1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CONTENT_RENDERER_GAMEPAD_SHARED_MEMORY_READER_H_
6 #define CONTENT_RENDERER_GAMEPAD_SHARED_MEMORY_READER_H_
8 #include "base/memory/scoped_ptr.h"
9 #include "base/memory/shared_memory.h"
10 #include "content/common/gamepad_messages.h"
11 #include "content/public/renderer/render_process_observer.h"
12 #include "third_party/WebKit/public/platform/WebGamepads.h"
14 namespace blink { class WebGamepadListener; }
18 struct GamepadHardwareBuffer;
20 class GamepadSharedMemoryReader : public RenderProcessObserver {
22 GamepadSharedMemoryReader();
23 virtual ~GamepadSharedMemoryReader();
25 void SampleGamepads(blink::WebGamepads& gamepads);
26 void SetGamepadListener(blink::WebGamepadListener* listener);
28 // RenderProcessObserver implementation.
29 virtual bool OnControlMessageReceived(const IPC::Message& message) OVERRIDE;
32 void OnGamepadConnected(int index, const blink::WebGamepad& gamepad);
33 void OnGamepadDisconnected(int index, const blink::WebGamepad& gamepad);
35 void StartPollingIfNecessary();
36 void StopPollingIfNecessary();
38 base::SharedMemoryHandle renderer_shared_memory_handle_;
39 scoped_ptr<base::SharedMemory> renderer_shared_memory_;
40 GamepadHardwareBuffer* gamepad_hardware_buffer_;
41 blink::WebGamepadListener* gamepad_listener_;
44 bool ever_interacted_with_;
47 } // namespace content
49 #endif // CONTENT_RENDERER_GAMEPAD_SHARED_MEMORY_READER_H_