19fc47b8be5a154d3235616eb279681719e9f94c
[platform/framework/web/crosswalk.git] / src / media / audio / pulse / pulse_output.cc
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "media/audio/pulse/pulse_output.h"
6
7 #include <pulse/pulseaudio.h>
8
9 #include "base/single_thread_task_runner.h"
10 #include "media/audio/audio_manager_base.h"
11 #include "media/audio/audio_parameters.h"
12 #include "media/audio/pulse/pulse_util.h"
13
14 namespace media {
15
16 using pulse::AutoPulseLock;
17 using pulse::WaitForOperationCompletion;
18
19 // static, pa_stream_notify_cb
20 void PulseAudioOutputStream::StreamNotifyCallback(pa_stream* s, void* p_this) {
21   PulseAudioOutputStream* stream = static_cast<PulseAudioOutputStream*>(p_this);
22
23   // Forward unexpected failures to the AudioSourceCallback if available.  All
24   // these variables are only modified under pa_threaded_mainloop_lock() so this
25   // should be thread safe.
26   if (s && stream->source_callback_ &&
27       pa_stream_get_state(s) == PA_STREAM_FAILED) {
28     stream->source_callback_->OnError(stream);
29   }
30
31   pa_threaded_mainloop_signal(stream->pa_mainloop_, 0);
32 }
33
34 // static, pa_stream_request_cb_t
35 void PulseAudioOutputStream::StreamRequestCallback(pa_stream* s, size_t len,
36                                                    void* p_this) {
37   // Fulfill write request; must always result in a pa_stream_write() call.
38   static_cast<PulseAudioOutputStream*>(p_this)->FulfillWriteRequest(len);
39 }
40
41 PulseAudioOutputStream::PulseAudioOutputStream(const AudioParameters& params,
42                                                const std::string& device_id,
43                                                AudioManagerBase* manager)
44     : params_(params),
45       device_id_(device_id),
46       manager_(manager),
47       pa_context_(NULL),
48       pa_mainloop_(NULL),
49       pa_stream_(NULL),
50       volume_(1.0f),
51       source_callback_(NULL) {
52   CHECK(params_.IsValid());
53   audio_bus_ = AudioBus::Create(params_);
54 }
55
56 PulseAudioOutputStream::~PulseAudioOutputStream() {
57   // All internal structures should already have been freed in Close(), which
58   // calls AudioManagerBase::ReleaseOutputStream() which deletes this object.
59   DCHECK(!pa_stream_);
60   DCHECK(!pa_context_);
61   DCHECK(!pa_mainloop_);
62 }
63
64 bool PulseAudioOutputStream::Open() {
65   DCHECK(thread_checker_.CalledOnValidThread());
66   return pulse::CreateOutputStream(&pa_mainloop_, &pa_context_, &pa_stream_,
67                                    params_, device_id_, &StreamNotifyCallback,
68                                    &StreamRequestCallback, this);
69 }
70
71 void PulseAudioOutputStream::Reset() {
72   if (!pa_mainloop_) {
73     DCHECK(!pa_stream_);
74     DCHECK(!pa_context_);
75     return;
76   }
77
78   {
79     AutoPulseLock auto_lock(pa_mainloop_);
80
81     // Close the stream.
82     if (pa_stream_) {
83       // Ensure all samples are played out before shutdown.
84       pa_operation* operation = pa_stream_flush(
85           pa_stream_, &pulse::StreamSuccessCallback, pa_mainloop_);
86       WaitForOperationCompletion(pa_mainloop_, operation);
87
88       // Release PulseAudio structures.
89       pa_stream_disconnect(pa_stream_);
90       pa_stream_set_write_callback(pa_stream_, NULL, NULL);
91       pa_stream_set_state_callback(pa_stream_, NULL, NULL);
92       pa_stream_unref(pa_stream_);
93       pa_stream_ = NULL;
94     }
95
96     if (pa_context_) {
97       pa_context_disconnect(pa_context_);
98       pa_context_set_state_callback(pa_context_, NULL, NULL);
99       pa_context_unref(pa_context_);
100       pa_context_ = NULL;
101     }
102   }
103
104   pa_threaded_mainloop_stop(pa_mainloop_);
105   pa_threaded_mainloop_free(pa_mainloop_);
106   pa_mainloop_ = NULL;
107 }
108
109 void PulseAudioOutputStream::Close() {
110   DCHECK(thread_checker_.CalledOnValidThread());
111
112   Reset();
113
114   // Signal to the manager that we're closed and can be removed.
115   // This should be the last call in the function as it deletes "this".
116   manager_->ReleaseOutputStream(this);
117 }
118
119 void PulseAudioOutputStream::FulfillWriteRequest(size_t requested_bytes) {
120   int bytes_remaining = requested_bytes;
121   while (bytes_remaining > 0) {
122     void* buffer = NULL;
123     size_t bytes_to_fill = params_.GetBytesPerBuffer();
124     CHECK_GE(pa_stream_begin_write(pa_stream_, &buffer, &bytes_to_fill), 0);
125     CHECK_EQ(bytes_to_fill, static_cast<size_t>(params_.GetBytesPerBuffer()));
126
127     int frames_filled = 0;
128     if (source_callback_) {
129       uint32 hardware_delay = pulse::GetHardwareLatencyInBytes(
130           pa_stream_, params_.sample_rate(),
131           params_.GetBytesPerFrame());
132       frames_filled = source_callback_->OnMoreData(
133           audio_bus_.get(), AudioBuffersState(0, hardware_delay));
134     }
135
136     // Zero any unfilled data so it plays back as silence.
137     if (frames_filled < audio_bus_->frames()) {
138       audio_bus_->ZeroFramesPartial(
139           frames_filled, audio_bus_->frames() - frames_filled);
140     }
141
142     // Note: If this ever changes to output raw float the data must be clipped
143     // and sanitized since it may come from an untrusted source such as NaCl.
144     audio_bus_->Scale(volume_);
145     audio_bus_->ToInterleaved(
146         audio_bus_->frames(), params_.bits_per_sample() / 8, buffer);
147
148     if (pa_stream_write(pa_stream_, buffer, bytes_to_fill, NULL, 0LL,
149                         PA_SEEK_RELATIVE) < 0) {
150       if (source_callback_) {
151         source_callback_->OnError(this);
152       }
153     }
154
155     bytes_remaining -= bytes_to_fill;
156   }
157 }
158
159 void PulseAudioOutputStream::Start(AudioSourceCallback* callback) {
160   DCHECK(thread_checker_.CalledOnValidThread());
161   CHECK(callback);
162   CHECK(pa_stream_);
163
164   AutoPulseLock auto_lock(pa_mainloop_);
165
166   // Ensure the context and stream are ready.
167   if (pa_context_get_state(pa_context_) != PA_CONTEXT_READY &&
168       pa_stream_get_state(pa_stream_) != PA_STREAM_READY) {
169     callback->OnError(this);
170     return;
171   }
172
173   source_callback_ = callback;
174
175   // Uncork (resume) the stream.
176   pa_operation* operation = pa_stream_cork(
177       pa_stream_, 0, &pulse::StreamSuccessCallback, pa_mainloop_);
178   WaitForOperationCompletion(pa_mainloop_, operation);
179 }
180
181 void PulseAudioOutputStream::Stop() {
182   DCHECK(thread_checker_.CalledOnValidThread());
183
184   // Cork (pause) the stream.  Waiting for the main loop lock will ensure
185   // outstanding callbacks have completed.
186   AutoPulseLock auto_lock(pa_mainloop_);
187
188   // Set |source_callback_| to NULL so all FulfillWriteRequest() calls which may
189   // occur while waiting on the flush and cork exit immediately.
190   source_callback_ = NULL;
191
192   // Flush the stream prior to cork, doing so after will cause hangs.  Write
193   // callbacks are suspended while inside pa_threaded_mainloop_lock() so this
194   // is all thread safe.
195   pa_operation* operation = pa_stream_flush(
196       pa_stream_, &pulse::StreamSuccessCallback, pa_mainloop_);
197   WaitForOperationCompletion(pa_mainloop_, operation);
198
199   operation = pa_stream_cork(pa_stream_, 1, &pulse::StreamSuccessCallback,
200                              pa_mainloop_);
201   WaitForOperationCompletion(pa_mainloop_, operation);
202 }
203
204 void PulseAudioOutputStream::SetVolume(double volume) {
205   DCHECK(thread_checker_.CalledOnValidThread());
206
207   volume_ = static_cast<float>(volume);
208 }
209
210 void PulseAudioOutputStream::GetVolume(double* volume) {
211   DCHECK(thread_checker_.CalledOnValidThread());
212
213   *volume = volume_;
214 }
215
216 }  // namespace media