Upstream version 10.39.225.0
[platform/framework/web/crosswalk.git] / src / gpu / command_buffer / service / gpu_scheduler.h
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef GPU_COMMAND_BUFFER_SERVICE_GPU_SCHEDULER_H_
6 #define GPU_COMMAND_BUFFER_SERVICE_GPU_SCHEDULER_H_
7
8 #include <queue>
9
10 #include "base/atomic_ref_count.h"
11 #include "base/atomicops.h"
12 #include "base/callback.h"
13 #include "base/memory/linked_ptr.h"
14 #include "base/memory/ref_counted.h"
15 #include "base/memory/scoped_ptr.h"
16 #include "base/memory/shared_memory.h"
17 #include "base/memory/weak_ptr.h"
18 #include "gpu/command_buffer/service/cmd_buffer_engine.h"
19 #include "gpu/command_buffer/service/cmd_parser.h"
20 #include "gpu/command_buffer/service/command_buffer_service.h"
21 #include "gpu/command_buffer/service/gles2_cmd_decoder.h"
22 #include "gpu/gpu_export.h"
23
24 namespace gfx {
25 class GLFence;
26 }
27
28 namespace gpu {
29
30 class PreemptionFlag
31     : public base::RefCountedThreadSafe<PreemptionFlag> {
32  public:
33   PreemptionFlag() : flag_(0) {}
34
35   bool IsSet() { return !base::AtomicRefCountIsZero(&flag_); }
36   void Set() { base::AtomicRefCountInc(&flag_); }
37   void Reset() { base::subtle::NoBarrier_Store(&flag_, 0); }
38
39  private:
40   base::AtomicRefCount flag_;
41
42   ~PreemptionFlag() {}
43
44   friend class base::RefCountedThreadSafe<PreemptionFlag>;
45 };
46
47 // This class schedules commands that have been flushed. They are received via
48 // a command buffer and forwarded to a command parser. TODO(apatrick): This
49 // class should not know about the decoder. Do not add additional dependencies
50 // on it.
51 class GPU_EXPORT GpuScheduler
52     : NON_EXPORTED_BASE(public CommandBufferEngine),
53       public base::SupportsWeakPtr<GpuScheduler> {
54  public:
55   GpuScheduler(CommandBufferServiceBase* command_buffer,
56                AsyncAPIInterface* handler,
57                gles2::GLES2Decoder* decoder);
58
59   virtual ~GpuScheduler();
60
61   void PutChanged();
62
63   void SetPreemptByFlag(scoped_refptr<PreemptionFlag> flag) {
64     preemption_flag_ = flag;
65   }
66
67   // Sets whether commands should be processed by this scheduler. Setting to
68   // false unschedules. Setting to true reschedules. Whether or not the
69   // scheduler is currently scheduled is "reference counted". Every call with
70   // false must eventually be paired by a call with true.
71   void SetScheduled(bool is_scheduled);
72
73   // Returns whether the scheduler is currently able to process more commands.
74   bool IsScheduled();
75
76   // Returns whether the scheduler needs to be polled again in the future.
77   bool HasMoreWork();
78
79   typedef base::Callback<void(bool /* scheduled */)> SchedulingChangedCallback;
80
81   // Sets a callback that is invoked just before scheduler is rescheduled
82   // or descheduled. Takes ownership of callback object.
83   void SetSchedulingChangedCallback(const SchedulingChangedCallback& callback);
84
85   // Implementation of CommandBufferEngine.
86   virtual scoped_refptr<Buffer> GetSharedMemoryBuffer(int32 shm_id) OVERRIDE;
87   virtual void set_token(int32 token) OVERRIDE;
88   virtual bool SetGetBuffer(int32 transfer_buffer_id) OVERRIDE;
89   virtual bool SetGetOffset(int32 offset) OVERRIDE;
90   virtual int32 GetGetOffset() OVERRIDE;
91
92   void SetCommandProcessedCallback(const base::Closure& callback);
93
94   void DeferToFence(base::Closure task);
95
96   // Polls the fences, invoking callbacks that were waiting to be triggered
97   // by them and returns whether all fences were complete.
98   bool PollUnscheduleFences();
99
100   bool HasMoreIdleWork();
101   void PerformIdleWork();
102
103   CommandParser* parser() const {
104     return parser_.get();
105   }
106
107   bool IsPreempted();
108
109  private:
110   // Artificially reschedule if the scheduler is still unscheduled after a
111   // timeout.
112   void RescheduleTimeOut();
113
114   // The GpuScheduler holds a weak reference to the CommandBuffer. The
115   // CommandBuffer owns the GpuScheduler and holds a strong reference to it
116   // through the ProcessCommands callback.
117   CommandBufferServiceBase* command_buffer_;
118
119   // The parser uses this to execute commands.
120   AsyncAPIInterface* handler_;
121
122   // Does not own decoder. TODO(apatrick): The GpuScheduler shouldn't need a
123   // pointer to the decoder, it is only used to initialize the CommandParser,
124   // which could be an argument to the constructor, and to determine the
125   // reason for context lost.
126   gles2::GLES2Decoder* decoder_;
127
128   // TODO(apatrick): The GpuScheduler currently creates and owns the parser.
129   // This should be an argument to the constructor.
130   scoped_ptr<CommandParser> parser_;
131
132   // Greater than zero if this is waiting to be rescheduled before continuing.
133   int unscheduled_count_;
134
135   // The number of times this scheduler has been artificially rescheduled on
136   // account of a timeout.
137   int rescheduled_count_;
138
139   // The GpuScheduler will unschedule itself in the event that further GL calls
140   // are issued to it before all these fences have been crossed by the GPU.
141   struct UnscheduleFence {
142     UnscheduleFence(gfx::GLFence* fence, base::Closure task);
143     ~UnscheduleFence();
144
145     scoped_ptr<gfx::GLFence> fence;
146     base::Time issue_time;
147     base::Closure task;
148   };
149   std::queue<linked_ptr<UnscheduleFence> > unschedule_fences_;
150
151   SchedulingChangedCallback scheduling_changed_callback_;
152   base::Closure descheduled_callback_;
153   base::Closure command_processed_callback_;
154
155   // If non-NULL and |preemption_flag_->IsSet()|, exit PutChanged early.
156   scoped_refptr<PreemptionFlag> preemption_flag_;
157   bool was_preempted_;
158
159   // A factory for outstanding rescheduling tasks that is invalidated whenever
160   // the scheduler is rescheduled.
161   base::WeakPtrFactory<GpuScheduler> reschedule_task_factory_;
162
163   DISALLOW_COPY_AND_ASSIGN(GpuScheduler);
164 };
165
166 }  // namespace gpu
167
168 #endif  // GPU_COMMAND_BUFFER_SERVICE_GPU_SCHEDULER_H_