Upstream version 7.36.149.0
[platform/framework/web/crosswalk.git] / src / third_party / WebKit / LayoutTests / gamepad / gamepad-events-basic.html
1 <!DOCTYPE html>
2 <body>
3 <script src="../resources/js-test.js"></script>
4 <script>
5     description("Basic test for 'gamepadconnected' and 'gamepaddisconnected' events.");
6
7     jsTestIsAsync = true;
8
9     if (window.gamepadController)
10     {
11         function onConnected(event) {
12             debug("Gamepad connected");
13             shouldBe("event.__proto__", "GamepadEvent.prototype");
14             shouldBe("event.__proto__.__proto__", "Event.prototype");
15             shouldBeEqualToString("event.gamepad.id", "MockStick 3000");
16             shouldBe("event.gamepad.buttons.length", "2");
17             shouldBe("event.gamepad.axes.length", "2");
18             shouldBe("event.gamepad.buttons[0].value", "1.0");
19             shouldBeTrue("event.gamepad.buttons[0].pressed");
20             shouldBe("event.gamepad.buttons[1].value", "0.0");
21             shouldBeFalse("event.gamepad.buttons[1].pressed");
22             shouldBe("event.gamepad.axes.length", "2");
23             shouldBe("event.gamepad.axes[0]", "0.5");
24             shouldBe("event.gamepad.axes[1]", "-1.0");
25             gamepadController.disconnect(0);
26         }
27
28         function onDisconnected(event) {
29             debug("Gamepad disconnected");
30             shouldBe("event.__proto__", "GamepadEvent.prototype");
31             shouldBe("event.__proto__.__proto__", "Event.prototype");
32             shouldBeEqualToString("event.gamepad.id", "MockStick 3000");
33             shouldBe("event.gamepad.buttons.length", "2");
34             shouldBe("event.gamepad.axes.length", "2");
35             finishJSTest();
36         }
37
38         window.addEventListener('gamepadconnected', onConnected);
39         window.addEventListener('gamepaddisconnected', onDisconnected);
40
41         gamepadController.connect(0);
42         gamepadController.setId(0, "MockStick 3000");
43         gamepadController.setButtonCount(0, 2);
44         gamepadController.setAxisCount(0, 2);
45         gamepadController.setButtonData(0, 0, 1);
46         gamepadController.setButtonData(0, 1, 0);
47         gamepadController.setAxisData(0, 0, .5);
48         gamepadController.setAxisData(0, 1, -1.0);
49         gamepadController.dispatchConnected(0);
50     }
51     else
52     {
53         testFailed("no gamepadController available.");
54     }
55 </script>
56 </body>