- add sources.
[platform/framework/web/crosswalk.git] / src / media / audio / fake_audio_input_stream.cc
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "media/audio/fake_audio_input_stream.h"
6
7 #include "base/bind.h"
8 #include "base/lazy_instance.h"
9 #include "media/audio/audio_manager_base.h"
10
11 using base::TimeTicks;
12 using base::TimeDelta;
13
14 namespace media {
15
16 namespace {
17
18 // These values are based on experiments for local-to-local
19 // PeerConnection to demonstrate audio/video synchronization.
20 const int kBeepDurationMilliseconds = 20;
21 const int kBeepFrequency = 400;
22
23 struct BeepContext {
24   BeepContext() : beep_once(false) {}
25   base::Lock beep_lock;
26   bool beep_once;
27 };
28
29 static base::LazyInstance<BeepContext> g_beep_context =
30     LAZY_INSTANCE_INITIALIZER;
31
32 }  // namespace
33
34 AudioInputStream* FakeAudioInputStream::MakeFakeStream(
35     AudioManagerBase* manager,
36     const AudioParameters& params) {
37   return new FakeAudioInputStream(manager, params);
38 }
39
40 FakeAudioInputStream::FakeAudioInputStream(AudioManagerBase* manager,
41                                            const AudioParameters& params)
42     : audio_manager_(manager),
43       callback_(NULL),
44       buffer_size_((params.channels() * params.bits_per_sample() *
45                     params.frames_per_buffer()) / 8),
46       params_(params),
47       thread_("FakeAudioRecordingThread"),
48       callback_interval_(base::TimeDelta::FromMilliseconds(
49           (params.frames_per_buffer() * 1000) / params.sample_rate())),
50       beep_duration_in_buffers_(
51           kBeepDurationMilliseconds * params.sample_rate() /
52           params.frames_per_buffer() / 1000),
53       beep_generated_in_buffers_(0),
54       beep_period_in_frames_(params.sample_rate() / kBeepFrequency),
55       frames_elapsed_(0) {
56 }
57
58 FakeAudioInputStream::~FakeAudioInputStream() {}
59
60 bool FakeAudioInputStream::Open() {
61   buffer_.reset(new uint8[buffer_size_]);
62   memset(buffer_.get(), 0, buffer_size_);
63   return true;
64 }
65
66 void FakeAudioInputStream::Start(AudioInputCallback* callback)  {
67   DCHECK(!thread_.IsRunning());
68   callback_ = callback;
69   last_callback_time_ = TimeTicks::Now();
70   thread_.Start();
71   thread_.message_loop()->PostDelayedTask(
72       FROM_HERE,
73       base::Bind(&FakeAudioInputStream::DoCallback, base::Unretained(this)),
74       callback_interval_);
75 }
76
77 void FakeAudioInputStream::DoCallback() {
78   DCHECK(callback_);
79
80   memset(buffer_.get(), 0, buffer_size_);
81
82   bool should_beep = false;
83   {
84     BeepContext* beep_context = g_beep_context.Pointer();
85     base::AutoLock auto_lock(beep_context->beep_lock);
86     should_beep = beep_context->beep_once;
87     beep_context->beep_once = false;
88   }
89
90   // If this object was instructed to generate a beep or has started to
91   // generate a beep sound.
92   if (should_beep || beep_generated_in_buffers_) {
93     // Compute the number of frames to output high value. Then compute the
94     // number of bytes based on channels and bits per channel.
95     int high_frames = beep_period_in_frames_ / 2;
96     int high_bytes = high_frames * params_.bits_per_sample() *
97         params_.channels() / 8;
98
99     // Separate high and low with the same number of bytes to generate a
100     // square wave.
101     int position = 0;
102     while (position + high_bytes <= buffer_size_) {
103       // Write high values first.
104       memset(buffer_.get() + position, 128, high_bytes);
105
106       // Then leave low values in the buffer with |high_bytes|.
107       position += high_bytes * 2;
108     }
109
110     ++beep_generated_in_buffers_;
111     if (beep_generated_in_buffers_ >= beep_duration_in_buffers_)
112       beep_generated_in_buffers_ = 0;
113   }
114
115   callback_->OnData(this, buffer_.get(), buffer_size_, buffer_size_, 1.0);
116   frames_elapsed_ += params_.frames_per_buffer();
117
118   const TimeTicks now = TimeTicks::Now();
119   base::TimeDelta next_callback_time =
120       last_callback_time_ + callback_interval_ * 2 - now;
121
122   // If we are falling behind, try to catch up as much as we can in the next
123   // callback.
124   if (next_callback_time < base::TimeDelta())
125     next_callback_time = base::TimeDelta();
126
127   last_callback_time_ = now;
128   thread_.message_loop()->PostDelayedTask(
129       FROM_HERE,
130       base::Bind(&FakeAudioInputStream::DoCallback, base::Unretained(this)),
131       next_callback_time);
132 }
133
134 void FakeAudioInputStream::Stop() {
135   thread_.Stop();
136 }
137
138 void FakeAudioInputStream::Close() {
139   if (callback_) {
140     callback_->OnClose(this);
141     callback_ = NULL;
142   }
143   audio_manager_->ReleaseInputStream(this);
144 }
145
146 double FakeAudioInputStream::GetMaxVolume() {
147   return 1.0;
148 }
149
150 void FakeAudioInputStream::SetVolume(double volume) {
151 }
152
153 double FakeAudioInputStream::GetVolume() {
154   return 1.0;
155 }
156
157 void FakeAudioInputStream::SetAutomaticGainControl(bool enabled) {}
158
159 bool FakeAudioInputStream::GetAutomaticGainControl() {
160   return true;
161 }
162
163 // static
164 void FakeAudioInputStream::BeepOnce() {
165   BeepContext* beep_context = g_beep_context.Pointer();
166   base::AutoLock auto_lock(beep_context->beep_lock);
167   beep_context->beep_once = true;
168 }
169
170 }  // namespace media