3daacca566ea499a15e294cd3ffffd3ef3a06917
[platform/framework/web/crosswalk.git] / src / content / browser / renderer_host / media / audio_sync_reader.cc
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "content/browser/renderer_host/media/audio_sync_reader.h"
6
7 #include <algorithm>
8
9 #include "base/command_line.h"
10 #include "base/memory/shared_memory.h"
11 #include "base/metrics/histogram.h"
12 #include "content/public/common/content_switches.h"
13 #include "media/audio/audio_buffers_state.h"
14 #include "media/audio/audio_parameters.h"
15
16 using media::AudioBus;
17
18 namespace content {
19
20 AudioSyncReader::AudioSyncReader(base::SharedMemory* shared_memory,
21                                  const media::AudioParameters& params)
22     : shared_memory_(shared_memory),
23       mute_audio_(CommandLine::ForCurrentProcess()->HasSwitch(
24           switches::kMuteAudio)),
25       packet_size_(shared_memory_->requested_size()),
26       renderer_callback_count_(0),
27       renderer_missed_callback_count_(0),
28 #if defined(OS_MACOSX)
29       maximum_wait_time_(params.GetBufferDuration() / 2),
30 #else
31       // TODO(dalecurtis): Investigate if we can reduce this on all platforms.
32       maximum_wait_time_(base::TimeDelta::FromMilliseconds(20)),
33 #endif
34       buffer_index_(0) {
35   DCHECK_EQ(packet_size_, AudioBus::CalculateMemorySize(params));
36   output_bus_ = AudioBus::WrapMemory(params, shared_memory->memory());
37   output_bus_->Zero();
38 }
39
40 AudioSyncReader::~AudioSyncReader() {
41   if (!renderer_callback_count_)
42     return;
43
44   // Recording the percentage of deadline misses gives us a rough overview of
45   // how many users might be running into audio glitches.
46   int percentage_missed =
47       100.0 * renderer_missed_callback_count_ / renderer_callback_count_;
48   UMA_HISTOGRAM_PERCENTAGE(
49       "Media.AudioRendererMissedDeadline", percentage_missed);
50 }
51
52 // media::AudioOutputController::SyncReader implementations.
53 void AudioSyncReader::UpdatePendingBytes(uint32 bytes) {
54   // Zero out the entire output buffer to avoid stuttering/repeating-buffers
55   // in the anomalous case if the renderer is unable to keep up with real-time.
56   output_bus_->Zero();
57   socket_->Send(&bytes, sizeof(bytes));
58   ++buffer_index_;
59 }
60
61 void AudioSyncReader::Read(AudioBus* dest) {
62   ++renderer_callback_count_;
63   if (!WaitUntilDataIsReady()) {
64     ++renderer_missed_callback_count_;
65     dest->Zero();
66     return;
67   }
68
69   if (mute_audio_)
70     dest->Zero();
71   else
72     output_bus_->CopyTo(dest);
73 }
74
75 void AudioSyncReader::Close() {
76   socket_->Close();
77 }
78
79 bool AudioSyncReader::Init() {
80   socket_.reset(new base::CancelableSyncSocket());
81   foreign_socket_.reset(new base::CancelableSyncSocket());
82   return base::CancelableSyncSocket::CreatePair(socket_.get(),
83                                                 foreign_socket_.get());
84 }
85
86 #if defined(OS_WIN)
87 bool AudioSyncReader::PrepareForeignSocketHandle(
88     base::ProcessHandle process_handle,
89     base::SyncSocket::Handle* foreign_handle) {
90   ::DuplicateHandle(GetCurrentProcess(), foreign_socket_->handle(),
91                     process_handle, foreign_handle,
92                     0, FALSE, DUPLICATE_SAME_ACCESS);
93   return (*foreign_handle != 0);
94 }
95 #else
96 bool AudioSyncReader::PrepareForeignSocketHandle(
97     base::ProcessHandle process_handle,
98     base::FileDescriptor* foreign_handle) {
99   foreign_handle->fd = foreign_socket_->handle();
100   foreign_handle->auto_close = false;
101   return (foreign_handle->fd != -1);
102 }
103 #endif
104
105 bool AudioSyncReader::WaitUntilDataIsReady() {
106   base::TimeDelta timeout = maximum_wait_time_;
107   const base::TimeTicks start_time = base::TimeTicks::Now();
108   const base::TimeTicks finish_time = start_time + timeout;
109
110   // Check if data is ready and if not, wait a reasonable amount of time for it.
111   //
112   // Data readiness is achieved via parallel counters, one on the renderer side
113   // and one here.  Every time a buffer is requested via UpdatePendingBytes(),
114   // |buffer_index_| is incremented.  Subsequently every time the renderer has a
115   // buffer ready it increments its counter and sends the counter value over the
116   // SyncSocket.  Data is ready when |buffer_index_| matches the counter value
117   // received from the renderer.
118   //
119   // The counter values may temporarily become out of sync if the renderer is
120   // unable to deliver audio fast enough.  It's assumed that the renderer will
121   // catch up at some point, which means discarding counter values read from the
122   // SyncSocket which don't match our current buffer index.
123   size_t bytes_received = 0;
124   uint32 renderer_buffer_index = 0;
125   while (timeout.InMicroseconds() > 0) {
126     bytes_received = socket_->ReceiveWithTimeout(
127         &renderer_buffer_index, sizeof(renderer_buffer_index), timeout);
128     if (!bytes_received)
129       break;
130
131     DCHECK_EQ(bytes_received, sizeof(renderer_buffer_index));
132     if (renderer_buffer_index == buffer_index_)
133       break;
134
135     // Reduce the timeout value as receives succeed, but aren't the right index.
136     timeout = finish_time - base::TimeTicks::Now();
137   }
138
139   // Receive timed out or another error occurred.  Receive can timeout if the
140   // renderer is unable to deliver audio data within the allotted time.
141   if (!bytes_received || renderer_buffer_index != buffer_index_) {
142     DVLOG(2) << "AudioSyncReader::WaitUntilDataIsReady() timed out.";
143
144     base::TimeDelta time_since_start = base::TimeTicks::Now() - start_time;
145     UMA_HISTOGRAM_CUSTOM_TIMES("Media.AudioOutputControllerDataNotReady",
146                                time_since_start,
147                                base::TimeDelta::FromMilliseconds(1),
148                                base::TimeDelta::FromMilliseconds(1000),
149                                50);
150     return false;
151   }
152
153   return true;
154 }
155
156 }  // namespace content