Update To 11.40.268.0
[platform/framework/web/crosswalk.git] / src / gpu / command_buffer / client / gles2_interface_autogen.h
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 // This file is auto-generated from
6 // gpu/command_buffer/build_gles2_cmd_buffer.py
7 // It's formatted by clang-format using chromium coding style:
8 //    clang-format -i -style=chromium filename
9 // DO NOT EDIT!
10
11 // This file is included by gles2_interface.h to declare the
12 // GL api functions.
13 #ifndef GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_AUTOGEN_H_
14 #define GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_AUTOGEN_H_
15
16 virtual void ActiveTexture(GLenum texture) = 0;
17 virtual void AttachShader(GLuint program, GLuint shader) = 0;
18 virtual void BindAttribLocation(GLuint program,
19                                 GLuint index,
20                                 const char* name) = 0;
21 virtual void BindBuffer(GLenum target, GLuint buffer) = 0;
22 virtual void BindFramebuffer(GLenum target, GLuint framebuffer) = 0;
23 virtual void BindRenderbuffer(GLenum target, GLuint renderbuffer) = 0;
24 virtual void BindTexture(GLenum target, GLuint texture) = 0;
25 virtual void BlendColor(GLclampf red,
26                         GLclampf green,
27                         GLclampf blue,
28                         GLclampf alpha) = 0;
29 virtual void BlendEquation(GLenum mode) = 0;
30 virtual void BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) = 0;
31 virtual void BlendFunc(GLenum sfactor, GLenum dfactor) = 0;
32 virtual void BlendFuncSeparate(GLenum srcRGB,
33                                GLenum dstRGB,
34                                GLenum srcAlpha,
35                                GLenum dstAlpha) = 0;
36 virtual void BufferData(GLenum target,
37                         GLsizeiptr size,
38                         const void* data,
39                         GLenum usage) = 0;
40 virtual void BufferSubData(GLenum target,
41                            GLintptr offset,
42                            GLsizeiptr size,
43                            const void* data) = 0;
44 virtual GLenum CheckFramebufferStatus(GLenum target) = 0;
45 virtual void Clear(GLbitfield mask) = 0;
46 virtual void ClearColor(GLclampf red,
47                         GLclampf green,
48                         GLclampf blue,
49                         GLclampf alpha) = 0;
50 virtual void ClearDepthf(GLclampf depth) = 0;
51 virtual void ClearStencil(GLint s) = 0;
52 virtual void ColorMask(GLboolean red,
53                        GLboolean green,
54                        GLboolean blue,
55                        GLboolean alpha) = 0;
56 virtual void CompileShader(GLuint shader) = 0;
57 virtual void CompressedTexImage2D(GLenum target,
58                                   GLint level,
59                                   GLenum internalformat,
60                                   GLsizei width,
61                                   GLsizei height,
62                                   GLint border,
63                                   GLsizei imageSize,
64                                   const void* data) = 0;
65 virtual void CompressedTexSubImage2D(GLenum target,
66                                      GLint level,
67                                      GLint xoffset,
68                                      GLint yoffset,
69                                      GLsizei width,
70                                      GLsizei height,
71                                      GLenum format,
72                                      GLsizei imageSize,
73                                      const void* data) = 0;
74 virtual void CopyTexImage2D(GLenum target,
75                             GLint level,
76                             GLenum internalformat,
77                             GLint x,
78                             GLint y,
79                             GLsizei width,
80                             GLsizei height,
81                             GLint border) = 0;
82 virtual void CopyTexSubImage2D(GLenum target,
83                                GLint level,
84                                GLint xoffset,
85                                GLint yoffset,
86                                GLint x,
87                                GLint y,
88                                GLsizei width,
89                                GLsizei height) = 0;
90 virtual GLuint CreateProgram() = 0;
91 virtual GLuint CreateShader(GLenum type) = 0;
92 virtual void CullFace(GLenum mode) = 0;
93 virtual void DeleteBuffers(GLsizei n, const GLuint* buffers) = 0;
94 virtual void DeleteFramebuffers(GLsizei n, const GLuint* framebuffers) = 0;
95 virtual void DeleteProgram(GLuint program) = 0;
96 virtual void DeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) = 0;
97 virtual void DeleteShader(GLuint shader) = 0;
98 virtual void DeleteTextures(GLsizei n, const GLuint* textures) = 0;
99 virtual void DepthFunc(GLenum func) = 0;
100 virtual void DepthMask(GLboolean flag) = 0;
101 virtual void DepthRangef(GLclampf zNear, GLclampf zFar) = 0;
102 virtual void DetachShader(GLuint program, GLuint shader) = 0;
103 virtual void Disable(GLenum cap) = 0;
104 virtual void DisableVertexAttribArray(GLuint index) = 0;
105 virtual void DrawArrays(GLenum mode, GLint first, GLsizei count) = 0;
106 virtual void DrawElements(GLenum mode,
107                           GLsizei count,
108                           GLenum type,
109                           const void* indices) = 0;
110 virtual void Enable(GLenum cap) = 0;
111 virtual void EnableVertexAttribArray(GLuint index) = 0;
112 virtual void Finish() = 0;
113 virtual void Flush() = 0;
114 virtual void FramebufferRenderbuffer(GLenum target,
115                                      GLenum attachment,
116                                      GLenum renderbuffertarget,
117                                      GLuint renderbuffer) = 0;
118 virtual void FramebufferTexture2D(GLenum target,
119                                   GLenum attachment,
120                                   GLenum textarget,
121                                   GLuint texture,
122                                   GLint level) = 0;
123 virtual void FrontFace(GLenum mode) = 0;
124 virtual void GenBuffers(GLsizei n, GLuint* buffers) = 0;
125 virtual void GenerateMipmap(GLenum target) = 0;
126 virtual void GenFramebuffers(GLsizei n, GLuint* framebuffers) = 0;
127 virtual void GenRenderbuffers(GLsizei n, GLuint* renderbuffers) = 0;
128 virtual void GenTextures(GLsizei n, GLuint* textures) = 0;
129 virtual void GetActiveAttrib(GLuint program,
130                              GLuint index,
131                              GLsizei bufsize,
132                              GLsizei* length,
133                              GLint* size,
134                              GLenum* type,
135                              char* name) = 0;
136 virtual void GetActiveUniform(GLuint program,
137                               GLuint index,
138                               GLsizei bufsize,
139                               GLsizei* length,
140                               GLint* size,
141                               GLenum* type,
142                               char* name) = 0;
143 virtual void GetAttachedShaders(GLuint program,
144                                 GLsizei maxcount,
145                                 GLsizei* count,
146                                 GLuint* shaders) = 0;
147 virtual GLint GetAttribLocation(GLuint program, const char* name) = 0;
148 virtual void GetBooleanv(GLenum pname, GLboolean* params) = 0;
149 virtual void GetBufferParameteriv(GLenum target,
150                                   GLenum pname,
151                                   GLint* params) = 0;
152 virtual GLenum GetError() = 0;
153 virtual void GetFloatv(GLenum pname, GLfloat* params) = 0;
154 virtual void GetFramebufferAttachmentParameteriv(GLenum target,
155                                                  GLenum attachment,
156                                                  GLenum pname,
157                                                  GLint* params) = 0;
158 virtual void GetIntegerv(GLenum pname, GLint* params) = 0;
159 virtual void GetProgramiv(GLuint program, GLenum pname, GLint* params) = 0;
160 virtual void GetProgramInfoLog(GLuint program,
161                                GLsizei bufsize,
162                                GLsizei* length,
163                                char* infolog) = 0;
164 virtual void GetRenderbufferParameteriv(GLenum target,
165                                         GLenum pname,
166                                         GLint* params) = 0;
167 virtual void GetShaderiv(GLuint shader, GLenum pname, GLint* params) = 0;
168 virtual void GetShaderInfoLog(GLuint shader,
169                               GLsizei bufsize,
170                               GLsizei* length,
171                               char* infolog) = 0;
172 virtual void GetShaderPrecisionFormat(GLenum shadertype,
173                                       GLenum precisiontype,
174                                       GLint* range,
175                                       GLint* precision) = 0;
176 virtual void GetShaderSource(GLuint shader,
177                              GLsizei bufsize,
178                              GLsizei* length,
179                              char* source) = 0;
180 virtual const GLubyte* GetString(GLenum name) = 0;
181 virtual void GetTexParameterfv(GLenum target,
182                                GLenum pname,
183                                GLfloat* params) = 0;
184 virtual void GetTexParameteriv(GLenum target, GLenum pname, GLint* params) = 0;
185 virtual void GetUniformfv(GLuint program, GLint location, GLfloat* params) = 0;
186 virtual void GetUniformiv(GLuint program, GLint location, GLint* params) = 0;
187 virtual GLint GetUniformLocation(GLuint program, const char* name) = 0;
188 virtual void GetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params) = 0;
189 virtual void GetVertexAttribiv(GLuint index, GLenum pname, GLint* params) = 0;
190 virtual void GetVertexAttribPointerv(GLuint index,
191                                      GLenum pname,
192                                      void** pointer) = 0;
193 virtual void Hint(GLenum target, GLenum mode) = 0;
194 virtual GLboolean IsBuffer(GLuint buffer) = 0;
195 virtual GLboolean IsEnabled(GLenum cap) = 0;
196 virtual GLboolean IsFramebuffer(GLuint framebuffer) = 0;
197 virtual GLboolean IsProgram(GLuint program) = 0;
198 virtual GLboolean IsRenderbuffer(GLuint renderbuffer) = 0;
199 virtual GLboolean IsShader(GLuint shader) = 0;
200 virtual GLboolean IsTexture(GLuint texture) = 0;
201 virtual void LineWidth(GLfloat width) = 0;
202 virtual void LinkProgram(GLuint program) = 0;
203 virtual void PixelStorei(GLenum pname, GLint param) = 0;
204 virtual void PolygonOffset(GLfloat factor, GLfloat units) = 0;
205 virtual void ReadPixels(GLint x,
206                         GLint y,
207                         GLsizei width,
208                         GLsizei height,
209                         GLenum format,
210                         GLenum type,
211                         void* pixels) = 0;
212 virtual void ReleaseShaderCompiler() = 0;
213 virtual void RenderbufferStorage(GLenum target,
214                                  GLenum internalformat,
215                                  GLsizei width,
216                                  GLsizei height) = 0;
217 virtual void SampleCoverage(GLclampf value, GLboolean invert) = 0;
218 virtual void Scissor(GLint x, GLint y, GLsizei width, GLsizei height) = 0;
219 virtual void ShaderBinary(GLsizei n,
220                           const GLuint* shaders,
221                           GLenum binaryformat,
222                           const void* binary,
223                           GLsizei length) = 0;
224 virtual void ShaderSource(GLuint shader,
225                           GLsizei count,
226                           const GLchar* const* str,
227                           const GLint* length) = 0;
228 virtual void ShallowFinishCHROMIUM() = 0;
229 virtual void ShallowFlushCHROMIUM() = 0;
230 virtual void StencilFunc(GLenum func, GLint ref, GLuint mask) = 0;
231 virtual void StencilFuncSeparate(GLenum face,
232                                  GLenum func,
233                                  GLint ref,
234                                  GLuint mask) = 0;
235 virtual void StencilMask(GLuint mask) = 0;
236 virtual void StencilMaskSeparate(GLenum face, GLuint mask) = 0;
237 virtual void StencilOp(GLenum fail, GLenum zfail, GLenum zpass) = 0;
238 virtual void StencilOpSeparate(GLenum face,
239                                GLenum fail,
240                                GLenum zfail,
241                                GLenum zpass) = 0;
242 virtual void TexImage2D(GLenum target,
243                         GLint level,
244                         GLint internalformat,
245                         GLsizei width,
246                         GLsizei height,
247                         GLint border,
248                         GLenum format,
249                         GLenum type,
250                         const void* pixels) = 0;
251 virtual void TexParameterf(GLenum target, GLenum pname, GLfloat param) = 0;
252 virtual void TexParameterfv(GLenum target,
253                             GLenum pname,
254                             const GLfloat* params) = 0;
255 virtual void TexParameteri(GLenum target, GLenum pname, GLint param) = 0;
256 virtual void TexParameteriv(GLenum target,
257                             GLenum pname,
258                             const GLint* params) = 0;
259 virtual void TexSubImage2D(GLenum target,
260                            GLint level,
261                            GLint xoffset,
262                            GLint yoffset,
263                            GLsizei width,
264                            GLsizei height,
265                            GLenum format,
266                            GLenum type,
267                            const void* pixels) = 0;
268 virtual void Uniform1f(GLint location, GLfloat x) = 0;
269 virtual void Uniform1fv(GLint location, GLsizei count, const GLfloat* v) = 0;
270 virtual void Uniform1i(GLint location, GLint x) = 0;
271 virtual void Uniform1iv(GLint location, GLsizei count, const GLint* v) = 0;
272 virtual void Uniform2f(GLint location, GLfloat x, GLfloat y) = 0;
273 virtual void Uniform2fv(GLint location, GLsizei count, const GLfloat* v) = 0;
274 virtual void Uniform2i(GLint location, GLint x, GLint y) = 0;
275 virtual void Uniform2iv(GLint location, GLsizei count, const GLint* v) = 0;
276 virtual void Uniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) = 0;
277 virtual void Uniform3fv(GLint location, GLsizei count, const GLfloat* v) = 0;
278 virtual void Uniform3i(GLint location, GLint x, GLint y, GLint z) = 0;
279 virtual void Uniform3iv(GLint location, GLsizei count, const GLint* v) = 0;
280 virtual void Uniform4f(GLint location,
281                        GLfloat x,
282                        GLfloat y,
283                        GLfloat z,
284                        GLfloat w) = 0;
285 virtual void Uniform4fv(GLint location, GLsizei count, const GLfloat* v) = 0;
286 virtual void Uniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) = 0;
287 virtual void Uniform4iv(GLint location, GLsizei count, const GLint* v) = 0;
288 virtual void UniformMatrix2fv(GLint location,
289                               GLsizei count,
290                               GLboolean transpose,
291                               const GLfloat* value) = 0;
292 virtual void UniformMatrix3fv(GLint location,
293                               GLsizei count,
294                               GLboolean transpose,
295                               const GLfloat* value) = 0;
296 virtual void UniformMatrix4fv(GLint location,
297                               GLsizei count,
298                               GLboolean transpose,
299                               const GLfloat* value) = 0;
300 virtual void UseProgram(GLuint program) = 0;
301 virtual void ValidateProgram(GLuint program) = 0;
302 virtual void VertexAttrib1f(GLuint indx, GLfloat x) = 0;
303 virtual void VertexAttrib1fv(GLuint indx, const GLfloat* values) = 0;
304 virtual void VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) = 0;
305 virtual void VertexAttrib2fv(GLuint indx, const GLfloat* values) = 0;
306 virtual void VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) = 0;
307 virtual void VertexAttrib3fv(GLuint indx, const GLfloat* values) = 0;
308 virtual void VertexAttrib4f(GLuint indx,
309                             GLfloat x,
310                             GLfloat y,
311                             GLfloat z,
312                             GLfloat w) = 0;
313 virtual void VertexAttrib4fv(GLuint indx, const GLfloat* values) = 0;
314 virtual void VertexAttribPointer(GLuint indx,
315                                  GLint size,
316                                  GLenum type,
317                                  GLboolean normalized,
318                                  GLsizei stride,
319                                  const void* ptr) = 0;
320 virtual void Viewport(GLint x, GLint y, GLsizei width, GLsizei height) = 0;
321 virtual void BlitFramebufferCHROMIUM(GLint srcX0,
322                                      GLint srcY0,
323                                      GLint srcX1,
324                                      GLint srcY1,
325                                      GLint dstX0,
326                                      GLint dstY0,
327                                      GLint dstX1,
328                                      GLint dstY1,
329                                      GLbitfield mask,
330                                      GLenum filter) = 0;
331 virtual void RenderbufferStorageMultisampleCHROMIUM(GLenum target,
332                                                     GLsizei samples,
333                                                     GLenum internalformat,
334                                                     GLsizei width,
335                                                     GLsizei height) = 0;
336 virtual void RenderbufferStorageMultisampleEXT(GLenum target,
337                                                GLsizei samples,
338                                                GLenum internalformat,
339                                                GLsizei width,
340                                                GLsizei height) = 0;
341 virtual void FramebufferTexture2DMultisampleEXT(GLenum target,
342                                                 GLenum attachment,
343                                                 GLenum textarget,
344                                                 GLuint texture,
345                                                 GLint level,
346                                                 GLsizei samples) = 0;
347 virtual void TexStorage2DEXT(GLenum target,
348                              GLsizei levels,
349                              GLenum internalFormat,
350                              GLsizei width,
351                              GLsizei height) = 0;
352 virtual void GenQueriesEXT(GLsizei n, GLuint* queries) = 0;
353 virtual void DeleteQueriesEXT(GLsizei n, const GLuint* queries) = 0;
354 virtual GLboolean IsQueryEXT(GLuint id) = 0;
355 virtual void BeginQueryEXT(GLenum target, GLuint id) = 0;
356 virtual void EndQueryEXT(GLenum target) = 0;
357 virtual void GetQueryivEXT(GLenum target, GLenum pname, GLint* params) = 0;
358 virtual void GetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint* params) = 0;
359 virtual void InsertEventMarkerEXT(GLsizei length, const GLchar* marker) = 0;
360 virtual void PushGroupMarkerEXT(GLsizei length, const GLchar* marker) = 0;
361 virtual void PopGroupMarkerEXT() = 0;
362 virtual void GenVertexArraysOES(GLsizei n, GLuint* arrays) = 0;
363 virtual void DeleteVertexArraysOES(GLsizei n, const GLuint* arrays) = 0;
364 virtual GLboolean IsVertexArrayOES(GLuint array) = 0;
365 virtual void BindVertexArrayOES(GLuint array) = 0;
366 virtual void SwapBuffers() = 0;
367 virtual GLuint GetMaxValueInBufferCHROMIUM(GLuint buffer_id,
368                                            GLsizei count,
369                                            GLenum type,
370                                            GLuint offset) = 0;
371 virtual GLboolean EnableFeatureCHROMIUM(const char* feature) = 0;
372 virtual void* MapBufferCHROMIUM(GLuint target, GLenum access) = 0;
373 virtual GLboolean UnmapBufferCHROMIUM(GLuint target) = 0;
374 virtual void* MapBufferSubDataCHROMIUM(GLuint target,
375                                        GLintptr offset,
376                                        GLsizeiptr size,
377                                        GLenum access) = 0;
378 virtual void UnmapBufferSubDataCHROMIUM(const void* mem) = 0;
379 virtual void* MapTexSubImage2DCHROMIUM(GLenum target,
380                                        GLint level,
381                                        GLint xoffset,
382                                        GLint yoffset,
383                                        GLsizei width,
384                                        GLsizei height,
385                                        GLenum format,
386                                        GLenum type,
387                                        GLenum access) = 0;
388 virtual void UnmapTexSubImage2DCHROMIUM(const void* mem) = 0;
389 virtual void ResizeCHROMIUM(GLuint width,
390                             GLuint height,
391                             GLfloat scale_factor) = 0;
392 virtual const GLchar* GetRequestableExtensionsCHROMIUM() = 0;
393 virtual void RequestExtensionCHROMIUM(const char* extension) = 0;
394 virtual void RateLimitOffscreenContextCHROMIUM() = 0;
395 virtual void GetMultipleIntegervCHROMIUM(const GLenum* pnames,
396                                          GLuint count,
397                                          GLint* results,
398                                          GLsizeiptr size) = 0;
399 virtual void GetProgramInfoCHROMIUM(GLuint program,
400                                     GLsizei bufsize,
401                                     GLsizei* size,
402                                     void* info) = 0;
403 virtual GLuint CreateStreamTextureCHROMIUM(GLuint texture) = 0;
404 virtual GLuint CreateImageCHROMIUM(ClientBuffer buffer,
405                                    GLsizei width,
406                                    GLsizei height,
407                                    GLenum internalformat) = 0;
408 virtual void DestroyImageCHROMIUM(GLuint image_id) = 0;
409 virtual GLuint CreateGpuMemoryBufferImageCHROMIUM(GLsizei width,
410                                                   GLsizei height,
411                                                   GLenum internalformat,
412                                                   GLenum usage) = 0;
413 virtual void GetTranslatedShaderSourceANGLE(GLuint shader,
414                                             GLsizei bufsize,
415                                             GLsizei* length,
416                                             char* source) = 0;
417 virtual void PostSubBufferCHROMIUM(GLint x,
418                                    GLint y,
419                                    GLint width,
420                                    GLint height) = 0;
421 virtual void TexImageIOSurface2DCHROMIUM(GLenum target,
422                                          GLsizei width,
423                                          GLsizei height,
424                                          GLuint ioSurfaceId,
425                                          GLuint plane) = 0;
426 virtual void CopyTextureCHROMIUM(GLenum target,
427                                  GLenum source_id,
428                                  GLenum dest_id,
429                                  GLint level,
430                                  GLint internalformat,
431                                  GLenum dest_type) = 0;
432 virtual void DrawArraysInstancedANGLE(GLenum mode,
433                                       GLint first,
434                                       GLsizei count,
435                                       GLsizei primcount) = 0;
436 virtual void DrawElementsInstancedANGLE(GLenum mode,
437                                         GLsizei count,
438                                         GLenum type,
439                                         const void* indices,
440                                         GLsizei primcount) = 0;
441 virtual void VertexAttribDivisorANGLE(GLuint index, GLuint divisor) = 0;
442 virtual void GenMailboxCHROMIUM(GLbyte* mailbox) = 0;
443 virtual void ProduceTextureCHROMIUM(GLenum target, const GLbyte* mailbox) = 0;
444 virtual void ProduceTextureDirectCHROMIUM(GLuint texture,
445                                           GLenum target,
446                                           const GLbyte* mailbox) = 0;
447 virtual void ConsumeTextureCHROMIUM(GLenum target, const GLbyte* mailbox) = 0;
448 virtual GLuint CreateAndConsumeTextureCHROMIUM(GLenum target,
449                                                const GLbyte* mailbox) = 0;
450 virtual void BindUniformLocationCHROMIUM(GLuint program,
451                                          GLint location,
452                                          const char* name) = 0;
453 virtual void GenValuebuffersCHROMIUM(GLsizei n, GLuint* buffers) = 0;
454 virtual void DeleteValuebuffersCHROMIUM(GLsizei n,
455                                         const GLuint* valuebuffers) = 0;
456 virtual GLboolean IsValuebufferCHROMIUM(GLuint valuebuffer) = 0;
457 virtual void BindValuebufferCHROMIUM(GLenum target, GLuint valuebuffer) = 0;
458 virtual void SubscribeValueCHROMIUM(GLenum target, GLenum subscription) = 0;
459 virtual void PopulateSubscribedValuesCHROMIUM(GLenum target) = 0;
460 virtual void UniformValuebufferCHROMIUM(GLint location,
461                                         GLenum target,
462                                         GLenum subscription) = 0;
463 virtual void BindTexImage2DCHROMIUM(GLenum target, GLint imageId) = 0;
464 virtual void ReleaseTexImage2DCHROMIUM(GLenum target, GLint imageId) = 0;
465 virtual void TraceBeginCHROMIUM(const char* name) = 0;
466 virtual void TraceEndCHROMIUM() = 0;
467 virtual void AsyncTexSubImage2DCHROMIUM(GLenum target,
468                                         GLint level,
469                                         GLint xoffset,
470                                         GLint yoffset,
471                                         GLsizei width,
472                                         GLsizei height,
473                                         GLenum format,
474                                         GLenum type,
475                                         const void* data) = 0;
476 virtual void AsyncTexImage2DCHROMIUM(GLenum target,
477                                      GLint level,
478                                      GLenum internalformat,
479                                      GLsizei width,
480                                      GLsizei height,
481                                      GLint border,
482                                      GLenum format,
483                                      GLenum type,
484                                      const void* pixels) = 0;
485 virtual void WaitAsyncTexImage2DCHROMIUM(GLenum target) = 0;
486 virtual void WaitAllAsyncTexImage2DCHROMIUM() = 0;
487 virtual void DiscardFramebufferEXT(GLenum target,
488                                    GLsizei count,
489                                    const GLenum* attachments) = 0;
490 virtual void LoseContextCHROMIUM(GLenum current, GLenum other) = 0;
491 virtual GLuint InsertSyncPointCHROMIUM() = 0;
492 virtual void WaitSyncPointCHROMIUM(GLuint sync_point) = 0;
493 virtual void DrawBuffersEXT(GLsizei count, const GLenum* bufs) = 0;
494 virtual void DiscardBackbufferCHROMIUM() = 0;
495 virtual void ScheduleOverlayPlaneCHROMIUM(GLint plane_z_order,
496                                           GLenum plane_transform,
497                                           GLuint overlay_texture_id,
498                                           GLint bounds_x,
499                                           GLint bounds_y,
500                                           GLint bounds_width,
501                                           GLint bounds_height,
502                                           GLfloat uv_x,
503                                           GLfloat uv_y,
504                                           GLfloat uv_width,
505                                           GLfloat uv_height) = 0;
506 virtual void MatrixLoadfCHROMIUM(GLenum matrixMode, const GLfloat* m) = 0;
507 virtual void MatrixLoadIdentityCHROMIUM(GLenum matrixMode) = 0;
508 virtual void BlendBarrierKHR() = 0;
509 #endif  // GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_AUTOGEN_H_