Update To 11.40.268.0
[platform/framework/web/crosswalk.git] / src / gpu / command_buffer / service / async_pixel_transfer_manager_idle.cc
1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "gpu/command_buffer/service/async_pixel_transfer_manager_idle.h"
6
7 #include "base/bind.h"
8 #include "base/debug/trace_event.h"
9 #include "base/debug/trace_event_synthetic_delay.h"
10 #include "base/lazy_instance.h"
11 #include "base/memory/weak_ptr.h"
12 #include "ui/gl/scoped_binders.h"
13
14 namespace gpu {
15
16 namespace {
17
18 static uint64 g_next_pixel_transfer_state_id = 1;
19
20 void PerformNotifyCompletion(
21     AsyncMemoryParams mem_params,
22     scoped_refptr<AsyncPixelTransferCompletionObserver> observer) {
23   TRACE_EVENT0("gpu", "PerformNotifyCompletion");
24   observer->DidComplete(mem_params);
25 }
26
27 }  // namespace
28
29 // Class which handles async pixel transfers in a platform
30 // independent way.
31 class AsyncPixelTransferDelegateIdle
32     : public AsyncPixelTransferDelegate,
33       public base::SupportsWeakPtr<AsyncPixelTransferDelegateIdle> {
34  public:
35   AsyncPixelTransferDelegateIdle(
36       AsyncPixelTransferManagerIdle::SharedState* state,
37       GLuint texture_id,
38       const AsyncTexImage2DParams& define_params);
39   ~AsyncPixelTransferDelegateIdle() override;
40
41   // Implement AsyncPixelTransferDelegate:
42   void AsyncTexImage2D(const AsyncTexImage2DParams& tex_params,
43                        const AsyncMemoryParams& mem_params,
44                        const base::Closure& bind_callback) override;
45   void AsyncTexSubImage2D(const AsyncTexSubImage2DParams& tex_params,
46                           const AsyncMemoryParams& mem_params) override;
47   bool TransferIsInProgress() override;
48   void WaitForTransferCompletion() override;
49
50  private:
51   void PerformAsyncTexImage2D(AsyncTexImage2DParams tex_params,
52                               AsyncMemoryParams mem_params,
53                               const base::Closure& bind_callback);
54   void PerformAsyncTexSubImage2D(AsyncTexSubImage2DParams tex_params,
55                                  AsyncMemoryParams mem_params);
56
57   uint64 id_;
58   GLuint texture_id_;
59   bool transfer_in_progress_;
60   AsyncTexImage2DParams define_params_;
61
62   // Safe to hold a raw pointer because SharedState is owned by the Manager
63   // which owns the Delegate.
64   AsyncPixelTransferManagerIdle::SharedState* shared_state_;
65
66   DISALLOW_COPY_AND_ASSIGN(AsyncPixelTransferDelegateIdle);
67 };
68
69 AsyncPixelTransferDelegateIdle::AsyncPixelTransferDelegateIdle(
70     AsyncPixelTransferManagerIdle::SharedState* shared_state,
71     GLuint texture_id,
72     const AsyncTexImage2DParams& define_params)
73     : id_(g_next_pixel_transfer_state_id++),
74       texture_id_(texture_id),
75       transfer_in_progress_(false),
76       define_params_(define_params),
77       shared_state_(shared_state) {}
78
79 AsyncPixelTransferDelegateIdle::~AsyncPixelTransferDelegateIdle() {}
80
81 void AsyncPixelTransferDelegateIdle::AsyncTexImage2D(
82     const AsyncTexImage2DParams& tex_params,
83     const AsyncMemoryParams& mem_params,
84     const base::Closure& bind_callback) {
85   TRACE_EVENT_SYNTHETIC_DELAY_BEGIN("gpu.AsyncTexImage");
86   DCHECK_EQ(static_cast<GLenum>(GL_TEXTURE_2D), tex_params.target);
87
88   shared_state_->tasks.push_back(AsyncPixelTransferManagerIdle::Task(
89       id_,
90       this,
91       base::Bind(&AsyncPixelTransferDelegateIdle::PerformAsyncTexImage2D,
92                  AsWeakPtr(),
93                  tex_params,
94                  mem_params,
95                  bind_callback)));
96
97   transfer_in_progress_ = true;
98 }
99
100 void AsyncPixelTransferDelegateIdle::AsyncTexSubImage2D(
101     const AsyncTexSubImage2DParams& tex_params,
102     const AsyncMemoryParams& mem_params) {
103   TRACE_EVENT_SYNTHETIC_DELAY_BEGIN("gpu.AsyncTexImage");
104   DCHECK_EQ(static_cast<GLenum>(GL_TEXTURE_2D), tex_params.target);
105
106   shared_state_->tasks.push_back(AsyncPixelTransferManagerIdle::Task(
107       id_,
108       this,
109       base::Bind(&AsyncPixelTransferDelegateIdle::PerformAsyncTexSubImage2D,
110                  AsWeakPtr(),
111                  tex_params,
112                  mem_params)));
113
114   transfer_in_progress_ = true;
115 }
116
117 bool  AsyncPixelTransferDelegateIdle::TransferIsInProgress() {
118   return transfer_in_progress_;
119 }
120
121 void AsyncPixelTransferDelegateIdle::WaitForTransferCompletion() {
122   for (std::list<AsyncPixelTransferManagerIdle::Task>::iterator iter =
123            shared_state_->tasks.begin();
124        iter != shared_state_->tasks.end();
125        ++iter) {
126     if (iter->transfer_id != id_)
127       continue;
128
129     (*iter).task.Run();
130     shared_state_->tasks.erase(iter);
131     break;
132   }
133
134   shared_state_->ProcessNotificationTasks();
135 }
136
137 void AsyncPixelTransferDelegateIdle::PerformAsyncTexImage2D(
138     AsyncTexImage2DParams tex_params,
139     AsyncMemoryParams mem_params,
140     const base::Closure& bind_callback) {
141   TRACE_EVENT2("gpu", "PerformAsyncTexImage2D",
142                "width", tex_params.width,
143                "height", tex_params.height);
144
145   void* data = mem_params.GetDataAddress();
146
147   base::TimeTicks begin_time(base::TimeTicks::HighResNow());
148   gfx::ScopedTextureBinder texture_binder(tex_params.target, texture_id_);
149
150   {
151     TRACE_EVENT0("gpu", "glTexImage2D");
152     glTexImage2D(
153         tex_params.target,
154         tex_params.level,
155         tex_params.internal_format,
156         tex_params.width,
157         tex_params.height,
158         tex_params.border,
159         tex_params.format,
160         tex_params.type,
161         data);
162   }
163
164   TRACE_EVENT_SYNTHETIC_DELAY_END("gpu.AsyncTexImage");
165   transfer_in_progress_ = false;
166   shared_state_->texture_upload_count++;
167   shared_state_->total_texture_upload_time +=
168       base::TimeTicks::HighResNow() - begin_time;
169
170   // The texture is already fully bound so just call it now.
171   bind_callback.Run();
172 }
173
174 void AsyncPixelTransferDelegateIdle::PerformAsyncTexSubImage2D(
175     AsyncTexSubImage2DParams tex_params,
176     AsyncMemoryParams mem_params) {
177   TRACE_EVENT2("gpu", "PerformAsyncTexSubImage2D",
178                "width", tex_params.width,
179                "height", tex_params.height);
180
181   void* data = mem_params.GetDataAddress();
182
183   base::TimeTicks begin_time(base::TimeTicks::HighResNow());
184   gfx::ScopedTextureBinder texture_binder(tex_params.target, texture_id_);
185
186   // If it's a full texture update, use glTexImage2D as it's faster.
187   // TODO(epenner): Make this configurable (http://crbug.com/259924)
188   if (tex_params.xoffset == 0 &&
189       tex_params.yoffset == 0 &&
190       tex_params.target == define_params_.target &&
191       tex_params.level  == define_params_.level &&
192       tex_params.width  == define_params_.width &&
193       tex_params.height == define_params_.height) {
194     TRACE_EVENT0("gpu", "glTexImage2D");
195     glTexImage2D(
196         define_params_.target,
197         define_params_.level,
198         define_params_.internal_format,
199         define_params_.width,
200         define_params_.height,
201         define_params_.border,
202         tex_params.format,
203         tex_params.type,
204         data);
205   } else {
206     TRACE_EVENT0("gpu", "glTexSubImage2D");
207     glTexSubImage2D(
208         tex_params.target,
209         tex_params.level,
210         tex_params.xoffset,
211         tex_params.yoffset,
212         tex_params.width,
213         tex_params.height,
214         tex_params.format,
215         tex_params.type,
216         data);
217   }
218
219   TRACE_EVENT_SYNTHETIC_DELAY_END("gpu.AsyncTexImage");
220   transfer_in_progress_ = false;
221   shared_state_->texture_upload_count++;
222   shared_state_->total_texture_upload_time +=
223       base::TimeTicks::HighResNow() - begin_time;
224 }
225
226 AsyncPixelTransferManagerIdle::Task::Task(
227     uint64 transfer_id,
228     AsyncPixelTransferDelegate* delegate,
229     const base::Closure& task)
230     : transfer_id(transfer_id),
231       delegate(delegate),
232       task(task) {
233 }
234
235 AsyncPixelTransferManagerIdle::Task::~Task() {}
236
237 AsyncPixelTransferManagerIdle::SharedState::SharedState()
238     : texture_upload_count(0) {}
239
240 AsyncPixelTransferManagerIdle::SharedState::~SharedState() {}
241
242 void AsyncPixelTransferManagerIdle::SharedState::ProcessNotificationTasks() {
243   while (!tasks.empty()) {
244     // Stop when we reach a pixel transfer task.
245     if (tasks.front().transfer_id)
246       return;
247
248     tasks.front().task.Run();
249     tasks.pop_front();
250   }
251 }
252
253 AsyncPixelTransferManagerIdle::AsyncPixelTransferManagerIdle()
254   : shared_state_() {
255 }
256
257 AsyncPixelTransferManagerIdle::~AsyncPixelTransferManagerIdle() {}
258
259 void AsyncPixelTransferManagerIdle::BindCompletedAsyncTransfers() {
260   // Everything is already bound.
261 }
262
263 void AsyncPixelTransferManagerIdle::AsyncNotifyCompletion(
264     const AsyncMemoryParams& mem_params,
265     AsyncPixelTransferCompletionObserver* observer) {
266   if (shared_state_.tasks.empty()) {
267     observer->DidComplete(mem_params);
268     return;
269   }
270
271   shared_state_.tasks.push_back(
272       Task(0,  // 0 transfer_id for notification tasks.
273            NULL,
274            base::Bind(
275                &PerformNotifyCompletion,
276                mem_params,
277                make_scoped_refptr(observer))));
278 }
279
280 uint32 AsyncPixelTransferManagerIdle::GetTextureUploadCount() {
281   return shared_state_.texture_upload_count;
282 }
283
284 base::TimeDelta AsyncPixelTransferManagerIdle::GetTotalTextureUploadTime() {
285   return shared_state_.total_texture_upload_time;
286 }
287
288 void AsyncPixelTransferManagerIdle::ProcessMorePendingTransfers() {
289   if (shared_state_.tasks.empty())
290     return;
291
292   // First task should always be a pixel transfer task.
293   DCHECK(shared_state_.tasks.front().transfer_id);
294   shared_state_.tasks.front().task.Run();
295   shared_state_.tasks.pop_front();
296
297   shared_state_.ProcessNotificationTasks();
298 }
299
300 bool AsyncPixelTransferManagerIdle::NeedsProcessMorePendingTransfers() {
301   return !shared_state_.tasks.empty();
302 }
303
304 void AsyncPixelTransferManagerIdle::WaitAllAsyncTexImage2D() {
305   if (shared_state_.tasks.empty())
306     return;
307
308   const Task& task = shared_state_.tasks.back();
309   if (task.delegate)
310     task.delegate->WaitForTransferCompletion();
311 }
312
313 AsyncPixelTransferDelegate*
314 AsyncPixelTransferManagerIdle::CreatePixelTransferDelegateImpl(
315     gles2::TextureRef* ref,
316     const AsyncTexImage2DParams& define_params) {
317   return new AsyncPixelTransferDelegateIdle(&shared_state_,
318                                             ref->service_id(),
319                                             define_params);
320 }
321
322 }  // namespace gpu