1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 // This file is auto-generated from
6 // gpu/command_buffer/build_gles2_cmd_buffer.py
7 // It's formatted by clang-format using chromium coding style:
8 // clang-format -i -style=chromium filename
11 // It is included by context_state.h
12 #ifndef GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_AUTOGEN_H_
13 #define GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_AUTOGEN_H_
20 bool cached_cull_face;
22 bool cached_depth_test;
25 bool polygon_offset_fill;
26 bool cached_polygon_offset_fill;
27 bool sample_alpha_to_coverage;
28 bool cached_sample_alpha_to_coverage;
30 bool cached_sample_coverage;
32 bool cached_scissor_test;
34 bool cached_stencil_test;
37 GLfloat blend_color_red;
38 GLfloat blend_color_green;
39 GLfloat blend_color_blue;
40 GLfloat blend_color_alpha;
41 GLenum blend_equation_rgb;
42 GLenum blend_equation_alpha;
43 GLenum blend_source_rgb;
44 GLenum blend_dest_rgb;
45 GLenum blend_source_alpha;
46 GLenum blend_dest_alpha;
47 GLfloat color_clear_red;
48 GLfloat color_clear_green;
49 GLfloat color_clear_blue;
50 GLfloat color_clear_alpha;
53 GLboolean color_mask_red;
54 GLboolean cached_color_mask_red;
55 GLboolean color_mask_green;
56 GLboolean cached_color_mask_green;
57 GLboolean color_mask_blue;
58 GLboolean cached_color_mask_blue;
59 GLboolean color_mask_alpha;
60 GLboolean cached_color_mask_alpha;
64 GLboolean cached_depth_mask;
68 GLenum hint_generate_mipmap;
69 GLenum hint_fragment_shader_derivative;
72 GLint unpack_alignment;
73 GLfloat polygon_offset_factor;
74 GLfloat polygon_offset_units;
75 GLclampf sample_coverage_value;
76 GLboolean sample_coverage_invert;
79 GLsizei scissor_width;
80 GLsizei scissor_height;
81 GLenum stencil_front_func;
82 GLint stencil_front_ref;
83 GLuint stencil_front_mask;
84 GLenum stencil_back_func;
85 GLint stencil_back_ref;
86 GLuint stencil_back_mask;
87 GLuint stencil_front_writemask;
88 GLuint cached_stencil_front_writemask;
89 GLuint stencil_back_writemask;
90 GLuint cached_stencil_back_writemask;
91 GLenum stencil_front_fail_op;
92 GLenum stencil_front_z_fail_op;
93 GLenum stencil_front_z_pass_op;
94 GLenum stencil_back_fail_op;
95 GLenum stencil_back_z_fail_op;
96 GLenum stencil_back_z_pass_op;
99 GLsizei viewport_width;
100 GLsizei viewport_height;
102 inline void SetDeviceCapabilityState(GLenum cap, bool enable) {
105 if (enable_flags.cached_blend == enable && !ignore_cached_state)
107 enable_flags.cached_blend = enable;
110 if (enable_flags.cached_cull_face == enable && !ignore_cached_state)
112 enable_flags.cached_cull_face = enable;
115 if (enable_flags.cached_depth_test == enable && !ignore_cached_state)
117 enable_flags.cached_depth_test = enable;
120 if (enable_flags.cached_dither == enable && !ignore_cached_state)
122 enable_flags.cached_dither = enable;
124 case GL_POLYGON_OFFSET_FILL:
125 if (enable_flags.cached_polygon_offset_fill == enable &&
126 !ignore_cached_state)
128 enable_flags.cached_polygon_offset_fill = enable;
130 case GL_SAMPLE_ALPHA_TO_COVERAGE:
131 if (enable_flags.cached_sample_alpha_to_coverage == enable &&
132 !ignore_cached_state)
134 enable_flags.cached_sample_alpha_to_coverage = enable;
136 case GL_SAMPLE_COVERAGE:
137 if (enable_flags.cached_sample_coverage == enable && !ignore_cached_state)
139 enable_flags.cached_sample_coverage = enable;
141 case GL_SCISSOR_TEST:
142 if (enable_flags.cached_scissor_test == enable && !ignore_cached_state)
144 enable_flags.cached_scissor_test = enable;
146 case GL_STENCIL_TEST:
147 if (enable_flags.cached_stencil_test == enable && !ignore_cached_state)
149 enable_flags.cached_stencil_test = enable;
160 #endif // GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_AUTOGEN_H_