- add sources.
[platform/framework/web/crosswalk.git] / src / net / socket / tcp_client_socket_unittest.cc
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 // This file contains some tests for TCPClientSocket.
6 // transport_client_socket_unittest.cc contans some other tests that
7 // are common for TCP and other types of sockets.
8
9 #include "net/socket/tcp_client_socket.h"
10
11 #include "net/base/ip_endpoint.h"
12 #include "net/base/net_errors.h"
13 #include "net/base/net_util.h"
14 #include "net/base/test_completion_callback.h"
15 #include "net/socket/tcp_server_socket.h"
16 #include "testing/gtest/include/gtest/gtest.h"
17
18 namespace net {
19
20 namespace {
21
22 // Try binding a socket to loopback interface and verify that we can
23 // still connect to a server on the same interface.
24 TEST(TCPClientSocketTest, BindLoopbackToLoopback) {
25   IPAddressNumber lo_address;
26   ASSERT_TRUE(ParseIPLiteralToNumber("127.0.0.1", &lo_address));
27
28   TCPServerSocket server(NULL, NetLog::Source());
29   ASSERT_EQ(OK, server.Listen(IPEndPoint(lo_address, 0), 1));
30   IPEndPoint server_address;
31   ASSERT_EQ(OK, server.GetLocalAddress(&server_address));
32
33   TCPClientSocket socket(AddressList(server_address), NULL, NetLog::Source());
34
35   EXPECT_EQ(OK, socket.Bind(IPEndPoint(lo_address, 0)));
36
37   IPEndPoint local_address_result;
38   EXPECT_EQ(OK, socket.GetLocalAddress(&local_address_result));
39   EXPECT_EQ(lo_address, local_address_result.address());
40
41   TestCompletionCallback connect_callback;
42   EXPECT_EQ(ERR_IO_PENDING, socket.Connect(connect_callback.callback()));
43
44   TestCompletionCallback accept_callback;
45   scoped_ptr<StreamSocket> accepted_socket;
46   int result = server.Accept(&accepted_socket, accept_callback.callback());
47   if (result == ERR_IO_PENDING)
48     result = accept_callback.WaitForResult();
49   ASSERT_EQ(OK, result);
50
51   EXPECT_EQ(OK, connect_callback.WaitForResult());
52
53   EXPECT_TRUE(socket.IsConnected());
54   socket.Disconnect();
55   EXPECT_FALSE(socket.IsConnected());
56   EXPECT_EQ(ERR_SOCKET_NOT_CONNECTED,
57             socket.GetLocalAddress(&local_address_result));
58 }
59
60 // Try to bind socket to the loopback interface and connect to an
61 // external address, verify that connection fails.
62 TEST(TCPClientSocketTest, BindLoopbackToExternal) {
63   IPAddressNumber external_ip;
64   ASSERT_TRUE(ParseIPLiteralToNumber("72.14.213.105", &external_ip));
65   TCPClientSocket socket(AddressList::CreateFromIPAddress(external_ip, 80),
66                          NULL, NetLog::Source());
67
68   IPAddressNumber lo_address;
69   ASSERT_TRUE(ParseIPLiteralToNumber("127.0.0.1", &lo_address));
70   EXPECT_EQ(OK, socket.Bind(IPEndPoint(lo_address, 0)));
71
72   TestCompletionCallback connect_callback;
73   int result = socket.Connect(connect_callback.callback());
74   if (result == ERR_IO_PENDING)
75     result = connect_callback.WaitForResult();
76
77   // We may get different errors here on different system, but
78   // connect() is not expected to succeed.
79   EXPECT_NE(OK, result);
80 }
81
82 // Bind a socket to the IPv4 loopback interface and try to connect to
83 // the IPv6 loopback interface, verify that connection fails.
84 TEST(TCPClientSocketTest, BindLoopbackToIPv6) {
85   IPAddressNumber ipv6_lo_ip;
86   ASSERT_TRUE(ParseIPLiteralToNumber("::1", &ipv6_lo_ip));
87   TCPServerSocket server(NULL, NetLog::Source());
88   int listen_result = server.Listen(IPEndPoint(ipv6_lo_ip, 0), 1);
89   if (listen_result != OK) {
90     LOG(ERROR) << "Failed to listen on ::1 - probably because IPv6 is disabled."
91         " Skipping the test";
92     return;
93   }
94
95   IPEndPoint server_address;
96   ASSERT_EQ(OK, server.GetLocalAddress(&server_address));
97   TCPClientSocket socket(AddressList(server_address), NULL, NetLog::Source());
98
99   IPAddressNumber ipv4_lo_ip;
100   ASSERT_TRUE(ParseIPLiteralToNumber("127.0.0.1", &ipv4_lo_ip));
101   EXPECT_EQ(OK, socket.Bind(IPEndPoint(ipv4_lo_ip, 0)));
102
103   TestCompletionCallback connect_callback;
104   int result = socket.Connect(connect_callback.callback());
105   if (result == ERR_IO_PENDING)
106     result = connect_callback.WaitForResult();
107
108   EXPECT_NE(OK, result);
109 }
110
111 }  // namespace
112
113 }  // namespace net