Update To 11.40.268.0
[platform/framework/web/crosswalk.git] / src / third_party / WebKit / Source / bindings / core / v8 / V8CustomElementLifecycleCallbacks.cpp
1 /*
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30
31 #include "config.h"
32 #include "bindings/core/v8/V8CustomElementLifecycleCallbacks.h"
33
34 #include "bindings/core/v8/CustomElementBinding.h"
35 #include "bindings/core/v8/DOMDataStore.h"
36 #include "bindings/core/v8/ScriptController.h"
37 #include "bindings/core/v8/V8Binding.h"
38 #include "bindings/core/v8/V8Element.h"
39 #include "bindings/core/v8/V8HiddenValue.h"
40 #include "bindings/core/v8/V8PerContextData.h"
41 #include "core/dom/ExecutionContext.h"
42 #include "core/inspector/InspectorInstrumentation.h"
43 #include "wtf/PassOwnPtr.h"
44
45 namespace blink {
46
47 #define CALLBACK_LIST(V)                    \
48     V(created, CreatedCallback)             \
49     V(attached, AttachedCallback)           \
50     V(detached, DetachedCallback)           \
51     V(attributeChanged, AttributeChangedCallback)
52
53 PassRefPtr<V8CustomElementLifecycleCallbacks> V8CustomElementLifecycleCallbacks::create(ScriptState* scriptState, v8::Handle<v8::Object> prototype, v8::Handle<v8::Function> created, v8::Handle<v8::Function> attached, v8::Handle<v8::Function> detached, v8::Handle<v8::Function> attributeChanged)
54 {
55     v8::Isolate* isolate = scriptState->isolate();
56     // A given object can only be used as a Custom Element prototype
57     // once; see customElementIsInterfacePrototypeObject
58 #define SET_HIDDEN_VALUE(Value, Name) \
59     ASSERT(V8HiddenValue::getHiddenValue(isolate, prototype, V8HiddenValue::customElement##Name(isolate)).IsEmpty()); \
60     if (!Value.IsEmpty()) \
61         V8HiddenValue::setHiddenValue(isolate, prototype, V8HiddenValue::customElement##Name(isolate), Value);
62
63     CALLBACK_LIST(SET_HIDDEN_VALUE)
64 #undef SET_HIDDEN_VALUE
65
66     return adoptRef(new V8CustomElementLifecycleCallbacks(scriptState, prototype, created, attached, detached, attributeChanged));
67 }
68
69 static CustomElementLifecycleCallbacks::CallbackType flagSet(v8::Handle<v8::Function> attached, v8::Handle<v8::Function> detached, v8::Handle<v8::Function> attributeChanged)
70 {
71     // V8 Custom Elements always run created to swizzle prototypes.
72     int flags = CustomElementLifecycleCallbacks::CreatedCallback;
73
74     if (!attached.IsEmpty())
75         flags |= CustomElementLifecycleCallbacks::AttachedCallback;
76
77     if (!detached.IsEmpty())
78         flags |= CustomElementLifecycleCallbacks::DetachedCallback;
79
80     if (!attributeChanged.IsEmpty())
81         flags |= CustomElementLifecycleCallbacks::AttributeChangedCallback;
82
83     return CustomElementLifecycleCallbacks::CallbackType(flags);
84 }
85
86 template <typename T>
87 static void weakCallback(const v8::WeakCallbackData<T, ScopedPersistent<T> >& data)
88 {
89     data.GetParameter()->clear();
90 }
91
92 V8CustomElementLifecycleCallbacks::V8CustomElementLifecycleCallbacks(ScriptState* scriptState, v8::Handle<v8::Object> prototype, v8::Handle<v8::Function> created, v8::Handle<v8::Function> attached, v8::Handle<v8::Function> detached, v8::Handle<v8::Function> attributeChanged)
93     : CustomElementLifecycleCallbacks(flagSet(attached, detached, attributeChanged))
94     , ContextLifecycleObserver(scriptState->executionContext())
95     , m_owner(0)
96     , m_scriptState(scriptState)
97     , m_prototype(scriptState->isolate(), prototype)
98     , m_created(scriptState->isolate(), created)
99     , m_attached(scriptState->isolate(), attached)
100     , m_detached(scriptState->isolate(), detached)
101     , m_attributeChanged(scriptState->isolate(), attributeChanged)
102 {
103     m_prototype.setWeak(&m_prototype, weakCallback<v8::Object>);
104
105 #define MAKE_WEAK(Var, _) \
106     if (!m_##Var.isEmpty()) \
107         m_##Var.setWeak(&m_##Var, weakCallback<v8::Function>);
108
109     CALLBACK_LIST(MAKE_WEAK)
110 #undef MAKE_WEAK
111 }
112
113 V8PerContextData* V8CustomElementLifecycleCallbacks::creationContextData()
114 {
115     if (!executionContext())
116         return 0;
117
118     v8::Handle<v8::Context> context = m_scriptState->context();
119     if (context.IsEmpty())
120         return 0;
121
122     return V8PerContextData::from(context);
123 }
124
125 V8CustomElementLifecycleCallbacks::~V8CustomElementLifecycleCallbacks()
126 {
127     if (!m_owner)
128         return;
129
130     v8::HandleScope handleScope(m_scriptState->isolate());
131     if (V8PerContextData* perContextData = creationContextData())
132         perContextData->clearCustomElementBinding(m_owner);
133 }
134
135 bool V8CustomElementLifecycleCallbacks::setBinding(CustomElementDefinition* owner, PassOwnPtr<CustomElementBinding> binding)
136 {
137     ASSERT(!m_owner);
138
139     V8PerContextData* perContextData = creationContextData();
140     if (!perContextData)
141         return false;
142
143     m_owner = owner;
144
145     // Bindings retrieve the prototype when needed from per-context data.
146     perContextData->addCustomElementBinding(owner, binding);
147
148     return true;
149 }
150
151 void V8CustomElementLifecycleCallbacks::created(Element* element)
152 {
153     // FIXME: callbacks while paused should be queued up for execution to
154     // continue then be delivered in order rather than delivered immediately.
155     // Bug 329665 tracks similar behavior for other synchronous events.
156     if (!executionContext() || executionContext()->activeDOMObjectsAreStopped())
157         return;
158
159     element->setCustomElementState(Element::Upgraded);
160
161     if (!m_scriptState->contextIsValid())
162         return;
163     ScriptState::Scope scope(m_scriptState.get());
164     v8::Isolate* isolate = m_scriptState->isolate();
165     v8::Handle<v8::Context> context = m_scriptState->context();
166     v8::Handle<v8::Object> receiver = m_scriptState->world().domDataStore().get(element, isolate);
167     if (!receiver.IsEmpty()) {
168         // Swizzle the prototype of the existing wrapper. We don't need to
169         // worry about non-existent wrappers; they will get the right
170         // prototype when wrapped.
171         v8::Handle<v8::Object> prototype = m_prototype.newLocal(isolate);
172         if (prototype.IsEmpty())
173             return;
174         receiver->SetPrototype(prototype);
175     }
176
177     v8::Handle<v8::Function> callback = m_created.newLocal(isolate);
178     if (callback.IsEmpty())
179         return;
180
181     if (receiver.IsEmpty())
182         receiver = toV8(element, context->Global(), isolate).As<v8::Object>();
183
184     ASSERT(!receiver.IsEmpty());
185
186     InspectorInstrumentation::willExecuteCustomElementCallback(element);
187
188     v8::TryCatch exceptionCatcher;
189     exceptionCatcher.SetVerbose(true);
190     ScriptController::callFunction(executionContext(), callback, receiver, 0, 0, isolate);
191 }
192
193 void V8CustomElementLifecycleCallbacks::attached(Element* element)
194 {
195     call(m_attached, element);
196 }
197
198 void V8CustomElementLifecycleCallbacks::detached(Element* element)
199 {
200     call(m_detached, element);
201 }
202
203 void V8CustomElementLifecycleCallbacks::attributeChanged(Element* element, const AtomicString& name, const AtomicString& oldValue, const AtomicString& newValue)
204 {
205     // FIXME: callbacks while paused should be queued up for execution to
206     // continue then be delivered in order rather than delivered immediately.
207     // Bug 329665 tracks similar behavior for other synchronous events.
208     if (!executionContext() || executionContext()->activeDOMObjectsAreStopped())
209         return;
210
211     if (!m_scriptState->contextIsValid())
212         return;
213     ScriptState::Scope scope(m_scriptState.get());
214     v8::Isolate* isolate = m_scriptState->isolate();
215     v8::Handle<v8::Context> context = m_scriptState->context();
216     v8::Handle<v8::Object> receiver = toV8(element, context->Global(), isolate).As<v8::Object>();
217     ASSERT(!receiver.IsEmpty());
218
219     v8::Handle<v8::Function> callback = m_attributeChanged.newLocal(isolate);
220     if (callback.IsEmpty())
221         return;
222
223     v8::Handle<v8::Value> argv[] = {
224         v8String(isolate, name),
225         oldValue.isNull() ? v8::Handle<v8::Value>(v8::Null(isolate)) : v8::Handle<v8::Value>(v8String(isolate, oldValue)),
226         newValue.isNull() ? v8::Handle<v8::Value>(v8::Null(isolate)) : v8::Handle<v8::Value>(v8String(isolate, newValue))
227     };
228
229     InspectorInstrumentation::willExecuteCustomElementCallback(element);
230
231     v8::TryCatch exceptionCatcher;
232     exceptionCatcher.SetVerbose(true);
233     ScriptController::callFunction(executionContext(), callback, receiver, WTF_ARRAY_LENGTH(argv), argv, isolate);
234 }
235
236 void V8CustomElementLifecycleCallbacks::call(const ScopedPersistent<v8::Function>& weakCallback, Element* element)
237 {
238     // FIXME: callbacks while paused should be queued up for execution to
239     // continue then be delivered in order rather than delivered immediately.
240     // Bug 329665 tracks similar behavior for other synchronous events.
241     if (!executionContext() || executionContext()->activeDOMObjectsAreStopped())
242         return;
243
244     if (!m_scriptState->contextIsValid())
245         return;
246     ScriptState::Scope scope(m_scriptState.get());
247     v8::Isolate* isolate = m_scriptState->isolate();
248     v8::Handle<v8::Context> context = m_scriptState->context();
249     v8::Handle<v8::Function> callback = weakCallback.newLocal(isolate);
250     if (callback.IsEmpty())
251         return;
252
253     v8::Handle<v8::Object> receiver = toV8(element, context->Global(), isolate).As<v8::Object>();
254     ASSERT(!receiver.IsEmpty());
255
256     InspectorInstrumentation::willExecuteCustomElementCallback(element);
257
258     v8::TryCatch exceptionCatcher;
259     exceptionCatcher.SetVerbose(true);
260     ScriptController::callFunction(executionContext(), callback, receiver, 0, 0, isolate);
261 }
262
263 } // namespace blink