- add sources.
[platform/framework/web/crosswalk.git] / src / gpu / command_buffer / service / context_state_autogen.h
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 // This file is auto-generated from
6 // gpu/command_buffer/build_gles2_cmd_buffer.py
7 // DO NOT EDIT!
8
9 // It is included by context_state.h
10 #ifndef GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_AUTOGEN_H_
11 #define GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_AUTOGEN_H_
12
13 struct EnableFlags {
14   EnableFlags();
15   bool blend;
16   bool cull_face;
17   bool depth_test;
18   bool dither;
19   bool polygon_offset_fill;
20   bool sample_alpha_to_coverage;
21   bool sample_coverage;
22   bool scissor_test;
23   bool stencil_test;
24 };
25
26 GLfloat blend_color_red;
27 GLfloat blend_color_green;
28 GLfloat blend_color_blue;
29 GLfloat blend_color_alpha;
30 GLenum blend_equation_rgb;
31 GLenum blend_equation_alpha;
32 GLenum blend_source_rgb;
33 GLenum blend_dest_rgb;
34 GLenum blend_source_alpha;
35 GLenum blend_dest_alpha;
36 GLfloat color_clear_red;
37 GLfloat color_clear_green;
38 GLfloat color_clear_blue;
39 GLfloat color_clear_alpha;
40 GLclampf depth_clear;
41 GLint stencil_clear;
42 GLboolean color_mask_red;
43 GLboolean color_mask_green;
44 GLboolean color_mask_blue;
45 GLboolean color_mask_alpha;
46 GLenum cull_mode;
47 GLenum depth_func;
48 GLboolean depth_mask;
49 GLclampf z_near;
50 GLclampf z_far;
51 GLenum front_face;
52 GLenum hint_generate_mipmap;
53 GLenum hint_fragment_shader_derivative;
54 GLfloat line_width;
55 GLint pack_alignment;
56 GLint unpack_alignment;
57 GLfloat polygon_offset_factor;
58 GLfloat polygon_offset_units;
59 GLclampf sample_coverage_value;
60 GLboolean sample_coverage_invert;
61 GLint scissor_x;
62 GLint scissor_y;
63 GLsizei scissor_width;
64 GLsizei scissor_height;
65 GLenum stencil_front_func;
66 GLint stencil_front_ref;
67 GLuint stencil_front_mask;
68 GLenum stencil_back_func;
69 GLint stencil_back_ref;
70 GLuint stencil_back_mask;
71 GLuint stencil_front_writemask;
72 GLuint stencil_back_writemask;
73 GLenum stencil_front_fail_op;
74 GLenum stencil_front_z_fail_op;
75 GLenum stencil_front_z_pass_op;
76 GLenum stencil_back_fail_op;
77 GLenum stencil_back_z_fail_op;
78 GLenum stencil_back_z_pass_op;
79 GLint viewport_x;
80 GLint viewport_y;
81 GLsizei viewport_width;
82 GLsizei viewport_height;
83
84 #endif  // GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_AUTOGEN_H_
85