1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "content/browser/web_contents/aura/overscroll_navigation_overlay.h"
7 #include "content/browser/frame_host/navigation_entry_impl.h"
8 #include "content/browser/renderer_host/render_view_host_impl.h"
9 #include "content/browser/web_contents/aura/image_window_delegate.h"
10 #include "content/browser/web_contents/web_contents_impl.h"
11 #include "content/common/view_messages.h"
12 #include "content/public/browser/browser_thread.h"
13 #include "content/public/browser/render_widget_host_view.h"
14 #include "ui/aura/window.h"
15 #include "ui/base/layout.h"
16 #include "ui/compositor/layer.h"
17 #include "ui/compositor/layer_animation_observer.h"
18 #include "ui/compositor/scoped_layer_animation_settings.h"
19 #include "ui/gfx/canvas.h"
20 #include "ui/gfx/image/image_png_rep.h"
21 #include "ui/gfx/image/image_skia.h"
26 // Returns true if the entry's URL or any of the URLs in entry's redirect chain
28 bool DoesEntryMatchURL(NavigationEntry* entry, const GURL& url) {
29 if (entry->GetURL() == url)
31 const std::vector<GURL>& redirect_chain = entry->GetRedirectChain();
32 for (std::vector<GURL>::const_iterator it = redirect_chain.begin();
33 it != redirect_chain.end();
43 // A LayerDelegate that paints an image for the layer.
44 class ImageLayerDelegate : public ui::LayerDelegate {
46 ImageLayerDelegate() {}
48 ~ImageLayerDelegate() override {}
50 void SetImage(const gfx::Image& image) {
52 image_size_ = image.AsImageSkia().size();
54 const gfx::Image& image() const { return image_; }
57 // Overridden from ui::LayerDelegate:
58 void OnPaintLayer(gfx::Canvas* canvas) override {
59 if (image_.IsEmpty()) {
60 canvas->DrawColor(SK_ColorWHITE);
62 SkISize size = canvas->sk_canvas()->getDeviceSize();
63 if (size.width() != image_size_.width() ||
64 size.height() != image_size_.height()) {
65 canvas->DrawColor(SK_ColorWHITE);
67 canvas->DrawImageInt(image_.AsImageSkia(), 0, 0);
71 void OnDelegatedFrameDamage(const gfx::Rect& damage_rect_in_dip) override {}
73 // Called when the layer's device scale factor has changed.
74 void OnDeviceScaleFactorChanged(float device_scale_factor) override {}
76 // Invoked prior to the bounds changing. The returned closured is run after
78 base::Closure PrepareForLayerBoundsChange() override {
79 return base::Closure();
83 gfx::Size image_size_;
85 DISALLOW_COPY_AND_ASSIGN(ImageLayerDelegate);
88 // Responsible for fading out and deleting the layer of the overlay window.
89 class OverlayDismissAnimator
90 : public ui::LayerAnimationObserver {
92 // Takes ownership of the layer.
93 explicit OverlayDismissAnimator(scoped_ptr<ui::Layer> layer)
94 : layer_(layer.Pass()) {
98 // Starts the fadeout animation on the layer. When the animation finishes,
99 // the object deletes itself along with the layer.
101 DCHECK(layer_.get());
102 ui::LayerAnimator* animator = layer_->GetAnimator();
103 // This makes SetOpacity() animate with default duration (which could be
104 // zero, e.g. when running tests).
105 ui::ScopedLayerAnimationSettings settings(animator);
106 animator->AddObserver(this);
107 layer_->SetOpacity(0);
110 // Overridden from ui::LayerAnimationObserver
111 void OnLayerAnimationEnded(ui::LayerAnimationSequence* sequence) override {
115 void OnLayerAnimationAborted(ui::LayerAnimationSequence* sequence) override {
119 void OnLayerAnimationScheduled(
120 ui::LayerAnimationSequence* sequence) override {}
123 ~OverlayDismissAnimator() override {}
125 scoped_ptr<ui::Layer> layer_;
127 DISALLOW_COPY_AND_ASSIGN(OverlayDismissAnimator);
130 OverscrollNavigationOverlay::OverscrollNavigationOverlay(
131 WebContentsImpl* web_contents)
132 : web_contents_(web_contents),
133 image_delegate_(NULL),
134 loading_complete_(false),
135 received_paint_update_(false),
136 slide_direction_(SLIDE_UNKNOWN) {
139 OverscrollNavigationOverlay::~OverscrollNavigationOverlay() {
142 void OverscrollNavigationOverlay::StartObserving() {
143 loading_complete_ = false;
144 received_paint_update_ = false;
145 overlay_dismiss_layer_.reset();
146 Observe(web_contents_);
148 // Make sure the overlay window is on top.
149 if (window_.get() && window_->parent())
150 window_->parent()->StackChildAtTop(window_.get());
152 // Assumes the navigation has been initiated.
153 NavigationEntry* pending_entry =
154 web_contents_->GetController().GetPendingEntry();
155 // Save url of the pending entry to identify when it loads and paints later.
156 // Under some circumstances navigation can leave a null pending entry -
157 // see comments in NavigationControllerImpl::NavigateToPendingEntry().
158 pending_entry_url_ = pending_entry ? pending_entry->GetURL() : GURL();
161 void OverscrollNavigationOverlay::SetOverlayWindow(
162 scoped_ptr<aura::Window> window,
163 ImageWindowDelegate* delegate) {
164 window_ = window.Pass();
165 if (window_.get() && window_->parent())
166 window_->parent()->StackChildAtTop(window_.get());
167 image_delegate_ = delegate;
169 if (window_.get() && delegate->has_image()) {
170 window_slider_.reset(new WindowSlider(this,
173 slide_direction_ = SLIDE_UNKNOWN;
175 window_slider_.reset();
179 void OverscrollNavigationOverlay::StopObservingIfDone() {
180 // Normally we dismiss the overlay once we receive a paint update, however
181 // for in-page navigations DidFirstVisuallyNonEmptyPaint() does not get
182 // called, and we rely on loading_complete_ for those cases.
183 if (!received_paint_update_ && !loading_complete_)
186 // If a slide is in progress, then do not destroy the window or the slide.
187 if (window_slider_.get() && window_slider_->IsSlideInProgress())
190 // The layer to be animated by OverlayDismissAnimator
191 scoped_ptr<ui::Layer> overlay_dismiss_layer;
192 if (overlay_dismiss_layer_)
193 overlay_dismiss_layer = overlay_dismiss_layer_.Pass();
194 else if (window_.get())
195 overlay_dismiss_layer = window_->AcquireLayer();
197 window_slider_.reset();
199 image_delegate_ = NULL;
200 if (overlay_dismiss_layer.get()) {
201 // OverlayDismissAnimator deletes overlay_dismiss_layer and itself when the
202 // animation completes.
203 (new OverlayDismissAnimator(overlay_dismiss_layer.Pass()))->Animate();
207 ui::Layer* OverscrollNavigationOverlay::CreateSlideLayer(int offset) {
208 const NavigationControllerImpl& controller = web_contents_->GetController();
209 const NavigationEntryImpl* entry = NavigationEntryImpl::FromNavigationEntry(
210 controller.GetEntryAtOffset(offset));
213 if (entry && entry->screenshot().get()) {
214 std::vector<gfx::ImagePNGRep> image_reps;
215 image_reps.push_back(gfx::ImagePNGRep(entry->screenshot(), 1.0f));
216 image = gfx::Image(image_reps);
218 if (!layer_delegate_)
219 layer_delegate_.reset(new ImageLayerDelegate());
220 layer_delegate_->SetImage(image);
222 ui::Layer* layer = new ui::Layer(ui::LAYER_TEXTURED);
223 layer->set_delegate(layer_delegate_.get());
227 ui::Layer* OverscrollNavigationOverlay::CreateBackLayer() {
228 if (!web_contents_->GetController().CanGoBack())
230 slide_direction_ = SLIDE_BACK;
231 return CreateSlideLayer(-1);
234 ui::Layer* OverscrollNavigationOverlay::CreateFrontLayer() {
235 if (!web_contents_->GetController().CanGoForward())
237 slide_direction_ = SLIDE_FRONT;
238 return CreateSlideLayer(1);
241 void OverscrollNavigationOverlay::OnWindowSlideCompleting() {
242 if (slide_direction_ == SLIDE_UNKNOWN)
245 // Perform the navigation.
246 if (slide_direction_ == SLIDE_BACK)
247 web_contents_->GetController().GoBack();
248 else if (slide_direction_ == SLIDE_FRONT)
249 web_contents_->GetController().GoForward();
253 // Reset state and wait for the new navigation page to complete
258 void OverscrollNavigationOverlay::OnWindowSlideCompleted(
259 scoped_ptr<ui::Layer> layer) {
260 if (slide_direction_ == SLIDE_UNKNOWN) {
261 window_slider_.reset();
262 StopObservingIfDone();
266 // Change the image used for the overlay window.
267 image_delegate_->SetImage(layer_delegate_->image());
268 window_->layer()->SetTransform(gfx::Transform());
269 window_->SchedulePaintInRect(gfx::Rect(window_->bounds().size()));
270 slide_direction_ = SLIDE_UNKNOWN;
271 // We may end up dismissing the overlay before it has a chance to repaint, so
272 // set the slider layer to be the one animated by OverlayDismissAnimator.
274 overlay_dismiss_layer_ = layer.Pass();
275 StopObservingIfDone();
278 void OverscrollNavigationOverlay::OnWindowSlideAborted() {
279 StopObservingIfDone();
282 void OverscrollNavigationOverlay::OnWindowSliderDestroyed() {
283 // We only want to take an action here if WindowSlider is being destroyed
284 // outside of OverscrollNavigationOverlay. If window_slider_.get() is NULL,
285 // then OverscrollNavigationOverlay is the one destroying WindowSlider, and
286 // we don't need to do anything.
287 // This check prevents StopObservingIfDone() being called multiple times
288 // (including recursively) for a single event.
289 if (window_slider_.get()) {
290 // The slider has just been destroyed. Release the ownership.
291 ignore_result(window_slider_.release());
292 StopObservingIfDone();
296 void OverscrollNavigationOverlay::DidFirstVisuallyNonEmptyPaint() {
297 NavigationEntry* visible_entry =
298 web_contents_->GetController().GetVisibleEntry();
299 if (pending_entry_url_.is_empty() ||
300 DoesEntryMatchURL(visible_entry, pending_entry_url_)) {
301 received_paint_update_ = true;
302 StopObservingIfDone();
306 void OverscrollNavigationOverlay::DidStopLoading(RenderViewHost* host) {
307 // Don't compare URLs in this case - it's possible they won't match if
308 // a gesture-nav initiated navigation was interrupted by some other in-site
309 // navigation ((e.g., from a script, or from a bookmark).
310 loading_complete_ = true;
311 StopObservingIfDone();
314 } // namespace content