Upstream version 9.38.198.0
[platform/framework/web/crosswalk.git] / src / third_party / WebKit / Source / bindings / core / v8 / ScriptPromiseResolver.cpp
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "config.h"
6 #include "bindings/core/v8/ScriptPromiseResolver.h"
7
8 #include "bindings/core/v8/V8RecursionScope.h"
9
10 namespace blink {
11
12 ScriptPromiseResolver::ScriptPromiseResolver(ScriptState* scriptState)
13     : ActiveDOMObject(scriptState->executionContext())
14     , m_state(Pending)
15     , m_scriptState(scriptState)
16     , m_mode(Default)
17     , m_timer(this, &ScriptPromiseResolver::onTimerFired)
18     , m_resolver(scriptState)
19 #if ENABLE(ASSERT)
20     , m_isPromiseCalled(false)
21 #endif
22 {
23     if (executionContext()->activeDOMObjectsAreStopped())
24         m_state = ResolvedOrRejected;
25 }
26
27 void ScriptPromiseResolver::suspend()
28 {
29     m_timer.stop();
30 }
31
32 void ScriptPromiseResolver::resume()
33 {
34     if (m_state == Resolving || m_state == Rejecting)
35         m_timer.startOneShot(0, FROM_HERE);
36 }
37
38 void ScriptPromiseResolver::stop()
39 {
40     m_timer.stop();
41     clear();
42 }
43
44 void ScriptPromiseResolver::keepAliveWhilePending()
45 {
46     if (m_state == ResolvedOrRejected || m_mode == KeepAliveWhilePending)
47         return;
48
49     // Keep |this| while the promise is Pending.
50     // deref() will be called in clear().
51     m_mode = KeepAliveWhilePending;
52     ref();
53 }
54
55 void ScriptPromiseResolver::onTimerFired(Timer<ScriptPromiseResolver>*)
56 {
57     ASSERT(m_state == Resolving || m_state == Rejecting);
58     ScriptState::Scope scope(m_scriptState.get());
59     resolveOrRejectImmediately();
60 }
61
62 void ScriptPromiseResolver::resolveOrRejectImmediately()
63 {
64     ASSERT(!executionContext()->activeDOMObjectsAreStopped());
65     ASSERT(!executionContext()->activeDOMObjectsAreSuspended());
66     {
67         if (m_state == Resolving) {
68             m_resolver.resolve(m_value.newLocal(m_scriptState->isolate()));
69         } else {
70             ASSERT(m_state == Rejecting);
71             m_resolver.reject(m_value.newLocal(m_scriptState->isolate()));
72         }
73     }
74     clear();
75 }
76
77 void ScriptPromiseResolver::clear()
78 {
79     if (m_state == ResolvedOrRejected)
80         return;
81     ResolutionState state = m_state;
82     m_state = ResolvedOrRejected;
83     m_resolver.clear();
84     m_value.clear();
85     if (m_mode == KeepAliveWhilePending) {
86         // |ref| was called in |keepAliveWhilePending|.
87         deref();
88     }
89     // |this| may be deleted here, but it is safe to check |state| because
90     // it doesn't depend on |this|. When |this| is deleted, |state| can't be
91     // |Resolving| nor |Rejecting| and hence |this->deref()| can't be executed.
92     if (state == Resolving || state == Rejecting) {
93         // |ref| was called in |resolveOrReject|.
94         deref();
95     }
96 }
97
98 } // namespace blink