Upstream version 10.39.225.0
[platform/framework/web/crosswalk.git] / src / third_party / WebKit / Source / bindings / core / v8 / custom / V8DocumentCustom.cpp
1 /*
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3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions are
6  * met:
7  *
8  *     * Redistributions of source code must retain the above copyright
9  * notice, this list of conditions and the following disclaimer.
10  *     * Redistributions in binary form must reproduce the above
11  * copyright notice, this list of conditions and the following disclaimer
12  * in the documentation and/or other materials provided with the
13  * distribution.
14  *     * Neither the name of Google Inc. nor the names of its
15  * contributors may be used to endorse or promote products derived from
16  * this software without specific prior written permission.
17  *
18  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
21  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
22  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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24  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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26  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29  */
30
31 #include "config.h"
32 #include "bindings/core/v8/V8Document.h"
33
34 #include "bindings/core/v8/ExceptionMessages.h"
35 #include "bindings/core/v8/ExceptionState.h"
36 #include "bindings/core/v8/ScriptController.h"
37 #include "bindings/core/v8/V8Binding.h"
38 #include "bindings/core/v8/V8CanvasRenderingContext2D.h"
39 #include "bindings/core/v8/V8DOMImplementation.h"
40 #include "bindings/core/v8/V8DOMWrapper.h"
41 #include "bindings/core/v8/V8Node.h"
42 #include "bindings/core/v8/V8Touch.h"
43 #include "bindings/core/v8/V8TouchList.h"
44 #include "bindings/core/v8/V8WebGLRenderingContext.h"
45 #include "bindings/core/v8/V8XPathNSResolver.h"
46 #include "bindings/core/v8/V8XPathResult.h"
47 #include "bindings/core/v8/custom/V8CustomXPathNSResolver.h"
48 #include "core/dom/Document.h"
49 #include "core/dom/ExceptionCode.h"
50 #include "core/dom/Node.h"
51 #include "core/dom/TouchList.h"
52 #include "core/frame/LocalFrame.h"
53 #include "core/html/canvas/CanvasRenderingContext.h"
54 #include "core/xml/DocumentXPathEvaluator.h"
55 #include "core/xml/XPathNSResolver.h"
56 #include "core/xml/XPathResult.h"
57 #include "wtf/RefPtr.h"
58
59 namespace blink {
60
61 void V8Document::evaluateMethodCustom(const v8::FunctionCallbackInfo<v8::Value>& info)
62 {
63     RefPtrWillBeRawPtr<Document> document = V8Document::toImpl(info.Holder());
64     ASSERT(document);
65     ExceptionState exceptionState(ExceptionState::ExecutionContext, "evaluate", "Document", info.Holder(), info.GetIsolate());
66     TOSTRING_VOID(V8StringResource<>, expression, info[0]);
67     RefPtrWillBeRawPtr<Node> contextNode = V8Node::toImplWithTypeCheck(info.GetIsolate(), info[1]);
68
69     const int resolverArgumentIndex = 2;
70     RefPtrWillBeRawPtr<XPathNSResolver> resolver = toXPathNSResolver(info[resolverArgumentIndex], info.GetIsolate());
71     if (!resolver && !isUndefinedOrNull(info[resolverArgumentIndex])) {
72         exceptionState.throwTypeError(ExceptionMessages::argumentNullOrIncorrectType(resolverArgumentIndex + 1, "XPathNSResolver"));
73         exceptionState.throwIfNeeded();
74         return;
75     }
76
77     int type = toInt32(info[3]);
78     RefPtrWillBeRawPtr<XPathResult> inResult = V8XPathResult::toImplWithTypeCheck(info.GetIsolate(), info[4]);
79     TONATIVE_VOID(RefPtrWillBeRawPtr<XPathResult>, result, DocumentXPathEvaluator::evaluate(*document, expression, contextNode.get(), resolver.release(), type, inResult.get(), exceptionState));
80     if (exceptionState.throwIfNeeded())
81         return;
82
83     v8SetReturnValueFast(info, result.release(), document.get());
84 }
85
86 } // namespace blink