1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "gpu/gles2_conform_support/egl/config.h"
17 bind_to_texture_rgb_(EGL_DONT_CARE),
18 bind_to_texture_rgba_(EGL_DONT_CARE),
19 color_buffer_type_(EGL_RGB_BUFFER),
20 config_caveat_(EGL_DONT_CARE),
21 config_id_(EGL_DONT_CARE),
22 conformant_(EGL_OPENGL_ES2_BIT),
25 max_pbuffer_width_(0),
26 max_pbuffer_height_(0),
27 max_pbuffer_pixels_(0),
28 min_swap_interval_(EGL_DONT_CARE),
29 max_swap_interval_(EGL_DONT_CARE),
30 native_renderable_(EGL_DONT_CARE),
32 native_visual_type_(EGL_DONT_CARE),
33 renderable_type_(EGL_OPENGL_ES2_BIT),
37 surface_type_(EGL_WINDOW_BIT),
38 transparent_type_(EGL_NONE),
39 transparent_red_value_(EGL_DONT_CARE),
40 transparent_green_value_(EGL_DONT_CARE),
41 transparent_blue_value_(EGL_DONT_CARE) {
47 bool Config::GetAttrib(EGLint attribute, EGLint* value) const {
48 // TODO(alokp): Find out how to get correct values.
51 *value = buffer_size_;
62 case EGL_LUMINANCE_SIZE:
63 *value = luminance_size_;
68 case EGL_ALPHA_MASK_SIZE:
69 *value = alpha_mask_size_;
71 case EGL_BIND_TO_TEXTURE_RGB:
72 *value = bind_to_texture_rgb_;
74 case EGL_BIND_TO_TEXTURE_RGBA:
75 *value = bind_to_texture_rgba_;
77 case EGL_COLOR_BUFFER_TYPE:
78 *value = color_buffer_type_;
80 case EGL_CONFIG_CAVEAT:
81 *value = config_caveat_;
95 case EGL_MAX_PBUFFER_WIDTH:
96 *value = max_pbuffer_width_;
98 case EGL_MAX_PBUFFER_HEIGHT:
99 *value = max_pbuffer_height_;
101 case EGL_MAX_PBUFFER_PIXELS:
102 *value = max_pbuffer_pixels_;
104 case EGL_MIN_SWAP_INTERVAL:
105 *value = min_swap_interval_;
107 case EGL_MAX_SWAP_INTERVAL:
108 *value = max_swap_interval_;
110 case EGL_NATIVE_RENDERABLE:
111 *value = native_renderable_;
113 case EGL_NATIVE_VISUAL_ID:
114 *value = native_visual_id_;
116 case EGL_NATIVE_VISUAL_TYPE:
117 *value = native_visual_type_;
119 case EGL_RENDERABLE_TYPE:
120 *value = renderable_type_;
122 case EGL_SAMPLE_BUFFERS:
123 *value = sample_buffers_;
128 case EGL_STENCIL_SIZE:
129 *value = stencil_size_;
131 case EGL_SURFACE_TYPE:
132 *value = surface_type_;
134 case EGL_TRANSPARENT_TYPE:
135 *value = transparent_type_;
137 case EGL_TRANSPARENT_RED_VALUE:
138 *value = transparent_red_value_;
140 case EGL_TRANSPARENT_GREEN_VALUE:
141 *value = transparent_green_value_;
143 case EGL_TRANSPARENT_BLUE_VALUE:
144 *value = transparent_blue_value_;