2 * Copyright (C) 2011 Google Inc. All rights reserved.
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
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10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
15 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
16 * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
17 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
18 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
19 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
20 * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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26 #include "bindings/core/v8/custom/V8ArrayBufferViewCustom.h"
28 #include "bindings/core/v8/custom/V8DataViewCustom.h"
29 #include "bindings/core/v8/custom/V8Float32ArrayCustom.h"
30 #include "bindings/core/v8/custom/V8Float64ArrayCustom.h"
31 #include "bindings/core/v8/custom/V8Int16ArrayCustom.h"
32 #include "bindings/core/v8/custom/V8Int32ArrayCustom.h"
33 #include "bindings/core/v8/custom/V8Int8ArrayCustom.h"
34 #include "bindings/core/v8/custom/V8Uint16ArrayCustom.h"
35 #include "bindings/core/v8/custom/V8Uint32ArrayCustom.h"
36 #include "bindings/core/v8/custom/V8Uint8ArrayCustom.h"
37 #include "bindings/core/v8/custom/V8Uint8ClampedArrayCustom.h"
44 ArrayBufferView* V8ArrayBufferView::toImpl(v8::Handle<v8::Object> object)
46 ASSERT(object->IsArrayBufferView());
47 ScriptWrappableBase* viewPtr = blink::toScriptWrappableBase(object);
49 return reinterpret_cast<ArrayBufferView*>(viewPtr);
51 if (object->IsUint8Array()) {
52 return V8Uint8Array::toImpl(object);
54 if (object->IsInt8Array()) {
55 return V8Int8Array::toImpl(object);
57 if (object->IsUint16Array()) {
58 return V8Uint16Array::toImpl(object);
60 if (object->IsInt16Array()) {
61 return V8Int16Array::toImpl(object);
63 if (object->IsUint32Array()) {
64 return V8Uint32Array::toImpl(object);
66 if (object->IsInt32Array()) {
67 return V8Int32Array::toImpl(object);
69 if (object->IsFloat32Array()) {
70 return V8Float32Array::toImpl(object);
72 if (object->IsFloat64Array()) {
73 return V8Float64Array::toImpl(object);
75 if (object->IsUint8ClampedArray()) {
76 return V8Uint8ClampedArray::toImpl(object);
78 if (object->IsDataView()) {
79 return V8DataView::toImpl(object);
85 ArrayBufferView* V8ArrayBufferView::toImplWithTypeCheck(v8::Isolate* isolate, v8::Handle<v8::Value> value)
87 return V8ArrayBufferView::hasInstance(value, isolate) ? V8ArrayBufferView::toImpl(v8::Handle<v8::Object>::Cast(value)) : 0;