Upstream version 9.38.198.0
[platform/framework/web/crosswalk.git] / src / gpu / command_buffer / service / feature_info.cc
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "gpu/command_buffer/service/feature_info.h"
6
7 #include <set>
8
9 #include "base/command_line.h"
10 #include "base/macros.h"
11 #include "base/metrics/histogram.h"
12 #include "base/strings/string_number_conversions.h"
13 #include "base/strings/string_split.h"
14 #include "base/strings/string_util.h"
15 #include "gpu/command_buffer/service/gl_utils.h"
16 #include "gpu/command_buffer/service/gpu_switches.h"
17 #include "ui/gl/gl_fence.h"
18 #include "ui/gl/gl_implementation.h"
19
20 namespace gpu {
21 namespace gles2 {
22
23 namespace {
24
25 struct FormatInfo {
26   GLenum format;
27   const GLenum* types;
28   size_t count;
29 };
30
31 class StringSet {
32  public:
33   StringSet() {}
34
35   StringSet(const char* s) {
36     Init(s);
37   }
38
39   StringSet(const std::string& str) {
40     Init(str);
41   }
42
43   void Init(const char* s) {
44     std::string str(s ? s : "");
45     Init(str);
46   }
47
48   void Init(const std::string& str) {
49     std::vector<std::string> tokens;
50     Tokenize(str, " ", &tokens);
51     string_set_.insert(tokens.begin(), tokens.end());
52   }
53
54   bool Contains(const char* s) {
55     return string_set_.find(s) != string_set_.end();
56   }
57
58   bool Contains(const std::string& s) {
59     return string_set_.find(s) != string_set_.end();
60   }
61
62  private:
63   std::set<std::string> string_set_;
64 };
65
66 // Process a string of wordaround type IDs (seperated by ',') and set up
67 // the corresponding Workaround flags.
68 void StringToWorkarounds(
69     const std::string& types, FeatureInfo::Workarounds* workarounds) {
70   DCHECK(workarounds);
71   std::vector<std::string> pieces;
72   base::SplitString(types, ',', &pieces);
73   for (size_t i = 0; i < pieces.size(); ++i) {
74     int number = 0;
75     bool succeed = base::StringToInt(pieces[i], &number);
76     DCHECK(succeed);
77     switch (number) {
78 #define GPU_OP(type, name)    \
79   case gpu::type:             \
80     workarounds->name = true; \
81     break;
82       GPU_DRIVER_BUG_WORKAROUNDS(GPU_OP)
83 #undef GPU_OP
84       default:
85         NOTIMPLEMENTED();
86     }
87   }
88   if (workarounds->max_texture_size_limit_4096)
89     workarounds->max_texture_size = 4096;
90   if (workarounds->max_cube_map_texture_size_limit_4096)
91     workarounds->max_cube_map_texture_size = 4096;
92   if (workarounds->max_cube_map_texture_size_limit_1024)
93     workarounds->max_cube_map_texture_size = 1024;
94   if (workarounds->max_cube_map_texture_size_limit_512)
95     workarounds->max_cube_map_texture_size = 512;
96
97   if (workarounds->max_fragment_uniform_vectors_32)
98     workarounds->max_fragment_uniform_vectors = 32;
99   if (workarounds->max_varying_vectors_16)
100     workarounds->max_varying_vectors = 16;
101   if (workarounds->max_vertex_uniform_vectors_256)
102     workarounds->max_vertex_uniform_vectors = 256;
103 }
104
105 }  // anonymous namespace.
106
107 FeatureInfo::FeatureFlags::FeatureFlags()
108     : chromium_color_buffer_float_rgba(false),
109       chromium_color_buffer_float_rgb(false),
110       chromium_framebuffer_multisample(false),
111       chromium_sync_query(false),
112       use_core_framebuffer_multisample(false),
113       multisampled_render_to_texture(false),
114       use_img_for_multisampled_render_to_texture(false),
115       oes_standard_derivatives(false),
116       oes_egl_image_external(false),
117       oes_depth24(false),
118       oes_compressed_etc1_rgb8_texture(false),
119       packed_depth24_stencil8(false),
120       npot_ok(false),
121       enable_texture_float_linear(false),
122       enable_texture_half_float_linear(false),
123       angle_translated_shader_source(false),
124       angle_pack_reverse_row_order(false),
125       arb_texture_rectangle(false),
126       angle_instanced_arrays(false),
127       occlusion_query_boolean(false),
128       use_arb_occlusion_query2_for_occlusion_query_boolean(false),
129       use_arb_occlusion_query_for_occlusion_query_boolean(false),
130       native_vertex_array_object(false),
131       ext_texture_format_bgra8888(false),
132       enable_shader_name_hashing(false),
133       enable_samplers(false),
134       ext_draw_buffers(false),
135       ext_frag_depth(false),
136       ext_shader_texture_lod(false),
137       use_async_readpixels(false),
138       map_buffer_range(false),
139       ext_discard_framebuffer(false),
140       angle_depth_texture(false),
141       is_angle(false),
142       is_swiftshader(false),
143       angle_texture_usage(false),
144       ext_texture_storage(false) {
145 }
146
147 FeatureInfo::Workarounds::Workarounds() :
148 #define GPU_OP(type, name) name(false),
149     GPU_DRIVER_BUG_WORKAROUNDS(GPU_OP)
150 #undef GPU_OP
151     max_texture_size(0),
152     max_cube_map_texture_size(0),
153     max_fragment_uniform_vectors(0),
154     max_varying_vectors(0),
155     max_vertex_uniform_vectors(0) {
156 }
157
158 FeatureInfo::FeatureInfo() {
159   InitializeBasicState(*CommandLine::ForCurrentProcess());
160 }
161
162 FeatureInfo::FeatureInfo(const CommandLine& command_line) {
163   InitializeBasicState(command_line);
164 }
165
166 void FeatureInfo::InitializeBasicState(const CommandLine& command_line) {
167   if (command_line.HasSwitch(switches::kGpuDriverBugWorkarounds)) {
168     std::string types = command_line.GetSwitchValueASCII(
169         switches::kGpuDriverBugWorkarounds);
170     StringToWorkarounds(types, &workarounds_);
171   }
172   feature_flags_.enable_shader_name_hashing =
173       !command_line.HasSwitch(switches::kDisableShaderNameHashing);
174
175   feature_flags_.is_swiftshader =
176       (command_line.GetSwitchValueASCII(switches::kUseGL) == "swiftshader");
177
178   static const GLenum kAlphaTypes[] = {
179       GL_UNSIGNED_BYTE,
180   };
181   static const GLenum kRGBTypes[] = {
182       GL_UNSIGNED_BYTE,
183       GL_UNSIGNED_SHORT_5_6_5,
184   };
185   static const GLenum kRGBATypes[] = {
186       GL_UNSIGNED_BYTE,
187       GL_UNSIGNED_SHORT_4_4_4_4,
188       GL_UNSIGNED_SHORT_5_5_5_1,
189   };
190   static const GLenum kLuminanceTypes[] = {
191       GL_UNSIGNED_BYTE,
192   };
193   static const GLenum kLuminanceAlphaTypes[] = {
194       GL_UNSIGNED_BYTE,
195   };
196   static const FormatInfo kFormatTypes[] = {
197     { GL_ALPHA, kAlphaTypes, arraysize(kAlphaTypes), },
198     { GL_RGB, kRGBTypes, arraysize(kRGBTypes), },
199     { GL_RGBA, kRGBATypes, arraysize(kRGBATypes), },
200     { GL_LUMINANCE, kLuminanceTypes, arraysize(kLuminanceTypes), },
201     { GL_LUMINANCE_ALPHA, kLuminanceAlphaTypes,
202       arraysize(kLuminanceAlphaTypes), } ,
203   };
204   for (size_t ii = 0; ii < arraysize(kFormatTypes); ++ii) {
205     const FormatInfo& info = kFormatTypes[ii];
206     ValueValidator<GLenum>& validator = texture_format_validators_[info.format];
207     for (size_t jj = 0; jj < info.count; ++jj) {
208       validator.AddValue(info.types[jj]);
209     }
210   }
211 }
212
213 bool FeatureInfo::Initialize() {
214   disallowed_features_ = DisallowedFeatures();
215   InitializeFeatures();
216   return true;
217 }
218
219 bool FeatureInfo::Initialize(const DisallowedFeatures& disallowed_features) {
220   disallowed_features_ = disallowed_features;
221   InitializeFeatures();
222   return true;
223 }
224
225 void FeatureInfo::InitializeFeatures() {
226   // Figure out what extensions to turn on.
227   StringSet extensions(
228       reinterpret_cast<const char*>(glGetString(GL_EXTENSIONS)));
229
230   bool npot_ok = false;
231
232   const char* renderer_str =
233       reinterpret_cast<const char*>(glGetString(GL_RENDERER));
234   if (renderer_str) {
235     feature_flags_.is_angle = StartsWithASCII(renderer_str, "ANGLE", true);
236   }
237
238   bool is_es3 = false;
239   const char* version_str =
240       reinterpret_cast<const char*>(glGetString(GL_VERSION));
241   if (version_str) {
242     std::string lstr(base::StringToLowerASCII(std::string(version_str)));
243     is_es3 = (lstr.substr(0, 12) == "opengl es 3.");
244   }
245
246   AddExtensionString("GL_ANGLE_translated_shader_source");
247   AddExtensionString("GL_CHROMIUM_async_pixel_transfers");
248   AddExtensionString("GL_CHROMIUM_bind_uniform_location");
249   AddExtensionString("GL_CHROMIUM_command_buffer_query");
250   AddExtensionString("GL_CHROMIUM_command_buffer_latency_query");
251   AddExtensionString("GL_CHROMIUM_copy_texture");
252   AddExtensionString("GL_CHROMIUM_get_error_query");
253   AddExtensionString("GL_CHROMIUM_lose_context");
254   AddExtensionString("GL_CHROMIUM_pixel_transfer_buffer_object");
255   AddExtensionString("GL_CHROMIUM_rate_limit_offscreen_context");
256   AddExtensionString("GL_CHROMIUM_resize");
257   AddExtensionString("GL_CHROMIUM_resource_safe");
258   AddExtensionString("GL_CHROMIUM_strict_attribs");
259   AddExtensionString("GL_CHROMIUM_texture_mailbox");
260   AddExtensionString("GL_EXT_debug_marker");
261
262   // OES_vertex_array_object is emulated if not present natively,
263   // so the extension string is always exposed.
264   AddExtensionString("GL_OES_vertex_array_object");
265
266   if (!disallowed_features_.gpu_memory_manager)
267     AddExtensionString("GL_CHROMIUM_gpu_memory_manager");
268
269   if (extensions.Contains("GL_ANGLE_translated_shader_source")) {
270     feature_flags_.angle_translated_shader_source = true;
271   }
272
273   // Check if we should allow GL_EXT_texture_compression_dxt1 and
274   // GL_EXT_texture_compression_s3tc.
275   bool enable_dxt1 = false;
276   bool enable_dxt3 = false;
277   bool enable_dxt5 = false;
278   bool have_s3tc = extensions.Contains("GL_EXT_texture_compression_s3tc");
279   bool have_dxt3 =
280       have_s3tc || extensions.Contains("GL_ANGLE_texture_compression_dxt3");
281   bool have_dxt5 =
282       have_s3tc || extensions.Contains("GL_ANGLE_texture_compression_dxt5");
283
284   if (extensions.Contains("GL_EXT_texture_compression_dxt1") || have_s3tc) {
285     enable_dxt1 = true;
286   }
287   if (have_dxt3) {
288     enable_dxt3 = true;
289   }
290   if (have_dxt5) {
291     enable_dxt5 = true;
292   }
293
294   if (enable_dxt1) {
295     AddExtensionString("GL_EXT_texture_compression_dxt1");
296     validators_.compressed_texture_format.AddValue(
297         GL_COMPRESSED_RGB_S3TC_DXT1_EXT);
298     validators_.compressed_texture_format.AddValue(
299         GL_COMPRESSED_RGBA_S3TC_DXT1_EXT);
300   }
301
302   if (enable_dxt3) {
303     // The difference between GL_EXT_texture_compression_s3tc and
304     // GL_CHROMIUM_texture_compression_dxt3 is that the former
305     // requires on the fly compression. The latter does not.
306     AddExtensionString("GL_CHROMIUM_texture_compression_dxt3");
307     validators_.compressed_texture_format.AddValue(
308         GL_COMPRESSED_RGBA_S3TC_DXT3_EXT);
309   }
310
311   if (enable_dxt5) {
312     // The difference between GL_EXT_texture_compression_s3tc and
313     // GL_CHROMIUM_texture_compression_dxt5 is that the former
314     // requires on the fly compression. The latter does not.
315     AddExtensionString("GL_CHROMIUM_texture_compression_dxt5");
316     validators_.compressed_texture_format.AddValue(
317         GL_COMPRESSED_RGBA_S3TC_DXT5_EXT);
318   }
319
320   // Check if we should enable GL_EXT_texture_filter_anisotropic.
321   if (extensions.Contains("GL_EXT_texture_filter_anisotropic")) {
322     AddExtensionString("GL_EXT_texture_filter_anisotropic");
323     validators_.texture_parameter.AddValue(
324         GL_TEXTURE_MAX_ANISOTROPY_EXT);
325     validators_.g_l_state.AddValue(
326         GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT);
327   }
328
329   // Check if we should support GL_OES_packed_depth_stencil and/or
330   // GL_GOOGLE_depth_texture / GL_CHROMIUM_depth_texture.
331   //
332   // NOTE: GL_OES_depth_texture requires support for depth cubemaps.
333   // GL_ARB_depth_texture requires other features that
334   // GL_OES_packed_depth_stencil does not provide.
335   //
336   // Therefore we made up GL_GOOGLE_depth_texture / GL_CHROMIUM_depth_texture.
337   //
338   // GL_GOOGLE_depth_texture is legacy. As we exposed it into NaCl we can't
339   // get rid of it.
340   //
341   bool enable_depth_texture = false;
342   if (!workarounds_.disable_depth_texture &&
343       (extensions.Contains("GL_ARB_depth_texture") ||
344        extensions.Contains("GL_OES_depth_texture") ||
345        extensions.Contains("GL_ANGLE_depth_texture") || is_es3)) {
346     enable_depth_texture = true;
347     feature_flags_.angle_depth_texture =
348         extensions.Contains("GL_ANGLE_depth_texture");
349   }
350
351   if (enable_depth_texture) {
352     AddExtensionString("GL_CHROMIUM_depth_texture");
353     AddExtensionString("GL_GOOGLE_depth_texture");
354     texture_format_validators_[GL_DEPTH_COMPONENT].AddValue(GL_UNSIGNED_SHORT);
355     texture_format_validators_[GL_DEPTH_COMPONENT].AddValue(GL_UNSIGNED_INT);
356     validators_.texture_internal_format.AddValue(GL_DEPTH_COMPONENT);
357     validators_.texture_format.AddValue(GL_DEPTH_COMPONENT);
358     validators_.pixel_type.AddValue(GL_UNSIGNED_SHORT);
359     validators_.pixel_type.AddValue(GL_UNSIGNED_INT);
360   }
361
362   if (extensions.Contains("GL_EXT_packed_depth_stencil") ||
363       extensions.Contains("GL_OES_packed_depth_stencil") || is_es3) {
364     AddExtensionString("GL_OES_packed_depth_stencil");
365     feature_flags_.packed_depth24_stencil8 = true;
366     if (enable_depth_texture) {
367       texture_format_validators_[GL_DEPTH_STENCIL]
368           .AddValue(GL_UNSIGNED_INT_24_8);
369       validators_.texture_internal_format.AddValue(GL_DEPTH_STENCIL);
370       validators_.texture_format.AddValue(GL_DEPTH_STENCIL);
371       validators_.pixel_type.AddValue(GL_UNSIGNED_INT_24_8);
372     }
373     validators_.render_buffer_format.AddValue(GL_DEPTH24_STENCIL8);
374   }
375
376   if (extensions.Contains("GL_OES_vertex_array_object") ||
377       extensions.Contains("GL_ARB_vertex_array_object") ||
378       extensions.Contains("GL_APPLE_vertex_array_object")) {
379     feature_flags_.native_vertex_array_object = true;
380   }
381
382   // If we're using client_side_arrays we have to emulate
383   // vertex array objects since vertex array objects do not work
384   // with client side arrays.
385   if (workarounds_.use_client_side_arrays_for_stream_buffers) {
386     feature_flags_.native_vertex_array_object = false;
387   }
388
389   if (extensions.Contains("GL_OES_element_index_uint") ||
390       gfx::HasDesktopGLFeatures()) {
391     AddExtensionString("GL_OES_element_index_uint");
392     validators_.index_type.AddValue(GL_UNSIGNED_INT);
393   }
394
395   bool enable_texture_format_bgra8888 = false;
396   bool enable_read_format_bgra = false;
397   bool enable_render_buffer_bgra = false;
398
399   // Check if we should allow GL_EXT_texture_format_BGRA8888
400   if (extensions.Contains("GL_EXT_texture_format_BGRA8888") ||
401       extensions.Contains("GL_APPLE_texture_format_BGRA8888") ||
402       extensions.Contains("GL_EXT_bgra")) {
403     enable_texture_format_bgra8888 = true;
404   }
405
406   if (extensions.Contains("GL_EXT_bgra")) {
407     enable_render_buffer_bgra = true;
408   }
409
410   if (extensions.Contains("GL_EXT_read_format_bgra") ||
411       extensions.Contains("GL_EXT_bgra")) {
412     enable_read_format_bgra = true;
413   }
414
415   if (enable_texture_format_bgra8888) {
416     feature_flags_.ext_texture_format_bgra8888 = true;
417     AddExtensionString("GL_EXT_texture_format_BGRA8888");
418     texture_format_validators_[GL_BGRA_EXT].AddValue(GL_UNSIGNED_BYTE);
419     validators_.texture_internal_format.AddValue(GL_BGRA_EXT);
420     validators_.texture_format.AddValue(GL_BGRA_EXT);
421   }
422
423   if (enable_read_format_bgra) {
424     AddExtensionString("GL_EXT_read_format_bgra");
425     validators_.read_pixel_format.AddValue(GL_BGRA_EXT);
426   }
427
428   if (enable_render_buffer_bgra) {
429     AddExtensionString("GL_CHROMIUM_renderbuffer_format_BGRA8888");
430     validators_.render_buffer_format.AddValue(GL_BGRA8_EXT);
431   }
432
433   if (extensions.Contains("GL_OES_rgb8_rgba8") || gfx::HasDesktopGLFeatures()) {
434     AddExtensionString("GL_OES_rgb8_rgba8");
435     validators_.render_buffer_format.AddValue(GL_RGB8_OES);
436     validators_.render_buffer_format.AddValue(GL_RGBA8_OES);
437   }
438
439   // Check if we should allow GL_OES_texture_npot
440   if (extensions.Contains("GL_ARB_texture_non_power_of_two") ||
441       extensions.Contains("GL_OES_texture_npot")) {
442     AddExtensionString("GL_OES_texture_npot");
443     npot_ok = true;
444   }
445
446   // Check if we should allow GL_OES_texture_float, GL_OES_texture_half_float,
447   // GL_OES_texture_float_linear, GL_OES_texture_half_float_linear
448   bool enable_texture_float = false;
449   bool enable_texture_float_linear = false;
450   bool enable_texture_half_float = false;
451   bool enable_texture_half_float_linear = false;
452
453   bool may_enable_chromium_color_buffer_float = false;
454
455   if (extensions.Contains("GL_ARB_texture_float")) {
456     enable_texture_float = true;
457     enable_texture_float_linear = true;
458     enable_texture_half_float = true;
459     enable_texture_half_float_linear = true;
460     may_enable_chromium_color_buffer_float = true;
461   } else {
462     if (extensions.Contains("GL_OES_texture_float")) {
463       enable_texture_float = true;
464       if (extensions.Contains("GL_OES_texture_float_linear")) {
465         enable_texture_float_linear = true;
466       }
467       if ((is_es3 && extensions.Contains("GL_EXT_color_buffer_float")) ||
468           feature_flags_.is_angle) {
469         may_enable_chromium_color_buffer_float = true;
470       }
471     }
472     if (extensions.Contains("GL_OES_texture_half_float")) {
473       enable_texture_half_float = true;
474       if (extensions.Contains("GL_OES_texture_half_float_linear")) {
475         enable_texture_half_float_linear = true;
476       }
477     }
478   }
479
480   if (enable_texture_float) {
481     texture_format_validators_[GL_ALPHA].AddValue(GL_FLOAT);
482     texture_format_validators_[GL_RGB].AddValue(GL_FLOAT);
483     texture_format_validators_[GL_RGBA].AddValue(GL_FLOAT);
484     texture_format_validators_[GL_LUMINANCE].AddValue(GL_FLOAT);
485     texture_format_validators_[GL_LUMINANCE_ALPHA].AddValue(GL_FLOAT);
486     validators_.pixel_type.AddValue(GL_FLOAT);
487     validators_.read_pixel_type.AddValue(GL_FLOAT);
488     AddExtensionString("GL_OES_texture_float");
489     if (enable_texture_float_linear) {
490       AddExtensionString("GL_OES_texture_float_linear");
491     }
492   }
493
494   if (enable_texture_half_float) {
495     texture_format_validators_[GL_ALPHA].AddValue(GL_HALF_FLOAT_OES);
496     texture_format_validators_[GL_RGB].AddValue(GL_HALF_FLOAT_OES);
497     texture_format_validators_[GL_RGBA].AddValue(GL_HALF_FLOAT_OES);
498     texture_format_validators_[GL_LUMINANCE].AddValue(GL_HALF_FLOAT_OES);
499     texture_format_validators_[GL_LUMINANCE_ALPHA].AddValue(GL_HALF_FLOAT_OES);
500     validators_.pixel_type.AddValue(GL_HALF_FLOAT_OES);
501     validators_.read_pixel_type.AddValue(GL_HALF_FLOAT_OES);
502     AddExtensionString("GL_OES_texture_half_float");
503     if (enable_texture_half_float_linear) {
504       AddExtensionString("GL_OES_texture_half_float_linear");
505     }
506   }
507
508   if (may_enable_chromium_color_buffer_float) {
509     COMPILE_ASSERT(GL_RGBA32F_ARB == GL_RGBA32F &&
510                    GL_RGBA32F_EXT == GL_RGBA32F &&
511                    GL_RGB32F_ARB == GL_RGB32F &&
512                    GL_RGB32F_EXT == GL_RGB32F,
513                    sized_float_internal_format_variations_must_match);
514     // We don't check extension support beyond ARB_texture_float on desktop GL,
515     // and format support varies between GL configurations. For example, spec
516     // prior to OpenGL 3.0 mandates framebuffer support only for one
517     // implementation-chosen format, and ES3.0 EXT_color_buffer_float does not
518     // support rendering to RGB32F. Check for framebuffer completeness with
519     // formats that the extensions expose, and only enable an extension when a
520     // framebuffer created with its texture format is reported as complete.
521     GLint fb_binding = 0;
522     GLint tex_binding = 0;
523     glGetIntegerv(GL_FRAMEBUFFER_BINDING, &fb_binding);
524     glGetIntegerv(GL_TEXTURE_BINDING_2D, &tex_binding);
525
526     GLuint tex_id = 0;
527     GLuint fb_id = 0;
528     GLsizei width = 16;
529
530     glGenTextures(1, &tex_id);
531     glGenFramebuffersEXT(1, &fb_id);
532     glBindTexture(GL_TEXTURE_2D, tex_id);
533     // Nearest filter needed for framebuffer completeness on some drivers.
534     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
535     glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, width, width, 0, GL_RGBA,
536                  GL_FLOAT, NULL);
537     glBindFramebufferEXT(GL_FRAMEBUFFER, fb_id);
538     glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
539                               GL_TEXTURE_2D, tex_id, 0);
540     GLenum statusRGBA = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER);
541     glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB32F, width, width, 0, GL_RGB,
542                  GL_FLOAT, NULL);
543     GLenum statusRGB = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER);
544     glDeleteFramebuffersEXT(1, &fb_id);
545     glDeleteTextures(1, &tex_id);
546
547     glBindFramebufferEXT(GL_FRAMEBUFFER, static_cast<GLuint>(fb_binding));
548     glBindTexture(GL_TEXTURE_2D, static_cast<GLuint>(tex_binding));
549
550     DCHECK(glGetError() == GL_NO_ERROR);
551
552     if (statusRGBA == GL_FRAMEBUFFER_COMPLETE) {
553       validators_.texture_internal_format.AddValue(GL_RGBA32F);
554       feature_flags_.chromium_color_buffer_float_rgba = true;
555       AddExtensionString("GL_CHROMIUM_color_buffer_float_rgba");
556     }
557     if (statusRGB == GL_FRAMEBUFFER_COMPLETE) {
558       validators_.texture_internal_format.AddValue(GL_RGB32F);
559       feature_flags_.chromium_color_buffer_float_rgb = true;
560       AddExtensionString("GL_CHROMIUM_color_buffer_float_rgb");
561     }
562   }
563
564   // Check for multisample support
565   if (!workarounds_.disable_multisampling) {
566     bool ext_has_multisample =
567         extensions.Contains("GL_EXT_framebuffer_multisample") || is_es3;
568     if (feature_flags_.is_angle) {
569       ext_has_multisample |=
570           extensions.Contains("GL_ANGLE_framebuffer_multisample");
571     }
572     feature_flags_.use_core_framebuffer_multisample = is_es3;
573     if (ext_has_multisample) {
574       feature_flags_.chromium_framebuffer_multisample = true;
575       validators_.frame_buffer_target.AddValue(GL_READ_FRAMEBUFFER_EXT);
576       validators_.frame_buffer_target.AddValue(GL_DRAW_FRAMEBUFFER_EXT);
577       validators_.g_l_state.AddValue(GL_READ_FRAMEBUFFER_BINDING_EXT);
578       validators_.g_l_state.AddValue(GL_MAX_SAMPLES_EXT);
579       validators_.render_buffer_parameter.AddValue(GL_RENDERBUFFER_SAMPLES_EXT);
580       AddExtensionString("GL_CHROMIUM_framebuffer_multisample");
581     }
582     if (extensions.Contains("GL_EXT_multisampled_render_to_texture")) {
583       feature_flags_.multisampled_render_to_texture = true;
584     } else if (extensions.Contains("GL_IMG_multisampled_render_to_texture")) {
585       feature_flags_.multisampled_render_to_texture = true;
586       feature_flags_.use_img_for_multisampled_render_to_texture = true;
587     }
588     if (feature_flags_.multisampled_render_to_texture) {
589       validators_.render_buffer_parameter.AddValue(
590           GL_RENDERBUFFER_SAMPLES_EXT);
591       validators_.g_l_state.AddValue(GL_MAX_SAMPLES_EXT);
592       validators_.frame_buffer_parameter.AddValue(
593           GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT);
594       AddExtensionString("GL_EXT_multisampled_render_to_texture");
595     }
596   }
597
598   if (extensions.Contains("GL_OES_depth24") || gfx::HasDesktopGLFeatures() ||
599       is_es3) {
600     AddExtensionString("GL_OES_depth24");
601     feature_flags_.oes_depth24 = true;
602     validators_.render_buffer_format.AddValue(GL_DEPTH_COMPONENT24);
603   }
604
605   if (!workarounds_.disable_oes_standard_derivatives &&
606       (extensions.Contains("GL_OES_standard_derivatives") ||
607        gfx::HasDesktopGLFeatures())) {
608     AddExtensionString("GL_OES_standard_derivatives");
609     feature_flags_.oes_standard_derivatives = true;
610     validators_.hint_target.AddValue(GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES);
611     validators_.g_l_state.AddValue(GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES);
612   }
613
614   if (extensions.Contains("GL_OES_EGL_image_external")) {
615     AddExtensionString("GL_OES_EGL_image_external");
616     feature_flags_.oes_egl_image_external = true;
617     validators_.texture_bind_target.AddValue(GL_TEXTURE_EXTERNAL_OES);
618     validators_.get_tex_param_target.AddValue(GL_TEXTURE_EXTERNAL_OES);
619     validators_.texture_parameter.AddValue(GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES);
620     validators_.g_l_state.AddValue(GL_TEXTURE_BINDING_EXTERNAL_OES);
621   }
622
623   if (extensions.Contains("GL_OES_compressed_ETC1_RGB8_texture")) {
624     AddExtensionString("GL_OES_compressed_ETC1_RGB8_texture");
625     feature_flags_.oes_compressed_etc1_rgb8_texture = true;
626     validators_.compressed_texture_format.AddValue(GL_ETC1_RGB8_OES);
627   }
628
629   if (extensions.Contains("GL_AMD_compressed_ATC_texture")) {
630     AddExtensionString("GL_AMD_compressed_ATC_texture");
631     validators_.compressed_texture_format.AddValue(
632         GL_ATC_RGB_AMD);
633     validators_.compressed_texture_format.AddValue(
634         GL_ATC_RGBA_EXPLICIT_ALPHA_AMD);
635     validators_.compressed_texture_format.AddValue(
636         GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD);
637   }
638
639   if (extensions.Contains("GL_IMG_texture_compression_pvrtc")) {
640     AddExtensionString("GL_IMG_texture_compression_pvrtc");
641     validators_.compressed_texture_format.AddValue(
642         GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG);
643     validators_.compressed_texture_format.AddValue(
644         GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG);
645     validators_.compressed_texture_format.AddValue(
646         GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG);
647     validators_.compressed_texture_format.AddValue(
648         GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG);
649   }
650
651   // Ideally we would only expose this extension on Mac OS X, to
652   // support GL_CHROMIUM_iosurface and the compositor. We don't want
653   // applications to start using it; they should use ordinary non-
654   // power-of-two textures. However, for unit testing purposes we
655   // expose it on all supported platforms.
656   if (extensions.Contains("GL_ARB_texture_rectangle")) {
657     AddExtensionString("GL_ARB_texture_rectangle");
658     feature_flags_.arb_texture_rectangle = true;
659     validators_.texture_bind_target.AddValue(GL_TEXTURE_RECTANGLE_ARB);
660     // For the moment we don't add this enum to the texture_target
661     // validator. This implies that the only way to get image data into a
662     // rectangular texture is via glTexImageIOSurface2DCHROMIUM, which is
663     // just fine since again we don't want applications depending on this
664     // extension.
665     validators_.get_tex_param_target.AddValue(GL_TEXTURE_RECTANGLE_ARB);
666     validators_.g_l_state.AddValue(GL_TEXTURE_BINDING_RECTANGLE_ARB);
667   }
668
669 #if defined(OS_MACOSX)
670   AddExtensionString("GL_CHROMIUM_iosurface");
671 #endif
672
673   // TODO(gman): Add support for these extensions.
674   //     GL_OES_depth32
675
676   feature_flags_.enable_texture_float_linear |= enable_texture_float_linear;
677   feature_flags_.enable_texture_half_float_linear |=
678       enable_texture_half_float_linear;
679   feature_flags_.npot_ok |= npot_ok;
680
681   if (extensions.Contains("GL_ANGLE_pack_reverse_row_order")) {
682     AddExtensionString("GL_ANGLE_pack_reverse_row_order");
683     feature_flags_.angle_pack_reverse_row_order = true;
684     validators_.pixel_store.AddValue(GL_PACK_REVERSE_ROW_ORDER_ANGLE);
685     validators_.g_l_state.AddValue(GL_PACK_REVERSE_ROW_ORDER_ANGLE);
686   }
687
688   if (extensions.Contains("GL_ANGLE_texture_usage")) {
689     feature_flags_.angle_texture_usage = true;
690     AddExtensionString("GL_ANGLE_texture_usage");
691     validators_.texture_parameter.AddValue(GL_TEXTURE_USAGE_ANGLE);
692   }
693
694   if (extensions.Contains("GL_EXT_texture_storage")) {
695     feature_flags_.ext_texture_storage = true;
696     AddExtensionString("GL_EXT_texture_storage");
697     validators_.texture_parameter.AddValue(GL_TEXTURE_IMMUTABLE_FORMAT_EXT);
698     if (enable_texture_format_bgra8888)
699         validators_.texture_internal_format_storage.AddValue(GL_BGRA8_EXT);
700     if (enable_texture_float) {
701         validators_.texture_internal_format_storage.AddValue(GL_RGBA32F_EXT);
702         validators_.texture_internal_format_storage.AddValue(GL_RGB32F_EXT);
703         validators_.texture_internal_format_storage.AddValue(GL_ALPHA32F_EXT);
704         validators_.texture_internal_format_storage.AddValue(
705             GL_LUMINANCE32F_EXT);
706         validators_.texture_internal_format_storage.AddValue(
707             GL_LUMINANCE_ALPHA32F_EXT);
708     }
709     if (enable_texture_half_float) {
710         validators_.texture_internal_format_storage.AddValue(GL_RGBA16F_EXT);
711         validators_.texture_internal_format_storage.AddValue(GL_RGB16F_EXT);
712         validators_.texture_internal_format_storage.AddValue(GL_ALPHA16F_EXT);
713         validators_.texture_internal_format_storage.AddValue(
714             GL_LUMINANCE16F_EXT);
715         validators_.texture_internal_format_storage.AddValue(
716             GL_LUMINANCE_ALPHA16F_EXT);
717     }
718   }
719
720   bool have_ext_occlusion_query_boolean =
721       extensions.Contains("GL_EXT_occlusion_query_boolean");
722   bool have_arb_occlusion_query2 =
723       extensions.Contains("GL_ARB_occlusion_query2");
724   bool have_arb_occlusion_query =
725       extensions.Contains("GL_ARB_occlusion_query");
726
727   if (!workarounds_.disable_ext_occlusion_query &&
728       (have_ext_occlusion_query_boolean ||
729        have_arb_occlusion_query2 ||
730        have_arb_occlusion_query)) {
731     AddExtensionString("GL_EXT_occlusion_query_boolean");
732     feature_flags_.occlusion_query_boolean = true;
733     feature_flags_.use_arb_occlusion_query2_for_occlusion_query_boolean =
734         !have_ext_occlusion_query_boolean && have_arb_occlusion_query2;
735     feature_flags_.use_arb_occlusion_query_for_occlusion_query_boolean =
736         !have_ext_occlusion_query_boolean && have_arb_occlusion_query &&
737         !have_arb_occlusion_query2;
738   }
739
740   if (!workarounds_.disable_angle_instanced_arrays &&
741       (extensions.Contains("GL_ANGLE_instanced_arrays") ||
742        (extensions.Contains("GL_ARB_instanced_arrays") &&
743         extensions.Contains("GL_ARB_draw_instanced")) ||
744        is_es3)) {
745     AddExtensionString("GL_ANGLE_instanced_arrays");
746     feature_flags_.angle_instanced_arrays = true;
747     validators_.vertex_attribute.AddValue(GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE);
748   }
749
750   if (!workarounds_.disable_ext_draw_buffers &&
751       (extensions.Contains("GL_ARB_draw_buffers") ||
752        extensions.Contains("GL_EXT_draw_buffers"))) {
753     AddExtensionString("GL_EXT_draw_buffers");
754     feature_flags_.ext_draw_buffers = true;
755
756     GLint max_color_attachments = 0;
757     glGetIntegerv(GL_MAX_COLOR_ATTACHMENTS_EXT, &max_color_attachments);
758     for (GLenum i = GL_COLOR_ATTACHMENT1_EXT;
759          i < static_cast<GLenum>(GL_COLOR_ATTACHMENT0 + max_color_attachments);
760          ++i) {
761       validators_.attachment.AddValue(i);
762     }
763
764     validators_.g_l_state.AddValue(GL_MAX_COLOR_ATTACHMENTS_EXT);
765     validators_.g_l_state.AddValue(GL_MAX_DRAW_BUFFERS_ARB);
766     GLint max_draw_buffers = 0;
767     glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &max_draw_buffers);
768     for (GLenum i = GL_DRAW_BUFFER0_ARB;
769          i < static_cast<GLenum>(GL_DRAW_BUFFER0_ARB + max_draw_buffers);
770          ++i) {
771       validators_.g_l_state.AddValue(i);
772     }
773   }
774
775   if (extensions.Contains("GL_EXT_blend_minmax") ||
776       gfx::HasDesktopGLFeatures()) {
777     AddExtensionString("GL_EXT_blend_minmax");
778     validators_.equation.AddValue(GL_MIN_EXT);
779     validators_.equation.AddValue(GL_MAX_EXT);
780   }
781
782   if (extensions.Contains("GL_EXT_frag_depth") || gfx::HasDesktopGLFeatures()) {
783     AddExtensionString("GL_EXT_frag_depth");
784     feature_flags_.ext_frag_depth = true;
785   }
786
787   if (extensions.Contains("GL_EXT_shader_texture_lod") ||
788       gfx::HasDesktopGLFeatures()) {
789     AddExtensionString("GL_EXT_shader_texture_lod");
790     feature_flags_.ext_shader_texture_lod = true;
791   }
792
793 #if !defined(OS_MACOSX)
794   if (workarounds_.disable_egl_khr_fence_sync) {
795     gfx::g_driver_egl.ext.b_EGL_KHR_fence_sync = false;
796   }
797 #endif
798   if (workarounds_.disable_arb_sync)
799     gfx::g_driver_gl.ext.b_GL_ARB_sync = false;
800   bool ui_gl_fence_works = gfx::GLFence::IsSupported();
801   UMA_HISTOGRAM_BOOLEAN("GPU.FenceSupport", ui_gl_fence_works);
802
803   feature_flags_.map_buffer_range =
804       is_es3 || extensions.Contains("GL_ARB_map_buffer_range");
805
806   // Really it's part of core OpenGL 2.1 and up, but let's assume the
807   // extension is still advertised.
808   bool has_pixel_buffers =
809       is_es3 || extensions.Contains("GL_ARB_pixel_buffer_object");
810
811   // We will use either glMapBuffer() or glMapBufferRange() for async readbacks.
812   if (has_pixel_buffers && ui_gl_fence_works &&
813       !workarounds_.disable_async_readpixels) {
814     feature_flags_.use_async_readpixels = true;
815   }
816
817   if (is_es3 || extensions.Contains("GL_ARB_sampler_objects")) {
818     feature_flags_.enable_samplers = true;
819     // TODO(dsinclair): Add AddExtensionString("GL_CHROMIUM_sampler_objects")
820     // when available.
821   }
822
823   if ((is_es3 || extensions.Contains("GL_EXT_discard_framebuffer")) &&
824       !workarounds_.disable_ext_discard_framebuffer) {
825     // DiscardFramebufferEXT is automatically bound to InvalidateFramebuffer.
826     AddExtensionString("GL_EXT_discard_framebuffer");
827     feature_flags_.ext_discard_framebuffer = true;
828   }
829
830   if (ui_gl_fence_works) {
831     AddExtensionString("GL_CHROMIUM_sync_query");
832     feature_flags_.chromium_sync_query = true;
833   }
834 }
835
836 void FeatureInfo::AddExtensionString(const std::string& str) {
837   size_t pos = extensions_.find(str);
838   while (pos != std::string::npos &&
839          pos + str.length() < extensions_.length() &&
840          extensions_.substr(pos + str.length(), 1) != " ") {
841     // This extension name is a substring of another.
842     pos = extensions_.find(str, pos + str.length());
843   }
844   if (pos == std::string::npos) {
845     extensions_ += (extensions_.empty() ? "" : " ") + str;
846   }
847 }
848
849 FeatureInfo::~FeatureInfo() {
850 }
851
852 }  // namespace gles2
853 }  // namespace gpu