Upstream version 7.36.149.0
[platform/framework/web/crosswalk.git] / src / gpu / command_buffer / service / gles2_cmd_validation_autogen.h
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 // This file is auto-generated from
6 // gpu/command_buffer/build_gles2_cmd_buffer.py
7 // It's formatted by clang-format using chromium coding style:
8 //    clang-format -i -style=chromium filename
9 // DO NOT EDIT!
10
11 #ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_
12 #define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_
13
14 ValueValidator<GLenum> attachment;
15 ValueValidator<GLenum> backbuffer_attachment;
16 ValueValidator<GLenum> blit_filter;
17 ValueValidator<GLenum> buffer_parameter;
18 ValueValidator<GLenum> buffer_target;
19 ValueValidator<GLenum> buffer_usage;
20 ValueValidator<GLenum> capability;
21 ValueValidator<GLenum> cmp_function;
22 ValueValidator<GLenum> compressed_texture_format;
23 ValueValidator<GLenum> draw_mode;
24 ValueValidator<GLenum> dst_blend_factor;
25 ValueValidator<GLenum> equation;
26 ValueValidator<GLenum> face_mode;
27 ValueValidator<GLenum> face_type;
28 ValueValidator<GLboolean> false_only;
29 ValueValidator<GLenum> frame_buffer_parameter;
30 ValueValidator<GLenum> frame_buffer_target;
31 ValueValidator<GLenum> g_l_state;
32 ValueValidator<GLenum> get_max_index_type;
33 ValueValidator<GLenum> get_tex_param_target;
34 ValueValidator<GLenum> hint_mode;
35 ValueValidator<GLenum> hint_target;
36 ValueValidator<GLenum> index_type;
37 ValueValidator<GLenum> pixel_store;
38 ValueValidator<GLint> pixel_store_alignment;
39 ValueValidator<GLenum> pixel_type;
40 ValueValidator<GLenum> program_parameter;
41 ValueValidator<GLenum> query_object_parameter;
42 ValueValidator<GLenum> query_parameter;
43 ValueValidator<GLenum> query_target;
44 ValueValidator<GLenum> read_pixel_format;
45 ValueValidator<GLenum> read_pixel_type;
46 ValueValidator<GLenum> render_buffer_format;
47 ValueValidator<GLenum> render_buffer_parameter;
48 ValueValidator<GLenum> render_buffer_target;
49 ValueValidator<GLenum> reset_status;
50 ValueValidator<GLenum> shader_binary_format;
51 ValueValidator<GLenum> shader_parameter;
52 ValueValidator<GLenum> shader_precision;
53 ValueValidator<GLenum> shader_type;
54 ValueValidator<GLenum> src_blend_factor;
55 ValueValidator<GLenum> stencil_op;
56 ValueValidator<GLenum> string_type;
57 ValueValidator<GLenum> texture_bind_target;
58 ValueValidator<GLint> texture_border;
59 ValueValidator<GLenum> texture_format;
60 ValueValidator<GLenum> texture_internal_format;
61 ValueValidator<GLenum> texture_internal_format_storage;
62 ValueValidator<GLenum> texture_mag_filter_mode;
63 ValueValidator<GLenum> texture_min_filter_mode;
64 ValueValidator<GLenum> texture_parameter;
65 ValueValidator<GLenum> texture_pool;
66 ValueValidator<GLenum> texture_target;
67 ValueValidator<GLenum> texture_usage;
68 ValueValidator<GLenum> texture_wrap_mode;
69 ValueValidator<GLint> vertex_attrib_size;
70 ValueValidator<GLenum> vertex_attrib_type;
71 ValueValidator<GLenum> vertex_attribute;
72 ValueValidator<GLenum> vertex_pointer;
73 ValueValidator<GLint> zero_only;
74
75 #endif  // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_