3 var gotMouseEvent = false;
4 function mouseHandler() { gotMouseEvent = true; }
5 document.documentElement.addEventListener('click', mouseHandler, false);
7 if (window.testRunner && window.internals) {
8 window.testRunner.dumpAsText();
10 window.internals.startTrackingRepaints(document);
11 if (window.eventSender) {
12 window.eventSender.forceLayoutOnEvents = false;
13 window.eventSender.mouseMoveTo(1, 1);
14 window.eventSender.mouseDown();
15 window.eventSender.mouseUp();
17 var repaintRects = window.internals.repaintRectsAsText(document);
18 window.internals.stopTrackingRepaints(document);
20 window.onload = function() {
21 var pre = document.createElement('pre');
22 document.body.appendChild(pre);
23 pre.innerHTML = repaintRects;
25 pre.innerHTML += '\nFAIL: Got unexpected mouse event';
27 pre.innerHTML += '\nPASS: Got no mouse event.';