- add sources.
[platform/framework/web/crosswalk.git] / src / content / utility / in_process_utility_thread.cc
1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "content/utility/in_process_utility_thread.h"
6
7 #include "content/child/child_process.h"
8 #include "content/utility/utility_thread_impl.h"
9
10 namespace content {
11
12 // We want to ensure there's only one utility thread running at a time, as there
13 // are many globals used in the utility process.
14 static base::LazyInstance<base::Lock> g_one_utility_thread_lock;
15
16 InProcessUtilityThread::InProcessUtilityThread(const std::string& channel_id)
17     : Thread("Chrome_InProcUtilityThread"), channel_id_(channel_id) {
18 }
19
20 InProcessUtilityThread::~InProcessUtilityThread() {
21   Stop();
22 }
23
24 void InProcessUtilityThread::Init() {
25   // We need to return right away or else the main thread that started us will
26   // hang.
27   base::MessageLoop::current()->PostTask(
28       FROM_HERE,
29       base::Bind(&InProcessUtilityThread::InitInternal,
30                  base::Unretained(this)));
31 }
32
33 void InProcessUtilityThread::CleanUp() {
34   child_process_.reset();
35
36   // See comment in RendererMainThread.
37   SetThreadWasQuitProperly(true);
38   g_one_utility_thread_lock.Get().Release();
39 }
40
41 void InProcessUtilityThread::InitInternal() {
42   g_one_utility_thread_lock.Get().Acquire();
43   child_process_.reset(new ChildProcess());
44   child_process_->set_main_thread(new UtilityThreadImpl(channel_id_));
45 }
46
47 base::Thread* CreateInProcessUtilityThread(const std::string& channel_id) {
48   return new InProcessUtilityThread(channel_id);
49 }
50
51 }  // namespace content