- add sources.
[platform/framework/web/crosswalk.git] / src / content / renderer / gpu / compositor_output_surface.cc
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "content/renderer/gpu/compositor_output_surface.h"
6
7 #include "base/command_line.h"
8 #include "base/message_loop/message_loop_proxy.h"
9 #include "cc/output/compositor_frame.h"
10 #include "cc/output/compositor_frame_ack.h"
11 #include "cc/output/managed_memory_policy.h"
12 #include "cc/output/output_surface_client.h"
13 #include "content/common/gpu/client/command_buffer_proxy_impl.h"
14 #include "content/common/gpu/client/context_provider_command_buffer.h"
15 #include "content/common/gpu/client/webgraphicscontext3d_command_buffer_impl.h"
16 #include "content/common/view_messages.h"
17 #include "content/public/common/content_switches.h"
18 #include "content/renderer/render_thread_impl.h"
19 #include "ipc/ipc_forwarding_message_filter.h"
20 #include "ipc/ipc_sync_channel.h"
21
22 namespace {
23 // There are several compositor surfaces in a process, but they share the same
24 // compositor thread, so we use a simple int here to track prefer-smoothness.
25 int g_prefer_smoothness_count = 0;
26 } // namespace
27
28 namespace content {
29
30 //------------------------------------------------------------------------------
31
32 // static
33 IPC::ForwardingMessageFilter* CompositorOutputSurface::CreateFilter(
34     base::TaskRunner* target_task_runner)
35 {
36   uint32 messages_to_filter[] = {
37     ViewMsg_UpdateVSyncParameters::ID,
38     ViewMsg_SwapCompositorFrameAck::ID,
39     ViewMsg_ReclaimCompositorResources::ID,
40 #if defined(OS_ANDROID)
41     ViewMsg_BeginFrame::ID
42 #endif
43   };
44
45   return new IPC::ForwardingMessageFilter(
46       messages_to_filter, arraysize(messages_to_filter),
47       target_task_runner);
48 }
49
50 CompositorOutputSurface::CompositorOutputSurface(
51     int32 routing_id,
52     uint32 output_surface_id,
53     const scoped_refptr<ContextProviderCommandBuffer>& context_provider,
54     scoped_ptr<cc::SoftwareOutputDevice> software_device,
55     bool use_swap_compositor_frame_message)
56     : OutputSurface(context_provider, software_device.Pass()),
57       output_surface_id_(output_surface_id),
58       use_swap_compositor_frame_message_(use_swap_compositor_frame_message),
59       output_surface_filter_(
60           RenderThreadImpl::current()->compositor_output_surface_filter()),
61       routing_id_(routing_id),
62       prefers_smoothness_(false),
63 #if defined(OS_WIN)
64       // TODO(epenner): Implement PlatformThread::CurrentHandle() on windows.
65       main_thread_handle_(base::PlatformThreadHandle())
66 #else
67       main_thread_handle_(base::PlatformThread::CurrentHandle())
68 #endif
69 {
70   DCHECK(output_surface_filter_.get());
71   DetachFromThread();
72   message_sender_ = RenderThreadImpl::current()->sync_message_filter();
73   DCHECK(message_sender_.get());
74   if (OutputSurface::software_device())
75     capabilities_.max_frames_pending = 1;
76 }
77
78 CompositorOutputSurface::~CompositorOutputSurface() {
79   DCHECK(CalledOnValidThread());
80   SetNeedsBeginImplFrame(false);
81   if (!HasClient())
82     return;
83   UpdateSmoothnessTakesPriority(false);
84   if (output_surface_proxy_.get())
85     output_surface_proxy_->ClearOutputSurface();
86   output_surface_filter_->RemoveRoute(routing_id_);
87 }
88
89 bool CompositorOutputSurface::BindToClient(
90     cc::OutputSurfaceClient* client) {
91   DCHECK(CalledOnValidThread());
92
93   if (!cc::OutputSurface::BindToClient(client))
94     return false;
95
96   output_surface_proxy_ = new CompositorOutputSurfaceProxy(this);
97   output_surface_filter_->AddRoute(
98       routing_id_,
99       base::Bind(&CompositorOutputSurfaceProxy::OnMessageReceived,
100                  output_surface_proxy_));
101
102   if (!context_provider()) {
103     // Without a GPU context, the memory policy otherwise wouldn't be set.
104     client->SetMemoryPolicy(cc::ManagedMemoryPolicy(
105         64 * 1024 * 1024,
106         gpu::MemoryAllocation::CUTOFF_ALLOW_NICE_TO_HAVE,
107         cc::ManagedMemoryPolicy::kDefaultNumResourcesLimit));
108   }
109
110   return true;
111 }
112
113 void CompositorOutputSurface::SwapBuffers(cc::CompositorFrame* frame) {
114   if (use_swap_compositor_frame_message_) {
115     Send(new ViewHostMsg_SwapCompositorFrame(routing_id_,
116                                              output_surface_id_,
117                                              *frame));
118     DidSwapBuffers();
119     return;
120   }
121
122   if (frame->gl_frame_data) {
123     WebGraphicsContext3DCommandBufferImpl* command_buffer_context =
124         static_cast<WebGraphicsContext3DCommandBufferImpl*>(
125             context_provider_->Context3d());
126     CommandBufferProxyImpl* command_buffer_proxy =
127         command_buffer_context->GetCommandBufferProxy();
128     DCHECK(command_buffer_proxy);
129     context_provider_->Context3d()->shallowFlushCHROMIUM();
130     command_buffer_proxy->SetLatencyInfo(frame->metadata.latency_info);
131   }
132
133   OutputSurface::SwapBuffers(frame);
134 }
135
136 void CompositorOutputSurface::OnMessageReceived(const IPC::Message& message) {
137   DCHECK(CalledOnValidThread());
138   if (!HasClient())
139     return;
140   IPC_BEGIN_MESSAGE_MAP(CompositorOutputSurface, message)
141     IPC_MESSAGE_HANDLER(ViewMsg_UpdateVSyncParameters, OnUpdateVSyncParameters);
142     IPC_MESSAGE_HANDLER(ViewMsg_SwapCompositorFrameAck, OnSwapAck);
143     IPC_MESSAGE_HANDLER(ViewMsg_ReclaimCompositorResources, OnReclaimResources);
144 #if defined(OS_ANDROID)
145     IPC_MESSAGE_HANDLER(ViewMsg_BeginFrame, OnBeginImplFrame);
146 #endif
147   IPC_END_MESSAGE_MAP()
148 }
149
150 void CompositorOutputSurface::OnUpdateVSyncParameters(
151     base::TimeTicks timebase, base::TimeDelta interval) {
152   DCHECK(CalledOnValidThread());
153   OnVSyncParametersChanged(timebase, interval);
154 }
155
156 #if defined(OS_ANDROID)
157 void CompositorOutputSurface::SetNeedsBeginImplFrame(bool enable) {
158   DCHECK(CalledOnValidThread());
159   if (needs_begin_impl_frame_ != enable)
160     Send(new ViewHostMsg_SetNeedsBeginFrame(routing_id_, enable));
161   OutputSurface::SetNeedsBeginImplFrame(enable);
162 }
163
164 void CompositorOutputSurface::OnBeginImplFrame(const cc::BeginFrameArgs& args) {
165   DCHECK(CalledOnValidThread());
166   BeginImplFrame(args);
167 }
168 #endif  // defined(OS_ANDROID)
169
170 void CompositorOutputSurface::OnSwapAck(uint32 output_surface_id,
171                                         const cc::CompositorFrameAck& ack) {
172   // Ignore message if it's a stale one coming from a different output surface
173   // (e.g. after a lost context).
174   if (output_surface_id != output_surface_id_)
175     return;
176   ReclaimResources(&ack);
177   OnSwapBuffersComplete();
178 }
179
180 void CompositorOutputSurface::OnReclaimResources(
181     uint32 output_surface_id,
182     const cc::CompositorFrameAck& ack) {
183   // Ignore message if it's a stale one coming from a different output surface
184   // (e.g. after a lost context).
185   if (output_surface_id != output_surface_id_)
186     return;
187   ReclaimResources(&ack);
188 }
189
190 bool CompositorOutputSurface::Send(IPC::Message* message) {
191   return message_sender_->Send(message);
192 }
193
194 namespace {
195 #if defined(OS_ANDROID)
196   void SetThreadPriorityToIdle(base::PlatformThreadHandle handle) {
197     base::PlatformThread::SetThreadPriority(
198        handle, base::kThreadPriority_Background);
199   }
200   void SetThreadPriorityToDefault(base::PlatformThreadHandle handle) {
201     base::PlatformThread::SetThreadPriority(
202        handle, base::kThreadPriority_Normal);
203   }
204 #else
205   void SetThreadPriorityToIdle(base::PlatformThreadHandle handle) {}
206   void SetThreadPriorityToDefault(base::PlatformThreadHandle handle) {}
207 #endif
208 }
209
210 void CompositorOutputSurface::UpdateSmoothnessTakesPriority(
211     bool prefers_smoothness) {
212 #ifndef NDEBUG
213   // If we use different compositor threads, we need to
214   // use an atomic int to track prefer smoothness count.
215   base::PlatformThreadId g_last_thread = base::PlatformThread::CurrentId();
216   DCHECK_EQ(g_last_thread, base::PlatformThread::CurrentId());
217 #endif
218   if (prefers_smoothness_ == prefers_smoothness)
219     return;
220   // If this is the first surface to start preferring smoothness,
221   // Throttle the main thread's priority.
222   if (prefers_smoothness_ == false &&
223       ++g_prefer_smoothness_count == 1) {
224     SetThreadPriorityToIdle(main_thread_handle_);
225   }
226   // If this is the last surface to stop preferring smoothness,
227   // Reset the main thread's priority to the default.
228   if (prefers_smoothness_ == true &&
229       --g_prefer_smoothness_count == 0) {
230     SetThreadPriorityToDefault(main_thread_handle_);
231   }
232   prefers_smoothness_ = prefers_smoothness;
233 }
234
235 }  // namespace content