1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "content/common/gamepad_user_gesture.h"
9 #include "third_party/WebKit/public/platform/WebGamepads.h"
13 bool GamepadsHaveUserGesture(const WebKit::WebGamepads& gamepads) {
14 for (unsigned i = 0; i < WebKit::WebGamepads::itemsLengthCap; i++) {
15 const WebKit::WebGamepad& pad = gamepads.items[i];
17 // If the device is physically connected, then check the primary 4 buttons
18 // to see if there is currently an intentional user action.
20 const unsigned kPrimaryInteractionButtons = 4;
21 unsigned buttons_to_check = std::min(pad.buttonsLength,
22 kPrimaryInteractionButtons);
23 for (unsigned button_index = 0; button_index < buttons_to_check;
25 if (pad.buttons[button_index] > 0.5f)
33 } // namespace content