3 <title>Event handlers in isolated worlds for user gesture generated events should should the same permissions as handlers within the page</title>
6 // This test is meaningless without a testRunner.
7 if (window.testRunner && window.eventSender) {
9 testRunner.setCanOpenWindows(true);
10 testRunner.waitUntilDone();
11 testRunner.dumpAsText();
13 function newTest(title)
15 document.getElementById("log").innerHTML += "<br>" + title + ": ";
20 document.getElementById("log").innerHTML += "PASS\n";
21 testRunner.notifyDone();
24 // (This function is run within an isolated world)
25 function userGestureEventListener()
27 // Register an event handler that will try to perform an action that can only be initiated by a user gesture (opening a window).
28 document.getElementById("button1").onclick = function()
30 window.open("resources/userGestureEvents-second-window.html", "resources/userGestureEvents-second-window.html");
34 function runTestInWorld(worldId, funcName)
36 testRunner.evaluateScriptInIsolatedWorld(worldId, String(eval(funcName)) + "\n" + funcName + "();");
41 newTest("Event handlers in isolated worlds for user gesture generated events should should the same permissions as handlers within the page.");
42 runTestInWorld(1, "userGestureEventListener");
44 // Click somewhere on the button!
45 var testDiv = document.getElementById("test");
46 eventSender.mouseMoveTo(testDiv.offsetLeft + 5, testDiv.offsetTop + 5);
47 eventSender.mouseDown();
48 eventSender.mouseUp();
52 document.getElementById("log").innerHTML += "FAIL\n";
54 <body onload="runTest()">
55 <div id="test"><button id='button1'>Click Me</button></div>