Update To 11.40.268.0
[platform/framework/web/crosswalk.git] / src / media / audio / audio_output_device.cc
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "media/audio/audio_output_device.h"
6
7 #include "base/basictypes.h"
8 #include "base/debug/trace_event.h"
9 #include "base/threading/thread_restrictions.h"
10 #include "base/time/time.h"
11 #include "media/audio/audio_output_controller.h"
12 #include "media/base/limits.h"
13
14 namespace media {
15
16 // Takes care of invoking the render callback on the audio thread.
17 // An instance of this class is created for each capture stream in
18 // OnStreamCreated().
19 class AudioOutputDevice::AudioThreadCallback
20     : public AudioDeviceThread::Callback {
21  public:
22   AudioThreadCallback(const AudioParameters& audio_parameters,
23                       base::SharedMemoryHandle memory,
24                       int memory_length,
25                       AudioRendererSink::RenderCallback* render_callback);
26   ~AudioThreadCallback() override;
27
28   void MapSharedMemory() override;
29
30   // Called whenever we receive notifications about pending data.
31   void Process(uint32 pending_data) override;
32
33  private:
34   AudioRendererSink::RenderCallback* render_callback_;
35   scoped_ptr<AudioBus> output_bus_;
36   DISALLOW_COPY_AND_ASSIGN(AudioThreadCallback);
37 };
38
39 AudioOutputDevice::AudioOutputDevice(
40     scoped_ptr<AudioOutputIPC> ipc,
41     const scoped_refptr<base::SingleThreadTaskRunner>& io_task_runner)
42     : ScopedTaskRunnerObserver(io_task_runner),
43       callback_(NULL),
44       ipc_(ipc.Pass()),
45       state_(IDLE),
46       play_on_start_(true),
47       session_id_(-1),
48       stopping_hack_(false) {
49   CHECK(ipc_);
50
51   // The correctness of the code depends on the relative values assigned in the
52   // State enum.
53   COMPILE_ASSERT(IPC_CLOSED < IDLE, invalid_enum_value_assignment_0);
54   COMPILE_ASSERT(IDLE < CREATING_STREAM, invalid_enum_value_assignment_1);
55   COMPILE_ASSERT(CREATING_STREAM < PAUSED, invalid_enum_value_assignment_2);
56   COMPILE_ASSERT(PAUSED < PLAYING, invalid_enum_value_assignment_3);
57 }
58
59 void AudioOutputDevice::InitializeWithSessionId(const AudioParameters& params,
60                                                 RenderCallback* callback,
61                                                 int session_id) {
62   DCHECK(!callback_) << "Calling InitializeWithSessionId() twice?";
63   DCHECK(params.IsValid());
64   audio_parameters_ = params;
65   callback_ = callback;
66   session_id_ = session_id;
67 }
68
69 void AudioOutputDevice::Initialize(const AudioParameters& params,
70                                    RenderCallback* callback) {
71   InitializeWithSessionId(params, callback, 0);
72 }
73
74 AudioOutputDevice::~AudioOutputDevice() {
75   // The current design requires that the user calls Stop() before deleting
76   // this class.
77   DCHECK(audio_thread_.IsStopped());
78 }
79
80 void AudioOutputDevice::Start() {
81   DCHECK(callback_) << "Initialize hasn't been called";
82   task_runner()->PostTask(FROM_HERE,
83       base::Bind(&AudioOutputDevice::CreateStreamOnIOThread, this,
84                  audio_parameters_));
85 }
86
87 void AudioOutputDevice::Stop() {
88   {
89     base::AutoLock auto_lock(audio_thread_lock_);
90     audio_thread_.Stop(base::MessageLoop::current());
91     stopping_hack_ = true;
92   }
93
94   task_runner()->PostTask(FROM_HERE,
95       base::Bind(&AudioOutputDevice::ShutDownOnIOThread, this));
96 }
97
98 void AudioOutputDevice::Play() {
99   task_runner()->PostTask(FROM_HERE,
100       base::Bind(&AudioOutputDevice::PlayOnIOThread, this));
101 }
102
103 void AudioOutputDevice::Pause() {
104   task_runner()->PostTask(FROM_HERE,
105       base::Bind(&AudioOutputDevice::PauseOnIOThread, this));
106 }
107
108 bool AudioOutputDevice::SetVolume(double volume) {
109   if (volume < 0 || volume > 1.0)
110     return false;
111
112   if (!task_runner()->PostTask(FROM_HERE,
113           base::Bind(&AudioOutputDevice::SetVolumeOnIOThread, this, volume))) {
114     return false;
115   }
116
117   return true;
118 }
119
120 void AudioOutputDevice::CreateStreamOnIOThread(const AudioParameters& params) {
121   DCHECK(task_runner()->BelongsToCurrentThread());
122   if (state_ == IDLE) {
123     state_ = CREATING_STREAM;
124     ipc_->CreateStream(this, params, session_id_);
125   }
126 }
127
128 void AudioOutputDevice::PlayOnIOThread() {
129   DCHECK(task_runner()->BelongsToCurrentThread());
130   if (state_ == PAUSED) {
131     ipc_->PlayStream();
132     state_ = PLAYING;
133     play_on_start_ = false;
134   } else {
135     play_on_start_ = true;
136   }
137 }
138
139 void AudioOutputDevice::PauseOnIOThread() {
140   DCHECK(task_runner()->BelongsToCurrentThread());
141   if (state_ == PLAYING) {
142     ipc_->PauseStream();
143     state_ = PAUSED;
144   }
145   play_on_start_ = false;
146 }
147
148 void AudioOutputDevice::ShutDownOnIOThread() {
149   DCHECK(task_runner()->BelongsToCurrentThread());
150
151   // Close the stream, if we haven't already.
152   if (state_ >= CREATING_STREAM) {
153     ipc_->CloseStream();
154     state_ = IDLE;
155   }
156
157   // We can run into an issue where ShutDownOnIOThread is called right after
158   // OnStreamCreated is called in cases where Start/Stop are called before we
159   // get the OnStreamCreated callback.  To handle that corner case, we call
160   // Stop(). In most cases, the thread will already be stopped.
161   //
162   // Another situation is when the IO thread goes away before Stop() is called
163   // in which case, we cannot use the message loop to close the thread handle
164   // and can't rely on the main thread existing either.
165   base::AutoLock auto_lock_(audio_thread_lock_);
166   base::ThreadRestrictions::ScopedAllowIO allow_io;
167   audio_thread_.Stop(NULL);
168   audio_callback_.reset();
169   stopping_hack_ = false;
170 }
171
172 void AudioOutputDevice::SetVolumeOnIOThread(double volume) {
173   DCHECK(task_runner()->BelongsToCurrentThread());
174   if (state_ >= CREATING_STREAM)
175     ipc_->SetVolume(volume);
176 }
177
178 void AudioOutputDevice::OnStateChanged(AudioOutputIPCDelegate::State state) {
179   DCHECK(task_runner()->BelongsToCurrentThread());
180
181   // Do nothing if the stream has been closed.
182   if (state_ < CREATING_STREAM)
183     return;
184
185   // TODO(miu): Clean-up inconsistent and incomplete handling here.
186   // http://crbug.com/180640
187   switch (state) {
188     case AudioOutputIPCDelegate::kPlaying:
189     case AudioOutputIPCDelegate::kPaused:
190       break;
191     case AudioOutputIPCDelegate::kError:
192       DLOG(WARNING) << "AudioOutputDevice::OnStateChanged(kError)";
193       // Don't dereference the callback object if the audio thread
194       // is stopped or stopping.  That could mean that the callback
195       // object has been deleted.
196       // TODO(tommi): Add an explicit contract for clearing the callback
197       // object.  Possibly require calling Initialize again or provide
198       // a callback object via Start() and clear it in Stop().
199       if (!audio_thread_.IsStopped())
200         callback_->OnRenderError();
201       break;
202     default:
203       NOTREACHED();
204       break;
205   }
206 }
207
208 void AudioOutputDevice::OnStreamCreated(
209     base::SharedMemoryHandle handle,
210     base::SyncSocket::Handle socket_handle,
211     int length) {
212   DCHECK(task_runner()->BelongsToCurrentThread());
213 #if defined(OS_WIN)
214   DCHECK(handle);
215   DCHECK(socket_handle);
216 #else
217   DCHECK_GE(handle.fd, 0);
218   DCHECK_GE(socket_handle, 0);
219 #endif
220   DCHECK_GT(length, 0);
221
222   if (state_ != CREATING_STREAM)
223     return;
224
225   // We can receive OnStreamCreated() on the IO thread after the client has
226   // called Stop() but before ShutDownOnIOThread() is processed. In such a
227   // situation |callback_| might point to freed memory. Instead of starting
228   // |audio_thread_| do nothing and wait for ShutDownOnIOThread() to get called.
229   //
230   // TODO(scherkus): The real fix is to have sane ownership semantics. The fact
231   // that |callback_| (which should own and outlive this object!) can point to
232   // freed memory is a mess. AudioRendererSink should be non-refcounted so that
233   // owners (WebRtcAudioDeviceImpl, AudioRendererImpl, etc...) can Stop() and
234   // delete as they see fit. AudioOutputDevice should internally use WeakPtr
235   // to handle teardown and thread hopping. See http://crbug.com/151051 for
236   // details.
237   base::AutoLock auto_lock(audio_thread_lock_);
238   if (stopping_hack_)
239     return;
240
241   DCHECK(audio_thread_.IsStopped());
242   audio_callback_.reset(new AudioOutputDevice::AudioThreadCallback(
243       audio_parameters_, handle, length, callback_));
244   audio_thread_.Start(
245       audio_callback_.get(), socket_handle, "AudioOutputDevice", true);
246   state_ = PAUSED;
247
248   // We handle the case where Play() and/or Pause() may have been called
249   // multiple times before OnStreamCreated() gets called.
250   if (play_on_start_)
251     PlayOnIOThread();
252 }
253
254 void AudioOutputDevice::OnIPCClosed() {
255   DCHECK(task_runner()->BelongsToCurrentThread());
256   state_ = IPC_CLOSED;
257   ipc_.reset();
258 }
259
260 void AudioOutputDevice::WillDestroyCurrentMessageLoop() {
261   LOG(ERROR) << "IO loop going away before the audio device has been stopped";
262   ShutDownOnIOThread();
263 }
264
265 // AudioOutputDevice::AudioThreadCallback
266
267 AudioOutputDevice::AudioThreadCallback::AudioThreadCallback(
268     const AudioParameters& audio_parameters,
269     base::SharedMemoryHandle memory,
270     int memory_length,
271     AudioRendererSink::RenderCallback* render_callback)
272     : AudioDeviceThread::Callback(audio_parameters, memory, memory_length, 1),
273       render_callback_(render_callback) {}
274
275 AudioOutputDevice::AudioThreadCallback::~AudioThreadCallback() {
276 }
277
278 void AudioOutputDevice::AudioThreadCallback::MapSharedMemory() {
279   CHECK_EQ(total_segments_, 1);
280   CHECK(shared_memory_.Map(memory_length_));
281   DCHECK_EQ(memory_length_, AudioBus::CalculateMemorySize(audio_parameters_));
282
283   output_bus_ =
284       AudioBus::WrapMemory(audio_parameters_, shared_memory_.memory());
285 }
286
287 // Called whenever we receive notifications about pending data.
288 void AudioOutputDevice::AudioThreadCallback::Process(uint32 pending_data) {
289   // Convert the number of pending bytes in the render buffer into milliseconds.
290   int audio_delay_milliseconds = pending_data / bytes_per_ms_;
291
292   TRACE_EVENT0("audio", "AudioOutputDevice::FireRenderCallback");
293
294   // Update the audio-delay measurement then ask client to render audio.  Since
295   // |output_bus_| is wrapping the shared memory the Render() call is writing
296   // directly into the shared memory.
297   render_callback_->Render(output_bus_.get(), audio_delay_milliseconds);
298 }
299
300 }  // namespace media.