Upstream version 10.39.225.0
[platform/framework/web/crosswalk.git] / src / third_party / WebKit / Source / bindings / core / v8 / V8DOMConfiguration.h
1 /*
2  * Copyright (C) 2012 Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  *
8  * 1.  Redistributions of source code must retain the above copyright
9  *     notice, this list of conditions and the following disclaimer.
10  * 2.  Redistributions in binary form must reproduce the above copyright
11  *     notice, this list of conditions and the following disclaimer in the
12  *     documentation and/or other materials provided with the distribution.
13  * 3.  Neither the name of Apple Computer, Inc. ("Apple") nor the names of
14  *     its contributors may be used to endorse or promote products derived
15  *     from this software without specific prior written permission.
16  *
17  * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
18  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
19  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
20  * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
21  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
22  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
23  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
24  * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
26  * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27  */
28
29 #ifndef V8DOMConfiguration_h
30 #define V8DOMConfiguration_h
31
32 #include "bindings/core/v8/V8Binding.h"
33 #include "bindings/core/v8/V8DOMWrapper.h"
34 #include <v8.h>
35
36 namespace blink {
37
38 class V8DOMConfiguration {
39 public:
40     // The following Configuration structs and install methods are used for
41     // setting multiple properties on an ObjectTemplate, used from the
42     // generated bindings initialization (ConfigureXXXTemplate). This greatly
43     // reduces the binary size by moving from code driven setup to data table
44     // driven setup.
45
46     enum ExposeConfiguration {
47         ExposedToAllScripts,
48         OnlyExposedToPrivateScript,
49     };
50
51     enum InstanceOrPrototypeConfiguration {
52         OnInstance,
53         OnPrototype,
54     };
55
56     // AttributeConfiguration translates into calls to SetAccessor() on either
57     // the instance or the prototype ObjectTemplate, based on |instanceOrPrototypeConfiguration|.
58     struct AttributeConfiguration {
59         const char* const name;
60         v8::AccessorGetterCallback getter;
61         v8::AccessorSetterCallback setter;
62         v8::AccessorGetterCallback getterForMainWorld;
63         v8::AccessorSetterCallback setterForMainWorld;
64         const WrapperTypeInfo* data;
65         v8::AccessControl settings;
66         v8::PropertyAttribute attribute;
67         ExposeConfiguration exposeConfiguration;
68         InstanceOrPrototypeConfiguration instanceOrPrototypeConfiguration;
69     };
70
71     // AccessorConfiguration translates into calls to SetAccessorProperty()
72     // on prototype ObjectTemplate.
73     struct AccessorConfiguration {
74         const char* const name;
75         v8::FunctionCallback getter;
76         v8::FunctionCallback setter;
77         v8::FunctionCallback getterForMainWorld;
78         v8::FunctionCallback setterForMainWorld;
79         const WrapperTypeInfo* data;
80         v8::AccessControl settings;
81         v8::PropertyAttribute attribute;
82         ExposeConfiguration exposeConfiguration;
83     };
84
85     static void installAttributes(v8::Handle<v8::ObjectTemplate>, v8::Handle<v8::ObjectTemplate>, const AttributeConfiguration*, size_t attributeCount, v8::Isolate*);
86
87     template<class ObjectOrTemplate>
88     static inline void installAttribute(v8::Handle<ObjectOrTemplate> instanceTemplate, v8::Handle<ObjectOrTemplate> prototype, const AttributeConfiguration& attribute, v8::Isolate* isolate)
89     {
90         DOMWrapperWorld& world = DOMWrapperWorld::current(isolate);
91         if (attribute.exposeConfiguration == OnlyExposedToPrivateScript && !world.isPrivateScriptIsolatedWorld())
92             return;
93
94         v8::AccessorGetterCallback getter = attribute.getter;
95         v8::AccessorSetterCallback setter = attribute.setter;
96         if (world.isMainWorld()) {
97             if (attribute.getterForMainWorld)
98                 getter = attribute.getterForMainWorld;
99             if (attribute.setterForMainWorld)
100                 setter = attribute.setterForMainWorld;
101         }
102         (attribute.instanceOrPrototypeConfiguration == OnPrototype ? prototype : instanceTemplate)->SetAccessor(v8AtomicString(isolate, attribute.name),
103             getter,
104             setter,
105             v8::External::New(isolate, const_cast<WrapperTypeInfo*>(attribute.data)),
106             attribute.settings,
107             attribute.attribute);
108     }
109
110     enum ConstantType {
111         ConstantTypeShort,
112         ConstantTypeLong,
113         ConstantTypeUnsignedShort,
114         ConstantTypeUnsignedLong,
115         ConstantTypeFloat,
116         ConstantTypeDouble,
117         ConstantTypeString
118     };
119
120     // ConstantConfiguration translates into calls to Set() for setting up an
121     // object's constants. It sets the constant on both the FunctionTemplate and
122     // the ObjectTemplate. PropertyAttributes is always ReadOnly.
123     struct ConstantConfiguration {
124         const char* const name;
125         int ivalue;
126         double dvalue;
127         const char* const svalue;
128         ConstantType type;
129     };
130
131     static void installConstants(v8::Handle<v8::FunctionTemplate>, v8::Handle<v8::ObjectTemplate>, const ConstantConfiguration*, size_t constantCount, v8::Isolate*);
132     static void installConstant(v8::Handle<v8::FunctionTemplate>, v8::Handle<v8::ObjectTemplate>, const char* name, v8::AccessorGetterCallback, v8::Isolate*);
133
134     // MethodConfiguration translates into calls to Set() for setting up an
135     // object's callbacks. It sets the method on both the FunctionTemplate or
136     // the ObjectTemplate.
137     struct MethodConfiguration {
138         v8::Local<v8::Name> methodName(v8::Isolate* isolate) const { return v8AtomicString(isolate, name); }
139         v8::FunctionCallback callbackForWorld(const DOMWrapperWorld& world) const
140         {
141             return world.isMainWorld() && callbackForMainWorld ? callbackForMainWorld : callback;
142         }
143
144         const char* const name;
145         v8::FunctionCallback callback;
146         v8::FunctionCallback callbackForMainWorld;
147         int length;
148         ExposeConfiguration exposeConfiguration;
149     };
150
151     struct SymbolKeyedMethodConfiguration {
152         v8::Local<v8::Name> methodName(v8::Isolate* isolate) const { return getSymbol(isolate); }
153         v8::FunctionCallback callbackForWorld(const DOMWrapperWorld&) const
154         {
155             return callback;
156         }
157
158         v8::Local<v8::Symbol> (*getSymbol)(v8::Isolate*);
159         v8::FunctionCallback callback;
160         // SymbolKeyedMethodConfiguration doesn't support per-world bindings.
161         int length;
162         ExposeConfiguration exposeConfiguration;
163     };
164
165     static void installMethods(v8::Handle<v8::ObjectTemplate>, v8::Handle<v8::Signature>, v8::PropertyAttribute, const MethodConfiguration*, size_t callbackCount, v8::Isolate*);
166
167     template <class ObjectOrTemplate, class Configuration>
168     static void installMethod(v8::Handle<ObjectOrTemplate> objectOrTemplate, v8::Handle<v8::Signature> signature, v8::PropertyAttribute attribute, const Configuration& callback, v8::Isolate* isolate)
169     {
170         DOMWrapperWorld& world = DOMWrapperWorld::current(isolate);
171         if (callback.exposeConfiguration == OnlyExposedToPrivateScript && !world.isPrivateScriptIsolatedWorld())
172             return;
173
174         v8::Local<v8::FunctionTemplate> functionTemplate = functionTemplateForCallback(signature, callback.callbackForWorld(world), callback.length, isolate);
175         setMethod(objectOrTemplate, callback.methodName(isolate), functionTemplate, attribute);
176     }
177
178     static void installAccessors(v8::Handle<v8::ObjectTemplate>, v8::Handle<v8::Signature>, const AccessorConfiguration*, size_t accessorCount, v8::Isolate*);
179
180     static v8::Local<v8::Signature> installDOMClassTemplate(v8::Handle<v8::FunctionTemplate>, const char* interfaceName, v8::Handle<v8::FunctionTemplate> parentClass, size_t fieldCount,
181         const AttributeConfiguration*, size_t attributeCount,
182         const AccessorConfiguration*, size_t accessorCount,
183         const MethodConfiguration*, size_t callbackCount,
184         v8::Isolate*);
185
186     static v8::Handle<v8::FunctionTemplate> domClassTemplate(v8::Isolate*, WrapperTypeInfo*, void (*)(v8::Handle<v8::FunctionTemplate>, v8::Isolate*));
187
188 private:
189     static void setMethod(v8::Handle<v8::Object> target, v8::Handle<v8::Name> name, v8::Handle<v8::FunctionTemplate> functionTemplate, v8::PropertyAttribute attribute)
190     {
191         target->Set(name, functionTemplate->GetFunction());
192     }
193     static void setMethod(v8::Handle<v8::FunctionTemplate> target, v8::Handle<v8::Name> name, v8::Handle<v8::FunctionTemplate> functionTemplate, v8::PropertyAttribute attribute)
194     {
195         target->Set(name, functionTemplate, attribute);
196     }
197     static void setMethod(v8::Handle<v8::ObjectTemplate> target, v8::Handle<v8::Name> name, v8::Handle<v8::FunctionTemplate> functionTemplate, v8::PropertyAttribute attribute)
198     {
199         target->Set(name, functionTemplate, attribute);
200     }
201
202     static v8::Handle<v8::FunctionTemplate> functionTemplateForCallback(v8::Handle<v8::Signature>, v8::FunctionCallback, int length, v8::Isolate*);
203 };
204
205 } // namespace blink
206
207 #endif // V8DOMConfiguration_h