- add sources.
[platform/framework/web/crosswalk.git] / src / content / renderer / gamepad_shared_memory_reader.h
1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef CONTENT_RENDERER_GAMEPAD_SHARED_MEMORY_READER_H_
6 #define CONTENT_RENDERER_GAMEPAD_SHARED_MEMORY_READER_H_
7
8 #include "base/memory/scoped_ptr.h"
9 #include "base/memory/shared_memory.h"
10 #include "third_party/WebKit/public/platform/WebGamepads.h"
11
12 namespace content {
13
14 struct GamepadHardwareBuffer;
15
16 class GamepadSharedMemoryReader {
17  public:
18   GamepadSharedMemoryReader();
19   virtual ~GamepadSharedMemoryReader();
20   void SampleGamepads(WebKit::WebGamepads&);
21
22  private:
23   base::SharedMemoryHandle renderer_shared_memory_handle_;
24   scoped_ptr<base::SharedMemory> renderer_shared_memory_;
25   GamepadHardwareBuffer* gamepad_hardware_buffer_;
26
27   bool ever_interacted_with_;
28 };
29
30 }  // namespace content
31
32 #endif  // CONTENT_RENDERER_GAMEPAD_SHARED_MEMORY_READER_H_