1 Test to catch WebGL API changes. If this test should ever fail, we should re-examine the WebGL state saving/restoring logic in the InjectedScriptModule to include any latest changes to the API.
3 [page] Constants for gl.isEnabled():
8 [page] POLYGON_OFFSET_FILL
9 [page] SAMPLE_ALPHA_TO_COVERAGE
10 [page] SAMPLE_COVERAGE
14 Constants for gl.pixelStorei():
16 [page] UNPACK_ALIGNMENT
17 [page] UNPACK_COLORSPACE_CONVERSION_WEBGL
18 [page] UNPACK_FLIP_Y_WEBGL
19 [page] UNPACK_PREMULTIPLY_ALPHA_WEBGL
21 Constants for gl.getTexParameter():
22 [page] TEXTURE_MAG_FILTER
23 [page] TEXTURE_MIN_FILTER
27 Constants for gl.getVertexAttrib():
28 [page] CURRENT_VERTEX_ATTRIB
29 [page] VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
30 [page] VERTEX_ATTRIB_ARRAY_ENABLED
31 [page] VERTEX_ATTRIB_ARRAY_NORMALIZED
32 [page] VERTEX_ATTRIB_ARRAY_SIZE
33 [page] VERTEX_ATTRIB_ARRAY_STRIDE
34 [page] VERTEX_ATTRIB_ARRAY_TYPE
36 Constants for gl.getVertexAttribOffset():
37 [page] VERTEX_ATTRIB_ARRAY_POINTER
39 Constants for gl.getParameter() that we do not track in InjectedScriptModule:
40 [page] ALIASED_LINE_WIDTH_RANGE
41 [page] ALIASED_POINT_SIZE_RANGE
44 [page] COMPRESSED_TEXTURE_FORMATS
47 [page] IMPLEMENTATION_COLOR_READ_FORMAT
48 [page] IMPLEMENTATION_COLOR_READ_TYPE
49 [page] MAX_COMBINED_TEXTURE_IMAGE_UNITS
50 [page] MAX_CUBE_MAP_TEXTURE_SIZE
51 [page] MAX_FRAGMENT_UNIFORM_VECTORS
52 [page] MAX_RENDERBUFFER_SIZE
53 [page] MAX_TEXTURE_IMAGE_UNITS
54 [page] MAX_TEXTURE_SIZE
55 [page] MAX_VARYING_VECTORS
56 [page] MAX_VERTEX_ATTRIBS
57 [page] MAX_VERTEX_TEXTURE_IMAGE_UNITS
58 [page] MAX_VERTEX_UNIFORM_VECTORS
59 [page] MAX_VIEWPORT_DIMS
64 [page] SHADING_LANGUAGE_VERSION