1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "media/filters/audio_clock.h"
7 #include "base/logging.h"
8 #include "media/base/buffers.h"
12 AudioClock::AudioClock(int sample_rate)
13 : sample_rate_(sample_rate), last_endpoint_timestamp_(kNoTimestamp()) {
16 AudioClock::~AudioClock() {
19 void AudioClock::WroteAudio(int frames,
22 base::TimeDelta timestamp) {
23 CHECK_GT(playback_rate, 0);
24 CHECK(timestamp != kNoTimestamp());
26 DCHECK_GE(delay_frames, 0);
28 if (last_endpoint_timestamp_ == kNoTimestamp())
29 PushBufferedAudio(delay_frames, 0, kNoTimestamp());
31 TrimBufferedAudioToMatchDelay(delay_frames);
32 PushBufferedAudio(frames, playback_rate, timestamp);
34 last_endpoint_timestamp_ = timestamp;
37 void AudioClock::WroteSilence(int frames, int delay_frames) {
39 DCHECK_GE(delay_frames, 0);
41 if (last_endpoint_timestamp_ == kNoTimestamp())
42 PushBufferedAudio(delay_frames, 0, kNoTimestamp());
44 TrimBufferedAudioToMatchDelay(delay_frames);
45 PushBufferedAudio(frames, 0, kNoTimestamp());
48 base::TimeDelta AudioClock::CurrentMediaTimestamp() const {
49 int silence_frames = 0;
50 for (size_t i = 0; i < buffered_audio_.size(); ++i) {
51 // Account for silence ahead of the buffer closest to being played.
52 if (buffered_audio_[i].playback_rate == 0) {
53 silence_frames += buffered_audio_[i].frames;
57 // Multiply by playback rate as frames represent time-scaled audio.
58 return buffered_audio_[i].endpoint_timestamp -
59 base::TimeDelta::FromMicroseconds(
60 ((buffered_audio_[i].frames * buffered_audio_[i].playback_rate) +
62 sample_rate_ * base::Time::kMicrosecondsPerSecond);
66 // 1) AudioClock is uninitialziated and we'll return kNoTimestamp()
67 // 2) All previously buffered audio has been replaced by silence,
68 // meaning media time is now at the last endpoint
69 return last_endpoint_timestamp_;
72 void AudioClock::TrimBufferedAudioToMatchDelay(int delay_frames) {
73 if (buffered_audio_.empty())
76 size_t i = buffered_audio_.size() - 1;
78 if (buffered_audio_[i].frames <= delay_frames) {
79 // Reached the end before accounting for all of |delay_frames|. This
80 // means we haven't written enough audio data yet to account for hardware
81 // delay. In this case, do nothing.
85 // Keep accounting for |delay_frames|.
86 delay_frames -= buffered_audio_[i].frames;
91 // All of |delay_frames| has been accounted for: adjust amount of frames
92 // left in current buffer. All preceeding elements with index < |i| should
93 // be considered played out and hence discarded.
94 buffered_audio_[i].frames = delay_frames;
98 // At this point |i| points at what will be the new head of |buffered_audio_|
99 // however if it contains no audio it should be removed as well.
100 if (buffered_audio_[i].frames == 0)
103 buffered_audio_.erase(buffered_audio_.begin(), buffered_audio_.begin() + i);
106 void AudioClock::PushBufferedAudio(int frames,
108 base::TimeDelta endpoint_timestamp) {
109 if (playback_rate == 0)
110 DCHECK(endpoint_timestamp == kNoTimestamp());
115 // Avoid creating extra elements where possible.
116 if (!buffered_audio_.empty() &&
117 buffered_audio_.back().playback_rate == playback_rate) {
118 buffered_audio_.back().frames += frames;
119 buffered_audio_.back().endpoint_timestamp = endpoint_timestamp;
123 buffered_audio_.push_back(
124 BufferedAudio(frames, playback_rate, endpoint_timestamp));
127 AudioClock::BufferedAudio::BufferedAudio(int frames,
129 base::TimeDelta endpoint_timestamp)
131 playback_rate(playback_rate),
132 endpoint_timestamp(endpoint_timestamp) {