Upstream version 7.36.149.0
[platform/framework/web/crosswalk.git] / src / gpu / command_buffer / service / context_group.cc
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "gpu/command_buffer/service/context_group.h"
6
7 #include <algorithm>
8 #include <string>
9
10 #include "base/command_line.h"
11 #include "base/strings/string_util.h"
12 #include "base/sys_info.h"
13 #include "gpu/command_buffer/common/id_allocator.h"
14 #include "gpu/command_buffer/service/buffer_manager.h"
15 #include "gpu/command_buffer/service/framebuffer_manager.h"
16 #include "gpu/command_buffer/service/gles2_cmd_decoder.h"
17 #include "gpu/command_buffer/service/gpu_switches.h"
18 #include "gpu/command_buffer/service/image_manager.h"
19 #include "gpu/command_buffer/service/mailbox_manager.h"
20 #include "gpu/command_buffer/service/memory_tracking.h"
21 #include "gpu/command_buffer/service/program_manager.h"
22 #include "gpu/command_buffer/service/renderbuffer_manager.h"
23 #include "gpu/command_buffer/service/shader_manager.h"
24 #include "gpu/command_buffer/service/texture_manager.h"
25 #include "gpu/command_buffer/service/transfer_buffer_manager.h"
26 #include "ui/gl/gl_implementation.h"
27
28 namespace gpu {
29 namespace gles2 {
30
31 ContextGroup::ContextGroup(
32     MailboxManager* mailbox_manager,
33     ImageManager* image_manager,
34     MemoryTracker* memory_tracker,
35     ShaderTranslatorCache* shader_translator_cache,
36     FeatureInfo* feature_info,
37     bool bind_generates_resource)
38     : mailbox_manager_(mailbox_manager ? mailbox_manager : new MailboxManager),
39       image_manager_(image_manager ? image_manager : new ImageManager),
40       memory_tracker_(memory_tracker),
41       shader_translator_cache_(shader_translator_cache),
42       enforce_gl_minimums_(CommandLine::ForCurrentProcess()->HasSwitch(
43           switches::kEnforceGLMinimums)),
44       bind_generates_resource_(bind_generates_resource),
45       max_vertex_attribs_(0u),
46       max_texture_units_(0u),
47       max_texture_image_units_(0u),
48       max_vertex_texture_image_units_(0u),
49       max_fragment_uniform_vectors_(0u),
50       max_varying_vectors_(0u),
51       max_vertex_uniform_vectors_(0u),
52       max_color_attachments_(1u),
53       max_draw_buffers_(1u),
54       program_cache_(NULL),
55       feature_info_(feature_info ? feature_info : new FeatureInfo),
56       draw_buffer_(GL_BACK) {
57   {
58     TransferBufferManager* manager = new TransferBufferManager();
59     transfer_buffer_manager_.reset(manager);
60     manager->Initialize();
61   }
62
63   id_namespaces_[id_namespaces::kBuffers].reset(new IdAllocator);
64   id_namespaces_[id_namespaces::kFramebuffers].reset(new IdAllocator);
65   id_namespaces_[id_namespaces::kProgramsAndShaders].reset(
66       new NonReusedIdAllocator);
67   id_namespaces_[id_namespaces::kRenderbuffers].reset(new IdAllocator);
68   id_namespaces_[id_namespaces::kTextures].reset(new IdAllocator);
69   id_namespaces_[id_namespaces::kQueries].reset(new IdAllocator);
70   id_namespaces_[id_namespaces::kVertexArrays].reset(new IdAllocator);
71 }
72
73 static void GetIntegerv(GLenum pname, uint32* var) {
74   GLint value = 0;
75   glGetIntegerv(pname, &value);
76   *var = value;
77 }
78
79 bool ContextGroup::Initialize(
80     GLES2Decoder* decoder,
81     const DisallowedFeatures& disallowed_features) {
82   // If we've already initialized the group just add the context.
83   if (HaveContexts()) {
84     decoders_.push_back(base::AsWeakPtr<GLES2Decoder>(decoder));
85     return true;
86   }
87
88   if (!feature_info_->Initialize(disallowed_features)) {
89     LOG(ERROR) << "ContextGroup::Initialize failed because FeatureInfo "
90                << "initialization failed.";
91     return false;
92   }
93
94   const GLint kMinRenderbufferSize = 512;  // GL says 1 pixel!
95   GLint max_renderbuffer_size = 0;
96   if (!QueryGLFeature(
97       GL_MAX_RENDERBUFFER_SIZE, kMinRenderbufferSize,
98       &max_renderbuffer_size)) {
99     LOG(ERROR) << "ContextGroup::Initialize failed because maximum "
100                << "renderbuffer size too small.";
101     return false;
102   }
103   GLint max_samples = 0;
104   if (feature_info_->feature_flags().chromium_framebuffer_multisample ||
105       feature_info_->feature_flags().multisampled_render_to_texture) {
106     if (feature_info_->feature_flags(
107             ).use_img_for_multisampled_render_to_texture) {
108       glGetIntegerv(GL_MAX_SAMPLES_IMG, &max_samples);
109     } else {
110       glGetIntegerv(GL_MAX_SAMPLES, &max_samples);
111     }
112   }
113
114   if (feature_info_->feature_flags().ext_draw_buffers) {
115     GetIntegerv(GL_MAX_COLOR_ATTACHMENTS_EXT, &max_color_attachments_);
116     if (max_color_attachments_ < 1)
117       max_color_attachments_ = 1;
118     GetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &max_draw_buffers_);
119     if (max_draw_buffers_ < 1)
120       max_draw_buffers_ = 1;
121     draw_buffer_ = GL_BACK;
122   }
123
124   const bool depth24_supported = feature_info_->feature_flags().oes_depth24;
125
126   buffer_manager_.reset(
127       new BufferManager(memory_tracker_.get(), feature_info_.get()));
128   framebuffer_manager_.reset(
129       new FramebufferManager(max_draw_buffers_, max_color_attachments_));
130   renderbuffer_manager_.reset(new RenderbufferManager(
131       memory_tracker_.get(), max_renderbuffer_size, max_samples,
132       depth24_supported));
133   shader_manager_.reset(new ShaderManager());
134
135   // Lookup GL things we need to know.
136   const GLint kGLES2RequiredMinimumVertexAttribs = 8u;
137   if (!QueryGLFeatureU(
138       GL_MAX_VERTEX_ATTRIBS, kGLES2RequiredMinimumVertexAttribs,
139       &max_vertex_attribs_)) {
140     LOG(ERROR) << "ContextGroup::Initialize failed because too few "
141                << "vertex attributes supported.";
142     return false;
143   }
144
145   const GLuint kGLES2RequiredMinimumTextureUnits = 8u;
146   if (!QueryGLFeatureU(
147       GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, kGLES2RequiredMinimumTextureUnits,
148       &max_texture_units_)) {
149     LOG(ERROR) << "ContextGroup::Initialize failed because too few "
150                << "texture units supported.";
151     return false;
152   }
153
154   GLint max_texture_size = 0;
155   GLint max_cube_map_texture_size = 0;
156   const GLint kMinTextureSize = 2048;  // GL actually says 64!?!?
157   const GLint kMinCubeMapSize = 256;  // GL actually says 16!?!?
158   if (!QueryGLFeature(
159       GL_MAX_TEXTURE_SIZE, kMinTextureSize, &max_texture_size) ||
160       !QueryGLFeature(
161       GL_MAX_CUBE_MAP_TEXTURE_SIZE, kMinCubeMapSize,
162       &max_cube_map_texture_size)) {
163     LOG(ERROR) << "ContextGroup::Initialize failed because maximum texture size"
164                << "is too small.";
165     return false;
166   }
167
168   if (feature_info_->workarounds().max_texture_size) {
169     max_texture_size = std::min(
170         max_texture_size, feature_info_->workarounds().max_texture_size);
171   }
172   if (feature_info_->workarounds().max_cube_map_texture_size) {
173     max_cube_map_texture_size = std::min(
174         max_cube_map_texture_size,
175         feature_info_->workarounds().max_cube_map_texture_size);
176   }
177
178   texture_manager_.reset(new TextureManager(memory_tracker_.get(),
179                                             feature_info_.get(),
180                                             max_texture_size,
181                                             max_cube_map_texture_size,
182                                             bind_generates_resource_));
183   texture_manager_->set_framebuffer_manager(framebuffer_manager_.get());
184
185   const GLint kMinTextureImageUnits = 8;
186   const GLint kMinVertexTextureImageUnits = 0;
187   if (!QueryGLFeatureU(
188       GL_MAX_TEXTURE_IMAGE_UNITS, kMinTextureImageUnits,
189       &max_texture_image_units_) ||
190       !QueryGLFeatureU(
191       GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, kMinVertexTextureImageUnits,
192       &max_vertex_texture_image_units_)) {
193     LOG(ERROR) << "ContextGroup::Initialize failed because too few "
194                << "texture units.";
195     return false;
196   }
197
198   if (gfx::GetGLImplementation() == gfx::kGLImplementationEGLGLES2) {
199     GetIntegerv(GL_MAX_FRAGMENT_UNIFORM_VECTORS,
200         &max_fragment_uniform_vectors_);
201     GetIntegerv(GL_MAX_VARYING_VECTORS, &max_varying_vectors_);
202     GetIntegerv(GL_MAX_VERTEX_UNIFORM_VECTORS, &max_vertex_uniform_vectors_);
203   } else {
204     GetIntegerv(
205         GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, &max_fragment_uniform_vectors_);
206     max_fragment_uniform_vectors_ /= 4;
207     GetIntegerv(GL_MAX_VARYING_FLOATS, &max_varying_vectors_);
208     max_varying_vectors_ /= 4;
209     GetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS, &max_vertex_uniform_vectors_);
210     max_vertex_uniform_vectors_ /= 4;
211   }
212
213   const GLint kMinFragmentUniformVectors = 16;
214   const GLint kMinVaryingVectors = 8;
215   const GLint kMinVertexUniformVectors = 128;
216   if (!CheckGLFeatureU(
217       kMinFragmentUniformVectors, &max_fragment_uniform_vectors_) ||
218       !CheckGLFeatureU(kMinVaryingVectors, &max_varying_vectors_) ||
219       !CheckGLFeatureU(
220       kMinVertexUniformVectors, &max_vertex_uniform_vectors_)) {
221     LOG(ERROR) << "ContextGroup::Initialize failed because too few "
222                << "uniforms or varyings supported.";
223     return false;
224   }
225
226   // Some shaders in Skia need more than the min available vertex and
227   // fragment shader uniform vectors in case of OSMesa GL Implementation
228   if (feature_info_->workarounds().max_fragment_uniform_vectors) {
229     max_fragment_uniform_vectors_ = std::min(
230         max_fragment_uniform_vectors_,
231         static_cast<uint32>(
232             feature_info_->workarounds().max_fragment_uniform_vectors));
233   }
234   if (feature_info_->workarounds().max_varying_vectors) {
235     max_varying_vectors_ = std::min(
236         max_varying_vectors_,
237         static_cast<uint32>(feature_info_->workarounds().max_varying_vectors));
238   }
239   if (feature_info_->workarounds().max_vertex_uniform_vectors) {
240     max_vertex_uniform_vectors_ =
241         std::min(max_vertex_uniform_vectors_,
242                  static_cast<uint32>(
243                      feature_info_->workarounds().max_vertex_uniform_vectors));
244   }
245
246   program_manager_.reset(new ProgramManager(
247       program_cache_, max_varying_vectors_));
248
249   if (!texture_manager_->Initialize()) {
250     LOG(ERROR) << "Context::Group::Initialize failed because texture manager "
251                << "failed to initialize.";
252     return false;
253   }
254
255   decoders_.push_back(base::AsWeakPtr<GLES2Decoder>(decoder));
256   return true;
257 }
258
259 namespace {
260
261 bool IsNull(const base::WeakPtr<gles2::GLES2Decoder>& decoder) {
262   return !decoder.get();
263 }
264
265 template <typename T>
266 class WeakPtrEquals {
267  public:
268   explicit WeakPtrEquals(T* t) : t_(t) {}
269
270   bool operator()(const base::WeakPtr<T>& t) {
271     return t.get() == t_;
272   }
273
274  private:
275   T* const t_;
276 };
277
278 }  // namespace anonymous
279
280 bool ContextGroup::HaveContexts() {
281   decoders_.erase(std::remove_if(decoders_.begin(), decoders_.end(), IsNull),
282                   decoders_.end());
283   return !decoders_.empty();
284 }
285
286 void ContextGroup::Destroy(GLES2Decoder* decoder, bool have_context) {
287   decoders_.erase(std::remove_if(decoders_.begin(), decoders_.end(),
288                                  WeakPtrEquals<gles2::GLES2Decoder>(decoder)),
289                   decoders_.end());
290   // If we still have contexts do nothing.
291   if (HaveContexts()) {
292     return;
293   }
294
295   if (buffer_manager_ != NULL) {
296     buffer_manager_->Destroy(have_context);
297     buffer_manager_.reset();
298   }
299
300   if (framebuffer_manager_ != NULL) {
301     framebuffer_manager_->Destroy(have_context);
302     if (texture_manager_)
303       texture_manager_->set_framebuffer_manager(NULL);
304     framebuffer_manager_.reset();
305   }
306
307   if (renderbuffer_manager_ != NULL) {
308     renderbuffer_manager_->Destroy(have_context);
309     renderbuffer_manager_.reset();
310   }
311
312   if (texture_manager_ != NULL) {
313     texture_manager_->Destroy(have_context);
314     texture_manager_.reset();
315   }
316
317   if (program_manager_ != NULL) {
318     program_manager_->Destroy(have_context);
319     program_manager_.reset();
320   }
321
322   if (shader_manager_ != NULL) {
323     shader_manager_->Destroy(have_context);
324     shader_manager_.reset();
325   }
326
327   memory_tracker_ = NULL;
328 }
329
330 IdAllocatorInterface* ContextGroup::GetIdAllocator(unsigned namespace_id) {
331   if (namespace_id >= arraysize(id_namespaces_))
332     return NULL;
333
334   return id_namespaces_[namespace_id].get();
335 }
336
337 uint32 ContextGroup::GetMemRepresented() const {
338   uint32 total = 0;
339   if (buffer_manager_.get())
340     total += buffer_manager_->mem_represented();
341   if (renderbuffer_manager_.get())
342     total += renderbuffer_manager_->mem_represented();
343   if (texture_manager_.get())
344     total += texture_manager_->mem_represented();
345   return total;
346 }
347
348 void ContextGroup::LoseContexts(GLenum reset_status) {
349   for (size_t ii = 0; ii < decoders_.size(); ++ii) {
350     if (decoders_[ii].get()) {
351       decoders_[ii]->LoseContext(reset_status);
352     }
353   }
354 }
355
356 ContextGroup::~ContextGroup() {
357   CHECK(!HaveContexts());
358 }
359
360 bool ContextGroup::CheckGLFeature(GLint min_required, GLint* v) {
361   GLint value = *v;
362   if (enforce_gl_minimums_) {
363     value = std::min(min_required, value);
364   }
365   *v = value;
366   return value >= min_required;
367 }
368
369 bool ContextGroup::CheckGLFeatureU(GLint min_required, uint32* v) {
370   GLint value = *v;
371   if (enforce_gl_minimums_) {
372     value = std::min(min_required, value);
373   }
374   *v = value;
375   return value >= min_required;
376 }
377
378 bool ContextGroup::QueryGLFeature(
379     GLenum pname, GLint min_required, GLint* v) {
380   GLint value = 0;
381   glGetIntegerv(pname, &value);
382   *v = value;
383   return CheckGLFeature(min_required, v);
384 }
385
386 bool ContextGroup::QueryGLFeatureU(
387     GLenum pname, GLint min_required, uint32* v) {
388   uint32 value = 0;
389   GetIntegerv(pname, &value);
390   bool result = CheckGLFeatureU(min_required, &value);
391   *v = value;
392   return result;
393 }
394
395 }  // namespace gles2
396 }  // namespace gpu