- add sources.
[platform/framework/web/crosswalk.git] / src / gpu / command_buffer / service / gl_context_virtual.cc
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "gpu/command_buffer/service/gl_context_virtual.h"
6
7 #include "gpu/command_buffer/service/gl_state_restorer_impl.h"
8 #include "gpu/command_buffer/service/gles2_cmd_decoder.h"
9 #include "ui/gl/gl_surface.h"
10
11 namespace gpu {
12
13 GLContextVirtual::GLContextVirtual(
14     gfx::GLShareGroup* share_group,
15     gfx::GLContext* shared_context,
16     base::WeakPtr<gles2::GLES2Decoder> decoder)
17   : GLContext(share_group),
18     shared_context_(shared_context),
19     display_(NULL),
20     decoder_(decoder) {
21 }
22
23 gfx::Display* GLContextVirtual::display() {
24   return display_;
25 }
26
27 bool GLContextVirtual::Initialize(
28     gfx::GLSurface* compatible_surface, gfx::GpuPreference gpu_preference) {
29   SetGLStateRestorer(new GLStateRestorerImpl(decoder_));
30
31   display_ = static_cast<gfx::Display*>(compatible_surface->GetDisplay());
32
33   // Virtual contexts obviously can't make a context that is compatible
34   // with the surface (the context already exists), but we do need to
35   // make a context current for SetupForVirtualization() below.
36   if (!IsCurrent(compatible_surface)) {
37     if (!shared_context_->MakeCurrent(compatible_surface)) {
38       // This is likely an error. The real context should be made as
39       // compatible with all required surfaces when it was created.
40       LOG(ERROR) << "Failed MakeCurrent(compatible_surface)";
41       return false;
42     }
43   }
44
45   shared_context_->SetupForVirtualization();
46   shared_context_->MakeVirtuallyCurrent(this, compatible_surface);
47   return true;
48 }
49
50 void GLContextVirtual::Destroy() {
51   shared_context_->OnReleaseVirtuallyCurrent(this);
52   shared_context_ = NULL;
53   display_ = NULL;
54 }
55
56 bool GLContextVirtual::MakeCurrent(gfx::GLSurface* surface) {
57   if (decoder_.get())
58     return shared_context_->MakeVirtuallyCurrent(this, surface);
59
60   LOG(ERROR) << "Trying to make virtual context current without decoder.";
61   return false;
62 }
63
64 void GLContextVirtual::ReleaseCurrent(gfx::GLSurface* surface) {
65   if (IsCurrent(surface)) {
66     shared_context_->OnReleaseVirtuallyCurrent(this);
67     shared_context_->ReleaseCurrent(surface);
68   }
69 }
70
71 bool GLContextVirtual::IsCurrent(gfx::GLSurface* surface) {
72   // If it's a real surface it needs to be current.
73   if (surface &&
74       !surface->IsOffscreen())
75     return shared_context_->IsCurrent(surface);
76
77   // Otherwise, only insure the context itself is current.
78   return shared_context_->IsCurrent(NULL);
79 }
80
81 void* GLContextVirtual::GetHandle() {
82   return shared_context_->GetHandle();
83 }
84
85 void GLContextVirtual::SetSwapInterval(int interval) {
86   shared_context_->SetSwapInterval(interval);
87 }
88
89 std::string GLContextVirtual::GetExtensions() {
90   return shared_context_->GetExtensions();
91 }
92
93 bool GLContextVirtual::GetTotalGpuMemory(size_t* bytes) {
94   return shared_context_->GetTotalGpuMemory(bytes);
95 }
96
97 void GLContextVirtual::SetSafeToForceGpuSwitch() {
98   // TODO(ccameron): This will not work if two contexts that disagree
99   // about whether or not forced gpu switching may be done both share
100   // the same underlying shared_context_.
101   return shared_context_->SetSafeToForceGpuSwitch();
102 }
103
104 bool GLContextVirtual::WasAllocatedUsingRobustnessExtension() {
105   return shared_context_->WasAllocatedUsingRobustnessExtension();
106 }
107
108 void GLContextVirtual::SetUnbindFboOnMakeCurrent() {
109   shared_context_->SetUnbindFboOnMakeCurrent();
110 }
111
112 GLContextVirtual::~GLContextVirtual() {
113   Destroy();
114 }
115
116 }  // namespace gpu