1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "remoting/signaling/xmpp_signal_strategy.h"
8 #include "base/location.h"
9 #include "base/logging.h"
10 #include "base/single_thread_task_runner.h"
11 #include "base/strings/string_util.h"
12 #include "base/thread_task_runner_handle.h"
13 #include "jingle/glue/chrome_async_socket.h"
14 #include "jingle/glue/task_pump.h"
15 #include "jingle/glue/xmpp_client_socket_factory.h"
16 #include "jingle/notifier/base/gaia_constants.h"
17 #include "jingle/notifier/base/gaia_token_pre_xmpp_auth.h"
18 #include "net/socket/client_socket_factory.h"
19 #include "net/url_request/url_request_context_getter.h"
20 #include "third_party/libjingle/source/talk/xmpp/prexmppauth.h"
21 #include "third_party/libjingle/source/talk/xmpp/saslcookiemechanism.h"
22 #include "third_party/webrtc/base/thread.h"
24 const char kDefaultResourceName[] = "chromoting";
26 // Use 58 seconds keep-alive interval, in case routers terminate
27 // connections that are idle for more than a minute.
28 const int kKeepAliveIntervalSeconds = 50;
30 // Read buffer size used by ChromeAsyncSocket for read and write buffers. Most
31 // of XMPP messages are smaller than 4kB.
32 const size_t kReadBufferSize = 4096;
33 const size_t kWriteBufferSize = 4096;
37 XmppSignalStrategy::XmppServerConfig::XmppServerConfig() {}
38 XmppSignalStrategy::XmppServerConfig::~XmppServerConfig() {}
40 XmppSignalStrategy::XmppSignalStrategy(
41 net::ClientSocketFactory* socket_factory,
42 scoped_refptr<net::URLRequestContextGetter> request_context_getter,
43 const XmppSignalStrategy::XmppServerConfig& xmpp_server_config)
44 : socket_factory_(socket_factory),
45 request_context_getter_(request_context_getter),
46 resource_name_(kDefaultResourceName),
48 xmpp_server_config_(xmpp_server_config),
52 CHECK(xmpp_server_config_.use_tls);
56 XmppSignalStrategy::~XmppSignalStrategy() {
59 // Destroying task runner will destroy XmppClient, but XmppClient may be on
60 // the stack and it doesn't handle this case properly, so we need to delay
62 base::ThreadTaskRunnerHandle::Get()->DeleteSoon(
63 FROM_HERE, task_runner_.release());
66 void XmppSignalStrategy::Connect() {
67 DCHECK(CalledOnValidThread());
69 // Disconnect first if we are currently connected.
72 buzz::XmppClientSettings settings;
73 buzz::Jid login_jid(xmpp_server_config_.username);
74 settings.set_user(login_jid.node());
75 settings.set_host(login_jid.domain());
76 settings.set_resource(resource_name_);
77 settings.set_token_service(xmpp_server_config_.auth_service);
78 settings.set_auth_token(buzz::AUTH_MECHANISM_GOOGLE_TOKEN,
79 xmpp_server_config_.auth_token);
80 settings.set_server(rtc::SocketAddress(
81 xmpp_server_config_.host, xmpp_server_config_.port));
83 xmpp_server_config_.use_tls ? buzz::TLS_ENABLED : buzz::TLS_DISABLED);
85 scoped_ptr<jingle_glue::XmppClientSocketFactory> xmpp_socket_factory(
86 new jingle_glue::XmppClientSocketFactory(
87 socket_factory_, net::SSLConfig(), request_context_getter_, false));
88 buzz::AsyncSocket* socket = new jingle_glue::ChromeAsyncSocket(
89 xmpp_socket_factory.release(), kReadBufferSize, kWriteBufferSize);
91 task_runner_.reset(new jingle_glue::TaskPump());
92 xmpp_client_ = new buzz::XmppClient(task_runner_.get());
93 xmpp_client_->Connect(
94 settings, std::string(), socket, CreatePreXmppAuth(settings));
95 xmpp_client_->SignalStateChange
96 .connect(this, &XmppSignalStrategy::OnConnectionStateChanged);
97 xmpp_client_->engine()->AddStanzaHandler(this, buzz::XmppEngine::HL_TYPE);
98 xmpp_client_->Start();
100 SetState(CONNECTING);
103 void XmppSignalStrategy::Disconnect() {
104 DCHECK(CalledOnValidThread());
107 xmpp_client_->engine()->RemoveStanzaHandler(this);
109 xmpp_client_->Disconnect();
111 // |xmpp_client_| should be set to NULL in OnConnectionStateChanged()
112 // in response to Disconnect() call above.
113 DCHECK(xmpp_client_ == NULL);
117 SignalStrategy::State XmppSignalStrategy::GetState() const {
118 DCHECK(CalledOnValidThread());
122 SignalStrategy::Error XmppSignalStrategy::GetError() const {
123 DCHECK(CalledOnValidThread());
127 std::string XmppSignalStrategy::GetLocalJid() const {
128 DCHECK(CalledOnValidThread());
129 return xmpp_client_->jid().Str();
132 void XmppSignalStrategy::AddListener(Listener* listener) {
133 DCHECK(CalledOnValidThread());
134 listeners_.AddObserver(listener);
137 void XmppSignalStrategy::RemoveListener(Listener* listener) {
138 DCHECK(CalledOnValidThread());
139 listeners_.RemoveObserver(listener);
142 bool XmppSignalStrategy::SendStanza(scoped_ptr<buzz::XmlElement> stanza) {
143 DCHECK(CalledOnValidThread());
145 VLOG(0) << "Dropping signalling message because XMPP "
146 "connection has been terminated.";
150 buzz::XmppReturnStatus status = xmpp_client_->SendStanza(stanza.release());
151 return status == buzz::XMPP_RETURN_OK || status == buzz::XMPP_RETURN_PENDING;
154 std::string XmppSignalStrategy::GetNextId() {
155 DCHECK(CalledOnValidThread());
157 // If the connection has been terminated then it doesn't matter
158 // what Id we return.
159 return std::string();
161 return xmpp_client_->NextId();
164 bool XmppSignalStrategy::HandleStanza(const buzz::XmlElement* stanza) {
165 DCHECK(CalledOnValidThread());
166 ObserverListBase<Listener>::Iterator it(listeners_);
168 while ((listener = it.GetNext()) != NULL) {
169 if (listener->OnSignalStrategyIncomingStanza(stanza))
175 void XmppSignalStrategy::SetAuthInfo(const std::string& username,
176 const std::string& auth_token,
177 const std::string& auth_service) {
178 DCHECK(CalledOnValidThread());
179 xmpp_server_config_.username = username;
180 xmpp_server_config_.auth_token = auth_token;
181 xmpp_server_config_.auth_service = auth_service;
184 void XmppSignalStrategy::SetResourceName(const std::string &resource_name) {
185 DCHECK(CalledOnValidThread());
186 resource_name_ = resource_name;
189 void XmppSignalStrategy::OnConnectionStateChanged(
190 buzz::XmppEngine::State state) {
191 DCHECK(CalledOnValidThread());
193 if (state == buzz::XmppEngine::STATE_OPEN) {
194 keep_alive_timer_.Start(
195 FROM_HERE, base::TimeDelta::FromSeconds(kKeepAliveIntervalSeconds),
196 this, &XmppSignalStrategy::SendKeepAlive);
198 } else if (state == buzz::XmppEngine::STATE_CLOSED) {
199 // Make sure we dump errors to the log.
201 buzz::XmppEngine::Error error = xmpp_client_->GetError(&subcode);
202 VLOG(0) << "XMPP connection was closed: error=" << error
203 << ", subcode=" << subcode;
205 keep_alive_timer_.Stop();
207 // Client is destroyed by the TaskRunner after the client is
208 // closed. Reset the pointer so we don't try to use it later.
212 case buzz::XmppEngine::ERROR_UNAUTHORIZED:
213 case buzz::XmppEngine::ERROR_AUTH:
214 case buzz::XmppEngine::ERROR_MISSING_USERNAME:
215 error_ = AUTHENTICATION_FAILED;
219 error_ = NETWORK_ERROR;
222 SetState(DISCONNECTED);
226 void XmppSignalStrategy::SetState(State new_state) {
227 if (state_ != new_state) {
229 FOR_EACH_OBSERVER(Listener, listeners_,
230 OnSignalStrategyStateChange(new_state));
234 void XmppSignalStrategy::SendKeepAlive() {
235 xmpp_client_->SendRaw(" ");
239 buzz::PreXmppAuth* XmppSignalStrategy::CreatePreXmppAuth(
240 const buzz::XmppClientSettings& settings) {
241 buzz::Jid jid(settings.user(), settings.host(), buzz::STR_EMPTY);
242 std::string mechanism = notifier::kDefaultGaiaAuthMechanism;
243 if (settings.token_service() == "oauth2") {
244 mechanism = "X-OAUTH2";
247 return new notifier::GaiaTokenPreXmppAuth(
248 jid.Str(), settings.auth_token(), settings.token_service(), mechanism);
251 } // namespace remoting