2 <script src="../../resources/run-after-display.js"></script>
5 testRunner.waitUntilDone();
7 window.onload = function() {
8 // Wait for a frame, then trigger animation.
9 runAfterDisplay(function() {
10 document.querySelector('set').beginElement();
11 if (window.testRunner)
12 runAfterDisplay(function() { testRunner.notifyDone(); });
17 <filter id="f" primitiveUnits="objectBoundingBox" x="0" y="0" width="1" height="1">
18 <feDiffuseLighting lighting-color="green">
19 <feSpotLight x="0.5" y="0.5" z="-0.5" pointsAtX="0.5" pointsAtY="0.5" pointsAtZ="0">
20 <set attributeName="z" to="10" begin="indefinite"/>
24 <rect width="100" height="100" fill="red" filter="url(#f)"/>