Upstream version 9.38.198.0
[platform/framework/web/crosswalk.git] / src / remoting / signaling / xmpp_signal_strategy.cc
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "remoting/signaling/xmpp_signal_strategy.h"
6
7 #include "base/bind.h"
8 #include "base/location.h"
9 #include "base/logging.h"
10 #include "base/single_thread_task_runner.h"
11 #include "base/strings/string_util.h"
12 #include "base/thread_task_runner_handle.h"
13 #include "jingle/glue/chrome_async_socket.h"
14 #include "jingle/glue/task_pump.h"
15 #include "jingle/glue/xmpp_client_socket_factory.h"
16 #include "jingle/notifier/base/gaia_constants.h"
17 #include "jingle/notifier/base/gaia_token_pre_xmpp_auth.h"
18 #include "net/socket/client_socket_factory.h"
19 #include "net/url_request/url_request_context_getter.h"
20 #include "third_party/libjingle/source/talk/xmpp/prexmppauth.h"
21 #include "third_party/libjingle/source/talk/xmpp/saslcookiemechanism.h"
22 #include "third_party/webrtc/base/thread.h"
23
24 const char kDefaultResourceName[] = "chromoting";
25
26 // Use 58 seconds keep-alive interval, in case routers terminate
27 // connections that are idle for more than a minute.
28 const int kKeepAliveIntervalSeconds = 50;
29
30 // Read buffer size used by ChromeAsyncSocket for read and write buffers. Most
31 // of XMPP messages are smaller than 4kB.
32 const size_t kReadBufferSize = 4096;
33 const size_t kWriteBufferSize = 4096;
34
35 namespace remoting {
36
37 XmppSignalStrategy::XmppServerConfig::XmppServerConfig() {}
38 XmppSignalStrategy::XmppServerConfig::~XmppServerConfig() {}
39
40 XmppSignalStrategy::XmppSignalStrategy(
41     net::ClientSocketFactory* socket_factory,
42     scoped_refptr<net::URLRequestContextGetter> request_context_getter,
43     const XmppSignalStrategy::XmppServerConfig& xmpp_server_config)
44     : socket_factory_(socket_factory),
45       request_context_getter_(request_context_getter),
46       resource_name_(kDefaultResourceName),
47       xmpp_client_(NULL),
48       xmpp_server_config_(xmpp_server_config),
49       state_(DISCONNECTED),
50       error_(OK) {
51 #if defined(NDEBUG)
52   CHECK(xmpp_server_config_.use_tls);
53 #endif
54 }
55
56 XmppSignalStrategy::~XmppSignalStrategy() {
57   Disconnect();
58
59   // Destroying task runner will destroy XmppClient, but XmppClient may be on
60   // the stack and it doesn't handle this case properly, so we need to delay
61   // destruction.
62   base::ThreadTaskRunnerHandle::Get()->DeleteSoon(
63       FROM_HERE, task_runner_.release());
64 }
65
66 void XmppSignalStrategy::Connect() {
67   DCHECK(CalledOnValidThread());
68
69   // Disconnect first if we are currently connected.
70   Disconnect();
71
72   buzz::XmppClientSettings settings;
73   buzz::Jid login_jid(xmpp_server_config_.username);
74   settings.set_user(login_jid.node());
75   settings.set_host(login_jid.domain());
76   settings.set_resource(resource_name_);
77   settings.set_token_service(xmpp_server_config_.auth_service);
78   settings.set_auth_token(buzz::AUTH_MECHANISM_GOOGLE_TOKEN,
79                           xmpp_server_config_.auth_token);
80   settings.set_server(rtc::SocketAddress(
81       xmpp_server_config_.host, xmpp_server_config_.port));
82   settings.set_use_tls(
83       xmpp_server_config_.use_tls ? buzz::TLS_ENABLED : buzz::TLS_DISABLED);
84
85   scoped_ptr<jingle_glue::XmppClientSocketFactory> xmpp_socket_factory(
86       new jingle_glue::XmppClientSocketFactory(
87           socket_factory_, net::SSLConfig(), request_context_getter_, false));
88   buzz::AsyncSocket* socket = new jingle_glue::ChromeAsyncSocket(
89     xmpp_socket_factory.release(), kReadBufferSize, kWriteBufferSize);
90
91   task_runner_.reset(new jingle_glue::TaskPump());
92   xmpp_client_ = new buzz::XmppClient(task_runner_.get());
93   xmpp_client_->Connect(
94       settings, std::string(), socket, CreatePreXmppAuth(settings));
95   xmpp_client_->SignalStateChange
96       .connect(this, &XmppSignalStrategy::OnConnectionStateChanged);
97   xmpp_client_->engine()->AddStanzaHandler(this, buzz::XmppEngine::HL_TYPE);
98   xmpp_client_->Start();
99
100   SetState(CONNECTING);
101 }
102
103 void XmppSignalStrategy::Disconnect() {
104   DCHECK(CalledOnValidThread());
105
106   if (xmpp_client_) {
107     xmpp_client_->engine()->RemoveStanzaHandler(this);
108
109     xmpp_client_->Disconnect();
110
111     // |xmpp_client_| should be set to NULL in OnConnectionStateChanged()
112     // in response to Disconnect() call above.
113     DCHECK(xmpp_client_ == NULL);
114   }
115 }
116
117 SignalStrategy::State XmppSignalStrategy::GetState() const {
118   DCHECK(CalledOnValidThread());
119   return state_;
120 }
121
122 SignalStrategy::Error XmppSignalStrategy::GetError() const {
123   DCHECK(CalledOnValidThread());
124   return error_;
125 }
126
127 std::string XmppSignalStrategy::GetLocalJid() const {
128   DCHECK(CalledOnValidThread());
129   return xmpp_client_->jid().Str();
130 }
131
132 void XmppSignalStrategy::AddListener(Listener* listener) {
133   DCHECK(CalledOnValidThread());
134   listeners_.AddObserver(listener);
135 }
136
137 void XmppSignalStrategy::RemoveListener(Listener* listener) {
138   DCHECK(CalledOnValidThread());
139   listeners_.RemoveObserver(listener);
140 }
141
142 bool XmppSignalStrategy::SendStanza(scoped_ptr<buzz::XmlElement> stanza) {
143   DCHECK(CalledOnValidThread());
144   if (!xmpp_client_) {
145     VLOG(0) << "Dropping signalling message because XMPP "
146         "connection has been terminated.";
147     return false;
148   }
149
150   buzz::XmppReturnStatus status = xmpp_client_->SendStanza(stanza.release());
151   return status == buzz::XMPP_RETURN_OK || status == buzz::XMPP_RETURN_PENDING;
152 }
153
154 std::string XmppSignalStrategy::GetNextId() {
155   DCHECK(CalledOnValidThread());
156   if (!xmpp_client_) {
157     // If the connection has been terminated then it doesn't matter
158     // what Id we return.
159     return std::string();
160   }
161   return xmpp_client_->NextId();
162 }
163
164 bool XmppSignalStrategy::HandleStanza(const buzz::XmlElement* stanza) {
165   DCHECK(CalledOnValidThread());
166   ObserverListBase<Listener>::Iterator it(listeners_);
167   Listener* listener;
168   while ((listener = it.GetNext()) != NULL) {
169     if (listener->OnSignalStrategyIncomingStanza(stanza))
170       return true;
171   }
172   return false;
173 }
174
175 void XmppSignalStrategy::SetAuthInfo(const std::string& username,
176                                      const std::string& auth_token,
177                                      const std::string& auth_service) {
178   DCHECK(CalledOnValidThread());
179   xmpp_server_config_.username = username;
180   xmpp_server_config_.auth_token = auth_token;
181   xmpp_server_config_.auth_service = auth_service;
182 }
183
184 void XmppSignalStrategy::SetResourceName(const std::string &resource_name) {
185   DCHECK(CalledOnValidThread());
186   resource_name_ = resource_name;
187 }
188
189 void XmppSignalStrategy::OnConnectionStateChanged(
190     buzz::XmppEngine::State state) {
191   DCHECK(CalledOnValidThread());
192
193   if (state == buzz::XmppEngine::STATE_OPEN) {
194     keep_alive_timer_.Start(
195         FROM_HERE, base::TimeDelta::FromSeconds(kKeepAliveIntervalSeconds),
196         this, &XmppSignalStrategy::SendKeepAlive);
197     SetState(CONNECTED);
198   } else if (state == buzz::XmppEngine::STATE_CLOSED) {
199     // Make sure we dump errors to the log.
200     int subcode;
201     buzz::XmppEngine::Error error = xmpp_client_->GetError(&subcode);
202     VLOG(0) << "XMPP connection was closed: error=" << error
203             << ", subcode=" << subcode;
204
205     keep_alive_timer_.Stop();
206
207     // Client is destroyed by the TaskRunner after the client is
208     // closed. Reset the pointer so we don't try to use it later.
209     xmpp_client_ = NULL;
210
211     switch (error) {
212       case buzz::XmppEngine::ERROR_UNAUTHORIZED:
213       case buzz::XmppEngine::ERROR_AUTH:
214       case buzz::XmppEngine::ERROR_MISSING_USERNAME:
215         error_ = AUTHENTICATION_FAILED;
216         break;
217
218       default:
219         error_ = NETWORK_ERROR;
220     }
221
222     SetState(DISCONNECTED);
223   }
224 }
225
226 void XmppSignalStrategy::SetState(State new_state) {
227   if (state_ != new_state) {
228     state_ = new_state;
229     FOR_EACH_OBSERVER(Listener, listeners_,
230                       OnSignalStrategyStateChange(new_state));
231   }
232 }
233
234 void XmppSignalStrategy::SendKeepAlive() {
235   xmpp_client_->SendRaw(" ");
236 }
237
238 // static
239 buzz::PreXmppAuth* XmppSignalStrategy::CreatePreXmppAuth(
240     const buzz::XmppClientSettings& settings) {
241   buzz::Jid jid(settings.user(), settings.host(), buzz::STR_EMPTY);
242   std::string mechanism = notifier::kDefaultGaiaAuthMechanism;
243   if (settings.token_service() == "oauth2") {
244     mechanism = "X-OAUTH2";
245   }
246
247   return new notifier::GaiaTokenPreXmppAuth(
248       jid.Str(), settings.auth_token(), settings.token_service(), mechanism);
249 }
250
251 }  // namespace remoting