- add sources.
[platform/framework/web/crosswalk.git] / src / content / common / socket_stream_messages.h
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 // Multiply-included message file, hence no include guard.
6 #include <vector>
7
8 #include "content/common/content_export.h"
9 #include "ipc/ipc_message_macros.h"
10 #include "ipc/ipc_param_traits.h"
11 #include "url/gurl.h"
12
13 #undef IPC_MESSAGE_EXPORT
14 #define IPC_MESSAGE_EXPORT CONTENT_EXPORT
15 #define IPC_MESSAGE_START SocketStreamMsgStart
16
17 // Web Sockets messages sent from the renderer to the browser.
18
19 // Open new Socket Stream for the |socket_url| identified by |socket_id|
20 // in the renderer process.
21 // The browser starts connecting asynchronously.
22 // Once Socket Stream connection is established, the browser will send
23 // SocketStreamMsg_Connected back.
24 // |render_view_id| must be the routing id of RenderViewImpl to which the
25 // Socket Stream belongs.
26 IPC_MESSAGE_CONTROL3(SocketStreamHostMsg_Connect,
27                      int /* render_view_id */,
28                      GURL /* socket_url */,
29                      int /* socket_id */)
30
31 // Request to send data on the Socket Stream.
32 // SocketStreamHandle can send data at most |max_pending_send_allowed| bytes,
33 // which is given by ViewMsg_SocketStream_Connected at any time.
34 // The number of pending bytes can be tracked by size of |data| sent
35 // and |amount_sent| parameter of ViewMsg_SocketStream_DataSent.
36 // That is, the following constraints is applied:
37 //  (accumulated total of |data|) - (accumulated total of |amount_sent|)
38 // <= |max_pending_send_allowed|
39 // If the SocketStreamHandle ever tries to exceed the
40 // |max_pending_send_allowed|, the connection will be closed.
41 IPC_MESSAGE_CONTROL2(SocketStreamHostMsg_SendData,
42                      int /* socket_id */,
43                      std::vector<char> /* data */)
44
45 // Request to close the Socket Stream.
46 // The browser will send ViewMsg_SocketStream_Closed back when the Socket
47 // Stream is completely closed.
48 IPC_MESSAGE_CONTROL1(SocketStreamHostMsg_Close,
49                      int /* socket_id */)
50
51
52 // Speech input messages sent from the browser to the renderer.
53
54 // A |socket_id| is assigned by SocketStreamHostMsg_Connect.
55 // The Socket Stream is connected. The SocketStreamHandle should keep track
56 // of how much it has pending (how much it has requested to be sent) and
57 // shouldn't go over |max_pending_send_allowed| bytes.
58 IPC_MESSAGE_CONTROL2(SocketStreamMsg_Connected,
59                      int /* socket_id */,
60                      int /* max_pending_send_allowed */)
61
62 // |data| is received on the Socket Stream.
63 IPC_MESSAGE_CONTROL2(SocketStreamMsg_ReceivedData,
64                      int /* socket_id */,
65                      std::vector<char> /* data */)
66
67 // |amount_sent| bytes of data requested by
68 // SocketStreamHostMsg_SendData has been sent on the Socket Stream.
69 IPC_MESSAGE_CONTROL2(SocketStreamMsg_SentData,
70                      int /* socket_id */,
71                      int /* amount_sent */)
72
73 // The Socket Stream is closed.
74 IPC_MESSAGE_CONTROL1(SocketStreamMsg_Closed,
75                      int /* socket_id */)
76
77 // The Socket Stream is failed.
78 IPC_MESSAGE_CONTROL2(SocketStreamMsg_Failed,
79                      int /* socket_id */,
80                      int /* error_code */)