Upstream version 10.39.225.0
[platform/framework/web/crosswalk.git] / src / extensions / browser / api / cast_channel / cast_socket.cc
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "extensions/browser/api/cast_channel/cast_socket.h"
6
7 #include <stdlib.h>
8 #include <string.h>
9
10 #include "base/bind.h"
11 #include "base/callback_helpers.h"
12 #include "base/format_macros.h"
13 #include "base/lazy_instance.h"
14 #include "base/numerics/safe_conversions.h"
15 #include "base/strings/string_number_conversions.h"
16 #include "base/strings/stringprintf.h"
17 #include "base/sys_byteorder.h"
18 #include "extensions/browser/api/cast_channel/cast_auth_util.h"
19 #include "extensions/browser/api/cast_channel/cast_framer.h"
20 #include "extensions/browser/api/cast_channel/cast_message_util.h"
21 #include "extensions/browser/api/cast_channel/logger.h"
22 #include "extensions/browser/api/cast_channel/logger_util.h"
23 #include "extensions/common/api/cast_channel/cast_channel.pb.h"
24 #include "net/base/address_list.h"
25 #include "net/base/host_port_pair.h"
26 #include "net/base/net_errors.h"
27 #include "net/base/net_util.h"
28 #include "net/cert/cert_verifier.h"
29 #include "net/cert/x509_certificate.h"
30 #include "net/http/transport_security_state.h"
31 #include "net/socket/client_socket_factory.h"
32 #include "net/socket/client_socket_handle.h"
33 #include "net/socket/ssl_client_socket.h"
34 #include "net/socket/stream_socket.h"
35 #include "net/socket/tcp_client_socket.h"
36 #include "net/ssl/ssl_config_service.h"
37 #include "net/ssl/ssl_info.h"
38
39 // Assumes |ip_endpoint_| of type net::IPEndPoint and |channel_auth_| of enum
40 // type ChannelAuthType are available in the current scope.
41 #define VLOG_WITH_CONNECTION(level) VLOG(level) << "[" << \
42     ip_endpoint_.ToString() << ", auth=" << channel_auth_ << "] "
43
44 namespace {
45
46 // The default keepalive delay.  On Linux, keepalives probes will be sent after
47 // the socket is idle for this length of time, and the socket will be closed
48 // after 9 failed probes.  So the total idle time before close is 10 *
49 // kTcpKeepAliveDelaySecs.
50 const int kTcpKeepAliveDelaySecs = 10;
51 }  // namespace
52
53 namespace extensions {
54
55 static base::LazyInstance<BrowserContextKeyedAPIFactory<
56     ApiResourceManager<core_api::cast_channel::CastSocket> > > g_factory =
57     LAZY_INSTANCE_INITIALIZER;
58
59 // static
60 template <>
61 BrowserContextKeyedAPIFactory<
62     ApiResourceManager<core_api::cast_channel::CastSocket> >*
63 ApiResourceManager<core_api::cast_channel::CastSocket>::GetFactoryInstance() {
64   return g_factory.Pointer();
65 }
66
67 namespace core_api {
68 namespace cast_channel {
69 CastSocket::CastSocket(const std::string& owner_extension_id,
70                        const net::IPEndPoint& ip_endpoint,
71                        ChannelAuthType channel_auth,
72                        CastSocket::Delegate* delegate,
73                        net::NetLog* net_log,
74                        const base::TimeDelta& timeout,
75                        const scoped_refptr<Logger>& logger)
76     : ApiResource(owner_extension_id),
77       channel_id_(0),
78       ip_endpoint_(ip_endpoint),
79       channel_auth_(channel_auth),
80       delegate_(delegate),
81       net_log_(net_log),
82       logger_(logger),
83       connect_timeout_(timeout),
84       connect_timeout_timer_(new base::OneShotTimer<CastSocket>),
85       is_canceled_(false),
86       connect_state_(proto::CONN_STATE_NONE),
87       write_state_(proto::WRITE_STATE_NONE),
88       read_state_(proto::READ_STATE_NONE),
89       error_state_(CHANNEL_ERROR_NONE),
90       ready_state_(READY_STATE_NONE) {
91   DCHECK(net_log_);
92   DCHECK(channel_auth_ == CHANNEL_AUTH_TYPE_SSL ||
93          channel_auth_ == CHANNEL_AUTH_TYPE_SSL_VERIFIED);
94   net_log_source_.type = net::NetLog::SOURCE_SOCKET;
95   net_log_source_.id = net_log_->NextID();
96
97   // Buffer is reused across messages.
98   read_buffer_ = new net::GrowableIOBuffer();
99   read_buffer_->SetCapacity(MessageFramer::MessageHeader::max_message_size());
100   framer_.reset(new MessageFramer(read_buffer_));
101 }
102
103 CastSocket::~CastSocket() {
104   // Ensure that resources are freed but do not run pending callbacks to avoid
105   // any re-entrancy.
106   CloseInternal();
107 }
108
109 ReadyState CastSocket::ready_state() const {
110   return ready_state_;
111 }
112
113 ChannelError CastSocket::error_state() const {
114   return error_state_;
115 }
116
117 scoped_ptr<net::TCPClientSocket> CastSocket::CreateTcpSocket() {
118   net::AddressList addresses(ip_endpoint_);
119   return scoped_ptr<net::TCPClientSocket>(
120       new net::TCPClientSocket(addresses, net_log_, net_log_source_));
121   // Options cannot be set on the TCPClientSocket yet, because the
122   // underlying platform socket will not be created until Bind()
123   // or Connect() is called.
124 }
125
126 scoped_ptr<net::SSLClientSocket> CastSocket::CreateSslSocket(
127     scoped_ptr<net::StreamSocket> socket) {
128   net::SSLConfig ssl_config;
129   // If a peer cert was extracted in a previous attempt to connect, then
130   // whitelist that cert.
131   if (!peer_cert_.empty()) {
132     net::SSLConfig::CertAndStatus cert_and_status;
133     cert_and_status.cert_status = net::CERT_STATUS_AUTHORITY_INVALID;
134     cert_and_status.der_cert = peer_cert_;
135     ssl_config.allowed_bad_certs.push_back(cert_and_status);
136     logger_->LogSocketEvent(channel_id_, proto::SSL_CERT_WHITELISTED);
137   }
138
139   cert_verifier_.reset(net::CertVerifier::CreateDefault());
140   transport_security_state_.reset(new net::TransportSecurityState);
141   net::SSLClientSocketContext context;
142   // CertVerifier and TransportSecurityState are owned by us, not the
143   // context object.
144   context.cert_verifier = cert_verifier_.get();
145   context.transport_security_state = transport_security_state_.get();
146
147   scoped_ptr<net::ClientSocketHandle> connection(new net::ClientSocketHandle);
148   connection->SetSocket(socket.Pass());
149   net::HostPortPair host_and_port = net::HostPortPair::FromIPEndPoint(
150       ip_endpoint_);
151
152   return net::ClientSocketFactory::GetDefaultFactory()->CreateSSLClientSocket(
153       connection.Pass(), host_and_port, ssl_config, context);
154 }
155
156 bool CastSocket::ExtractPeerCert(std::string* cert) {
157   DCHECK(cert);
158   DCHECK(peer_cert_.empty());
159   net::SSLInfo ssl_info;
160   if (!socket_->GetSSLInfo(&ssl_info) || !ssl_info.cert.get()) {
161     return false;
162   }
163
164   logger_->LogSocketEvent(channel_id_, proto::SSL_INFO_OBTAINED);
165
166   bool result = net::X509Certificate::GetDEREncoded(
167      ssl_info.cert->os_cert_handle(), cert);
168   if (result) {
169     VLOG_WITH_CONNECTION(1) << "Successfully extracted peer certificate: "
170                             << *cert;
171   }
172
173   logger_->LogSocketEventWithRv(
174       channel_id_, proto::DER_ENCODED_CERT_OBTAIN, result ? 1 : 0);
175   return result;
176 }
177
178 bool CastSocket::VerifyChallengeReply() {
179   AuthResult result = AuthenticateChallengeReply(*challenge_reply_, peer_cert_);
180   logger_->LogSocketChallengeReplyEvent(channel_id_, result);
181   return result.success();
182 }
183
184 void CastSocket::Connect(const net::CompletionCallback& callback) {
185   DCHECK(CalledOnValidThread());
186   VLOG_WITH_CONNECTION(1) << "Connect readyState = " << ready_state_;
187   if (ready_state_ != READY_STATE_NONE) {
188     logger_->LogSocketEventWithDetails(
189         channel_id_, proto::CONNECT_FAILED, "ReadyState not NONE");
190     callback.Run(net::ERR_CONNECTION_FAILED);
191     return;
192   }
193
194   connect_callback_ = callback;
195   SetReadyState(READY_STATE_CONNECTING);
196   SetConnectState(proto::CONN_STATE_TCP_CONNECT);
197
198   if (connect_timeout_.InMicroseconds() > 0) {
199     DCHECK(connect_timeout_callback_.IsCancelled());
200     connect_timeout_callback_.Reset(
201         base::Bind(&CastSocket::OnConnectTimeout, base::Unretained(this)));
202     GetTimer()->Start(FROM_HERE,
203                       connect_timeout_,
204                       connect_timeout_callback_.callback());
205   }
206   DoConnectLoop(net::OK);
207 }
208
209 void CastSocket::PostTaskToStartConnectLoop(int result) {
210   DCHECK(CalledOnValidThread());
211   DCHECK(connect_loop_callback_.IsCancelled());
212   connect_loop_callback_.Reset(
213       base::Bind(&CastSocket::DoConnectLoop, base::Unretained(this), result));
214   base::MessageLoop::current()->PostTask(FROM_HERE,
215                                          connect_loop_callback_.callback());
216 }
217
218 void CastSocket::OnConnectTimeout() {
219   DCHECK(CalledOnValidThread());
220   // Stop all pending connection setup tasks and report back to the client.
221   is_canceled_ = true;
222   logger_->LogSocketEvent(channel_id_, proto::CONNECT_TIMED_OUT);
223   VLOG_WITH_CONNECTION(1) << "Timeout while establishing a connection.";
224   DoConnectCallback(net::ERR_TIMED_OUT);
225 }
226
227 // This method performs the state machine transitions for connection flow.
228 // There are two entry points to this method:
229 // 1. Connect method: this starts the flow
230 // 2. Callback from network operations that finish asynchronously
231 void CastSocket::DoConnectLoop(int result) {
232   connect_loop_callback_.Cancel();
233   if (is_canceled_) {
234     LOG(ERROR) << "CANCELLED - Aborting DoConnectLoop.";
235     return;
236   }
237   // Network operations can either finish synchronously or asynchronously.
238   // This method executes the state machine transitions in a loop so that
239   // correct state transitions happen even when network operations finish
240   // synchronously.
241   int rv = result;
242   do {
243     proto::ConnectionState state = connect_state_;
244     // Default to CONN_STATE_NONE, which breaks the processing loop if any
245     // handler fails to transition to another state to continue processing.
246     connect_state_ = proto::CONN_STATE_NONE;
247     switch (state) {
248       case proto::CONN_STATE_TCP_CONNECT:
249         rv = DoTcpConnect();
250         break;
251       case proto::CONN_STATE_TCP_CONNECT_COMPLETE:
252         rv = DoTcpConnectComplete(rv);
253         break;
254       case proto::CONN_STATE_SSL_CONNECT:
255         DCHECK_EQ(net::OK, rv);
256         rv = DoSslConnect();
257         break;
258       case proto::CONN_STATE_SSL_CONNECT_COMPLETE:
259         rv = DoSslConnectComplete(rv);
260         break;
261       case proto::CONN_STATE_AUTH_CHALLENGE_SEND:
262         rv = DoAuthChallengeSend();
263         break;
264       case proto::CONN_STATE_AUTH_CHALLENGE_SEND_COMPLETE:
265         rv = DoAuthChallengeSendComplete(rv);
266         break;
267       case proto::CONN_STATE_AUTH_CHALLENGE_REPLY_COMPLETE:
268         rv = DoAuthChallengeReplyComplete(rv);
269         break;
270       default:
271         NOTREACHED() << "BUG in connect flow. Unknown state: " << state;
272         break;
273     }
274   } while (rv != net::ERR_IO_PENDING &&
275            connect_state_ != proto::CONN_STATE_NONE);
276   // Get out of the loop either when: // a. A network operation is pending, OR
277   // b. The Do* method called did not change state
278
279   // No state change occurred in do-while loop above. This means state has
280   // transitioned to NONE.
281   if (connect_state_ == proto::CONN_STATE_NONE) {
282     logger_->LogSocketConnectState(channel_id_, connect_state_);
283   }
284
285   // Connect loop is finished: if there is no pending IO invoke the callback.
286   if (rv != net::ERR_IO_PENDING) {
287     GetTimer()->Stop();
288     DoConnectCallback(rv);
289   }
290 }
291
292 int CastSocket::DoTcpConnect() {
293   DCHECK(connect_loop_callback_.IsCancelled());
294   VLOG_WITH_CONNECTION(1) << "DoTcpConnect";
295   SetConnectState(proto::CONN_STATE_TCP_CONNECT_COMPLETE);
296   tcp_socket_ = CreateTcpSocket();
297
298   int rv = tcp_socket_->Connect(
299       base::Bind(&CastSocket::DoConnectLoop, base::Unretained(this)));
300   logger_->LogSocketEventWithRv(channel_id_, proto::TCP_SOCKET_CONNECT, rv);
301   return rv;
302 }
303
304 int CastSocket::DoTcpConnectComplete(int result) {
305   VLOG_WITH_CONNECTION(1) << "DoTcpConnectComplete: " << result;
306   if (result == net::OK) {
307     // Enable TCP protocol-level keep-alive.
308     bool result = tcp_socket_->SetKeepAlive(true, kTcpKeepAliveDelaySecs);
309     LOG_IF(WARNING, !result) << "Failed to SetKeepAlive.";
310     logger_->LogSocketEventWithRv(
311         channel_id_, proto::TCP_SOCKET_SET_KEEP_ALIVE, result ? 1 : 0);
312     SetConnectState(proto::CONN_STATE_SSL_CONNECT);
313   }
314   return result;
315 }
316
317 int CastSocket::DoSslConnect() {
318   DCHECK(connect_loop_callback_.IsCancelled());
319   VLOG_WITH_CONNECTION(1) << "DoSslConnect";
320   SetConnectState(proto::CONN_STATE_SSL_CONNECT_COMPLETE);
321   socket_ = CreateSslSocket(tcp_socket_.PassAs<net::StreamSocket>());
322
323   int rv = socket_->Connect(
324       base::Bind(&CastSocket::DoConnectLoop, base::Unretained(this)));
325   logger_->LogSocketEventWithRv(channel_id_, proto::SSL_SOCKET_CONNECT, rv);
326   return rv;
327 }
328
329 int CastSocket::DoSslConnectComplete(int result) {
330   VLOG_WITH_CONNECTION(1) << "DoSslConnectComplete: " << result;
331   if (result == net::ERR_CERT_AUTHORITY_INVALID &&
332       peer_cert_.empty() && ExtractPeerCert(&peer_cert_)) {
333     SetConnectState(proto::CONN_STATE_TCP_CONNECT);
334   } else if (result == net::OK &&
335              channel_auth_ == CHANNEL_AUTH_TYPE_SSL_VERIFIED) {
336     SetConnectState(proto::CONN_STATE_AUTH_CHALLENGE_SEND);
337   }
338   return result;
339 }
340
341 int CastSocket::DoAuthChallengeSend() {
342   VLOG_WITH_CONNECTION(1) << "DoAuthChallengeSend";
343   SetConnectState(proto::CONN_STATE_AUTH_CHALLENGE_SEND_COMPLETE);
344
345   CastMessage challenge_message;
346   CreateAuthChallengeMessage(&challenge_message);
347   VLOG_WITH_CONNECTION(1) << "Sending challenge: "
348                           << CastMessageToString(challenge_message);
349   // Post a task to send auth challenge so that DoWriteLoop is not nested inside
350   // DoConnectLoop. This is not strictly necessary but keeps the write loop
351   // code decoupled from connect loop code.
352   DCHECK(send_auth_challenge_callback_.IsCancelled());
353   send_auth_challenge_callback_.Reset(
354       base::Bind(&CastSocket::SendCastMessageInternal,
355                  base::Unretained(this),
356                  challenge_message,
357                  base::Bind(&CastSocket::DoAuthChallengeSendWriteComplete,
358                             base::Unretained(this))));
359   base::MessageLoop::current()->PostTask(
360       FROM_HERE,
361       send_auth_challenge_callback_.callback());
362   // Always return IO_PENDING since the result is always asynchronous.
363   return net::ERR_IO_PENDING;
364 }
365
366 void CastSocket::DoAuthChallengeSendWriteComplete(int result) {
367   send_auth_challenge_callback_.Cancel();
368   VLOG_WITH_CONNECTION(2) << "DoAuthChallengeSendWriteComplete: " << result;
369   DCHECK_GT(result, 0);
370   DCHECK_EQ(write_queue_.size(), 1UL);
371   PostTaskToStartConnectLoop(result);
372 }
373
374 int CastSocket::DoAuthChallengeSendComplete(int result) {
375   VLOG_WITH_CONNECTION(1) << "DoAuthChallengeSendComplete: " << result;
376   if (result < 0) {
377     return result;
378   }
379   SetConnectState(proto::CONN_STATE_AUTH_CHALLENGE_REPLY_COMPLETE);
380
381   // Post a task to start read loop so that DoReadLoop is not nested inside
382   // DoConnectLoop. This is not strictly necessary but keeps the read loop
383   // code decoupled from connect loop code.
384   PostTaskToStartReadLoop();
385   // Always return IO_PENDING since the result is always asynchronous.
386   return net::ERR_IO_PENDING;
387 }
388
389 int CastSocket::DoAuthChallengeReplyComplete(int result) {
390   VLOG_WITH_CONNECTION(1) << "DoAuthChallengeReplyComplete: " << result;
391   if (result < 0) {
392     return result;
393   }
394   if (!VerifyChallengeReply()) {
395     return net::ERR_FAILED;
396   }
397   VLOG_WITH_CONNECTION(1) << "Auth challenge verification succeeded";
398   return net::OK;
399 }
400
401 void CastSocket::DoConnectCallback(int result) {
402   SetReadyState((result == net::OK) ? READY_STATE_OPEN : READY_STATE_CLOSED);
403   if (result == net::OK) {
404     SetErrorState(CHANNEL_ERROR_NONE);
405     PostTaskToStartReadLoop();
406     VLOG_WITH_CONNECTION(1) << "Calling Connect_Callback";
407     base::ResetAndReturn(&connect_callback_).Run(result);
408     return;
409   } else if (result == net::ERR_TIMED_OUT) {
410     SetErrorState(CHANNEL_ERROR_CONNECT_TIMEOUT);
411   } else {
412     SetErrorState(CHANNEL_ERROR_CONNECT_ERROR);
413   }
414   // Calls the connect callback.
415   CloseWithError();
416 }
417
418 void CastSocket::Close(const net::CompletionCallback& callback) {
419   CloseInternal();
420   RunPendingCallbacksOnClose();
421   // Run this callback last.  It may delete the socket.
422   callback.Run(net::OK);
423 }
424
425 void CastSocket::CloseInternal() {
426   // TODO(mfoltz): Enforce this when CastChannelAPITest is rewritten to create
427   // and free sockets on the same thread.  crbug.com/398242
428   // DCHECK(CalledOnValidThread());
429   if (ready_state_ == READY_STATE_CLOSED) {
430     return;
431   }
432
433   VLOG_WITH_CONNECTION(1) << "Close ReadyState = " << ready_state_;
434   tcp_socket_.reset();
435   socket_.reset();
436   cert_verifier_.reset();
437   transport_security_state_.reset();
438   GetTimer()->Stop();
439
440   // Cancel callbacks that we queued ourselves to re-enter the connect or read
441   // loops.
442   connect_loop_callback_.Cancel();
443   send_auth_challenge_callback_.Cancel();
444   read_loop_callback_.Cancel();
445   connect_timeout_callback_.Cancel();
446   SetReadyState(READY_STATE_CLOSED);
447   logger_->LogSocketEvent(channel_id_, proto::SOCKET_CLOSED);
448 }
449
450 void CastSocket::RunPendingCallbacksOnClose() {
451   DCHECK_EQ(ready_state_, READY_STATE_CLOSED);
452   if (!connect_callback_.is_null()) {
453     connect_callback_.Run(net::ERR_CONNECTION_FAILED);
454     connect_callback_.Reset();
455   }
456   for (; !write_queue_.empty(); write_queue_.pop()) {
457     net::CompletionCallback& callback = write_queue_.front().callback;
458     callback.Run(net::ERR_FAILED);
459     callback.Reset();
460   }
461 }
462
463 void CastSocket::SendMessage(const MessageInfo& message,
464                              const net::CompletionCallback& callback) {
465   DCHECK(CalledOnValidThread());
466   if (ready_state_ != READY_STATE_OPEN) {
467     logger_->LogSocketEventForMessage(channel_id_,
468                                       proto::SEND_MESSAGE_FAILED,
469                                       message.namespace_,
470                                       "Ready state not OPEN");
471     callback.Run(net::ERR_FAILED);
472     return;
473   }
474   CastMessage message_proto;
475   if (!MessageInfoToCastMessage(message, &message_proto)) {
476     logger_->LogSocketEventForMessage(channel_id_,
477                                       proto::SEND_MESSAGE_FAILED,
478                                       message.namespace_,
479                                       "Failed to convert to CastMessage");
480     callback.Run(net::ERR_FAILED);
481     return;
482   }
483   SendCastMessageInternal(message_proto, callback);
484 }
485
486 void CastSocket::SendCastMessageInternal(
487     const CastMessage& message,
488     const net::CompletionCallback& callback) {
489   WriteRequest write_request(callback);
490   if (!write_request.SetContent(message)) {
491     logger_->LogSocketEventForMessage(channel_id_,
492                                       proto::SEND_MESSAGE_FAILED,
493                                       message.namespace_(),
494                                       "SetContent failed");
495     callback.Run(net::ERR_FAILED);
496     return;
497   }
498
499   write_queue_.push(write_request);
500   logger_->LogSocketEventForMessage(
501       channel_id_,
502       proto::MESSAGE_ENQUEUED,
503       message.namespace_(),
504       base::StringPrintf("Queue size: %" PRIuS, write_queue_.size()));
505   if (write_state_ == proto::WRITE_STATE_NONE) {
506     SetWriteState(proto::WRITE_STATE_WRITE);
507     DoWriteLoop(net::OK);
508   }
509 }
510
511 void CastSocket::DoWriteLoop(int result) {
512   DCHECK(CalledOnValidThread());
513   VLOG_WITH_CONNECTION(1) << "DoWriteLoop queue size: " << write_queue_.size();
514
515   if (write_queue_.empty()) {
516     SetWriteState(proto::WRITE_STATE_NONE);
517     return;
518   }
519
520   // Network operations can either finish synchronously or asynchronously.
521   // This method executes the state machine transitions in a loop so that
522   // write state transitions happen even when network operations finish
523   // synchronously.
524   int rv = result;
525   do {
526     proto::WriteState state = write_state_;
527     write_state_ = proto::WRITE_STATE_NONE;
528     switch (state) {
529       case proto::WRITE_STATE_WRITE:
530         rv = DoWrite();
531         break;
532       case proto::WRITE_STATE_WRITE_COMPLETE:
533         rv = DoWriteComplete(rv);
534         break;
535       case proto::WRITE_STATE_DO_CALLBACK:
536         rv = DoWriteCallback();
537         break;
538       case proto::WRITE_STATE_ERROR:
539         rv = DoWriteError(rv);
540         break;
541       default:
542         NOTREACHED() << "BUG in write flow. Unknown state: " << state;
543         break;
544     }
545   } while (!write_queue_.empty() && rv != net::ERR_IO_PENDING &&
546            write_state_ != proto::WRITE_STATE_NONE);
547
548   // No state change occurred in do-while loop above. This means state has
549   // transitioned to NONE.
550   if (write_state_ == proto::WRITE_STATE_NONE) {
551     logger_->LogSocketWriteState(channel_id_, write_state_);
552   }
553
554   // If write loop is done because the queue is empty then set write
555   // state to NONE
556   if (write_queue_.empty()) {
557     SetWriteState(proto::WRITE_STATE_NONE);
558   }
559
560   // Write loop is done - if the result is ERR_FAILED then close with error.
561   if (rv == net::ERR_FAILED) {
562     CloseWithError();
563   }
564 }
565
566 int CastSocket::DoWrite() {
567   DCHECK(!write_queue_.empty());
568   WriteRequest& request = write_queue_.front();
569
570   VLOG_WITH_CONNECTION(2) << "WriteData byte_count = "
571                           << request.io_buffer->size() << " bytes_written "
572                           << request.io_buffer->BytesConsumed();
573
574   SetWriteState(proto::WRITE_STATE_WRITE_COMPLETE);
575
576   int rv = socket_->Write(
577       request.io_buffer.get(),
578       request.io_buffer->BytesRemaining(),
579       base::Bind(&CastSocket::DoWriteLoop, base::Unretained(this)));
580   logger_->LogSocketEventWithRv(channel_id_, proto::SOCKET_WRITE, rv);
581
582   return rv;
583 }
584
585 int CastSocket::DoWriteComplete(int result) {
586   DCHECK(!write_queue_.empty());
587   if (result <= 0) {  // NOTE that 0 also indicates an error
588     SetErrorState(CHANNEL_ERROR_SOCKET_ERROR);
589     SetWriteState(proto::WRITE_STATE_ERROR);
590     return result == 0 ? net::ERR_FAILED : result;
591   }
592
593   // Some bytes were successfully written
594   WriteRequest& request = write_queue_.front();
595   scoped_refptr<net::DrainableIOBuffer> io_buffer = request.io_buffer;
596   io_buffer->DidConsume(result);
597   if (io_buffer->BytesRemaining() == 0) {  // Message fully sent
598     SetWriteState(proto::WRITE_STATE_DO_CALLBACK);
599   } else {
600     SetWriteState(proto::WRITE_STATE_WRITE);
601   }
602
603   return net::OK;
604 }
605
606 int CastSocket::DoWriteCallback() {
607   DCHECK(!write_queue_.empty());
608
609   SetWriteState(proto::WRITE_STATE_WRITE);
610
611   WriteRequest& request = write_queue_.front();
612   int bytes_consumed = request.io_buffer->BytesConsumed();
613   logger_->LogSocketEventForMessage(
614       channel_id_,
615       proto::MESSAGE_WRITTEN,
616       request.message_namespace,
617       base::StringPrintf("Bytes: %d", bytes_consumed));
618   request.callback.Run(bytes_consumed);
619   write_queue_.pop();
620   return net::OK;
621 }
622
623 int CastSocket::DoWriteError(int result) {
624   DCHECK(!write_queue_.empty());
625   DCHECK_LT(result, 0);
626
627   // If inside connection flow, then there should be exactly one item in
628   // the write queue.
629   if (ready_state_ == READY_STATE_CONNECTING) {
630     write_queue_.pop();
631     DCHECK(write_queue_.empty());
632     PostTaskToStartConnectLoop(result);
633     // Connect loop will handle the error. Return net::OK so that write flow
634     // does not try to report error also.
635     return net::OK;
636   }
637
638   while (!write_queue_.empty()) {
639     WriteRequest& request = write_queue_.front();
640     request.callback.Run(result);
641     write_queue_.pop();
642   }
643   return net::ERR_FAILED;
644 }
645
646 void CastSocket::PostTaskToStartReadLoop() {
647   DCHECK(CalledOnValidThread());
648   DCHECK(read_loop_callback_.IsCancelled());
649   read_loop_callback_.Reset(
650       base::Bind(&CastSocket::StartReadLoop, base::Unretained(this)));
651   base::MessageLoop::current()->PostTask(FROM_HERE,
652                                          read_loop_callback_.callback());
653 }
654
655 void CastSocket::StartReadLoop() {
656   read_loop_callback_.Cancel();
657   // Read loop would have already been started if read state is not NONE
658   if (read_state_ == proto::READ_STATE_NONE) {
659     SetReadState(proto::READ_STATE_READ);
660     DoReadLoop(net::OK);
661   }
662 }
663
664 void CastSocket::DoReadLoop(int result) {
665   DCHECK(CalledOnValidThread());
666   // Network operations can either finish synchronously or asynchronously.
667   // This method executes the state machine transitions in a loop so that
668   // write state transitions happen even when network operations finish
669   // synchronously.
670   int rv = result;
671   do {
672     proto::ReadState state = read_state_;
673     read_state_ = proto::READ_STATE_NONE;
674
675     switch (state) {
676       case proto::READ_STATE_READ:
677         rv = DoRead();
678         break;
679       case proto::READ_STATE_READ_COMPLETE:
680         rv = DoReadComplete(rv);
681         break;
682       case proto::READ_STATE_DO_CALLBACK:
683         rv = DoReadCallback();
684         break;
685       case proto::READ_STATE_ERROR:
686         rv = DoReadError(rv);
687         DCHECK_EQ(read_state_, proto::READ_STATE_NONE);
688         break;
689       default:
690         NOTREACHED() << "BUG in read flow. Unknown state: " << state;
691         break;
692     }
693   } while (rv != net::ERR_IO_PENDING && read_state_ != proto::READ_STATE_NONE);
694
695   // No state change occurred in do-while loop above. This means state has
696   // transitioned to NONE.
697   if (read_state_ == proto::READ_STATE_NONE) {
698     logger_->LogSocketReadState(channel_id_, read_state_);
699   }
700
701   if (rv == net::ERR_FAILED) {
702     if (ready_state_ == READY_STATE_CONNECTING) {
703       // Read errors during the handshake should notify the caller via the
704       // connect callback.  This will also send error status via the OnError
705       // delegate.
706       PostTaskToStartConnectLoop(net::ERR_FAILED);
707     } else {
708       // Connection is already established.  Close and send error status via the
709       // OnError delegate.
710       CloseWithError();
711     }
712   }
713 }
714
715 int CastSocket::DoRead() {
716   SetReadState(proto::READ_STATE_READ_COMPLETE);
717
718   // Determine how many bytes need to be read.
719   size_t num_bytes_to_read = framer_->BytesRequested();
720
721   // Read up to num_bytes_to_read into |current_read_buffer_|.
722   int rv = socket_->Read(
723       read_buffer_.get(),
724       base::checked_cast<uint32>(num_bytes_to_read),
725       base::Bind(&CastSocket::DoReadLoop, base::Unretained(this)));
726   logger_->LogSocketEventWithRv(channel_id_, proto::SOCKET_READ, rv);
727
728   return rv;
729 }
730
731 int CastSocket::DoReadComplete(int result) {
732   VLOG_WITH_CONNECTION(2) << "DoReadComplete result = " << result;
733
734   if (result <= 0) {  // 0 means EOF: the peer closed the socket
735     VLOG_WITH_CONNECTION(1) << "Read error, peer closed the socket";
736     SetErrorState(CHANNEL_ERROR_SOCKET_ERROR);
737     SetReadState(proto::READ_STATE_ERROR);
738     return result == 0 ? net::ERR_FAILED : result;
739   }
740
741   size_t message_size;
742   DCHECK(current_message_.get() == NULL);
743   current_message_ = framer_->Ingest(result, &message_size, &error_state_);
744   if (current_message_.get()) {
745     DCHECK_EQ(error_state_, CHANNEL_ERROR_NONE);
746     DCHECK_GT(message_size, static_cast<size_t>(0));
747     logger_->LogSocketEventForMessage(
748         channel_id_,
749         proto::MESSAGE_READ,
750         current_message_->namespace_(),
751         base::StringPrintf("Message size: %u",
752                            static_cast<uint32>(message_size)));
753     SetReadState(proto::READ_STATE_DO_CALLBACK);
754   } else if (error_state_ != CHANNEL_ERROR_NONE) {
755     DCHECK(current_message_.get() == NULL);
756     SetReadState(proto::READ_STATE_ERROR);
757   } else {
758     DCHECK(current_message_.get() == NULL);
759     SetReadState(proto::READ_STATE_READ);
760   }
761   return net::OK;
762 }
763
764 int CastSocket::DoReadCallback() {
765   SetReadState(proto::READ_STATE_READ);
766   const CastMessage& message = *current_message_;
767   if (ready_state_ == READY_STATE_CONNECTING) {
768     if (IsAuthMessage(message)) {
769       challenge_reply_.reset(new CastMessage(message));
770       logger_->LogSocketEvent(channel_id_, proto::RECEIVED_CHALLENGE_REPLY);
771       PostTaskToStartConnectLoop(net::OK);
772       current_message_.reset();
773       return net::OK;
774     } else {
775       SetReadState(proto::READ_STATE_ERROR);
776       SetErrorState(CHANNEL_ERROR_INVALID_MESSAGE);
777       current_message_.reset();
778       return net::ERR_INVALID_RESPONSE;
779     }
780   }
781
782   MessageInfo message_info;
783   if (!CastMessageToMessageInfo(message, &message_info)) {
784     current_message_.reset();
785     SetReadState(proto::READ_STATE_ERROR);
786     SetErrorState(CHANNEL_ERROR_INVALID_MESSAGE);
787     return net::ERR_INVALID_RESPONSE;
788   }
789
790   logger_->LogSocketEventForMessage(channel_id_,
791                                     proto::NOTIFY_ON_MESSAGE,
792                                     message.namespace_(),
793                                     std::string());
794   delegate_->OnMessage(this, message_info);
795   current_message_.reset();
796
797   return net::OK;
798 }
799
800 int CastSocket::DoReadError(int result) {
801   DCHECK_LE(result, 0);
802   return net::ERR_FAILED;
803 }
804
805 void CastSocket::CloseWithError() {
806   DCHECK(CalledOnValidThread());
807   CloseInternal();
808   RunPendingCallbacksOnClose();
809   if (delegate_) {
810     logger_->LogSocketEvent(channel_id_, proto::NOTIFY_ON_ERROR);
811     delegate_->OnError(this, error_state_, logger_->GetLastErrors(channel_id_));
812   }
813 }
814
815 std::string CastSocket::CastUrl() const {
816   return ((channel_auth_ == CHANNEL_AUTH_TYPE_SSL_VERIFIED) ?
817           "casts://" : "cast://") + ip_endpoint_.ToString();
818 }
819
820 bool CastSocket::CalledOnValidThread() const {
821   return thread_checker_.CalledOnValidThread();
822 }
823
824 base::Timer* CastSocket::GetTimer() {
825   return connect_timeout_timer_.get();
826 }
827
828 void CastSocket::SetConnectState(proto::ConnectionState connect_state) {
829   if (connect_state_ != connect_state) {
830     connect_state_ = connect_state;
831     logger_->LogSocketConnectState(channel_id_, connect_state_);
832   }
833 }
834
835 void CastSocket::SetReadyState(ReadyState ready_state) {
836   if (ready_state_ != ready_state) {
837     ready_state_ = ready_state;
838     logger_->LogSocketReadyState(channel_id_, ReadyStateToProto(ready_state_));
839   }
840 }
841
842 void CastSocket::SetErrorState(ChannelError error_state) {
843   if (error_state_ != error_state) {
844     error_state_ = error_state;
845     logger_->LogSocketErrorState(channel_id_, ErrorStateToProto(error_state_));
846   }
847 }
848
849 void CastSocket::SetReadState(proto::ReadState read_state) {
850   if (read_state_ != read_state) {
851     read_state_ = read_state;
852     logger_->LogSocketReadState(channel_id_, read_state_);
853   }
854 }
855
856 void CastSocket::SetWriteState(proto::WriteState write_state) {
857   if (write_state_ != write_state) {
858     write_state_ = write_state;
859     logger_->LogSocketWriteState(channel_id_, write_state_);
860   }
861 }
862
863 CastSocket::WriteRequest::WriteRequest(const net::CompletionCallback& callback)
864     : callback(callback) {
865 }
866
867 bool CastSocket::WriteRequest::SetContent(const CastMessage& message_proto) {
868   DCHECK(!io_buffer.get());
869   std::string message_data;
870   if (!MessageFramer::Serialize(message_proto, &message_data)) {
871     return false;
872   }
873   message_namespace = message_proto.namespace_();
874   io_buffer = new net::DrainableIOBuffer(new net::StringIOBuffer(message_data),
875                                          message_data.size());
876   return true;
877 }
878
879 CastSocket::WriteRequest::~WriteRequest() {
880 }
881
882 }  // namespace cast_channel
883 }  // namespace core_api
884 }  // namespace extensions
885
886 #undef VLOG_WITH_CONNECTION