- add sources.
[platform/framework/web/crosswalk.git] / src / gpu / command_buffer / service / gpu_switches.cc
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "gpu/command_buffer/service/gpu_switches.h"
6 #include "base/basictypes.h"
7
8 namespace switches {
9
10 // Always return success when compiling a shader. Linking will still fail.
11 const char kCompileShaderAlwaysSucceeds[]   = "compile-shader-always-succeeds";
12
13 // Disable the GL error log limit.
14 const char kDisableGLErrorLimit[]           = "disable-gl-error-limit";
15
16 // Disable the GLSL translator.
17 const char kDisableGLSLTranslator[]         = "disable-glsl-translator";
18
19 // Disable workarounds for various GPU driver bugs.
20 const char kDisableGpuDriverBugWorkarounds[] =
21     "disable-gpu-driver-bug-workarounds";
22
23 // Turn off user-defined name hashing in shaders.
24 const char kDisableShaderNameHashing[]      = "disable-shader-name-hashing";
25
26 // Turn on Logging GPU commands.
27 const char kEnableGPUCommandLogging[]       = "enable-gpu-command-logging";
28
29 // Turn on Calling GL Error after every command.
30 const char kEnableGPUDebugging[]            = "enable-gpu-debugging";
31
32 // Enable GPU service logging. Note: This is the same switch as the one in
33 // gl_switches.cc. It's defined here again to avoid dependencies between
34 // dlls.
35 const char kEnableGPUServiceLoggingGPU[]    = "enable-gpu-service-logging";
36
37 // Turn off gpu program caching
38 const char kDisableGpuProgramCache[]        = "disable-gpu-program-cache";
39
40 // Enforce GL minimums.
41 const char kEnforceGLMinimums[]             = "enforce-gl-minimums";
42
43 // Force the use of a workaround for graphics hangs seen on certain
44 // Mac OS systems. Enabled by default (and can't be disabled) on known
45 // affected systems.
46 const char kForceGLFinishWorkaround[]       = "force-glfinish-workaround";
47
48 // Sets the total amount of memory that may be allocated for GPU resources
49 const char kForceGpuMemAvailableMb[]        = "force-gpu-mem-available-mb";
50
51 // Force the synchronous copy path in compositing_iosurface_mac.
52 const char kForceSynchronousGLReadPixels[]  = "force-synchronous-glreadpixels";
53
54 // Pass a set of GpuDriverBugWorkaroundType ids, seperated by ','.
55 const char kGpuDriverBugWorkarounds[] = "gpu-driver-bug-workarounds";
56
57 // Sets the maximum size of the in-memory gpu program cache, in kb
58 const char kGpuProgramCacheSizeKb[]         = "gpu-program-cache-size-kb";
59
60 // Disables the GPU shader on disk cache.
61 const char kDisableGpuShaderDiskCache[]     = "disable-gpu-shader-disk-cache";
62
63 // Allows async texture uploads (off main thread) via GL context sharing.
64 const char kEnableShareGroupAsyncTextureUpload[] =
65     "enable-share-group-async-texture-upload";
66
67 const char* kGpuSwitches[] = {
68   kCompileShaderAlwaysSucceeds,
69   kDisableGLErrorLimit,
70   kDisableGLSLTranslator,
71   kDisableGpuDriverBugWorkarounds,
72   kDisableShaderNameHashing,
73   kEnableGPUCommandLogging,
74   kEnableGPUDebugging,
75   kEnableGPUServiceLoggingGPU,
76   kDisableGpuProgramCache,
77   kEnforceGLMinimums,
78   kForceGLFinishWorkaround,
79   kForceGpuMemAvailableMb,
80   kForceSynchronousGLReadPixels,
81   kGpuDriverBugWorkarounds,
82   kGpuProgramCacheSizeKb,
83   kDisableGpuShaderDiskCache,
84   kEnableShareGroupAsyncTextureUpload,
85 };
86
87 const int kNumGpuSwitches = arraysize(kGpuSwitches);
88
89 }  // namespace switches