4 <script src="../resources/runner.js"></script>
7 var source = document.createElement("canvas");
10 source.getContext("2d").fillStyle = 'green';
11 source.getContext("2d").fillRect(0, 0, source.width, source.height);
13 var target = document.createElement("canvas");
14 target.width = source.width;
15 target.height = source.height;
16 var context = target.getContext("2d")
18 PerfTestRunner.measureRunsPerSecond({
19 description: "Measures performance of drawing an image onto a canvas.",
21 context.drawImage(source, 0, 0);