- add sources.
[platform/framework/web/crosswalk.git] / src / content / browser / renderer_host / pepper / pepper_gamepad_host.cc
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "content/browser/renderer_host/pepper/pepper_gamepad_host.h"
6
7 #include "base/bind.h"
8 #include "content/browser/gamepad/gamepad_service.h"
9 #include "content/public/browser/browser_ppapi_host.h"
10 #include "ppapi/c/pp_errors.h"
11 #include "ppapi/host/dispatch_host_message.h"
12 #include "ppapi/host/host_message_context.h"
13 #include "ppapi/host/ppapi_host.h"
14 #include "ppapi/proxy/ppapi_messages.h"
15 #include "ppapi/shared_impl/ppb_gamepad_shared.h"
16
17 namespace content {
18
19 PepperGamepadHost::PepperGamepadHost(BrowserPpapiHost* host,
20                                      PP_Instance instance,
21                                      PP_Resource resource)
22     : ResourceHost(host->GetPpapiHost(), instance, resource),
23       browser_ppapi_host_(host),
24       gamepad_service_(GamepadService::GetInstance()),
25       is_started_(false),
26       weak_factory_(this) {
27 }
28
29 PepperGamepadHost::PepperGamepadHost(GamepadService* gamepad_service,
30                                      BrowserPpapiHost* host,
31                                      PP_Instance instance,
32                                      PP_Resource resource)
33     : ResourceHost(host->GetPpapiHost(), instance, resource),
34       browser_ppapi_host_(host),
35       gamepad_service_(gamepad_service),
36       is_started_(false),
37       weak_factory_(this) {
38 }
39
40 PepperGamepadHost::~PepperGamepadHost() {
41   if (is_started_)
42     gamepad_service_->RemoveConsumer();
43 }
44
45 int32_t PepperGamepadHost::OnResourceMessageReceived(
46     const IPC::Message& msg,
47     ppapi::host::HostMessageContext* context) {
48   IPC_BEGIN_MESSAGE_MAP(PepperGamepadHost, msg)
49     PPAPI_DISPATCH_HOST_RESOURCE_CALL_0(PpapiHostMsg_Gamepad_RequestMemory,
50                                         OnRequestMemory)
51   IPC_END_MESSAGE_MAP()
52   return PP_ERROR_FAILED;
53 }
54
55 int32_t PepperGamepadHost::OnRequestMemory(
56     ppapi::host::HostMessageContext* context) {
57   if (is_started_)
58     return PP_ERROR_FAILED;
59
60   gamepad_service_->AddConsumer();
61   is_started_ = true;
62
63   // Don't send the shared memory back until the user has interacted with the
64   // gamepad. This is to prevent fingerprinting and matches what the web
65   // platform does.
66   gamepad_service_->RegisterForUserGesture(
67       base::Bind(&PepperGamepadHost::GotUserGesture,
68                  weak_factory_.GetWeakPtr(),
69                  context->MakeReplyMessageContext()));
70   return PP_OK_COMPLETIONPENDING;
71 }
72
73 void PepperGamepadHost::GotUserGesture(
74     const ppapi::host::ReplyMessageContext& context) {
75   base::SharedMemoryHandle handle =
76       gamepad_service_->GetSharedMemoryHandleForProcess(
77           browser_ppapi_host_->GetPluginProcessHandle());
78
79   context.params.AppendHandle(ppapi::proxy::SerializedHandle(
80       handle, sizeof(ppapi::ContentGamepadHardwareBuffer)));
81   host()->SendReply(context, PpapiPluginMsg_Gamepad_SendMemory());
82 }
83
84 }  // namespace content