Upstream version 5.34.104.0
[platform/framework/web/crosswalk.git] / src / third_party / WebKit / LayoutTests / inspector / profiler / webgl / webgl-get-resource-state-expected.txt
1 Tests canvas WebGL ResourceState during the replay.
2
3  
4 Started capturing.
5 Stopped capturing.
6
7 --- WebGLRenderingContext state ---
8 {ResourceState}  length(imageURL):1594
9   ACTIVE_TEXTURE: TEXTURE2
10   ARRAY_BUFFER_BINDING: WebGLBuffer@1
11   BLEND: false
12   BLEND_COLOR: Float32Array[4]
13   BLEND_DST_ALPHA: 0
14   BLEND_DST_RGB: 1
15   BLEND_EQUATION_ALPHA: FUNC_REVERSE_SUBTRACT
16   BLEND_EQUATION_RGB: FUNC_ADD
17   BLEND_SRC_ALPHA: 1
18   BLEND_SRC_RGB: 0
19   COLOR_CLEAR_VALUE: Float32Array[4]
20   COLOR_WRITEMASK: Array[4]
21   CULL_FACE: false
22   CULL_FACE_MODE: FRONT_AND_BACK
23   CURRENT_PROGRAM: WebGLProgram@1
24   DEPTH_CLEAR_VALUE: 1
25   DEPTH_FUNC: NOTEQUAL
26   DEPTH_RANGE: Float32Array[2]
27   DEPTH_TEST: false
28   DEPTH_WRITEMASK: true
29   DITHER: false
30   ELEMENT_ARRAY_BUFFER_BINDING: null
31   ENABLED_EXTENSIONS[4]
32     EXT_texture_filter_anisotropic: EXTTextureFilterAnisotropic
33     OES_standard_derivatives: OESStandardDerivatives
34     OES_vertex_array_object: OESVertexArrayObject
35     WEBKIT_EXT_texture_filter_anisotropic: EXTTextureFilterAnisotropic
36   FRAGMENT_SHADER_DERIVATIVE_HINT_OES: DONT_CARE
37   FRAMEBUFFER_BINDING: WebGLFramebuffer@1
38   FRONT_FACE: CCW
39   GENERATE_MIPMAP_HINT: DONT_CARE
40   LINE_WIDTH: 1
41   PACK_ALIGNMENT: 4
42   POLYGON_OFFSET_FACTOR: 0
43   POLYGON_OFFSET_FILL: true
44   POLYGON_OFFSET_UNITS: 0
45   RENDERBUFFER_BINDING: WebGLRenderbuffer@1
46   SAMPLE_ALPHA_TO_COVERAGE: false
47   SAMPLE_COVERAGE: false
48   SAMPLE_COVERAGE_INVERT: false
49   SAMPLE_COVERAGE_VALUE: 1
50   SCISSOR_BOX: Int32Array[4]
51   SCISSOR_TEST: false
52   STENCIL_BACK_FAIL: KEEP
53   STENCIL_BACK_FUNC: ALWAYS
54   STENCIL_BACK_PASS_DEPTH_FAIL: KEEP
55   STENCIL_BACK_PASS_DEPTH_PASS: KEEP
56   STENCIL_BACK_REF: 0
57   STENCIL_BACK_VALUE_MASK: 4294967295
58   STENCIL_BACK_WRITEMASK: 4294967295
59   STENCIL_CLEAR_VALUE: 0
60   STENCIL_FAIL: KEEP
61   STENCIL_FUNC: ALWAYS
62   STENCIL_PASS_DEPTH_FAIL: KEEP
63   STENCIL_PASS_DEPTH_PASS: KEEP
64   STENCIL_REF: 0
65   STENCIL_TEST: false
66   STENCIL_VALUE_MASK: 4294967295
67   STENCIL_WRITEMASK: 4294967295
68   TEXTURE_BINDING_2D: WebGLTexture@2
69   TEXTURE_BINDING_CUBE_MAP: null
70   TEXTURE_UNITS[16]
71     TEXTURE0
72       TEXTURE_2D: WebGLTexture@1
73       TEXTURE_CUBE_MAP: null
74     TEXTURE1
75       TEXTURE_2D: null
76       TEXTURE_CUBE_MAP: null
77     TEXTURE2
78       TEXTURE_2D: WebGLTexture@2
79       TEXTURE_CUBE_MAP: null
80     TEXTURE3
81       TEXTURE_2D: null
82       TEXTURE_CUBE_MAP: null
83     TEXTURE4
84       TEXTURE_2D: null
85       TEXTURE_CUBE_MAP: null
86     TEXTURE5
87       TEXTURE_2D: null
88       TEXTURE_CUBE_MAP: null
89     TEXTURE6
90       TEXTURE_2D: null
91       TEXTURE_CUBE_MAP: null
92     TEXTURE7
93       TEXTURE_2D: null
94       TEXTURE_CUBE_MAP: null
95     TEXTURE8
96       TEXTURE_2D: null
97       TEXTURE_CUBE_MAP: null
98     TEXTURE9
99       TEXTURE_2D: null
100       TEXTURE_CUBE_MAP: null
101     TEXTURE10
102       TEXTURE_2D: null
103       TEXTURE_CUBE_MAP: null
104     TEXTURE11
105       TEXTURE_2D: null
106       TEXTURE_CUBE_MAP: null
107     TEXTURE12
108       TEXTURE_2D: null
109       TEXTURE_CUBE_MAP: null
110     TEXTURE13
111       TEXTURE_2D: null
112       TEXTURE_CUBE_MAP: null
113     TEXTURE14
114       TEXTURE_2D: null
115       TEXTURE_CUBE_MAP: null
116     TEXTURE15
117       TEXTURE_2D: null
118       TEXTURE_CUBE_MAP: null
119   UNPACK_ALIGNMENT: 4
120   UNPACK_COLORSPACE_CONVERSION_WEBGL: BROWSER_DEFAULT_WEBGL
121   UNPACK_FLIP_Y_WEBGL: true
122   UNPACK_PREMULTIPLY_ALPHA_WEBGL: false
123   VERTEX_ARRAY_BINDING_OES: null
124   VERTEX_ATTRIB_ARRAYS[16]
125     0
126       CURRENT_VERTEX_ATTRIB: Float32Array[4]
127       VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: null
128       VERTEX_ATTRIB_ARRAY_ENABLED: false
129       VERTEX_ATTRIB_ARRAY_NORMALIZED: false
130       VERTEX_ATTRIB_ARRAY_POINTER: 0
131       VERTEX_ATTRIB_ARRAY_SIZE: 4
132       VERTEX_ATTRIB_ARRAY_STRIDE: 0
133       VERTEX_ATTRIB_ARRAY_TYPE: FLOAT
134     1
135       CURRENT_VERTEX_ATTRIB: Float32Array[4]
136       VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: null
137       VERTEX_ATTRIB_ARRAY_ENABLED: false
138       VERTEX_ATTRIB_ARRAY_NORMALIZED: false
139       VERTEX_ATTRIB_ARRAY_POINTER: 0
140       VERTEX_ATTRIB_ARRAY_SIZE: 4
141       VERTEX_ATTRIB_ARRAY_STRIDE: 0
142       VERTEX_ATTRIB_ARRAY_TYPE: FLOAT
143     2
144       CURRENT_VERTEX_ATTRIB: Float32Array[4]
145       VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: null
146       VERTEX_ATTRIB_ARRAY_ENABLED: false
147       VERTEX_ATTRIB_ARRAY_NORMALIZED: false
148       VERTEX_ATTRIB_ARRAY_POINTER: 0
149       VERTEX_ATTRIB_ARRAY_SIZE: 4
150       VERTEX_ATTRIB_ARRAY_STRIDE: 0
151       VERTEX_ATTRIB_ARRAY_TYPE: FLOAT
152     3
153       CURRENT_VERTEX_ATTRIB: Float32Array[4]
154       VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: null
155       VERTEX_ATTRIB_ARRAY_ENABLED: false
156       VERTEX_ATTRIB_ARRAY_NORMALIZED: false
157       VERTEX_ATTRIB_ARRAY_POINTER: 0
158       VERTEX_ATTRIB_ARRAY_SIZE: 4
159       VERTEX_ATTRIB_ARRAY_STRIDE: 0
160       VERTEX_ATTRIB_ARRAY_TYPE: FLOAT
161     4
162       CURRENT_VERTEX_ATTRIB: Float32Array[4]
163       VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: null
164       VERTEX_ATTRIB_ARRAY_ENABLED: false
165       VERTEX_ATTRIB_ARRAY_NORMALIZED: false
166       VERTEX_ATTRIB_ARRAY_POINTER: 0
167       VERTEX_ATTRIB_ARRAY_SIZE: 4
168       VERTEX_ATTRIB_ARRAY_STRIDE: 0
169       VERTEX_ATTRIB_ARRAY_TYPE: FLOAT
170     5
171       CURRENT_VERTEX_ATTRIB: Float32Array[4]
172       VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: null
173       VERTEX_ATTRIB_ARRAY_ENABLED: false
174       VERTEX_ATTRIB_ARRAY_NORMALIZED: false
175       VERTEX_ATTRIB_ARRAY_POINTER: 0
176       VERTEX_ATTRIB_ARRAY_SIZE: 4
177       VERTEX_ATTRIB_ARRAY_STRIDE: 0
178       VERTEX_ATTRIB_ARRAY_TYPE: FLOAT
179     6
180       CURRENT_VERTEX_ATTRIB: Float32Array[4]
181       VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: null
182       VERTEX_ATTRIB_ARRAY_ENABLED: false
183       VERTEX_ATTRIB_ARRAY_NORMALIZED: false
184       VERTEX_ATTRIB_ARRAY_POINTER: 0
185       VERTEX_ATTRIB_ARRAY_SIZE: 4
186       VERTEX_ATTRIB_ARRAY_STRIDE: 0
187       VERTEX_ATTRIB_ARRAY_TYPE: FLOAT
188     7
189       CURRENT_VERTEX_ATTRIB: Float32Array[4]
190       VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: null
191       VERTEX_ATTRIB_ARRAY_ENABLED: false
192       VERTEX_ATTRIB_ARRAY_NORMALIZED: false
193       VERTEX_ATTRIB_ARRAY_POINTER: 0
194       VERTEX_ATTRIB_ARRAY_SIZE: 4
195       VERTEX_ATTRIB_ARRAY_STRIDE: 0
196       VERTEX_ATTRIB_ARRAY_TYPE: FLOAT
197     8
198       CURRENT_VERTEX_ATTRIB: Float32Array[4]
199       VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: null
200       VERTEX_ATTRIB_ARRAY_ENABLED: false
201       VERTEX_ATTRIB_ARRAY_NORMALIZED: false
202       VERTEX_ATTRIB_ARRAY_POINTER: 0
203       VERTEX_ATTRIB_ARRAY_SIZE: 4
204       VERTEX_ATTRIB_ARRAY_STRIDE: 0
205       VERTEX_ATTRIB_ARRAY_TYPE: FLOAT
206     9
207       CURRENT_VERTEX_ATTRIB: Float32Array[4]
208       VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: null
209       VERTEX_ATTRIB_ARRAY_ENABLED: false
210       VERTEX_ATTRIB_ARRAY_NORMALIZED: false
211       VERTEX_ATTRIB_ARRAY_POINTER: 0
212       VERTEX_ATTRIB_ARRAY_SIZE: 4
213       VERTEX_ATTRIB_ARRAY_STRIDE: 0
214       VERTEX_ATTRIB_ARRAY_TYPE: FLOAT
215     10
216       CURRENT_VERTEX_ATTRIB: Float32Array[4]
217       VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: null
218       VERTEX_ATTRIB_ARRAY_ENABLED: false
219       VERTEX_ATTRIB_ARRAY_NORMALIZED: false
220       VERTEX_ATTRIB_ARRAY_POINTER: 0
221       VERTEX_ATTRIB_ARRAY_SIZE: 4
222       VERTEX_ATTRIB_ARRAY_STRIDE: 0
223       VERTEX_ATTRIB_ARRAY_TYPE: FLOAT
224     11
225       CURRENT_VERTEX_ATTRIB: Float32Array[4]
226       VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: null
227       VERTEX_ATTRIB_ARRAY_ENABLED: false
228       VERTEX_ATTRIB_ARRAY_NORMALIZED: false
229       VERTEX_ATTRIB_ARRAY_POINTER: 0
230       VERTEX_ATTRIB_ARRAY_SIZE: 4
231       VERTEX_ATTRIB_ARRAY_STRIDE: 0
232       VERTEX_ATTRIB_ARRAY_TYPE: FLOAT
233     12
234       CURRENT_VERTEX_ATTRIB: Float32Array[4]
235       VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: null
236       VERTEX_ATTRIB_ARRAY_ENABLED: false
237       VERTEX_ATTRIB_ARRAY_NORMALIZED: false
238       VERTEX_ATTRIB_ARRAY_POINTER: 0
239       VERTEX_ATTRIB_ARRAY_SIZE: 4
240       VERTEX_ATTRIB_ARRAY_STRIDE: 0
241       VERTEX_ATTRIB_ARRAY_TYPE: FLOAT
242     13
243       CURRENT_VERTEX_ATTRIB: Float32Array[4]
244       VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: null
245       VERTEX_ATTRIB_ARRAY_ENABLED: false
246       VERTEX_ATTRIB_ARRAY_NORMALIZED: false
247       VERTEX_ATTRIB_ARRAY_POINTER: 0
248       VERTEX_ATTRIB_ARRAY_SIZE: 4
249       VERTEX_ATTRIB_ARRAY_STRIDE: 0
250       VERTEX_ATTRIB_ARRAY_TYPE: FLOAT
251     14
252       CURRENT_VERTEX_ATTRIB: Float32Array[4]
253       VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: null
254       VERTEX_ATTRIB_ARRAY_ENABLED: false
255       VERTEX_ATTRIB_ARRAY_NORMALIZED: false
256       VERTEX_ATTRIB_ARRAY_POINTER: 0
257       VERTEX_ATTRIB_ARRAY_SIZE: 4
258       VERTEX_ATTRIB_ARRAY_STRIDE: 0
259       VERTEX_ATTRIB_ARRAY_TYPE: FLOAT
260     15
261       CURRENT_VERTEX_ATTRIB: Float32Array[4]
262       VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: null
263       VERTEX_ATTRIB_ARRAY_ENABLED: false
264       VERTEX_ATTRIB_ARRAY_NORMALIZED: false
265       VERTEX_ATTRIB_ARRAY_POINTER: 0
266       VERTEX_ATTRIB_ARRAY_SIZE: 4
267       VERTEX_ATTRIB_ARRAY_STRIDE: 0
268       VERTEX_ATTRIB_ARRAY_TYPE: FLOAT
269   VIEWPORT: Int32Array[4]
270
271 --- WebGLBuffer state ---
272 {ResourceState}  length(imageURL):0
273   BUFFER_SIZE: 24
274   BUFFER_USAGE: STATIC_DRAW
275   context: WebGLRenderingContext@1
276   isBuffer: true
277   target: ARRAY_BUFFER
278
279 --- WebGLTexture state ---
280 {ResourceState}  length(imageURL):0
281   TEXTURE_MAG_FILTER: LINEAR
282   TEXTURE_MAX_ANISOTROPY_EXT: 1
283   TEXTURE_MIN_FILTER: NEAREST_MIPMAP_LINEAR
284   TEXTURE_WRAP_S: REPEAT
285   TEXTURE_WRAP_T: REPEAT
286   context: WebGLRenderingContext@1
287   isTexture: true
288   target: TEXTURE_2D
289
290 --- WebGLProgram state ---
291 {ResourceState}  length(imageURL):0
292   ACTIVE_ATTRIBUTES[1]
293     0
294       name: aVertex
295       size: 1
296       type: FLOAT_VEC4
297   ACTIVE_UNIFORMS[1]
298     0
299       name: uColor
300       size: 1
301       type: FLOAT_VEC4
302       value: Float32Array[4]
303   ATTACHED_SHADERS[2]
304     FRAGMENT_SHADER: WebGLShader@2
305     VERTEX_SHADER: WebGLShader@1
306   DELETE_STATUS: false
307   LINK_STATUS: true
308   VALIDATE_STATUS: false
309   context: WebGLRenderingContext@1
310   getProgramInfoLog: 
311   isProgram: true
312
313 --- WebGLShader state ---
314 {ResourceState}  length(imageURL):0
315   COMPILE_STATUS: true
316   DELETE_STATUS: false
317   SHADER_TYPE: VERTEX_SHADER
318   context: WebGLRenderingContext@1
319   getShaderInfoLog: 
320   getShaderPrecisionFormat
321     HIGH_FLOAT: WebGLShaderPrecisionFormat
322     HIGH_INT: WebGLShaderPrecisionFormat
323     LOW_FLOAT: WebGLShaderPrecisionFormat
324     LOW_INT: WebGLShaderPrecisionFormat
325     MEDIUM_FLOAT: WebGLShaderPrecisionFormat
326     MEDIUM_INT: WebGLShaderPrecisionFormat
327   getShaderSource: attribute vec4 aVertex; attribute vec4 aColor; varying vec4 vColor; void main() { vColor = aColor; gl_Position = aVertex; }
328   isShader: true
329
330 --- WebGLFramebuffer state ---
331 {ResourceState}  length(imageURL):0
332   COLOR_ATTACHMENT0
333     FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: WebGLTexture@2
334     FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: TEXTURE
335     FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: 0
336     FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: 0
337   DEPTH_ATTACHMENT
338     FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: WebGLRenderbuffer@1
339     FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: RENDERBUFFER
340     FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: null
341     FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: null
342   STENCIL_ATTACHMENT
343     FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: null
344     FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: 0
345     FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: null
346     FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: null
347   context: WebGLRenderingContext@1
348   isFramebuffer: true
349
350 --- WebGLRenderbuffer state ---
351 {ResourceState}  length(imageURL):0
352   RENDERBUFFER_ALPHA_SIZE: 0
353   RENDERBUFFER_BLUE_SIZE: 0
354   RENDERBUFFER_DEPTH_SIZE: 16
355   RENDERBUFFER_GREEN_SIZE: 0
356   RENDERBUFFER_HEIGHT: 512
357   RENDERBUFFER_INTERNAL_FORMAT: DEPTH_COMPONENT16
358   RENDERBUFFER_RED_SIZE: 0
359   RENDERBUFFER_STENCIL_SIZE: 0
360   RENDERBUFFER_WIDTH: 512
361   context: WebGLRenderingContext@1
362   isRenderbuffer: true
363
364 --- WebGLUniformLocation state ---
365 {ResourceState}  length(imageURL):0
366   context: WebGLRenderingContext@1
367   name: uColor
368   program: WebGLProgram@1
369   size: 1
370   type: FLOAT_VEC4
371   value: Float32Array[4]
372