1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 // This file is auto-generated from
6 // gpu/command_buffer/build_gles2_cmd_buffer.py
7 // It's formatted by clang-format using chromium coding style:
8 // clang-format -i -style=chromium filename
11 // This file is included by gles2_interface.h to declare the
13 #ifndef GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_AUTOGEN_H_
14 #define GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_AUTOGEN_H_
16 virtual void ActiveTexture(GLenum texture) = 0;
17 virtual void AttachShader(GLuint program, GLuint shader) = 0;
18 virtual void BindAttribLocation(GLuint program,
20 const char* name) = 0;
21 virtual void BindBuffer(GLenum target, GLuint buffer) = 0;
22 virtual void BindFramebuffer(GLenum target, GLuint framebuffer) = 0;
23 virtual void BindRenderbuffer(GLenum target, GLuint renderbuffer) = 0;
24 virtual void BindTexture(GLenum target, GLuint texture) = 0;
25 virtual void BlendColor(GLclampf red,
29 virtual void BlendEquation(GLenum mode) = 0;
30 virtual void BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) = 0;
31 virtual void BlendFunc(GLenum sfactor, GLenum dfactor) = 0;
32 virtual void BlendFuncSeparate(GLenum srcRGB,
36 virtual void BufferData(GLenum target,
40 virtual void BufferSubData(GLenum target,
43 const void* data) = 0;
44 virtual GLenum CheckFramebufferStatus(GLenum target) = 0;
45 virtual void Clear(GLbitfield mask) = 0;
46 virtual void ClearColor(GLclampf red,
50 virtual void ClearDepthf(GLclampf depth) = 0;
51 virtual void ClearStencil(GLint s) = 0;
52 virtual void ColorMask(GLboolean red,
56 virtual void CompileShader(GLuint shader) = 0;
57 virtual void CompressedTexImage2D(GLenum target,
59 GLenum internalformat,
64 const void* data) = 0;
65 virtual void CompressedTexSubImage2D(GLenum target,
73 const void* data) = 0;
74 virtual void CopyTexImage2D(GLenum target,
76 GLenum internalformat,
82 virtual void CopyTexSubImage2D(GLenum target,
90 virtual GLuint CreateProgram() = 0;
91 virtual GLuint CreateShader(GLenum type) = 0;
92 virtual void CullFace(GLenum mode) = 0;
93 virtual void DeleteBuffers(GLsizei n, const GLuint* buffers) = 0;
94 virtual void DeleteFramebuffers(GLsizei n, const GLuint* framebuffers) = 0;
95 virtual void DeleteProgram(GLuint program) = 0;
96 virtual void DeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) = 0;
97 virtual void DeleteShader(GLuint shader) = 0;
98 virtual void DeleteTextures(GLsizei n, const GLuint* textures) = 0;
99 virtual void DepthFunc(GLenum func) = 0;
100 virtual void DepthMask(GLboolean flag) = 0;
101 virtual void DepthRangef(GLclampf zNear, GLclampf zFar) = 0;
102 virtual void DetachShader(GLuint program, GLuint shader) = 0;
103 virtual void Disable(GLenum cap) = 0;
104 virtual void DisableVertexAttribArray(GLuint index) = 0;
105 virtual void DrawArrays(GLenum mode, GLint first, GLsizei count) = 0;
106 virtual void DrawElements(GLenum mode,
109 const void* indices) = 0;
110 virtual void Enable(GLenum cap) = 0;
111 virtual void EnableVertexAttribArray(GLuint index) = 0;
112 virtual void Finish() = 0;
113 virtual void Flush() = 0;
114 virtual void FramebufferRenderbuffer(GLenum target,
116 GLenum renderbuffertarget,
117 GLuint renderbuffer) = 0;
118 virtual void FramebufferTexture2D(GLenum target,
123 virtual void FrontFace(GLenum mode) = 0;
124 virtual void GenBuffers(GLsizei n, GLuint* buffers) = 0;
125 virtual void GenerateMipmap(GLenum target) = 0;
126 virtual void GenFramebuffers(GLsizei n, GLuint* framebuffers) = 0;
127 virtual void GenRenderbuffers(GLsizei n, GLuint* renderbuffers) = 0;
128 virtual void GenTextures(GLsizei n, GLuint* textures) = 0;
129 virtual void GetActiveAttrib(GLuint program,
136 virtual void GetActiveUniform(GLuint program,
143 virtual void GetAttachedShaders(GLuint program,
146 GLuint* shaders) = 0;
147 virtual GLint GetAttribLocation(GLuint program, const char* name) = 0;
148 virtual void GetBooleanv(GLenum pname, GLboolean* params) = 0;
149 virtual void GetBufferParameteriv(GLenum target,
152 virtual GLenum GetError() = 0;
153 virtual void GetFloatv(GLenum pname, GLfloat* params) = 0;
154 virtual void GetFramebufferAttachmentParameteriv(GLenum target,
158 virtual void GetIntegerv(GLenum pname, GLint* params) = 0;
159 virtual void GetProgramiv(GLuint program, GLenum pname, GLint* params) = 0;
160 virtual void GetProgramInfoLog(GLuint program,
164 virtual void GetRenderbufferParameteriv(GLenum target,
167 virtual void GetShaderiv(GLuint shader, GLenum pname, GLint* params) = 0;
168 virtual void GetShaderInfoLog(GLuint shader,
172 virtual void GetShaderPrecisionFormat(GLenum shadertype,
173 GLenum precisiontype,
175 GLint* precision) = 0;
176 virtual void GetShaderSource(GLuint shader,
180 virtual const GLubyte* GetString(GLenum name) = 0;
181 virtual void GetTexParameterfv(GLenum target,
183 GLfloat* params) = 0;
184 virtual void GetTexParameteriv(GLenum target, GLenum pname, GLint* params) = 0;
185 virtual void GetUniformfv(GLuint program, GLint location, GLfloat* params) = 0;
186 virtual void GetUniformiv(GLuint program, GLint location, GLint* params) = 0;
187 virtual GLint GetUniformLocation(GLuint program, const char* name) = 0;
188 virtual void GetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params) = 0;
189 virtual void GetVertexAttribiv(GLuint index, GLenum pname, GLint* params) = 0;
190 virtual void GetVertexAttribPointerv(GLuint index,
193 virtual void Hint(GLenum target, GLenum mode) = 0;
194 virtual GLboolean IsBuffer(GLuint buffer) = 0;
195 virtual GLboolean IsEnabled(GLenum cap) = 0;
196 virtual GLboolean IsFramebuffer(GLuint framebuffer) = 0;
197 virtual GLboolean IsProgram(GLuint program) = 0;
198 virtual GLboolean IsRenderbuffer(GLuint renderbuffer) = 0;
199 virtual GLboolean IsShader(GLuint shader) = 0;
200 virtual GLboolean IsTexture(GLuint texture) = 0;
201 virtual void LineWidth(GLfloat width) = 0;
202 virtual void LinkProgram(GLuint program) = 0;
203 virtual void PixelStorei(GLenum pname, GLint param) = 0;
204 virtual void PolygonOffset(GLfloat factor, GLfloat units) = 0;
205 virtual void ReadPixels(GLint x,
212 virtual void ReleaseShaderCompiler() = 0;
213 virtual void RenderbufferStorage(GLenum target,
214 GLenum internalformat,
217 virtual void SampleCoverage(GLclampf value, GLboolean invert) = 0;
218 virtual void Scissor(GLint x, GLint y, GLsizei width, GLsizei height) = 0;
219 virtual void ShaderBinary(GLsizei n,
220 const GLuint* shaders,
224 virtual void ShaderSource(GLuint shader,
226 const GLchar* const* str,
227 const GLint* length) = 0;
228 virtual void ShallowFinishCHROMIUM() = 0;
229 virtual void ShallowFlushCHROMIUM() = 0;
230 virtual void StencilFunc(GLenum func, GLint ref, GLuint mask) = 0;
231 virtual void StencilFuncSeparate(GLenum face,
235 virtual void StencilMask(GLuint mask) = 0;
236 virtual void StencilMaskSeparate(GLenum face, GLuint mask) = 0;
237 virtual void StencilOp(GLenum fail, GLenum zfail, GLenum zpass) = 0;
238 virtual void StencilOpSeparate(GLenum face,
242 virtual void TexImage2D(GLenum target,
244 GLint internalformat,
250 const void* pixels) = 0;
251 virtual void TexParameterf(GLenum target, GLenum pname, GLfloat param) = 0;
252 virtual void TexParameterfv(GLenum target,
254 const GLfloat* params) = 0;
255 virtual void TexParameteri(GLenum target, GLenum pname, GLint param) = 0;
256 virtual void TexParameteriv(GLenum target,
258 const GLint* params) = 0;
259 virtual void TexSubImage2D(GLenum target,
267 const void* pixels) = 0;
268 virtual void Uniform1f(GLint location, GLfloat x) = 0;
269 virtual void Uniform1fv(GLint location, GLsizei count, const GLfloat* v) = 0;
270 virtual void Uniform1i(GLint location, GLint x) = 0;
271 virtual void Uniform1iv(GLint location, GLsizei count, const GLint* v) = 0;
272 virtual void Uniform2f(GLint location, GLfloat x, GLfloat y) = 0;
273 virtual void Uniform2fv(GLint location, GLsizei count, const GLfloat* v) = 0;
274 virtual void Uniform2i(GLint location, GLint x, GLint y) = 0;
275 virtual void Uniform2iv(GLint location, GLsizei count, const GLint* v) = 0;
276 virtual void Uniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) = 0;
277 virtual void Uniform3fv(GLint location, GLsizei count, const GLfloat* v) = 0;
278 virtual void Uniform3i(GLint location, GLint x, GLint y, GLint z) = 0;
279 virtual void Uniform3iv(GLint location, GLsizei count, const GLint* v) = 0;
280 virtual void Uniform4f(GLint location,
285 virtual void Uniform4fv(GLint location, GLsizei count, const GLfloat* v) = 0;
286 virtual void Uniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) = 0;
287 virtual void Uniform4iv(GLint location, GLsizei count, const GLint* v) = 0;
288 virtual void UniformMatrix2fv(GLint location,
291 const GLfloat* value) = 0;
292 virtual void UniformMatrix3fv(GLint location,
295 const GLfloat* value) = 0;
296 virtual void UniformMatrix4fv(GLint location,
299 const GLfloat* value) = 0;
300 virtual void UseProgram(GLuint program) = 0;
301 virtual void ValidateProgram(GLuint program) = 0;
302 virtual void VertexAttrib1f(GLuint indx, GLfloat x) = 0;
303 virtual void VertexAttrib1fv(GLuint indx, const GLfloat* values) = 0;
304 virtual void VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) = 0;
305 virtual void VertexAttrib2fv(GLuint indx, const GLfloat* values) = 0;
306 virtual void VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) = 0;
307 virtual void VertexAttrib3fv(GLuint indx, const GLfloat* values) = 0;
308 virtual void VertexAttrib4f(GLuint indx,
313 virtual void VertexAttrib4fv(GLuint indx, const GLfloat* values) = 0;
314 virtual void VertexAttribPointer(GLuint indx,
317 GLboolean normalized,
319 const void* ptr) = 0;
320 virtual void Viewport(GLint x, GLint y, GLsizei width, GLsizei height) = 0;
321 virtual void BlitFramebufferCHROMIUM(GLint srcX0,
331 virtual void RenderbufferStorageMultisampleCHROMIUM(GLenum target,
333 GLenum internalformat,
336 virtual void RenderbufferStorageMultisampleEXT(GLenum target,
338 GLenum internalformat,
341 virtual void FramebufferTexture2DMultisampleEXT(GLenum target,
346 GLsizei samples) = 0;
347 virtual void TexStorage2DEXT(GLenum target,
349 GLenum internalFormat,
352 virtual void GenQueriesEXT(GLsizei n, GLuint* queries) = 0;
353 virtual void DeleteQueriesEXT(GLsizei n, const GLuint* queries) = 0;
354 virtual GLboolean IsQueryEXT(GLuint id) = 0;
355 virtual void BeginQueryEXT(GLenum target, GLuint id) = 0;
356 virtual void EndQueryEXT(GLenum target) = 0;
357 virtual void GetQueryivEXT(GLenum target, GLenum pname, GLint* params) = 0;
358 virtual void GetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint* params) = 0;
359 virtual void InsertEventMarkerEXT(GLsizei length, const GLchar* marker) = 0;
360 virtual void PushGroupMarkerEXT(GLsizei length, const GLchar* marker) = 0;
361 virtual void PopGroupMarkerEXT() = 0;
362 virtual void GenVertexArraysOES(GLsizei n, GLuint* arrays) = 0;
363 virtual void DeleteVertexArraysOES(GLsizei n, const GLuint* arrays) = 0;
364 virtual GLboolean IsVertexArrayOES(GLuint array) = 0;
365 virtual void BindVertexArrayOES(GLuint array) = 0;
366 virtual void SwapBuffers() = 0;
367 virtual GLuint GetMaxValueInBufferCHROMIUM(GLuint buffer_id,
371 virtual GLboolean EnableFeatureCHROMIUM(const char* feature) = 0;
372 virtual void* MapBufferCHROMIUM(GLuint target, GLenum access) = 0;
373 virtual GLboolean UnmapBufferCHROMIUM(GLuint target) = 0;
374 virtual void* MapBufferSubDataCHROMIUM(GLuint target,
378 virtual void UnmapBufferSubDataCHROMIUM(const void* mem) = 0;
379 virtual void* MapTexSubImage2DCHROMIUM(GLenum target,
388 virtual void UnmapTexSubImage2DCHROMIUM(const void* mem) = 0;
389 virtual void ResizeCHROMIUM(GLuint width,
391 GLfloat scale_factor) = 0;
392 virtual const GLchar* GetRequestableExtensionsCHROMIUM() = 0;
393 virtual void RequestExtensionCHROMIUM(const char* extension) = 0;
394 virtual void RateLimitOffscreenContextCHROMIUM() = 0;
395 virtual void GetMultipleIntegervCHROMIUM(const GLenum* pnames,
398 GLsizeiptr size) = 0;
399 virtual void GetProgramInfoCHROMIUM(GLuint program,
403 virtual GLuint CreateStreamTextureCHROMIUM(GLuint texture) = 0;
404 virtual GLuint CreateImageCHROMIUM(ClientBuffer buffer,
407 GLenum internalformat) = 0;
408 virtual void DestroyImageCHROMIUM(GLuint image_id) = 0;
409 virtual GLuint CreateGpuMemoryBufferImageCHROMIUM(GLsizei width,
411 GLenum internalformat,
413 virtual void GetTranslatedShaderSourceANGLE(GLuint shader,
417 virtual void PostSubBufferCHROMIUM(GLint x,
421 virtual void TexImageIOSurface2DCHROMIUM(GLenum target,
426 virtual void CopyTextureCHROMIUM(GLenum target,
430 GLint internalformat,
431 GLenum dest_type) = 0;
432 virtual void DrawArraysInstancedANGLE(GLenum mode,
435 GLsizei primcount) = 0;
436 virtual void DrawElementsInstancedANGLE(GLenum mode,
440 GLsizei primcount) = 0;
441 virtual void VertexAttribDivisorANGLE(GLuint index, GLuint divisor) = 0;
442 virtual void GenMailboxCHROMIUM(GLbyte* mailbox) = 0;
443 virtual void ProduceTextureCHROMIUM(GLenum target, const GLbyte* mailbox) = 0;
444 virtual void ProduceTextureDirectCHROMIUM(GLuint texture,
446 const GLbyte* mailbox) = 0;
447 virtual void ConsumeTextureCHROMIUM(GLenum target, const GLbyte* mailbox) = 0;
448 virtual GLuint CreateAndConsumeTextureCHROMIUM(GLenum target,
449 const GLbyte* mailbox) = 0;
450 virtual void BindUniformLocationCHROMIUM(GLuint program,
452 const char* name) = 0;
453 virtual void GenValuebuffersCHROMIUM(GLsizei n, GLuint* buffers) = 0;
454 virtual void DeleteValuebuffersCHROMIUM(GLsizei n,
455 const GLuint* valuebuffers) = 0;
456 virtual GLboolean IsValuebufferCHROMIUM(GLuint valuebuffer) = 0;
457 virtual void BindValuebufferCHROMIUM(GLenum target, GLuint valuebuffer) = 0;
458 virtual void SubscribeValueCHROMIUM(GLenum target, GLenum subscription) = 0;
459 virtual void PopulateSubscribedValuesCHROMIUM(GLenum target) = 0;
460 virtual void UniformValuebufferCHROMIUM(GLint location,
462 GLenum subscription) = 0;
463 virtual void BindTexImage2DCHROMIUM(GLenum target, GLint imageId) = 0;
464 virtual void ReleaseTexImage2DCHROMIUM(GLenum target, GLint imageId) = 0;
465 virtual void TraceBeginCHROMIUM(const char* name) = 0;
466 virtual void TraceEndCHROMIUM() = 0;
467 virtual void AsyncTexSubImage2DCHROMIUM(GLenum target,
475 const void* data) = 0;
476 virtual void AsyncTexImage2DCHROMIUM(GLenum target,
478 GLenum internalformat,
484 const void* pixels) = 0;
485 virtual void WaitAsyncTexImage2DCHROMIUM(GLenum target) = 0;
486 virtual void WaitAllAsyncTexImage2DCHROMIUM() = 0;
487 virtual void DiscardFramebufferEXT(GLenum target,
489 const GLenum* attachments) = 0;
490 virtual void LoseContextCHROMIUM(GLenum current, GLenum other) = 0;
491 virtual GLuint InsertSyncPointCHROMIUM() = 0;
492 virtual void WaitSyncPointCHROMIUM(GLuint sync_point) = 0;
493 virtual void DrawBuffersEXT(GLsizei count, const GLenum* bufs) = 0;
494 virtual void DiscardBackbufferCHROMIUM() = 0;
495 virtual void ScheduleOverlayPlaneCHROMIUM(GLint plane_z_order,
496 GLenum plane_transform,
497 GLuint overlay_texture_id,
505 GLfloat uv_height) = 0;
506 virtual void MatrixLoadfCHROMIUM(GLenum matrixMode, const GLfloat* m) = 0;
507 virtual void MatrixLoadIdentityCHROMIUM(GLenum matrixMode) = 0;
508 virtual void BlendBarrierKHR() = 0;
509 #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_AUTOGEN_H_