1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 // This file is auto-generated from
6 // gpu/command_buffer/build_gles2_cmd_buffer.py
7 // It's formatted by clang-format using chromium coding style:
8 // clang-format -i -style=chromium filename
11 #ifndef GL_GLEXT_PROTOTYPES
12 #define GL_GLEXT_PROTOTYPES
14 #include <GLES2/gl2.h>
15 #include <GLES2/gl2ext.h>
16 #include "ppapi/lib/gl/gles2/gl2ext_ppapi.h"
18 void GL_APIENTRY glActiveTexture(GLenum texture) {
19 glGetInterfacePPAPI()->ActiveTexture(glGetCurrentContextPPAPI(), texture);
22 void GL_APIENTRY glAttachShader(GLuint program, GLuint shader) {
23 glGetInterfacePPAPI()->AttachShader(glGetCurrentContextPPAPI(), program,
28 glBindAttribLocation(GLuint program, GLuint index, const char* name) {
29 glGetInterfacePPAPI()->BindAttribLocation(glGetCurrentContextPPAPI(), program,
33 void GL_APIENTRY glBindBuffer(GLenum target, GLuint buffer) {
34 glGetInterfacePPAPI()->BindBuffer(glGetCurrentContextPPAPI(), target, buffer);
37 void GL_APIENTRY glBindFramebuffer(GLenum target, GLuint framebuffer) {
38 glGetInterfacePPAPI()->BindFramebuffer(glGetCurrentContextPPAPI(), target,
42 void GL_APIENTRY glBindRenderbuffer(GLenum target, GLuint renderbuffer) {
43 glGetInterfacePPAPI()->BindRenderbuffer(glGetCurrentContextPPAPI(), target,
47 void GL_APIENTRY glBindTexture(GLenum target, GLuint texture) {
48 glGetInterfacePPAPI()->BindTexture(glGetCurrentContextPPAPI(), target,
53 glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) {
54 glGetInterfacePPAPI()->BlendColor(glGetCurrentContextPPAPI(), red, green,
58 void GL_APIENTRY glBlendEquation(GLenum mode) {
59 glGetInterfacePPAPI()->BlendEquation(glGetCurrentContextPPAPI(), mode);
62 void GL_APIENTRY glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) {
63 glGetInterfacePPAPI()->BlendEquationSeparate(glGetCurrentContextPPAPI(),
67 void GL_APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor) {
68 glGetInterfacePPAPI()->BlendFunc(glGetCurrentContextPPAPI(), sfactor,
72 void GL_APIENTRY glBlendFuncSeparate(GLenum srcRGB,
76 glGetInterfacePPAPI()->BlendFuncSeparate(glGetCurrentContextPPAPI(), srcRGB,
77 dstRGB, srcAlpha, dstAlpha);
81 glBufferData(GLenum target, GLsizeiptr size, const void* data, GLenum usage) {
82 glGetInterfacePPAPI()->BufferData(glGetCurrentContextPPAPI(), target, size,
86 void GL_APIENTRY glBufferSubData(GLenum target,
90 glGetInterfacePPAPI()->BufferSubData(glGetCurrentContextPPAPI(), target,
94 GLenum GL_APIENTRY glCheckFramebufferStatus(GLenum target) {
95 return glGetInterfacePPAPI()->CheckFramebufferStatus(
96 glGetCurrentContextPPAPI(), target);
99 void GL_APIENTRY glClear(GLbitfield mask) {
100 glGetInterfacePPAPI()->Clear(glGetCurrentContextPPAPI(), mask);
104 glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) {
105 glGetInterfacePPAPI()->ClearColor(glGetCurrentContextPPAPI(), red, green,
109 void GL_APIENTRY glClearDepthf(GLclampf depth) {
110 glGetInterfacePPAPI()->ClearDepthf(glGetCurrentContextPPAPI(), depth);
113 void GL_APIENTRY glClearStencil(GLint s) {
114 glGetInterfacePPAPI()->ClearStencil(glGetCurrentContextPPAPI(), s);
118 glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {
119 glGetInterfacePPAPI()->ColorMask(glGetCurrentContextPPAPI(), red, green, blue,
123 void GL_APIENTRY glCompileShader(GLuint shader) {
124 glGetInterfacePPAPI()->CompileShader(glGetCurrentContextPPAPI(), shader);
127 void GL_APIENTRY glCompressedTexImage2D(GLenum target,
129 GLenum internalformat,
135 glGetInterfacePPAPI()->CompressedTexImage2D(
136 glGetCurrentContextPPAPI(), target, level, internalformat, width, height,
137 border, imageSize, data);
140 void GL_APIENTRY glCompressedTexSubImage2D(GLenum target,
149 glGetInterfacePPAPI()->CompressedTexSubImage2D(
150 glGetCurrentContextPPAPI(), target, level, xoffset, yoffset, width,
151 height, format, imageSize, data);
154 void GL_APIENTRY glCopyTexImage2D(GLenum target,
156 GLenum internalformat,
162 glGetInterfacePPAPI()->CopyTexImage2D(glGetCurrentContextPPAPI(), target,
163 level, internalformat, x, y, width,
167 void GL_APIENTRY glCopyTexSubImage2D(GLenum target,
175 glGetInterfacePPAPI()->CopyTexSubImage2D(glGetCurrentContextPPAPI(), target,
176 level, xoffset, yoffset, x, y, width,
180 GLuint GL_APIENTRY glCreateProgram() {
181 return glGetInterfacePPAPI()->CreateProgram(glGetCurrentContextPPAPI());
184 GLuint GL_APIENTRY glCreateShader(GLenum type) {
185 return glGetInterfacePPAPI()->CreateShader(glGetCurrentContextPPAPI(), type);
188 void GL_APIENTRY glCullFace(GLenum mode) {
189 glGetInterfacePPAPI()->CullFace(glGetCurrentContextPPAPI(), mode);
192 void GL_APIENTRY glDeleteBuffers(GLsizei n, const GLuint* buffers) {
193 glGetInterfacePPAPI()->DeleteBuffers(glGetCurrentContextPPAPI(), n, buffers);
196 void GL_APIENTRY glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers) {
197 glGetInterfacePPAPI()->DeleteFramebuffers(glGetCurrentContextPPAPI(), n,
201 void GL_APIENTRY glDeleteProgram(GLuint program) {
202 glGetInterfacePPAPI()->DeleteProgram(glGetCurrentContextPPAPI(), program);
205 void GL_APIENTRY glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) {
206 glGetInterfacePPAPI()->DeleteRenderbuffers(glGetCurrentContextPPAPI(), n,
210 void GL_APIENTRY glDeleteShader(GLuint shader) {
211 glGetInterfacePPAPI()->DeleteShader(glGetCurrentContextPPAPI(), shader);
214 void GL_APIENTRY glDeleteTextures(GLsizei n, const GLuint* textures) {
215 glGetInterfacePPAPI()->DeleteTextures(glGetCurrentContextPPAPI(), n,
219 void GL_APIENTRY glDepthFunc(GLenum func) {
220 glGetInterfacePPAPI()->DepthFunc(glGetCurrentContextPPAPI(), func);
223 void GL_APIENTRY glDepthMask(GLboolean flag) {
224 glGetInterfacePPAPI()->DepthMask(glGetCurrentContextPPAPI(), flag);
227 void GL_APIENTRY glDepthRangef(GLclampf zNear, GLclampf zFar) {
228 glGetInterfacePPAPI()->DepthRangef(glGetCurrentContextPPAPI(), zNear, zFar);
231 void GL_APIENTRY glDetachShader(GLuint program, GLuint shader) {
232 glGetInterfacePPAPI()->DetachShader(glGetCurrentContextPPAPI(), program,
236 void GL_APIENTRY glDisable(GLenum cap) {
237 glGetInterfacePPAPI()->Disable(glGetCurrentContextPPAPI(), cap);
240 void GL_APIENTRY glDisableVertexAttribArray(GLuint index) {
241 glGetInterfacePPAPI()->DisableVertexAttribArray(glGetCurrentContextPPAPI(),
245 void GL_APIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count) {
246 glGetInterfacePPAPI()->DrawArrays(glGetCurrentContextPPAPI(), mode, first,
251 glDrawElements(GLenum mode, GLsizei count, GLenum type, const void* indices) {
252 glGetInterfacePPAPI()->DrawElements(glGetCurrentContextPPAPI(), mode, count,
256 void GL_APIENTRY glEnable(GLenum cap) {
257 glGetInterfacePPAPI()->Enable(glGetCurrentContextPPAPI(), cap);
260 void GL_APIENTRY glEnableVertexAttribArray(GLuint index) {
261 glGetInterfacePPAPI()->EnableVertexAttribArray(glGetCurrentContextPPAPI(),
265 void GL_APIENTRY glFinish() {
266 glGetInterfacePPAPI()->Finish(glGetCurrentContextPPAPI());
269 void GL_APIENTRY glFlush() {
270 glGetInterfacePPAPI()->Flush(glGetCurrentContextPPAPI());
273 void GL_APIENTRY glFramebufferRenderbuffer(GLenum target,
275 GLenum renderbuffertarget,
276 GLuint renderbuffer) {
277 glGetInterfacePPAPI()->FramebufferRenderbuffer(
278 glGetCurrentContextPPAPI(), target, attachment, renderbuffertarget,
282 void GL_APIENTRY glFramebufferTexture2D(GLenum target,
287 glGetInterfacePPAPI()->FramebufferTexture2D(glGetCurrentContextPPAPI(),
288 target, attachment, textarget,
292 void GL_APIENTRY glFrontFace(GLenum mode) {
293 glGetInterfacePPAPI()->FrontFace(glGetCurrentContextPPAPI(), mode);
296 void GL_APIENTRY glGenBuffers(GLsizei n, GLuint* buffers) {
297 glGetInterfacePPAPI()->GenBuffers(glGetCurrentContextPPAPI(), n, buffers);
300 void GL_APIENTRY glGenerateMipmap(GLenum target) {
301 glGetInterfacePPAPI()->GenerateMipmap(glGetCurrentContextPPAPI(), target);
304 void GL_APIENTRY glGenFramebuffers(GLsizei n, GLuint* framebuffers) {
305 glGetInterfacePPAPI()->GenFramebuffers(glGetCurrentContextPPAPI(), n,
309 void GL_APIENTRY glGenRenderbuffers(GLsizei n, GLuint* renderbuffers) {
310 glGetInterfacePPAPI()->GenRenderbuffers(glGetCurrentContextPPAPI(), n,
314 void GL_APIENTRY glGenTextures(GLsizei n, GLuint* textures) {
315 glGetInterfacePPAPI()->GenTextures(glGetCurrentContextPPAPI(), n, textures);
318 void GL_APIENTRY glGetActiveAttrib(GLuint program,
325 glGetInterfacePPAPI()->GetActiveAttrib(glGetCurrentContextPPAPI(), program,
326 index, bufsize, length, size, type,
330 void GL_APIENTRY glGetActiveUniform(GLuint program,
337 glGetInterfacePPAPI()->GetActiveUniform(glGetCurrentContextPPAPI(), program,
338 index, bufsize, length, size, type,
342 void GL_APIENTRY glGetAttachedShaders(GLuint program,
346 glGetInterfacePPAPI()->GetAttachedShaders(glGetCurrentContextPPAPI(), program,
347 maxcount, count, shaders);
350 GLint GL_APIENTRY glGetAttribLocation(GLuint program, const char* name) {
351 return glGetInterfacePPAPI()->GetAttribLocation(glGetCurrentContextPPAPI(),
355 void GL_APIENTRY glGetBooleanv(GLenum pname, GLboolean* params) {
356 glGetInterfacePPAPI()->GetBooleanv(glGetCurrentContextPPAPI(), pname, params);
360 glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params) {
361 glGetInterfacePPAPI()->GetBufferParameteriv(glGetCurrentContextPPAPI(),
362 target, pname, params);
365 GLenum GL_APIENTRY glGetError() {
366 return glGetInterfacePPAPI()->GetError(glGetCurrentContextPPAPI());
369 void GL_APIENTRY glGetFloatv(GLenum pname, GLfloat* params) {
370 glGetInterfacePPAPI()->GetFloatv(glGetCurrentContextPPAPI(), pname, params);
373 void GL_APIENTRY glGetFramebufferAttachmentParameteriv(GLenum target,
377 glGetInterfacePPAPI()->GetFramebufferAttachmentParameteriv(
378 glGetCurrentContextPPAPI(), target, attachment, pname, params);
381 void GL_APIENTRY glGetIntegerv(GLenum pname, GLint* params) {
382 glGetInterfacePPAPI()->GetIntegerv(glGetCurrentContextPPAPI(), pname, params);
385 void GL_APIENTRY glGetProgramiv(GLuint program, GLenum pname, GLint* params) {
386 glGetInterfacePPAPI()->GetProgramiv(glGetCurrentContextPPAPI(), program,
390 void GL_APIENTRY glGetProgramInfoLog(GLuint program,
394 glGetInterfacePPAPI()->GetProgramInfoLog(glGetCurrentContextPPAPI(), program,
395 bufsize, length, infolog);
399 glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params) {
400 glGetInterfacePPAPI()->GetRenderbufferParameteriv(glGetCurrentContextPPAPI(),
401 target, pname, params);
404 void GL_APIENTRY glGetShaderiv(GLuint shader, GLenum pname, GLint* params) {
405 glGetInterfacePPAPI()->GetShaderiv(glGetCurrentContextPPAPI(), shader, pname,
409 void GL_APIENTRY glGetShaderInfoLog(GLuint shader,
413 glGetInterfacePPAPI()->GetShaderInfoLog(glGetCurrentContextPPAPI(), shader,
414 bufsize, length, infolog);
417 void GL_APIENTRY glGetShaderPrecisionFormat(GLenum shadertype,
418 GLenum precisiontype,
421 glGetInterfacePPAPI()->GetShaderPrecisionFormat(
422 glGetCurrentContextPPAPI(), shadertype, precisiontype, range, precision);
425 void GL_APIENTRY glGetShaderSource(GLuint shader,
429 glGetInterfacePPAPI()->GetShaderSource(glGetCurrentContextPPAPI(), shader,
430 bufsize, length, source);
433 const GLubyte* GL_APIENTRY glGetString(GLenum name) {
434 return glGetInterfacePPAPI()->GetString(glGetCurrentContextPPAPI(), name);
438 glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params) {
439 glGetInterfacePPAPI()->GetTexParameterfv(glGetCurrentContextPPAPI(), target,
444 glGetTexParameteriv(GLenum target, GLenum pname, GLint* params) {
445 glGetInterfacePPAPI()->GetTexParameteriv(glGetCurrentContextPPAPI(), target,
450 glGetUniformfv(GLuint program, GLint location, GLfloat* params) {
451 glGetInterfacePPAPI()->GetUniformfv(glGetCurrentContextPPAPI(), program,
455 void GL_APIENTRY glGetUniformiv(GLuint program, GLint location, GLint* params) {
456 glGetInterfacePPAPI()->GetUniformiv(glGetCurrentContextPPAPI(), program,
460 GLint GL_APIENTRY glGetUniformLocation(GLuint program, const char* name) {
461 return glGetInterfacePPAPI()->GetUniformLocation(glGetCurrentContextPPAPI(),
466 glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params) {
467 glGetInterfacePPAPI()->GetVertexAttribfv(glGetCurrentContextPPAPI(), index,
472 glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params) {
473 glGetInterfacePPAPI()->GetVertexAttribiv(glGetCurrentContextPPAPI(), index,
478 glGetVertexAttribPointerv(GLuint index, GLenum pname, void** pointer) {
479 glGetInterfacePPAPI()->GetVertexAttribPointerv(glGetCurrentContextPPAPI(),
480 index, pname, pointer);
483 void GL_APIENTRY glHint(GLenum target, GLenum mode) {
484 glGetInterfacePPAPI()->Hint(glGetCurrentContextPPAPI(), target, mode);
487 GLboolean GL_APIENTRY glIsBuffer(GLuint buffer) {
488 return glGetInterfacePPAPI()->IsBuffer(glGetCurrentContextPPAPI(), buffer);
491 GLboolean GL_APIENTRY glIsEnabled(GLenum cap) {
492 return glGetInterfacePPAPI()->IsEnabled(glGetCurrentContextPPAPI(), cap);
495 GLboolean GL_APIENTRY glIsFramebuffer(GLuint framebuffer) {
496 return glGetInterfacePPAPI()->IsFramebuffer(glGetCurrentContextPPAPI(),
500 GLboolean GL_APIENTRY glIsProgram(GLuint program) {
501 return glGetInterfacePPAPI()->IsProgram(glGetCurrentContextPPAPI(), program);
504 GLboolean GL_APIENTRY glIsRenderbuffer(GLuint renderbuffer) {
505 return glGetInterfacePPAPI()->IsRenderbuffer(glGetCurrentContextPPAPI(),
509 GLboolean GL_APIENTRY glIsShader(GLuint shader) {
510 return glGetInterfacePPAPI()->IsShader(glGetCurrentContextPPAPI(), shader);
513 GLboolean GL_APIENTRY glIsTexture(GLuint texture) {
514 return glGetInterfacePPAPI()->IsTexture(glGetCurrentContextPPAPI(), texture);
517 void GL_APIENTRY glLineWidth(GLfloat width) {
518 glGetInterfacePPAPI()->LineWidth(glGetCurrentContextPPAPI(), width);
521 void GL_APIENTRY glLinkProgram(GLuint program) {
522 glGetInterfacePPAPI()->LinkProgram(glGetCurrentContextPPAPI(), program);
525 void GL_APIENTRY glPixelStorei(GLenum pname, GLint param) {
526 glGetInterfacePPAPI()->PixelStorei(glGetCurrentContextPPAPI(), pname, param);
529 void GL_APIENTRY glPolygonOffset(GLfloat factor, GLfloat units) {
530 glGetInterfacePPAPI()->PolygonOffset(glGetCurrentContextPPAPI(), factor,
534 void GL_APIENTRY glReadPixels(GLint x,
541 glGetInterfacePPAPI()->ReadPixels(glGetCurrentContextPPAPI(), x, y, width,
542 height, format, type, pixels);
545 void GL_APIENTRY glReleaseShaderCompiler() {
546 glGetInterfacePPAPI()->ReleaseShaderCompiler(glGetCurrentContextPPAPI());
549 void GL_APIENTRY glRenderbufferStorage(GLenum target,
550 GLenum internalformat,
553 glGetInterfacePPAPI()->RenderbufferStorage(glGetCurrentContextPPAPI(), target,
554 internalformat, width, height);
557 void GL_APIENTRY glSampleCoverage(GLclampf value, GLboolean invert) {
558 glGetInterfacePPAPI()->SampleCoverage(glGetCurrentContextPPAPI(), value,
562 void GL_APIENTRY glScissor(GLint x, GLint y, GLsizei width, GLsizei height) {
563 glGetInterfacePPAPI()->Scissor(glGetCurrentContextPPAPI(), x, y, width,
567 void GL_APIENTRY glShaderBinary(GLsizei n,
568 const GLuint* shaders,
572 glGetInterfacePPAPI()->ShaderBinary(glGetCurrentContextPPAPI(), n, shaders,
573 binaryformat, binary, length);
576 void GL_APIENTRY glShaderSource(GLuint shader,
579 const GLint* length) {
580 glGetInterfacePPAPI()->ShaderSource(glGetCurrentContextPPAPI(), shader, count,
584 void GL_APIENTRY glStencilFunc(GLenum func, GLint ref, GLuint mask) {
585 glGetInterfacePPAPI()->StencilFunc(glGetCurrentContextPPAPI(), func, ref,
590 glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) {
591 glGetInterfacePPAPI()->StencilFuncSeparate(glGetCurrentContextPPAPI(), face,
595 void GL_APIENTRY glStencilMask(GLuint mask) {
596 glGetInterfacePPAPI()->StencilMask(glGetCurrentContextPPAPI(), mask);
599 void GL_APIENTRY glStencilMaskSeparate(GLenum face, GLuint mask) {
600 glGetInterfacePPAPI()->StencilMaskSeparate(glGetCurrentContextPPAPI(), face,
604 void GL_APIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) {
605 glGetInterfacePPAPI()->StencilOp(glGetCurrentContextPPAPI(), fail, zfail,
610 glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) {
611 glGetInterfacePPAPI()->StencilOpSeparate(glGetCurrentContextPPAPI(), face,
615 void GL_APIENTRY glTexImage2D(GLenum target,
617 GLint internalformat,
623 const void* pixels) {
624 glGetInterfacePPAPI()->TexImage2D(glGetCurrentContextPPAPI(), target, level,
625 internalformat, width, height, border,
626 format, type, pixels);
629 void GL_APIENTRY glTexParameterf(GLenum target, GLenum pname, GLfloat param) {
630 glGetInterfacePPAPI()->TexParameterf(glGetCurrentContextPPAPI(), target,
635 glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params) {
636 glGetInterfacePPAPI()->TexParameterfv(glGetCurrentContextPPAPI(), target,
640 void GL_APIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param) {
641 glGetInterfacePPAPI()->TexParameteri(glGetCurrentContextPPAPI(), target,
646 glTexParameteriv(GLenum target, GLenum pname, const GLint* params) {
647 glGetInterfacePPAPI()->TexParameteriv(glGetCurrentContextPPAPI(), target,
651 void GL_APIENTRY glTexSubImage2D(GLenum target,
659 const void* pixels) {
660 glGetInterfacePPAPI()->TexSubImage2D(glGetCurrentContextPPAPI(), target,
661 level, xoffset, yoffset, width, height,
662 format, type, pixels);
665 void GL_APIENTRY glUniform1f(GLint location, GLfloat x) {
666 glGetInterfacePPAPI()->Uniform1f(glGetCurrentContextPPAPI(), location, x);
669 void GL_APIENTRY glUniform1fv(GLint location, GLsizei count, const GLfloat* v) {
670 glGetInterfacePPAPI()->Uniform1fv(glGetCurrentContextPPAPI(), location, count,
674 void GL_APIENTRY glUniform1i(GLint location, GLint x) {
675 glGetInterfacePPAPI()->Uniform1i(glGetCurrentContextPPAPI(), location, x);
678 void GL_APIENTRY glUniform1iv(GLint location, GLsizei count, const GLint* v) {
679 glGetInterfacePPAPI()->Uniform1iv(glGetCurrentContextPPAPI(), location, count,
683 void GL_APIENTRY glUniform2f(GLint location, GLfloat x, GLfloat y) {
684 glGetInterfacePPAPI()->Uniform2f(glGetCurrentContextPPAPI(), location, x, y);
687 void GL_APIENTRY glUniform2fv(GLint location, GLsizei count, const GLfloat* v) {
688 glGetInterfacePPAPI()->Uniform2fv(glGetCurrentContextPPAPI(), location, count,
692 void GL_APIENTRY glUniform2i(GLint location, GLint x, GLint y) {
693 glGetInterfacePPAPI()->Uniform2i(glGetCurrentContextPPAPI(), location, x, y);
696 void GL_APIENTRY glUniform2iv(GLint location, GLsizei count, const GLint* v) {
697 glGetInterfacePPAPI()->Uniform2iv(glGetCurrentContextPPAPI(), location, count,
701 void GL_APIENTRY glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) {
702 glGetInterfacePPAPI()->Uniform3f(glGetCurrentContextPPAPI(), location, x, y,
706 void GL_APIENTRY glUniform3fv(GLint location, GLsizei count, const GLfloat* v) {
707 glGetInterfacePPAPI()->Uniform3fv(glGetCurrentContextPPAPI(), location, count,
711 void GL_APIENTRY glUniform3i(GLint location, GLint x, GLint y, GLint z) {
712 glGetInterfacePPAPI()->Uniform3i(glGetCurrentContextPPAPI(), location, x, y,
716 void GL_APIENTRY glUniform3iv(GLint location, GLsizei count, const GLint* v) {
717 glGetInterfacePPAPI()->Uniform3iv(glGetCurrentContextPPAPI(), location, count,
722 glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {
723 glGetInterfacePPAPI()->Uniform4f(glGetCurrentContextPPAPI(), location, x, y,
727 void GL_APIENTRY glUniform4fv(GLint location, GLsizei count, const GLfloat* v) {
728 glGetInterfacePPAPI()->Uniform4fv(glGetCurrentContextPPAPI(), location, count,
733 glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) {
734 glGetInterfacePPAPI()->Uniform4i(glGetCurrentContextPPAPI(), location, x, y,
738 void GL_APIENTRY glUniform4iv(GLint location, GLsizei count, const GLint* v) {
739 glGetInterfacePPAPI()->Uniform4iv(glGetCurrentContextPPAPI(), location, count,
743 void GL_APIENTRY glUniformMatrix2fv(GLint location,
746 const GLfloat* value) {
747 glGetInterfacePPAPI()->UniformMatrix2fv(glGetCurrentContextPPAPI(), location,
748 count, transpose, value);
751 void GL_APIENTRY glUniformMatrix3fv(GLint location,
754 const GLfloat* value) {
755 glGetInterfacePPAPI()->UniformMatrix3fv(glGetCurrentContextPPAPI(), location,
756 count, transpose, value);
759 void GL_APIENTRY glUniformMatrix4fv(GLint location,
762 const GLfloat* value) {
763 glGetInterfacePPAPI()->UniformMatrix4fv(glGetCurrentContextPPAPI(), location,
764 count, transpose, value);
767 void GL_APIENTRY glUseProgram(GLuint program) {
768 glGetInterfacePPAPI()->UseProgram(glGetCurrentContextPPAPI(), program);
771 void GL_APIENTRY glValidateProgram(GLuint program) {
772 glGetInterfacePPAPI()->ValidateProgram(glGetCurrentContextPPAPI(), program);
775 void GL_APIENTRY glVertexAttrib1f(GLuint indx, GLfloat x) {
776 glGetInterfacePPAPI()->VertexAttrib1f(glGetCurrentContextPPAPI(), indx, x);
779 void GL_APIENTRY glVertexAttrib1fv(GLuint indx, const GLfloat* values) {
780 glGetInterfacePPAPI()->VertexAttrib1fv(glGetCurrentContextPPAPI(), indx,
784 void GL_APIENTRY glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) {
785 glGetInterfacePPAPI()->VertexAttrib2f(glGetCurrentContextPPAPI(), indx, x, y);
788 void GL_APIENTRY glVertexAttrib2fv(GLuint indx, const GLfloat* values) {
789 glGetInterfacePPAPI()->VertexAttrib2fv(glGetCurrentContextPPAPI(), indx,
794 glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) {
795 glGetInterfacePPAPI()->VertexAttrib3f(glGetCurrentContextPPAPI(), indx, x, y,
799 void GL_APIENTRY glVertexAttrib3fv(GLuint indx, const GLfloat* values) {
800 glGetInterfacePPAPI()->VertexAttrib3fv(glGetCurrentContextPPAPI(), indx,
805 glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {
806 glGetInterfacePPAPI()->VertexAttrib4f(glGetCurrentContextPPAPI(), indx, x, y,
810 void GL_APIENTRY glVertexAttrib4fv(GLuint indx, const GLfloat* values) {
811 glGetInterfacePPAPI()->VertexAttrib4fv(glGetCurrentContextPPAPI(), indx,
815 void GL_APIENTRY glVertexAttribPointer(GLuint indx,
818 GLboolean normalized,
821 glGetInterfacePPAPI()->VertexAttribPointer(
822 glGetCurrentContextPPAPI(), indx, size, type, normalized, stride, ptr);
825 void GL_APIENTRY glViewport(GLint x, GLint y, GLsizei width, GLsizei height) {
826 glGetInterfacePPAPI()->Viewport(glGetCurrentContextPPAPI(), x, y, width,
830 void GL_APIENTRY glBlitFramebufferEXT(GLint srcX0,
840 const struct PPB_OpenGLES2FramebufferBlit* ext =
841 glGetFramebufferBlitInterfacePPAPI();
843 ext->BlitFramebufferEXT(glGetCurrentContextPPAPI(), srcX0, srcY0, srcX1,
844 srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
847 void GL_APIENTRY glRenderbufferStorageMultisampleEXT(GLenum target,
849 GLenum internalformat,
852 const struct PPB_OpenGLES2FramebufferMultisample* ext =
853 glGetFramebufferMultisampleInterfacePPAPI();
855 ext->RenderbufferStorageMultisampleEXT(glGetCurrentContextPPAPI(), target,
856 samples, internalformat, width,
860 void GL_APIENTRY glGenQueriesEXT(GLsizei n, GLuint* queries) {
861 const struct PPB_OpenGLES2Query* ext = glGetQueryInterfacePPAPI();
863 ext->GenQueriesEXT(glGetCurrentContextPPAPI(), n, queries);
866 void GL_APIENTRY glDeleteQueriesEXT(GLsizei n, const GLuint* queries) {
867 const struct PPB_OpenGLES2Query* ext = glGetQueryInterfacePPAPI();
869 ext->DeleteQueriesEXT(glGetCurrentContextPPAPI(), n, queries);
872 GLboolean GL_APIENTRY glIsQueryEXT(GLuint id) {
873 const struct PPB_OpenGLES2Query* ext = glGetQueryInterfacePPAPI();
875 return ext->IsQueryEXT(glGetCurrentContextPPAPI(), id);
879 void GL_APIENTRY glBeginQueryEXT(GLenum target, GLuint id) {
880 const struct PPB_OpenGLES2Query* ext = glGetQueryInterfacePPAPI();
882 ext->BeginQueryEXT(glGetCurrentContextPPAPI(), target, id);
885 void GL_APIENTRY glEndQueryEXT(GLenum target) {
886 const struct PPB_OpenGLES2Query* ext = glGetQueryInterfacePPAPI();
888 ext->EndQueryEXT(glGetCurrentContextPPAPI(), target);
891 void GL_APIENTRY glGetQueryivEXT(GLenum target, GLenum pname, GLint* params) {
892 const struct PPB_OpenGLES2Query* ext = glGetQueryInterfacePPAPI();
894 ext->GetQueryivEXT(glGetCurrentContextPPAPI(), target, pname, params);
898 glGetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint* params) {
899 const struct PPB_OpenGLES2Query* ext = glGetQueryInterfacePPAPI();
901 ext->GetQueryObjectuivEXT(glGetCurrentContextPPAPI(), id, pname, params);
904 void GL_APIENTRY glGenVertexArraysOES(GLsizei n, GLuint* arrays) {
905 const struct PPB_OpenGLES2VertexArrayObject* ext =
906 glGetVertexArrayObjectInterfacePPAPI();
908 ext->GenVertexArraysOES(glGetCurrentContextPPAPI(), n, arrays);
911 void GL_APIENTRY glDeleteVertexArraysOES(GLsizei n, const GLuint* arrays) {
912 const struct PPB_OpenGLES2VertexArrayObject* ext =
913 glGetVertexArrayObjectInterfacePPAPI();
915 ext->DeleteVertexArraysOES(glGetCurrentContextPPAPI(), n, arrays);
918 GLboolean GL_APIENTRY glIsVertexArrayOES(GLuint array) {
919 const struct PPB_OpenGLES2VertexArrayObject* ext =
920 glGetVertexArrayObjectInterfacePPAPI();
922 return ext->IsVertexArrayOES(glGetCurrentContextPPAPI(), array);
926 void GL_APIENTRY glBindVertexArrayOES(GLuint array) {
927 const struct PPB_OpenGLES2VertexArrayObject* ext =
928 glGetVertexArrayObjectInterfacePPAPI();
930 ext->BindVertexArrayOES(glGetCurrentContextPPAPI(), array);
933 GLboolean GL_APIENTRY glEnableFeatureCHROMIUM(const char* feature) {
934 const struct PPB_OpenGLES2ChromiumEnableFeature* ext =
935 glGetChromiumEnableFeatureInterfacePPAPI();
937 return ext->EnableFeatureCHROMIUM(glGetCurrentContextPPAPI(), feature);
941 void* GL_APIENTRY glMapBufferSubDataCHROMIUM(GLuint target,
945 const struct PPB_OpenGLES2ChromiumMapSub* ext =
946 glGetChromiumMapSubInterfacePPAPI();
948 return ext->MapBufferSubDataCHROMIUM(glGetCurrentContextPPAPI(), target,
949 offset, size, access);
953 void GL_APIENTRY glUnmapBufferSubDataCHROMIUM(const void* mem) {
954 const struct PPB_OpenGLES2ChromiumMapSub* ext =
955 glGetChromiumMapSubInterfacePPAPI();
957 ext->UnmapBufferSubDataCHROMIUM(glGetCurrentContextPPAPI(), mem);
960 void* GL_APIENTRY glMapTexSubImage2DCHROMIUM(GLenum target,
969 const struct PPB_OpenGLES2ChromiumMapSub* ext =
970 glGetChromiumMapSubInterfacePPAPI();
972 return ext->MapTexSubImage2DCHROMIUM(glGetCurrentContextPPAPI(), target,
973 level, xoffset, yoffset, width, height,
974 format, type, access);
978 void GL_APIENTRY glUnmapTexSubImage2DCHROMIUM(const void* mem) {
979 const struct PPB_OpenGLES2ChromiumMapSub* ext =
980 glGetChromiumMapSubInterfacePPAPI();
982 ext->UnmapTexSubImage2DCHROMIUM(glGetCurrentContextPPAPI(), mem);
985 void GL_APIENTRY glDrawArraysInstancedANGLE(GLenum mode,
989 const struct PPB_OpenGLES2InstancedArrays* ext =
990 glGetInstancedArraysInterfacePPAPI();
992 ext->DrawArraysInstancedANGLE(glGetCurrentContextPPAPI(), mode, first,
996 void GL_APIENTRY glDrawElementsInstancedANGLE(GLenum mode,
1000 GLsizei primcount) {
1001 const struct PPB_OpenGLES2InstancedArrays* ext =
1002 glGetInstancedArraysInterfacePPAPI();
1004 ext->DrawElementsInstancedANGLE(glGetCurrentContextPPAPI(), mode, count,
1005 type, indices, primcount);
1008 void GL_APIENTRY glVertexAttribDivisorANGLE(GLuint index, GLuint divisor) {
1009 const struct PPB_OpenGLES2InstancedArrays* ext =
1010 glGetInstancedArraysInterfacePPAPI();
1012 ext->VertexAttribDivisorANGLE(glGetCurrentContextPPAPI(), index, divisor);
1015 void GL_APIENTRY glDrawBuffersEXT(GLsizei count, const GLenum* bufs) {
1016 const struct PPB_OpenGLES2DrawBuffers_Dev* ext =
1017 glGetDrawBuffersInterfacePPAPI();
1019 ext->DrawBuffersEXT(glGetCurrentContextPPAPI(), count, bufs);