Upstream version 10.39.225.0
[platform/framework/web/crosswalk.git] / src / remoting / signaling / xmpp_signal_strategy.cc
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "remoting/signaling/xmpp_signal_strategy.h"
6
7 #include "base/bind.h"
8 #include "base/location.h"
9 #include "base/logging.h"
10 #include "base/single_thread_task_runner.h"
11 #include "base/strings/string_util.h"
12 #include "base/thread_task_runner_handle.h"
13 #include "jingle/glue/chrome_async_socket.h"
14 #include "jingle/glue/task_pump.h"
15 #include "jingle/glue/xmpp_client_socket_factory.h"
16 #include "jingle/notifier/base/gaia_constants.h"
17 #include "jingle/notifier/base/gaia_token_pre_xmpp_auth.h"
18 #include "net/socket/client_socket_factory.h"
19 #include "net/url_request/url_request_context_getter.h"
20 #include "third_party/libjingle/source/talk/xmpp/prexmppauth.h"
21 #include "third_party/libjingle/source/talk/xmpp/saslcookiemechanism.h"
22 #include "third_party/webrtc/base/thread.h"
23
24 const char kDefaultResourceName[] = "chromoting";
25
26 // Use 58 seconds keep-alive interval, in case routers terminate
27 // connections that are idle for more than a minute.
28 const int kKeepAliveIntervalSeconds = 50;
29
30 // Read buffer size used by ChromeAsyncSocket for read and write buffers.
31 //
32 // TODO(sergeyu): Currently jingle::ChromeAsyncSocket fails Write() when the
33 // write buffer is full and talk::XmppClient just ignores the error. As result
34 // chunks of data sent to the server are dropped (and they may not be full XMPP
35 // stanzas). The problem needs to be fixed either in XmppClient on
36 // ChromeAsyncSocket (e.g. ChromeAsyncSocket could close the connection when
37 // buffer is full).
38 const size_t kReadBufferSize = 64 * 1024;
39 const size_t kWriteBufferSize = 64 * 1024;
40
41 namespace remoting {
42
43 XmppSignalStrategy::XmppServerConfig::XmppServerConfig() {}
44 XmppSignalStrategy::XmppServerConfig::~XmppServerConfig() {}
45
46 XmppSignalStrategy::XmppSignalStrategy(
47     net::ClientSocketFactory* socket_factory,
48     scoped_refptr<net::URLRequestContextGetter> request_context_getter,
49     const XmppSignalStrategy::XmppServerConfig& xmpp_server_config)
50     : socket_factory_(socket_factory),
51       request_context_getter_(request_context_getter),
52       resource_name_(kDefaultResourceName),
53       xmpp_client_(NULL),
54       xmpp_server_config_(xmpp_server_config),
55       state_(DISCONNECTED),
56       error_(OK) {
57 #if defined(NDEBUG)
58   CHECK(xmpp_server_config_.use_tls);
59 #endif
60 }
61
62 XmppSignalStrategy::~XmppSignalStrategy() {
63   Disconnect();
64
65   // Destroying task runner will destroy XmppClient, but XmppClient may be on
66   // the stack and it doesn't handle this case properly, so we need to delay
67   // destruction.
68   base::ThreadTaskRunnerHandle::Get()->DeleteSoon(
69       FROM_HERE, task_runner_.release());
70 }
71
72 void XmppSignalStrategy::Connect() {
73   DCHECK(CalledOnValidThread());
74
75   // Disconnect first if we are currently connected.
76   Disconnect();
77
78   buzz::XmppClientSettings settings;
79   buzz::Jid login_jid(xmpp_server_config_.username);
80   settings.set_user(login_jid.node());
81   settings.set_host(login_jid.domain());
82   settings.set_resource(resource_name_);
83   settings.set_token_service(xmpp_server_config_.auth_service);
84   settings.set_auth_token(buzz::AUTH_MECHANISM_GOOGLE_TOKEN,
85                           xmpp_server_config_.auth_token);
86   settings.set_server(rtc::SocketAddress(
87       xmpp_server_config_.host, xmpp_server_config_.port));
88   settings.set_use_tls(
89       xmpp_server_config_.use_tls ? buzz::TLS_ENABLED : buzz::TLS_DISABLED);
90
91   scoped_ptr<jingle_glue::XmppClientSocketFactory> xmpp_socket_factory(
92       new jingle_glue::XmppClientSocketFactory(
93           socket_factory_, net::SSLConfig(), request_context_getter_, false));
94   buzz::AsyncSocket* socket = new jingle_glue::ChromeAsyncSocket(
95     xmpp_socket_factory.release(), kReadBufferSize, kWriteBufferSize);
96
97   task_runner_.reset(new jingle_glue::TaskPump());
98   xmpp_client_ = new buzz::XmppClient(task_runner_.get());
99   xmpp_client_->Connect(
100       settings, std::string(), socket, CreatePreXmppAuth(settings));
101   xmpp_client_->SignalStateChange
102       .connect(this, &XmppSignalStrategy::OnConnectionStateChanged);
103   xmpp_client_->engine()->AddStanzaHandler(this, buzz::XmppEngine::HL_TYPE);
104   xmpp_client_->Start();
105
106   SetState(CONNECTING);
107 }
108
109 void XmppSignalStrategy::Disconnect() {
110   DCHECK(CalledOnValidThread());
111
112   if (xmpp_client_) {
113     xmpp_client_->engine()->RemoveStanzaHandler(this);
114
115     xmpp_client_->Disconnect();
116
117     // |xmpp_client_| should be set to NULL in OnConnectionStateChanged()
118     // in response to Disconnect() call above.
119     DCHECK(xmpp_client_ == NULL);
120   }
121 }
122
123 SignalStrategy::State XmppSignalStrategy::GetState() const {
124   DCHECK(CalledOnValidThread());
125   return state_;
126 }
127
128 SignalStrategy::Error XmppSignalStrategy::GetError() const {
129   DCHECK(CalledOnValidThread());
130   return error_;
131 }
132
133 std::string XmppSignalStrategy::GetLocalJid() const {
134   DCHECK(CalledOnValidThread());
135   return xmpp_client_->jid().Str();
136 }
137
138 void XmppSignalStrategy::AddListener(Listener* listener) {
139   DCHECK(CalledOnValidThread());
140   listeners_.AddObserver(listener);
141 }
142
143 void XmppSignalStrategy::RemoveListener(Listener* listener) {
144   DCHECK(CalledOnValidThread());
145   listeners_.RemoveObserver(listener);
146 }
147
148 bool XmppSignalStrategy::SendStanza(scoped_ptr<buzz::XmlElement> stanza) {
149   DCHECK(CalledOnValidThread());
150   if (!xmpp_client_) {
151     VLOG(0) << "Dropping signalling message because XMPP "
152         "connection has been terminated.";
153     return false;
154   }
155
156   buzz::XmppReturnStatus status = xmpp_client_->SendStanza(stanza.release());
157   return status == buzz::XMPP_RETURN_OK || status == buzz::XMPP_RETURN_PENDING;
158 }
159
160 std::string XmppSignalStrategy::GetNextId() {
161   DCHECK(CalledOnValidThread());
162   if (!xmpp_client_) {
163     // If the connection has been terminated then it doesn't matter
164     // what Id we return.
165     return std::string();
166   }
167   return xmpp_client_->NextId();
168 }
169
170 bool XmppSignalStrategy::HandleStanza(const buzz::XmlElement* stanza) {
171   DCHECK(CalledOnValidThread());
172   ObserverListBase<Listener>::Iterator it(listeners_);
173   Listener* listener;
174   while ((listener = it.GetNext()) != NULL) {
175     if (listener->OnSignalStrategyIncomingStanza(stanza))
176       return true;
177   }
178   return false;
179 }
180
181 void XmppSignalStrategy::SetAuthInfo(const std::string& username,
182                                      const std::string& auth_token,
183                                      const std::string& auth_service) {
184   DCHECK(CalledOnValidThread());
185   xmpp_server_config_.username = username;
186   xmpp_server_config_.auth_token = auth_token;
187   xmpp_server_config_.auth_service = auth_service;
188 }
189
190 void XmppSignalStrategy::SetResourceName(const std::string &resource_name) {
191   DCHECK(CalledOnValidThread());
192   resource_name_ = resource_name;
193 }
194
195 void XmppSignalStrategy::OnConnectionStateChanged(
196     buzz::XmppEngine::State state) {
197   DCHECK(CalledOnValidThread());
198
199   if (state == buzz::XmppEngine::STATE_OPEN) {
200     keep_alive_timer_.Start(
201         FROM_HERE, base::TimeDelta::FromSeconds(kKeepAliveIntervalSeconds),
202         this, &XmppSignalStrategy::SendKeepAlive);
203     SetState(CONNECTED);
204   } else if (state == buzz::XmppEngine::STATE_CLOSED) {
205     // Make sure we dump errors to the log.
206     int subcode;
207     buzz::XmppEngine::Error error = xmpp_client_->GetError(&subcode);
208     VLOG(0) << "XMPP connection was closed: error=" << error
209             << ", subcode=" << subcode;
210
211     keep_alive_timer_.Stop();
212
213     // Client is destroyed by the TaskRunner after the client is
214     // closed. Reset the pointer so we don't try to use it later.
215     xmpp_client_ = NULL;
216
217     switch (error) {
218       case buzz::XmppEngine::ERROR_UNAUTHORIZED:
219       case buzz::XmppEngine::ERROR_AUTH:
220       case buzz::XmppEngine::ERROR_MISSING_USERNAME:
221         error_ = AUTHENTICATION_FAILED;
222         break;
223
224       default:
225         error_ = NETWORK_ERROR;
226     }
227
228     SetState(DISCONNECTED);
229   }
230 }
231
232 void XmppSignalStrategy::SetState(State new_state) {
233   if (state_ != new_state) {
234     state_ = new_state;
235     FOR_EACH_OBSERVER(Listener, listeners_,
236                       OnSignalStrategyStateChange(new_state));
237   }
238 }
239
240 void XmppSignalStrategy::SendKeepAlive() {
241   xmpp_client_->SendRaw(" ");
242 }
243
244 // static
245 buzz::PreXmppAuth* XmppSignalStrategy::CreatePreXmppAuth(
246     const buzz::XmppClientSettings& settings) {
247   buzz::Jid jid(settings.user(), settings.host(), buzz::STR_EMPTY);
248   std::string mechanism = notifier::kDefaultGaiaAuthMechanism;
249   if (settings.token_service() == "oauth2") {
250     mechanism = "X-OAUTH2";
251   }
252
253   return new notifier::GaiaTokenPreXmppAuth(
254       jid.Str(), settings.auth_token(), settings.token_service(), mechanism);
255 }
256
257 }  // namespace remoting