Upstream version 10.39.225.0
[platform/framework/web/crosswalk.git] / src / gpu / command_buffer / service / shader_translator.h
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef GPU_COMMAND_BUFFER_SERVICE_SHADER_TRANSLATOR_H_
6 #define GPU_COMMAND_BUFFER_SERVICE_SHADER_TRANSLATOR_H_
7
8 #include <string>
9
10 #include "base/basictypes.h"
11 #include "base/containers/hash_tables.h"
12 #include "base/memory/ref_counted.h"
13 #include "base/memory/scoped_ptr.h"
14 #include "base/observer_list.h"
15 #include "gpu/gpu_export.h"
16 #include "third_party/angle/include/GLSLANG/ShaderLang.h"
17
18 namespace gpu {
19 namespace gles2 {
20
21 // Translates a GLSL ES 2.0 shader to desktop GLSL shader, or just
22 // validates GLSL ES 2.0 shaders on a true GLSL ES implementation.
23 class ShaderTranslatorInterface {
24  public:
25   enum GlslImplementationType {
26     kGlsl,
27     kGlslES
28   };
29
30   struct VariableInfo {
31     VariableInfo()
32         : type(0),
33           size(0),
34           precision(SH_PRECISION_UNDEFINED),
35           static_use(0) {
36     }
37
38     VariableInfo(int _type, int _size, int _precision,
39                  int _static_use, std::string _name)
40         : type(_type),
41           size(_size),
42           precision(_precision),
43           static_use(_static_use),
44           name(_name) {
45     }
46     bool operator==(
47         const ShaderTranslatorInterface::VariableInfo& other) const {
48       return type == other.type &&
49           size == other.size &&
50           precision == other.precision &&
51           strcmp(name.c_str(), other.name.c_str()) == 0;
52     }
53
54     int type;
55     int size;
56     int precision;
57     int static_use;
58     std::string name;  // name in the original shader source.
59   };
60
61   // Mapping between variable name and info.
62   typedef base::hash_map<std::string, VariableInfo> VariableMap;
63   // Mapping between hashed name and original name.
64   typedef base::hash_map<std::string, std::string> NameMap;
65
66   // Initializes the translator.
67   // Must be called once before using the translator object.
68   virtual bool Init(
69       sh::GLenum shader_type,
70       ShShaderSpec shader_spec,
71       const ShBuiltInResources* resources,
72       GlslImplementationType glsl_implementation_type,
73       ShCompileOptions driver_bug_workarounds) = 0;
74
75   // Translates the given shader source.
76   // Returns true if translation is successful, false otherwise.
77   // Always fill |info_log| if it's non-null.
78   // Upon success, fill |translated_shader|, |attrib_map|, |uniform_map|,
79   // |varying_map|, and |name_map| if they are non-null.
80   virtual bool Translate(const std::string& shader_source,
81                          std::string* info_log,
82                          std::string* translated_shader,
83                          VariableMap* attrib_map,
84                          VariableMap* uniform_map,
85                          VariableMap* varying_map,
86                          NameMap* name_map) const = 0;
87
88   // Return a string that is unique for a specfic set of options that would
89   // possibly affect compilation.
90   virtual std::string GetStringForOptionsThatWouldAffectCompilation() const = 0;
91
92  protected:
93   virtual ~ShaderTranslatorInterface() {}
94 };
95
96 // Implementation of ShaderTranslatorInterface
97 class GPU_EXPORT ShaderTranslator
98     : public base::RefCounted<ShaderTranslator>,
99       NON_EXPORTED_BASE(public ShaderTranslatorInterface) {
100  public:
101   class DestructionObserver {
102    public:
103     DestructionObserver();
104     virtual ~DestructionObserver();
105
106     virtual void OnDestruct(ShaderTranslator* translator) = 0;
107
108    private:
109     DISALLOW_COPY_AND_ASSIGN(DestructionObserver);
110   };
111
112   ShaderTranslator();
113
114   // Overridden from ShaderTranslatorInterface.
115   virtual bool Init(
116       sh::GLenum shader_type,
117       ShShaderSpec shader_spec,
118       const ShBuiltInResources* resources,
119       GlslImplementationType glsl_implementation_type,
120       ShCompileOptions driver_bug_workarounds) OVERRIDE;
121
122   // Overridden from ShaderTranslatorInterface.
123   virtual bool Translate(const std::string& shader_source,
124                          std::string* info_log,
125                          std::string* translated_source,
126                          VariableMap* attrib_map,
127                          VariableMap* uniform_map,
128                          VariableMap* varying_map,
129                          NameMap* name_map) const OVERRIDE;
130
131   virtual std::string GetStringForOptionsThatWouldAffectCompilation() const
132       OVERRIDE;
133
134   void AddDestructionObserver(DestructionObserver* observer);
135   void RemoveDestructionObserver(DestructionObserver* observer);
136
137  private:
138   friend class base::RefCounted<ShaderTranslator>;
139
140   virtual ~ShaderTranslator();
141   int GetCompileOptions() const;
142
143   ShHandle compiler_;
144   ShBuiltInResources compiler_options_;
145   bool implementation_is_glsl_es_;
146   ShCompileOptions driver_bug_workarounds_;
147   ObserverList<DestructionObserver> destruction_observers_;
148
149   DISALLOW_COPY_AND_ASSIGN(ShaderTranslator);
150 };
151
152 }  // namespace gles2
153 }  // namespace gpu
154
155 #endif  // GPU_COMMAND_BUFFER_SERVICE_SHADER_TRANSLATOR_H_
156