- add sources.
[platform/framework/web/crosswalk.git] / src / content / test / mock_keyboard_driver_win.cc
1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "content/test/mock_keyboard_driver_win.h"
6
7 #include "base/basictypes.h"
8 #include "base/logging.h"
9 #include "content/test/mock_keyboard.h"
10
11 namespace content {
12
13 MockKeyboardDriverWin::MockKeyboardDriverWin() {
14   // Save the keyboard layout and status of the application.
15   // This class changes the keyboard layout and status of this application.
16   // This change may break succeeding tests. To prevent this possible break, we
17   // should save the layout and status here to restore when this instance is
18   // destroyed.
19   original_keyboard_layout_ = GetKeyboardLayout(0);
20   active_keyboard_layout_ = original_keyboard_layout_;
21   GetKeyboardState(&original_keyboard_states_[0]);
22
23   const UINT num_keyboard_layouts = GetKeyboardLayoutList(0, NULL);
24   DCHECK(num_keyboard_layouts > 0);
25
26   orig_keyboard_layouts_list_.resize(num_keyboard_layouts);
27   GetKeyboardLayoutList(num_keyboard_layouts, &orig_keyboard_layouts_list_[0]);
28
29   memset(&keyboard_states_[0], 0, sizeof(keyboard_states_));
30 }
31
32 MockKeyboardDriverWin::~MockKeyboardDriverWin() {
33   // Unload the keyboard-layout driver, restore the keyboard state, and reset
34   // the keyboard layout for succeeding tests.
35   MaybeUnloadActiveLayout();
36   SetKeyboardState(&original_keyboard_states_[0]);
37   ActivateKeyboardLayout(original_keyboard_layout_, KLF_RESET);
38 }
39
40 void MockKeyboardDriverWin::MaybeUnloadActiveLayout() {
41   // Workaround for http://crbug.com/12093
42   // Only unload a keyboard layout if it was loaded by this mock driver.
43   // Contrary to the documentation on MSDN unloading a keyboard layout
44   // previously loaded by the system causes that layout to stop working.
45   // We have confirmation of this behavior on XP & Vista.
46   for (size_t i = 0; i < orig_keyboard_layouts_list_.size(); ++i) {
47     if (orig_keyboard_layouts_list_[i] == active_keyboard_layout_)
48       return;
49   }
50
51   // If we got here, this keyboard layout wasn't loaded by the system so it's
52   // safe to unload it ourselve's.
53   UnloadKeyboardLayout(active_keyboard_layout_);
54   active_keyboard_layout_ = original_keyboard_layout_;
55 }
56
57 bool MockKeyboardDriverWin::SetLayout(int layout) {
58   // Unload the current keyboard-layout driver and load a new keyboard-layout
59   // driver for mapping a virtual key-code to a Unicode character.
60   MaybeUnloadActiveLayout();
61
62   // Scan the mapping table and retrieve a Language ID for the input layout.
63   // Load the keyboard-layout driver when we find a Language ID.
64   // This Language IDs are copied from the registry
65   //   "HKLM\SYSTEM\CurrentControlSet\Control\Keyboard layouts".
66   // TODO(hbono): Add more keyboard-layout drivers.
67   static const struct {
68     const wchar_t* language;
69     MockKeyboard::Layout keyboard_layout;
70   } kLanguageIDs[] = {
71     {L"00000401", MockKeyboard::LAYOUT_ARABIC},
72     {L"00000402", MockKeyboard::LAYOUT_BULGARIAN},
73     {L"00000404", MockKeyboard::LAYOUT_CHINESE_TRADITIONAL},
74     {L"00000405", MockKeyboard::LAYOUT_CZECH},
75     {L"00000406", MockKeyboard::LAYOUT_DANISH},
76     {L"00000407", MockKeyboard::LAYOUT_GERMAN},
77     {L"00000408", MockKeyboard::LAYOUT_GREEK},
78     {L"00000409", MockKeyboard::LAYOUT_UNITED_STATES},
79     {L"0000040a", MockKeyboard::LAYOUT_SPANISH},
80     {L"0000040b", MockKeyboard::LAYOUT_FINNISH},
81     {L"0000040c", MockKeyboard::LAYOUT_FRENCH},
82     {L"0000040d", MockKeyboard::LAYOUT_HEBREW},
83     {L"0000040e", MockKeyboard::LAYOUT_HUNGARIAN},
84     {L"00000410", MockKeyboard::LAYOUT_ITALIAN},
85     {L"00000411", MockKeyboard::LAYOUT_JAPANESE},
86     {L"00000412", MockKeyboard::LAYOUT_KOREAN},
87     {L"00000415", MockKeyboard::LAYOUT_POLISH},
88     {L"00000416", MockKeyboard::LAYOUT_PORTUGUESE_BRAZILIAN},
89     {L"00000418", MockKeyboard::LAYOUT_ROMANIAN},
90     {L"00000419", MockKeyboard::LAYOUT_RUSSIAN},
91     {L"0000041a", MockKeyboard::LAYOUT_CROATIAN},
92     {L"0000041b", MockKeyboard::LAYOUT_SLOVAK},
93     {L"0000041e", MockKeyboard::LAYOUT_THAI},
94     {L"0000041d", MockKeyboard::LAYOUT_SWEDISH},
95     {L"0000041f", MockKeyboard::LAYOUT_TURKISH_Q},
96     {L"0000042a", MockKeyboard::LAYOUT_VIETNAMESE},
97     {L"00000439", MockKeyboard::LAYOUT_DEVANAGARI_INSCRIPT},
98     {L"00000816", MockKeyboard::LAYOUT_PORTUGUESE},
99     {L"00001409", MockKeyboard::LAYOUT_UNITED_STATES_DVORAK},
100     {L"00001009", MockKeyboard::LAYOUT_CANADIAN_FRENCH},
101   };
102
103   for (size_t i = 0; i < ARRAYSIZE_UNSAFE(kLanguageIDs); ++i) {
104     if (layout == kLanguageIDs[i].keyboard_layout) {
105       HKL new_keyboard_layout = LoadKeyboardLayout(kLanguageIDs[i].language,
106                                                    KLF_ACTIVATE);
107       // loaded_keyboard_layout_ must always have a valid keyboard handle
108       // so we only assign upon success.
109       if (new_keyboard_layout) {
110         active_keyboard_layout_ = new_keyboard_layout;
111         return true;
112       }
113
114       return false;
115     }
116   }
117
118   // Return false if there are not any matching drivers.
119   return false;
120 }
121
122 bool MockKeyboardDriverWin::SetModifiers(int modifiers) {
123   // Over-write the keyboard status with our modifier-key status.
124   // WebInputEventFactory::keyboardEvent() uses GetKeyState() to retrive
125   // modifier-key status. So, we update the modifier-key status with this
126   // SetKeyboardState() call before creating NativeWebKeyboardEvent
127   // instances.
128   memset(&keyboard_states_[0], 0, sizeof(keyboard_states_));
129   static const struct {
130     int key_code;
131     int mask;
132   } kModifierMasks[] = {
133     {VK_SHIFT,    MockKeyboard::LEFT_SHIFT | MockKeyboard::RIGHT_SHIFT},
134     {VK_CONTROL,  MockKeyboard::LEFT_CONTROL | MockKeyboard::RIGHT_CONTROL},
135     {VK_MENU,     MockKeyboard::LEFT_ALT | MockKeyboard::RIGHT_ALT},
136     {VK_LSHIFT,   MockKeyboard::LEFT_SHIFT},
137     {VK_LCONTROL, MockKeyboard::LEFT_CONTROL},
138     {VK_LMENU,    MockKeyboard::LEFT_ALT},
139     {VK_RSHIFT,   MockKeyboard::RIGHT_SHIFT},
140     {VK_RCONTROL, MockKeyboard::RIGHT_CONTROL},
141     {VK_RMENU,    MockKeyboard::RIGHT_ALT},
142   };
143   for (size_t i = 0; i < ARRAYSIZE_UNSAFE(kModifierMasks); ++i) {
144     const int kKeyDownMask = 0x80;
145     if (modifiers & kModifierMasks[i].mask)
146       keyboard_states_[kModifierMasks[i].key_code] = kKeyDownMask;
147   }
148   SetKeyboardState(&keyboard_states_[0]);
149
150   return true;
151 }
152
153 int MockKeyboardDriverWin::GetCharacters(int key_code,
154                                          std::wstring* output) {
155   // Retrieve Unicode characters composed from the input key-code and
156   // the mofifiers.
157   CHECK(output);
158   wchar_t code[16];
159   int length = ToUnicodeEx(key_code, MapVirtualKey(key_code, 0),
160                            &keyboard_states_[0], &code[0], arraysize(code), 0,
161                            active_keyboard_layout_);
162   if (length > 0)
163     output->assign(code);
164   return length;
165 }
166
167 }  // namespace content