher;
480
481         v8::Handle<v8::Object> obj = v8::Local<v8::Object>::New(isolate, object->v8Object);
482         v8::Handle<v8::Value> prop = obj->Get(npIdentifierToV8Identifier(methodName, isolate));
483         return prop->IsFunction();
484     }
485
486     if (npObject->_class->hasMethod)
487         return npObject->_class->hasMethod(npObject, methodName);
488     return false;
489 }
490
491 void _NPN_SetException(NPObject* npObject, const NPUTF8 *message)
492 {
493     if (!npObject || !npObjectToV8NPObject(npObject)) {
494         // We won't be able to find a proper scope for this exception, so just throw it.
495         // This is consistent with JSC, which throws a global exception all the time.
496         throwError(v8GeneralError, message, v8::Isolate::GetCurrent());
497         return;
498     }
499
500     v8::Isolate* isolate = v8::Isolate::GetCurrent();
501     ScriptState* scriptState = mainWorldScriptState(isolate, 0, npObject);
502     if (!scriptState)
503         return;
504
505     ScriptState::Scope scope(scriptState);
506     ExceptionCatcher exceptionCatcher;
507
508     throwError(v8GeneralError, message, isolate);
509 }
510
511 bool _NPN_Enumerate(NPP npp, NPObject* npObject, NPIdentifier** identifier, uint32_t* count)
512 {
513     if (!npObject)
514         return false;
515
516     if (V8NPObject* object = npObjectToV8NPObject(npObject)) {
517         v8::Isolate* isolate = v8::Isolate::GetCurrent();
518         ScriptState* scriptState = mainWorldScriptState(isolate, npp, npObject);
519         if (!scriptState)
520             return false;
521         ScriptState::Scope scope(scriptState);
522         ExceptionCatcher exceptionCatcher;
523
524         v8::Handle<v8::Object> obj = v8::Local<v8::Object>::New(isolate, object->v8Object);
525
526         // FIXME: http://b/issue?id=1210340: Use a v8::Object::Keys() method when it exists, instead of evaluating javascript.
527
528         // FIXME: Figure out how to cache this helper function.  Run a helper function that collects the properties
529         // on the object into an array.
530         const char enumeratorCode[] =
531             "(function (obj) {"
532             "  var props = [];"
533             "  for (var prop in obj) {"
534             "    props[props.length] = prop;"
535             "  }"
536             "  return props;"
537             "});";
538         v8::Handle<v8::String> source = v8AtomicString(isolate, enumeratorCode);
539         v8::Handle<v8::Value> result = V8ScriptRunner::compileAndRunInternalScript(source, isolate);
540         ASSERT(!result.IsEmpty());
541         ASSERT(result->IsFunction());
542         v8::Handle<v8::Function> enumerator = v8::Handle<v8::Function>::Cast(result);
543         v8::Handle<v8::Value> argv[] = { obj };
544         v8::Local<v8::Value> propsObj = V8ScriptRunner::callInternalFunction(enumerator, v8::Handle<v8::Object>::Cast(result), WTF_ARRAY_LENGTH(argv), argv, isolate);
545         if (propsObj.IsEmpty())
546             return false;
547
548         // Convert the results into an array of NPIdentifiers.
549         v8::Handle<v8::Array> props = v8::Handle<v8::Array>::Cast(propsObj);
550         *count = props->Length();
551         *identifier = static_cast<NPIdentifier*>(calloc(*count, sizeof(NPIdentifier)));
552         for (uint32_t i = 0; i < *count; ++i) {
553             v8::Local<v8::Value> name = props->Get(v8::Integer::New(isolate, i));
554             (*identifier)[i] = getStringIdentifier(v8::Local<v8::String>::Cast(name));
555         }
556         return true;
557     }
558
559     if (NP_CLASS_STRUCT_VERSION_HAS_ENUM(npObject->_class) && npObject->_class->enumerate)
560        return npObject->_class->enumerate(npObject, identifier, count);
561
562     return false;
563 }
564
565 bool _NPN_Construct(NPP npp, NPObject* npObject, const NPVariant* arguments, uint32_t argumentCount, NPVariant* result)
566 {
567     if (!npObject)
568         return false;
569
570     v8::Isolate* isolate = v8::Isolate::GetCurrent();
571
572     if (V8NPObject* object = npObjectToV8NPObject(npObject)) {
573         ScriptState* scriptState = mainWorldScriptState(isolate, npp, npObject);
574         if (!scriptState)
575             return false;
576         ScriptState::Scope scope(scriptState);
577         ExceptionCatcher exceptionCatcher;
578
579         // Lookup the constructor function.
580         v8::Handle<v8::Object> ctorObj = v8::Local<v8::Object>::New(isolate, object->v8Object);
581         if (!ctorObj->IsFunction())
582             return false;
583
584         // Call the constructor.
585         v8::Local<v8::Value> resultObject;
586         v8::Handle<v8::Function> ctor = v8::Handle<v8::Function>::Cast(ctorObj);
587         if (!ctor->IsNull()) {
588             LocalFrame* frame = object->rootObject->frame();
589             ASSERT(frame);
590             OwnPtr<v8::Handle<v8::Value>[]> argv = createValueListFromVariantArgs(arguments, argumentCount, npObject, isolate);
591             resultObject = V8ObjectConstructor::newInstanceInDocument(isolate, ctor, argumentCount, argv.get(), frame ? frame->document() : 0);
592         }
593
594         if (resultObject.IsEmpty())
595             return false;
596
597         convertV8ObjectToNPVariant(resultObject, npObject, result, isolate);
598         return true;
599     }
600
601     if (NP_CLASS_STRUCT_VERSION_HAS_CTOR(npObject->_class) && npObject->_class->construct)
602         return npObject->_class->construct(npObject, arguments, argumentCount, result);
603
604     return false;
605 }