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33 #include "bindings/core/v8/ScriptController.h"
34 #include "bindings/modules/v8/V8SQLError.h"
35 #include "bindings/modules/v8/V8SQLStatementErrorCallback.h"
36 #include "bindings/modules/v8/V8SQLTransaction.h"
37 #include "core/dom/ExecutionContext.h"
38 #include "wtf/Assertions.h"
42 bool V8SQLStatementErrorCallback::handleEvent(SQLTransaction* transaction, SQLError* error)
44 if (!canInvokeCallback())
47 v8::Isolate* isolate = m_scriptState->isolate();
48 if (m_scriptState->contextIsEmpty())
51 ScriptState::Scope scope(m_scriptState.get());
53 v8::Handle<v8::Value> transactionHandle = toV8(transaction, m_scriptState->context()->Global(), isolate);
54 v8::Handle<v8::Value> errorHandle = toV8(error, m_scriptState->context()->Global(), isolate);
55 if (transactionHandle.IsEmpty() || errorHandle.IsEmpty()) {
56 if (!isScriptControllerTerminating())
61 ASSERT(transactionHandle->IsObject());
63 v8::Handle<v8::Value> argv[] = {
68 v8::TryCatch exceptionCatcher;
69 exceptionCatcher.SetVerbose(true);
71 v8::Handle<v8::Value> result = ScriptController::callFunction(executionContext(), m_callback.newLocal(isolate), m_scriptState->context()->Global(), WTF_ARRAY_LENGTH(argv), argv, isolate);
73 // FIXME: This comment doesn't make much sense given what the code is actually doing.
75 // Step 6: If the error callback returns false, then move on to the next
76 // statement, if any, or onto the next overall step otherwise. Otherwise,
77 // the error callback did not return false, or there was no error callback.
78 // Jump to the last step in the overall steps.
79 return exceptionCatcher.HasCaught() || (!result.IsEmpty() && result->BooleanValue());