- add sources.
[platform/framework/web/crosswalk.git] / src / gpu / command_buffer / service / program_cache.h
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef GPU_COMMAND_BUFFER_SERVICE_PROGRAM_CACHE_H_
6 #define GPU_COMMAND_BUFFER_SERVICE_PROGRAM_CACHE_H_
7
8 #include <map>
9 #include <string>
10
11 #include "base/containers/hash_tables.h"
12 #include "base/sha1.h"
13 #include "gpu/command_buffer/common/gles2_cmd_format.h"
14 #include "gpu/command_buffer/service/gles2_cmd_decoder.h"
15 #include "gpu/command_buffer/service/shader_manager.h"
16
17 namespace gpu {
18 namespace gles2 {
19
20 class Shader;
21 class ShaderTranslator;
22
23 // Program cache base class for caching linked gpu programs
24 class GPU_EXPORT ProgramCache {
25  public:
26   static const size_t kHashLength = base::kSHA1Length;
27
28   typedef std::map<std::string, GLint> LocationMap;
29
30   enum LinkedProgramStatus {
31     LINK_UNKNOWN,
32     LINK_SUCCEEDED
33   };
34
35   enum ProgramLoadResult {
36     PROGRAM_LOAD_FAILURE,
37     PROGRAM_LOAD_SUCCESS
38   };
39
40   ProgramCache();
41   virtual ~ProgramCache();
42
43   LinkedProgramStatus GetLinkedProgramStatus(
44       const std::string& untranslated_shader_a,
45       const ShaderTranslatorInterface* translator_a,
46       const std::string& untranslated_shader_b,
47       const ShaderTranslatorInterface* translator_b,
48       const LocationMap* bind_attrib_location_map) const;
49
50   // Loads the linked program from the cache.  If the program is not found or
51   // there was an error, PROGRAM_LOAD_FAILURE should be returned.
52   virtual ProgramLoadResult LoadLinkedProgram(
53       GLuint program,
54       Shader* shader_a,
55       const ShaderTranslatorInterface* translator_a,
56       Shader* shader_b,
57       const ShaderTranslatorInterface* translator_b,
58       const LocationMap* bind_attrib_location_map,
59       const ShaderCacheCallback& shader_callback) = 0;
60
61   // Saves the program into the cache.  If successful, the implementation should
62   // call LinkedProgramCacheSuccess.
63   virtual void SaveLinkedProgram(
64       GLuint program,
65       const Shader* shader_a,
66       const ShaderTranslatorInterface* translator_a,
67       const Shader* shader_b,
68       const ShaderTranslatorInterface* translator_b,
69       const LocationMap* bind_attrib_location_map,
70       const ShaderCacheCallback& shader_callback) = 0;
71
72   virtual void LoadProgram(const std::string& program) = 0;
73
74   // clears the cache
75   void Clear();
76
77   // Only for testing
78   void LinkedProgramCacheSuccess(const std::string& shader_a,
79                                  const ShaderTranslatorInterface* translator_a,
80                                  const std::string& shader_b,
81                                  const ShaderTranslatorInterface* translator_b,
82                                  const LocationMap* bind_attrib_location_map);
83
84  protected:
85   // called by implementing class after a shader was successfully cached
86   void LinkedProgramCacheSuccess(const std::string& program_hash);
87
88   // result is not null terminated
89   void ComputeShaderHash(const std::string& shader,
90                          const ShaderTranslatorInterface* translator,
91                          char* result) const;
92
93   // result is not null terminated.  hashed shaders are expected to be
94   // kHashLength in length
95   void ComputeProgramHash(
96       const char* hashed_shader_0,
97       const char* hashed_shader_1,
98       const LocationMap* bind_attrib_location_map,
99       char* result) const;
100
101   void Evict(const std::string& program_hash);
102
103  private:
104   typedef base::hash_map<std::string,
105                          LinkedProgramStatus> LinkStatusMap;
106
107   // called to clear the backend cache
108   virtual void ClearBackend() = 0;
109
110   LinkStatusMap link_status_;
111
112   DISALLOW_COPY_AND_ASSIGN(ProgramCache);
113 };
114
115 }  // namespace gles2
116 }  // namespace gpu
117
118 #endif  // GPU_COMMAND_BUFFER_SERVICE_PROGRAM_CACHE_H_