Upstream version 7.36.149.0
[platform/framework/web/crosswalk.git] / src / gpu / command_buffer / service / context_state_autogen.h
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 // This file is auto-generated from
6 // gpu/command_buffer/build_gles2_cmd_buffer.py
7 // It's formatted by clang-format using chromium coding style:
8 //    clang-format -i -style=chromium filename
9 // DO NOT EDIT!
10
11 // It is included by context_state.h
12 #ifndef GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_AUTOGEN_H_
13 #define GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_AUTOGEN_H_
14
15 struct EnableFlags {
16   EnableFlags();
17   bool blend;
18   bool cached_blend;
19   bool cull_face;
20   bool cached_cull_face;
21   bool depth_test;
22   bool cached_depth_test;
23   bool dither;
24   bool cached_dither;
25   bool polygon_offset_fill;
26   bool cached_polygon_offset_fill;
27   bool sample_alpha_to_coverage;
28   bool cached_sample_alpha_to_coverage;
29   bool sample_coverage;
30   bool cached_sample_coverage;
31   bool scissor_test;
32   bool cached_scissor_test;
33   bool stencil_test;
34   bool cached_stencil_test;
35 };
36
37 GLfloat blend_color_red;
38 GLfloat blend_color_green;
39 GLfloat blend_color_blue;
40 GLfloat blend_color_alpha;
41 GLenum blend_equation_rgb;
42 GLenum blend_equation_alpha;
43 GLenum blend_source_rgb;
44 GLenum blend_dest_rgb;
45 GLenum blend_source_alpha;
46 GLenum blend_dest_alpha;
47 GLfloat color_clear_red;
48 GLfloat color_clear_green;
49 GLfloat color_clear_blue;
50 GLfloat color_clear_alpha;
51 GLclampf depth_clear;
52 GLint stencil_clear;
53 GLboolean color_mask_red;
54 GLboolean cached_color_mask_red;
55 GLboolean color_mask_green;
56 GLboolean cached_color_mask_green;
57 GLboolean color_mask_blue;
58 GLboolean cached_color_mask_blue;
59 GLboolean color_mask_alpha;
60 GLboolean cached_color_mask_alpha;
61 GLenum cull_mode;
62 GLenum depth_func;
63 GLboolean depth_mask;
64 GLboolean cached_depth_mask;
65 GLclampf z_near;
66 GLclampf z_far;
67 GLenum front_face;
68 GLenum hint_generate_mipmap;
69 GLenum hint_fragment_shader_derivative;
70 GLfloat line_width;
71 GLint pack_alignment;
72 GLint unpack_alignment;
73 GLfloat polygon_offset_factor;
74 GLfloat polygon_offset_units;
75 GLclampf sample_coverage_value;
76 GLboolean sample_coverage_invert;
77 GLint scissor_x;
78 GLint scissor_y;
79 GLsizei scissor_width;
80 GLsizei scissor_height;
81 GLenum stencil_front_func;
82 GLint stencil_front_ref;
83 GLuint stencil_front_mask;
84 GLenum stencil_back_func;
85 GLint stencil_back_ref;
86 GLuint stencil_back_mask;
87 GLuint stencil_front_writemask;
88 GLuint cached_stencil_front_writemask;
89 GLuint stencil_back_writemask;
90 GLuint cached_stencil_back_writemask;
91 GLenum stencil_front_fail_op;
92 GLenum stencil_front_z_fail_op;
93 GLenum stencil_front_z_pass_op;
94 GLenum stencil_back_fail_op;
95 GLenum stencil_back_z_fail_op;
96 GLenum stencil_back_z_pass_op;
97 GLint viewport_x;
98 GLint viewport_y;
99 GLsizei viewport_width;
100 GLsizei viewport_height;
101
102 inline void SetDeviceCapabilityState(GLenum cap, bool enable) {
103   switch (cap) {
104     case GL_BLEND:
105       if (enable_flags.cached_blend == enable && !ignore_cached_state)
106         return;
107       enable_flags.cached_blend = enable;
108       break;
109     case GL_CULL_FACE:
110       if (enable_flags.cached_cull_face == enable && !ignore_cached_state)
111         return;
112       enable_flags.cached_cull_face = enable;
113       break;
114     case GL_DEPTH_TEST:
115       if (enable_flags.cached_depth_test == enable && !ignore_cached_state)
116         return;
117       enable_flags.cached_depth_test = enable;
118       break;
119     case GL_DITHER:
120       if (enable_flags.cached_dither == enable && !ignore_cached_state)
121         return;
122       enable_flags.cached_dither = enable;
123       break;
124     case GL_POLYGON_OFFSET_FILL:
125       if (enable_flags.cached_polygon_offset_fill == enable &&
126           !ignore_cached_state)
127         return;
128       enable_flags.cached_polygon_offset_fill = enable;
129       break;
130     case GL_SAMPLE_ALPHA_TO_COVERAGE:
131       if (enable_flags.cached_sample_alpha_to_coverage == enable &&
132           !ignore_cached_state)
133         return;
134       enable_flags.cached_sample_alpha_to_coverage = enable;
135       break;
136     case GL_SAMPLE_COVERAGE:
137       if (enable_flags.cached_sample_coverage == enable && !ignore_cached_state)
138         return;
139       enable_flags.cached_sample_coverage = enable;
140       break;
141     case GL_SCISSOR_TEST:
142       if (enable_flags.cached_scissor_test == enable && !ignore_cached_state)
143         return;
144       enable_flags.cached_scissor_test = enable;
145       break;
146     case GL_STENCIL_TEST:
147       if (enable_flags.cached_stencil_test == enable && !ignore_cached_state)
148         return;
149       enable_flags.cached_stencil_test = enable;
150       break;
151     default:
152       NOTREACHED();
153       return;
154   }
155   if (enable)
156     glEnable(cap);
157   else
158     glDisable(cap);
159 }
160 #endif  // GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_AUTOGEN_H_