Upstream version 9.37.197.0
[platform/framework/web/crosswalk.git] / src / extensions / renderer / user_script_scheduler.cc
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "extensions/renderer/user_script_scheduler.h"
6
7 #include "base/bind.h"
8 #include "base/logging.h"
9 #include "base/message_loop/message_loop.h"
10 #include "content/public/renderer/render_view.h"
11 #include "content/public/renderer/v8_value_converter.h"
12 #include "extensions/common/error_utils.h"
13 #include "extensions/common/extension_messages.h"
14 #include "extensions/common/manifest_constants.h"
15 #include "extensions/common/permissions/permissions_data.h"
16 #include "extensions/renderer/dispatcher.h"
17 #include "extensions/renderer/dom_activity_logger.h"
18 #include "extensions/renderer/extension_groups.h"
19 #include "extensions/renderer/extension_helper.h"
20 #include "extensions/renderer/script_context.h"
21 #include "extensions/renderer/user_script_slave.h"
22 #include "third_party/WebKit/public/platform/WebString.h"
23 #include "third_party/WebKit/public/platform/WebVector.h"
24 #include "third_party/WebKit/public/web/WebDocument.h"
25 #include "third_party/WebKit/public/web/WebFrame.h"
26 #include "third_party/WebKit/public/web/WebScopedUserGesture.h"
27 #include "third_party/WebKit/public/web/WebScriptSource.h"
28 #include "third_party/WebKit/public/web/WebView.h"
29 #include "v8/include/v8.h"
30
31 namespace {
32 // The length of time to wait after the DOM is complete to try and run user
33 // scripts.
34 const int kUserScriptIdleTimeoutMs = 200;
35 }
36
37 using blink::WebDocument;
38 using blink::WebFrame;
39 using blink::WebString;
40 using blink::WebVector;
41 using blink::WebView;
42
43 namespace extensions {
44
45 UserScriptScheduler::UserScriptScheduler(WebFrame* frame,
46                                          Dispatcher* dispatcher)
47     : weak_factory_(this),
48       frame_(frame),
49       current_location_(UserScript::UNDEFINED),
50       has_run_idle_(false),
51       dispatcher_(dispatcher) {
52   for (int i = UserScript::UNDEFINED; i < UserScript::RUN_LOCATION_LAST; ++i) {
53     pending_execution_map_[static_cast<UserScript::RunLocation>(i)] =
54       std::queue<linked_ptr<ExtensionMsg_ExecuteCode_Params> >();
55   }
56 }
57
58 UserScriptScheduler::~UserScriptScheduler() {
59 }
60
61 void UserScriptScheduler::ExecuteCode(
62     const ExtensionMsg_ExecuteCode_Params& params) {
63   UserScript::RunLocation run_at =
64     static_cast<UserScript::RunLocation>(params.run_at);
65   if (current_location_ < run_at) {
66     pending_execution_map_[run_at].push(
67         linked_ptr<ExtensionMsg_ExecuteCode_Params>(
68             new ExtensionMsg_ExecuteCode_Params(params)));
69     return;
70   }
71
72   ExecuteCodeImpl(params);
73 }
74
75 void UserScriptScheduler::DidCreateDocumentElement() {
76   current_location_ = UserScript::DOCUMENT_START;
77   MaybeRun();
78 }
79
80 void UserScriptScheduler::DidFinishDocumentLoad() {
81   current_location_ = UserScript::DOCUMENT_END;
82   MaybeRun();
83   // Schedule a run for DOCUMENT_IDLE
84   base::MessageLoop::current()->PostDelayedTask(
85       FROM_HERE,
86       base::Bind(&UserScriptScheduler::IdleTimeout, weak_factory_.GetWeakPtr()),
87       base::TimeDelta::FromMilliseconds(kUserScriptIdleTimeoutMs));
88 }
89
90 void UserScriptScheduler::DidFinishLoad() {
91   current_location_ = UserScript::DOCUMENT_IDLE;
92   // Ensure that running scripts does not keep any progress UI running.
93   base::MessageLoop::current()->PostTask(
94       FROM_HERE,
95       base::Bind(&UserScriptScheduler::MaybeRun, weak_factory_.GetWeakPtr()));
96 }
97
98 void UserScriptScheduler::DidStartProvisionalLoad() {
99   // The frame is navigating, so reset the state since we'll want to inject
100   // scripts once the load finishes.
101   current_location_ = UserScript::UNDEFINED;
102   has_run_idle_ = false;
103   weak_factory_.InvalidateWeakPtrs();
104   std::map<UserScript::RunLocation, ExecutionQueue>::iterator itr =
105     pending_execution_map_.begin();
106   for (itr = pending_execution_map_.begin();
107        itr != pending_execution_map_.end(); ++itr) {
108     while (!itr->second.empty())
109       itr->second.pop();
110   }
111 }
112
113 void UserScriptScheduler::IdleTimeout() {
114   current_location_ = UserScript::DOCUMENT_IDLE;
115   MaybeRun();
116 }
117
118 void UserScriptScheduler::MaybeRun() {
119   if (current_location_ == UserScript::UNDEFINED)
120     return;
121
122   if (!has_run_idle_ && current_location_ == UserScript::DOCUMENT_IDLE) {
123     has_run_idle_ = true;
124     dispatcher_->user_script_slave()->InjectScripts(
125         frame_, UserScript::DOCUMENT_IDLE);
126   }
127
128   // Run all tasks from the current time and earlier.
129   for (int i = UserScript::DOCUMENT_START;
130        i <= current_location_; ++i) {
131     UserScript::RunLocation run_time = static_cast<UserScript::RunLocation>(i);
132     while (!pending_execution_map_[run_time].empty()) {
133       linked_ptr<ExtensionMsg_ExecuteCode_Params>& params =
134         pending_execution_map_[run_time].front();
135       ExecuteCodeImpl(*params);
136       pending_execution_map_[run_time].pop();
137     }
138   }
139 }
140
141 void UserScriptScheduler::ExecuteCodeImpl(
142     const ExtensionMsg_ExecuteCode_Params& params) {
143   const Extension* extension = dispatcher_->extensions()->GetByID(
144       params.extension_id);
145   content::RenderView* render_view =
146       content::RenderView::FromWebView(frame_->view());
147   ExtensionHelper* extension_helper = ExtensionHelper::Get(render_view);
148   base::ListValue execution_results;
149
150   // Since extension info is sent separately from user script info, they can
151   // be out of sync. We just ignore this situation.
152   if (!extension) {
153     render_view->Send(
154         new ExtensionHostMsg_ExecuteCodeFinished(render_view->GetRoutingID(),
155                                                  params.request_id,
156                                                  std::string(),  // no error
157                                                  -1,
158                                                  GURL(std::string()),
159                                                  execution_results));
160     return;
161   }
162
163   std::vector<WebFrame*> frame_vector;
164   frame_vector.push_back(frame_);
165   if (params.all_frames)
166     GetAllChildFrames(frame_, &frame_vector);
167
168   std::string error;
169
170   scoped_ptr<blink::WebScopedUserGesture> gesture;
171   if (params.user_gesture)
172     gesture.reset(new blink::WebScopedUserGesture);
173
174   GURL top_url = frame_->document().url();
175
176   for (std::vector<WebFrame*>::iterator frame_it = frame_vector.begin();
177        frame_it != frame_vector.end(); ++frame_it) {
178     WebFrame* child_frame = *frame_it;
179     CHECK(child_frame) << top_url;
180
181     // We recheck access here in the renderer for extra safety against races
182     // with navigation.
183     //
184     // But different frames can have different URLs, and the extension might
185     // only have access to a subset of them. For the top frame, we can
186     // immediately send an error and stop because the browser process
187     // considers that an error too.
188     //
189     // For child frames, we just skip ones the extension doesn't have access
190     // to and carry on.
191
192     GURL document_url = ScriptContext::GetEffectiveDocumentURL(
193         child_frame, child_frame->document().url(), params.match_about_blank);
194     bool can_execute_script =
195         extension->permissions_data()->CanAccessPage(extension,
196                                                      document_url,
197                                                      top_url,
198                                                      extension_helper->tab_id(),
199                                                      -1,     // no process ID.
200                                                      NULL);  // ignore error.
201     if ((!params.is_web_view && !can_execute_script) ||
202         (params.is_web_view && document_url != params.webview_src)) {
203       if (child_frame->parent()) {
204         continue;
205       } else {
206         error = ErrorUtils::FormatErrorMessage(
207             manifest_errors::kCannotAccessPage, document_url.spec());
208         break;
209       }
210     }
211
212     if (params.is_javascript) {
213       blink::WebScriptSource source(
214           WebString::fromUTF8(params.code), params.file_url);
215       v8::HandleScope scope(v8::Isolate::GetCurrent());
216
217       scoped_ptr<content::V8ValueConverter> v8_converter(
218           content::V8ValueConverter::create());
219       v8::Local<v8::Value> script_value;
220
221       if (params.in_main_world) {
222         DOMActivityLogger::AttachToWorld(DOMActivityLogger::kMainWorldId,
223                                          extension->id());
224         script_value = child_frame->executeScriptAndReturnValue(source);
225       } else {
226         blink::WebVector<v8::Local<v8::Value> > results;
227         std::vector<blink::WebScriptSource> sources;
228         sources.push_back(source);
229         int isolated_world_id =
230             dispatcher_->user_script_slave()->GetIsolatedWorldIdForExtension(
231                 extension, child_frame);
232         DOMActivityLogger::AttachToWorld(isolated_world_id, extension->id());
233         child_frame->executeScriptInIsolatedWorld(
234             isolated_world_id, &sources.front(),
235             sources.size(), EXTENSION_GROUP_CONTENT_SCRIPTS, &results);
236         // We only expect one value back since we only pushed one source
237         if (results.size() == 1 && !results[0].IsEmpty())
238           script_value = results[0];
239       }
240
241       if (params.wants_result && !script_value.IsEmpty()) {
242         // It's safe to always use the main world context when converting here.
243         // V8ValueConverterImpl shouldn't actually care about the context scope,
244         // and it switches to v8::Object's creation context when encountered.
245         v8::Local<v8::Context> context = child_frame->mainWorldScriptContext();
246         base::Value* result = v8_converter->FromV8Value(script_value, context);
247         // Always append an execution result (i.e. no result == null result) so
248         // that |execution_results| lines up with the frames.
249         execution_results.Append(
250             result ? result : base::Value::CreateNullValue());
251       }
252     } else {
253       child_frame->document().insertStyleSheet(
254           WebString::fromUTF8(params.code));
255     }
256   }
257
258   render_view->Send(new ExtensionHostMsg_ExecuteCodeFinished(
259       render_view->GetRoutingID(),
260       params.request_id,
261       error,
262       render_view->GetPageId(),
263       ScriptContext::GetDataSourceURLForFrame(frame_),
264       execution_results));
265 }
266
267 bool UserScriptScheduler::GetAllChildFrames(
268     WebFrame* parent_frame,
269     std::vector<WebFrame*>* frames_vector) const {
270   if (!parent_frame)
271     return false;
272
273   for (WebFrame* child_frame = parent_frame->firstChild(); child_frame;
274        child_frame = child_frame->nextSibling()) {
275     frames_vector->push_back(child_frame);
276     GetAllChildFrames(child_frame, frames_vector);
277   }
278   return true;
279 }
280
281 }  // namespace extensions