Upstream version 11.39.266.0
[platform/framework/web/crosswalk.git] / src / mojo / services / public / cpp / surfaces / lib / surfaces_type_converters.cc
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "mojo/services/public/cpp/surfaces/surfaces_type_converters.h"
6
7 #include "base/macros.h"
8 #include "cc/output/compositor_frame.h"
9 #include "cc/output/delegated_frame_data.h"
10 #include "cc/quads/draw_quad.h"
11 #include "cc/quads/render_pass.h"
12 #include "cc/quads/render_pass_draw_quad.h"
13 #include "cc/quads/shared_quad_state.h"
14 #include "cc/quads/solid_color_draw_quad.h"
15 #include "cc/quads/surface_draw_quad.h"
16 #include "cc/quads/texture_draw_quad.h"
17 #include "cc/quads/tile_draw_quad.h"
18 #include "cc/quads/yuv_video_draw_quad.h"
19 #include "mojo/services/public/cpp/geometry/geometry_type_converters.h"
20
21 namespace mojo {
22
23 #define ASSERT_ENUM_VALUES_EQUAL(value)                                      \
24   COMPILE_ASSERT(cc::DrawQuad::value == static_cast<cc::DrawQuad::Material>( \
25                                             MATERIAL_##value),     \
26                  value##_enum_value_matches)
27
28 ASSERT_ENUM_VALUES_EQUAL(CHECKERBOARD);
29 ASSERT_ENUM_VALUES_EQUAL(DEBUG_BORDER);
30 ASSERT_ENUM_VALUES_EQUAL(IO_SURFACE_CONTENT);
31 ASSERT_ENUM_VALUES_EQUAL(PICTURE_CONTENT);
32 ASSERT_ENUM_VALUES_EQUAL(RENDER_PASS);
33 ASSERT_ENUM_VALUES_EQUAL(SOLID_COLOR);
34 ASSERT_ENUM_VALUES_EQUAL(STREAM_VIDEO_CONTENT);
35 ASSERT_ENUM_VALUES_EQUAL(SURFACE_CONTENT);
36 ASSERT_ENUM_VALUES_EQUAL(TEXTURE_CONTENT);
37 ASSERT_ENUM_VALUES_EQUAL(TILED_CONTENT);
38 ASSERT_ENUM_VALUES_EQUAL(YUV_VIDEO_CONTENT);
39
40 COMPILE_ASSERT(
41     cc::YUVVideoDrawQuad::REC_601 ==
42         static_cast<cc::YUVVideoDrawQuad::ColorSpace>(YUV_COLOR_SPACE_REC_601),
43     rec_601_enum_matches);
44 COMPILE_ASSERT(cc::YUVVideoDrawQuad::REC_601_JPEG ==
45                    static_cast<cc::YUVVideoDrawQuad::ColorSpace>(
46                        YUV_COLOR_SPACE_REC_601_JPEG),
47                rec_601_jpeg_enum_matches);
48
49 namespace {
50
51 cc::SharedQuadState* ConvertSharedQuadState(const SharedQuadStatePtr& input,
52                                             cc::RenderPass* render_pass) {
53   cc::SharedQuadState* state = render_pass->CreateAndAppendSharedQuadState();
54   state->SetAll(input->content_to_target_transform.To<gfx::Transform>(),
55                 input->content_bounds.To<gfx::Size>(),
56                 input->visible_content_rect.To<gfx::Rect>(),
57                 input->clip_rect.To<gfx::Rect>(),
58                 input->is_clipped,
59                 input->opacity,
60                 static_cast<::SkXfermode::Mode>(input->blend_mode),
61                 input->sorting_context_id);
62   return state;
63 }
64
65 bool ConvertDrawQuad(const QuadPtr& input,
66                      cc::SharedQuadState* sqs,
67                      cc::RenderPass* render_pass) {
68   switch (input->material) {
69     case MATERIAL_RENDER_PASS: {
70       cc::RenderPassDrawQuad* render_pass_quad =
71           render_pass->CreateAndAppendDrawQuad<cc::RenderPassDrawQuad>();
72       RenderPassQuadState* render_pass_quad_state =
73           input->render_pass_quad_state.get();
74       gfx::PointF filter_scale_as_point =
75           render_pass_quad_state->filters_scale.To<gfx::PointF>();
76       render_pass_quad->SetAll(
77           sqs,
78           input->rect.To<gfx::Rect>(),
79           input->opaque_rect.To<gfx::Rect>(),
80           input->visible_rect.To<gfx::Rect>(),
81           input->needs_blending,
82           render_pass_quad_state->render_pass_id.To<cc::RenderPassId>(),
83           render_pass_quad_state->mask_resource_id,
84           render_pass_quad_state->mask_uv_rect.To<gfx::RectF>(),
85           cc::FilterOperations(),  // TODO(jamesr): filters
86           gfx::Vector2dF(filter_scale_as_point.x(), filter_scale_as_point.y()),
87           cc::FilterOperations());  // TODO(jamesr): background_filters
88       break;
89     }
90     case MATERIAL_SOLID_COLOR: {
91       if (input->solid_color_quad_state.is_null())
92         return false;
93       cc::SolidColorDrawQuad* color_quad =
94           render_pass->CreateAndAppendDrawQuad<cc::SolidColorDrawQuad>();
95       color_quad->SetAll(
96           sqs,
97           input->rect.To<gfx::Rect>(),
98           input->opaque_rect.To<gfx::Rect>(),
99           input->visible_rect.To<gfx::Rect>(),
100           input->needs_blending,
101           input->solid_color_quad_state->color.To<SkColor>(),
102           input->solid_color_quad_state->force_anti_aliasing_off);
103       break;
104     }
105     case MATERIAL_SURFACE_CONTENT: {
106       if (input->surface_quad_state.is_null())
107         return false;
108       cc::SurfaceDrawQuad* surface_quad =
109           render_pass->CreateAndAppendDrawQuad<cc::SurfaceDrawQuad>();
110       surface_quad->SetAll(
111           sqs,
112           input->rect.To<gfx::Rect>(),
113           input->opaque_rect.To<gfx::Rect>(),
114           input->visible_rect.To<gfx::Rect>(),
115           input->needs_blending,
116           input->surface_quad_state->surface.To<cc::SurfaceId>());
117       break;
118     }
119     case MATERIAL_TEXTURE_CONTENT: {
120       TextureQuadStatePtr& texture_quad_state =
121           input->texture_quad_state;
122       if (texture_quad_state.is_null() ||
123           texture_quad_state->vertex_opacity.is_null() ||
124           texture_quad_state->background_color.is_null())
125         return false;
126       cc::TextureDrawQuad* texture_quad =
127           render_pass->CreateAndAppendDrawQuad<cc::TextureDrawQuad>();
128       texture_quad->SetAll(
129           sqs,
130           input->rect.To<gfx::Rect>(),
131           input->opaque_rect.To<gfx::Rect>(),
132           input->visible_rect.To<gfx::Rect>(),
133           input->needs_blending,
134           texture_quad_state->resource_id,
135           texture_quad_state->premultiplied_alpha,
136           texture_quad_state->uv_top_left.To<gfx::PointF>(),
137           texture_quad_state->uv_bottom_right.To<gfx::PointF>(),
138           texture_quad_state->background_color.To<SkColor>(),
139           &texture_quad_state->vertex_opacity.storage()[0],
140           texture_quad_state->flipped);
141       break;
142     }
143     case MATERIAL_TILED_CONTENT: {
144       TileQuadStatePtr& tile_state = input->tile_quad_state;
145       if (tile_state.is_null())
146         return false;
147       cc::TileDrawQuad* tile_quad =
148           render_pass->CreateAndAppendDrawQuad<cc::TileDrawQuad>();
149       tile_quad->SetAll(sqs,
150                         input->rect.To<gfx::Rect>(),
151                         input->opaque_rect.To<gfx::Rect>(),
152                         input->visible_rect.To<gfx::Rect>(),
153                         input->needs_blending,
154                         tile_state->resource_id,
155                         tile_state->tex_coord_rect.To<gfx::RectF>(),
156                         tile_state->texture_size.To<gfx::Size>(),
157                         tile_state->swizzle_contents);
158       break;
159     }
160     case MATERIAL_YUV_VIDEO_CONTENT: {
161       YUVVideoQuadStatePtr& yuv_state = input->yuv_video_quad_state;
162       if (yuv_state.is_null())
163         return false;
164       cc::YUVVideoDrawQuad* yuv_quad =
165           render_pass->CreateAndAppendDrawQuad<cc::YUVVideoDrawQuad>();
166       yuv_quad->SetAll(sqs,
167                        input->rect.To<gfx::Rect>(),
168                        input->opaque_rect.To<gfx::Rect>(),
169                        input->visible_rect.To<gfx::Rect>(),
170                        input->needs_blending,
171                        yuv_state->tex_coord_rect.To<gfx::RectF>(),
172                        yuv_state->y_plane_resource_id,
173                        yuv_state->u_plane_resource_id,
174                        yuv_state->v_plane_resource_id,
175                        yuv_state->a_plane_resource_id,
176                        static_cast<cc::YUVVideoDrawQuad::ColorSpace>(
177                            yuv_state->color_space));
178       break;
179     }
180     default:
181       NOTREACHED() << "Unsupported material " << input->material;
182       return false;
183   }
184   return true;
185 }
186
187 }  // namespace
188
189 // static
190 SurfaceIdPtr TypeConverter<SurfaceIdPtr, cc::SurfaceId>::Convert(
191     const cc::SurfaceId& input) {
192   SurfaceIdPtr id(SurfaceId::New());
193   id->id = input.id;
194   return id.Pass();
195 }
196
197 // static
198 cc::SurfaceId TypeConverter<cc::SurfaceId, SurfaceIdPtr>::Convert(
199     const SurfaceIdPtr& input) {
200   return cc::SurfaceId(input->id);
201 }
202
203 // static
204 ColorPtr TypeConverter<ColorPtr, SkColor>::Convert(const SkColor& input) {
205   ColorPtr color(Color::New());
206   color->rgba = input;
207   return color.Pass();
208 }
209
210 // static
211 SkColor TypeConverter<SkColor, ColorPtr>::Convert(const ColorPtr& input) {
212   return input->rgba;
213 }
214
215 // static
216 RenderPassIdPtr TypeConverter<RenderPassIdPtr, cc::RenderPassId>::Convert(
217     const cc::RenderPassId& input) {
218   RenderPassIdPtr pass_id(RenderPassId::New());
219   pass_id->layer_id = input.layer_id;
220   pass_id->index = input.index;
221   return pass_id.Pass();
222 }
223
224 // static
225 cc::RenderPassId TypeConverter<cc::RenderPassId, RenderPassIdPtr>::Convert(
226     const RenderPassIdPtr& input) {
227   return cc::RenderPassId(input->layer_id, input->index);
228 }
229
230 // static
231 QuadPtr TypeConverter<QuadPtr, cc::DrawQuad>::Convert(
232     const cc::DrawQuad& input) {
233   QuadPtr quad = Quad::New();
234   quad->material = static_cast<Material>(input.material);
235   quad->rect = Rect::From(input.rect);
236   quad->opaque_rect = Rect::From(input.opaque_rect);
237   quad->visible_rect = Rect::From(input.visible_rect);
238   quad->needs_blending = input.needs_blending;
239   // This is intentionally left set to an invalid value here. It's set when
240   // converting an entire pass since it's an index into the pass' shared quad
241   // state list.
242   quad->shared_quad_state_index = -1;
243   switch (input.material) {
244     case cc::DrawQuad::RENDER_PASS: {
245       const cc::RenderPassDrawQuad* render_pass_quad =
246           cc::RenderPassDrawQuad::MaterialCast(&input);
247       RenderPassQuadStatePtr pass_state = RenderPassQuadState::New();
248       pass_state->render_pass_id =
249           RenderPassId::From(render_pass_quad->render_pass_id);
250       pass_state->mask_resource_id = render_pass_quad->mask_resource_id;
251       pass_state->mask_uv_rect = RectF::From(render_pass_quad->mask_uv_rect);
252       // TODO(jamesr): pass_state->filters
253       pass_state->filters_scale = PointF::From(
254           gfx::PointAtOffsetFromOrigin(render_pass_quad->filters_scale));
255       // TODO(jamesr): pass_state->background_filters
256       quad->render_pass_quad_state = pass_state.Pass();
257       break;
258     }
259     case cc::DrawQuad::SOLID_COLOR: {
260       const cc::SolidColorDrawQuad* color_quad =
261           cc::SolidColorDrawQuad::MaterialCast(&input);
262       SolidColorQuadStatePtr color_state = SolidColorQuadState::New();
263       color_state->color = Color::From(color_quad->color);
264       color_state->force_anti_aliasing_off =
265           color_quad->force_anti_aliasing_off;
266       quad->solid_color_quad_state = color_state.Pass();
267       break;
268     }
269     case cc::DrawQuad::SURFACE_CONTENT: {
270       const cc::SurfaceDrawQuad* surface_quad =
271           cc::SurfaceDrawQuad::MaterialCast(&input);
272       SurfaceQuadStatePtr surface_state =
273           SurfaceQuadState::New();
274       surface_state->surface = SurfaceId::From(surface_quad->surface_id);
275       quad->surface_quad_state = surface_state.Pass();
276       break;
277     }
278     case cc::DrawQuad::TEXTURE_CONTENT: {
279       const cc::TextureDrawQuad* texture_quad =
280           cc::TextureDrawQuad::MaterialCast(&input);
281       TextureQuadStatePtr texture_state = TextureQuadState::New();
282       texture_state->resource_id = texture_quad->resource_id;
283       texture_state->premultiplied_alpha = texture_quad->premultiplied_alpha;
284       texture_state->uv_top_left = PointF::From(texture_quad->uv_top_left);
285       texture_state->uv_bottom_right =
286           PointF::From(texture_quad->uv_bottom_right);
287       texture_state->background_color =
288           Color::From(texture_quad->background_color);
289       Array<float> vertex_opacity(4);
290       for (size_t i = 0; i < 4; ++i) {
291         vertex_opacity[i] = texture_quad->vertex_opacity[i];
292       }
293       texture_state->vertex_opacity = vertex_opacity.Pass();
294       texture_state->flipped = texture_quad->flipped;
295       quad->texture_quad_state = texture_state.Pass();
296       break;
297     }
298     case cc::DrawQuad::TILED_CONTENT: {
299       const cc::TileDrawQuad* tile_quad =
300           cc::TileDrawQuad::MaterialCast(&input);
301       TileQuadStatePtr tile_state = TileQuadState::New();
302       tile_state->tex_coord_rect = RectF::From(tile_quad->tex_coord_rect);
303       tile_state->texture_size = Size::From(tile_quad->texture_size);
304       tile_state->swizzle_contents = tile_quad->swizzle_contents;
305       tile_state->resource_id = tile_quad->resource_id;
306       quad->tile_quad_state = tile_state.Pass();
307       break;
308     }
309     case cc::DrawQuad::YUV_VIDEO_CONTENT: {
310       const cc::YUVVideoDrawQuad* yuv_quad =
311           cc::YUVVideoDrawQuad::MaterialCast(&input);
312       YUVVideoQuadStatePtr yuv_state = YUVVideoQuadState::New();
313       yuv_state->tex_coord_rect = RectF::From(yuv_quad->tex_coord_rect);
314       yuv_state->y_plane_resource_id = yuv_quad->y_plane_resource_id;
315       yuv_state->u_plane_resource_id = yuv_quad->u_plane_resource_id;
316       yuv_state->v_plane_resource_id = yuv_quad->v_plane_resource_id;
317       yuv_state->a_plane_resource_id = yuv_quad->a_plane_resource_id;
318       yuv_state->color_space =
319           static_cast<YUVColorSpace>(yuv_quad->color_space);
320       quad->yuv_video_quad_state = yuv_state.Pass();
321       break;
322     }
323
324     default:
325       NOTREACHED() << "Unsupported material " << input.material;
326   }
327   return quad.Pass();
328 }
329
330 // static
331 SharedQuadStatePtr
332 TypeConverter<SharedQuadStatePtr, cc::SharedQuadState>::Convert(
333     const cc::SharedQuadState& input) {
334   SharedQuadStatePtr state = SharedQuadState::New();
335   state->content_to_target_transform =
336       Transform::From(input.content_to_target_transform);
337   state->content_bounds = Size::From(input.content_bounds);
338   state->visible_content_rect = Rect::From(input.visible_content_rect);
339   state->clip_rect = Rect::From(input.clip_rect);
340   state->is_clipped = input.is_clipped;
341   state->opacity = input.opacity;
342   state->blend_mode = static_cast<SkXfermode>(input.blend_mode);
343   state->sorting_context_id = input.sorting_context_id;
344   return state.Pass();
345 }
346
347 // static
348 PassPtr TypeConverter<PassPtr, cc::RenderPass>::Convert(
349     const cc::RenderPass& input) {
350   PassPtr pass = Pass::New();
351   pass->id = input.id.index;
352   pass->output_rect = Rect::From(input.output_rect);
353   pass->damage_rect = Rect::From(input.damage_rect);
354   pass->transform_to_root_target =
355       Transform::From(input.transform_to_root_target);
356   pass->has_transparent_background = input.has_transparent_background;
357   Array<QuadPtr> quads(input.quad_list.size());
358   Array<SharedQuadStatePtr> shared_quad_state(
359       input.shared_quad_state_list.size());
360   int sqs_i = -1;
361   const cc::SharedQuadState* last_sqs = NULL;
362   size_t i = 0;
363   for (cc::QuadList::ConstIterator iter = input.quad_list.begin();
364        iter != input.quad_list.end();
365        ++iter) {
366     const cc::DrawQuad& quad = *iter;
367     quads[i] = Quad::From(quad);
368     if (quad.shared_quad_state != last_sqs) {
369       sqs_i++;
370       shared_quad_state[sqs_i] =
371           SharedQuadState::From(*input.shared_quad_state_list[sqs_i]);
372       last_sqs = quad.shared_quad_state;
373     }
374     quads[i]->shared_quad_state_index = sqs_i;
375     ++i;
376   }
377   // We should copy all shared quad states.
378   DCHECK_EQ(static_cast<size_t>(sqs_i + 1), shared_quad_state.size());
379   pass->quads = quads.Pass();
380   pass->shared_quad_states = shared_quad_state.Pass();
381   return pass.Pass();
382 }
383
384 // static
385 scoped_ptr<cc::RenderPass>
386 TypeConverter<scoped_ptr<cc::RenderPass>, PassPtr>::Convert(
387     const PassPtr& input) {
388   // TODO(weiliangc): RenderPass will have a constructor that takes in preset
389   // size of quad list and shared quad state list size in upcoming CL.
390   scoped_ptr<cc::RenderPass> pass = cc::RenderPass::Create();
391   pass->SetAll(cc::RenderPassId(1, input->id),
392                input->output_rect.To<gfx::Rect>(),
393                input->damage_rect.To<gfx::Rect>(),
394                input->transform_to_root_target.To<gfx::Transform>(),
395                input->has_transparent_background);
396   cc::SharedQuadStateList& sqs_list = pass->shared_quad_state_list;
397   sqs_list.reserve(input->shared_quad_states.size());
398   for (size_t i = 0; i < input->shared_quad_states.size(); ++i) {
399     ConvertSharedQuadState(input->shared_quad_states[i], pass.get());
400   }
401   for (size_t i = 0; i < input->quads.size(); ++i) {
402     QuadPtr quad = input->quads[i].Pass();
403     if (!ConvertDrawQuad(
404             quad, sqs_list[quad->shared_quad_state_index], pass.get()))
405       return scoped_ptr<cc::RenderPass>();
406   }
407   return pass.Pass();
408 }
409
410 // static
411 MailboxPtr TypeConverter<MailboxPtr, gpu::Mailbox>::Convert(
412     const gpu::Mailbox& input) {
413   Array<int8_t> name(64);
414   for (int i = 0; i < 64; ++i) {
415     name[i] = input.name[i];
416   }
417   MailboxPtr mailbox(Mailbox::New());
418   mailbox->name = name.Pass();
419   return mailbox.Pass();
420 }
421
422 // static
423 gpu::Mailbox TypeConverter<gpu::Mailbox, MailboxPtr>::Convert(
424     const MailboxPtr& input) {
425   gpu::Mailbox mailbox;
426   if (!input->name.is_null())
427     mailbox.SetName(&input->name.storage()[0]);
428   return mailbox;
429 }
430
431 // static
432 MailboxHolderPtr TypeConverter<MailboxHolderPtr, gpu::MailboxHolder>::Convert(
433     const gpu::MailboxHolder& input) {
434   MailboxHolderPtr holder(MailboxHolder::New());
435   holder->mailbox = Mailbox::From<gpu::Mailbox>(input.mailbox);
436   holder->texture_target = input.texture_target;
437   holder->sync_point = input.sync_point;
438   return holder.Pass();
439 }
440
441 // static
442 gpu::MailboxHolder TypeConverter<gpu::MailboxHolder, MailboxHolderPtr>::Convert(
443     const MailboxHolderPtr& input) {
444   gpu::MailboxHolder holder;
445   holder.mailbox = input->mailbox.To<gpu::Mailbox>();
446   holder.texture_target = input->texture_target;
447   holder.sync_point = input->sync_point;
448   return holder;
449 }
450
451 // static
452 TransferableResourcePtr
453 TypeConverter<TransferableResourcePtr, cc::TransferableResource>::Convert(
454     const cc::TransferableResource& input) {
455   TransferableResourcePtr transferable = TransferableResource::New();
456   transferable->id = input.id;
457   transferable->format = static_cast<ResourceFormat>(input.format);
458   transferable->filter = input.filter;
459   transferable->size = Size::From(input.size);
460   transferable->mailbox_holder = MailboxHolder::From(input.mailbox_holder);
461   transferable->is_repeated = input.is_repeated;
462   transferable->is_software = input.is_software;
463   return transferable.Pass();
464 }
465
466 // static
467 cc::TransferableResource
468 TypeConverter<cc::TransferableResource, TransferableResourcePtr>::Convert(
469     const TransferableResourcePtr& input) {
470   cc::TransferableResource transferable;
471   transferable.id = input->id;
472   transferable.format = static_cast<cc::ResourceFormat>(input->format);
473   transferable.filter = input->filter;
474   transferable.size = input->size.To<gfx::Size>();
475   transferable.mailbox_holder = input->mailbox_holder.To<gpu::MailboxHolder>();
476   transferable.is_repeated = input->is_repeated;
477   transferable.is_software = input->is_software;
478   return transferable;
479 }
480
481 // static
482 Array<TransferableResourcePtr> TypeConverter<
483     Array<TransferableResourcePtr>,
484     cc::TransferableResourceArray>::Convert(const cc::TransferableResourceArray&
485                                                 input) {
486   Array<TransferableResourcePtr> resources(input.size());
487   for (size_t i = 0; i < input.size(); ++i) {
488     resources[i] = TransferableResource::From(input[i]);
489   }
490   return resources.Pass();
491 }
492
493 // static
494 cc::TransferableResourceArray
495 TypeConverter<cc::TransferableResourceArray, Array<TransferableResourcePtr> >::
496     Convert(const Array<TransferableResourcePtr>& input) {
497   cc::TransferableResourceArray resources(input.size());
498   for (size_t i = 0; i < input.size(); ++i) {
499     resources[i] = input[i].To<cc::TransferableResource>();
500   }
501   return resources;
502 }
503
504 // static
505 ReturnedResourcePtr
506 TypeConverter<ReturnedResourcePtr, cc::ReturnedResource>::Convert(
507     const cc::ReturnedResource& input) {
508   ReturnedResourcePtr returned = ReturnedResource::New();
509   returned->id = input.id;
510   returned->sync_point = input.sync_point;
511   returned->count = input.count;
512   returned->lost = input.lost;
513   return returned.Pass();
514 }
515
516 // static
517 cc::ReturnedResource
518 TypeConverter<cc::ReturnedResource, ReturnedResourcePtr>::Convert(
519     const ReturnedResourcePtr& input) {
520   cc::ReturnedResource returned;
521   returned.id = input->id;
522   returned.sync_point = input->sync_point;
523   returned.count = input->count;
524   returned.lost = input->lost;
525   return returned;
526 }
527
528 // static
529 Array<ReturnedResourcePtr>
530 TypeConverter<Array<ReturnedResourcePtr>, cc::ReturnedResourceArray>::Convert(
531     const cc::ReturnedResourceArray& input) {
532   Array<ReturnedResourcePtr> resources(input.size());
533   for (size_t i = 0; i < input.size(); ++i) {
534     resources[i] = ReturnedResource::From(input[i]);
535   }
536   return resources.Pass();
537 }
538
539 // static
540 FramePtr TypeConverter<FramePtr, cc::CompositorFrame>::Convert(
541     const cc::CompositorFrame& input) {
542   FramePtr frame = Frame::New();
543   DCHECK(input.delegated_frame_data);
544   cc::DelegatedFrameData* frame_data = input.delegated_frame_data.get();
545   frame->resources =
546       Array<TransferableResourcePtr>::From(frame_data->resource_list);
547   const cc::RenderPassList& pass_list = frame_data->render_pass_list;
548   frame->passes = Array<PassPtr>::New(pass_list.size());
549   for (size_t i = 0; i < pass_list.size(); ++i) {
550     frame->passes[i] = Pass::From(*pass_list[i]);
551   }
552   return frame.Pass();
553 }
554
555 // static
556 scoped_ptr<cc::CompositorFrame>
557 TypeConverter<scoped_ptr<cc::CompositorFrame>, FramePtr>::Convert(
558     const FramePtr& input) {
559   scoped_ptr<cc::DelegatedFrameData> frame_data(new cc::DelegatedFrameData);
560   frame_data->device_scale_factor = 1.f;
561   frame_data->resource_list =
562       input->resources.To<cc::TransferableResourceArray>();
563   frame_data->render_pass_list.reserve(input->passes.size());
564   for (size_t i = 0; i < input->passes.size(); ++i) {
565     scoped_ptr<cc::RenderPass> pass =
566         input->passes[i].To<scoped_ptr<cc::RenderPass> >();
567     if (!pass)
568       return scoped_ptr<cc::CompositorFrame>();
569     frame_data->render_pass_list.push_back(pass.Pass());
570   }
571   scoped_ptr<cc::CompositorFrame> frame(new cc::CompositorFrame);
572   frame->delegated_frame_data = frame_data.Pass();
573   return frame.Pass();
574 }
575
576 }  // namespace mojo